AWildBroshi
323 views25 days ago
Commander
Size: 100Salt sum: 41.88
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This "},{"attributes":{"bold":true},"insert":"Sonic the Hedgehog"},{"insert":" deck list specializes in hitting hard, often, and most importantly..."},{"attributes":{"bold":true},"insert":" FAST."},{"insert":" \nSonic is extremely important in this deck. He is a phenomenal source of ramp with his ability to create tapped treasure tokens whenever he takes damage, and a great way to buff up haste creatures with his \"Gotta go Fast\" ability. \n\n"},{"attributes":{"bold":true},"insert":"Primary Win Conditions: "},{"insert":"\nEvasive Haste Creatures - 'Rikku, Resourceful Guardian' and 'Herald of Secret Streams' provide incredible evasive synergy with Sonic the Hedgehog and any other haste or flash creatures, allowing any of creatures with counters on them (which will happen when Sonic is declared as an attacker) to be completely unblockable. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyrohemia infinites - If Sonic, another haste/flash creature, and 'Amulet of Vigor' are on the battlefield, you can go infinite with 'Pyrohemia' and/or 'Krark-Clan Shaman' so long as Sonic and one more haste creature are indestructible. Creates infinite treasure tokens and wipes the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alternate Win Conditions:"},{"insert":"\nKnuckles the Echidna - Having 30+ artifacts and the beginning of your upkeep with Knuckles in play will instantly win the game. Much harder to do in game because other players will see it coming and are given an entire turn cycle to respond, but it's very fun nonetheless."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infinite Combats - The classic 'Reaver Cleaver'+ 'Aggravated Assault' combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Voltron - This deck has some voltron cards that can be good for chunking opponents for a lot of damage. Super State is an incredible finisher when paired with a strong buffer like Amy Rose, or a creature that has been buffed over the duration of the game by Sonic. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards:"},{"insert":"\nAmulet of Vigor - Incredibly important for speeding up the entire deck. This deck has \"Fabricate\" and \"Enlightened Tutor\" to help find it more easily.\nCaltrops - Generates a ton of treasure tokens on our turn, creating two opportunities for our haste creatures to take damage during combat for extra treasures. Also hurts Go-Wide strategies.\nFlawless Maneuver - Grants indestructible for free, lasting one turn, enabling Sonic's infinites.\nGogo, Mysterious Mime - Can copy Sonic while bypassing the legend rule, essentially doubling the deck's ramp while they're in play.\nRikku, Resourceful Guardian - Wanted to mention Rikku again just because I think she's criminally underrated in Sonic decks. Makes any haste/flash creature unblockable while she's in play alongside Sonic while having a cheaper cmc than the more popular \"Herald of Secret Streams\". She also has the added versatility of moving counters from opponents onto your creatures if they happen to have any shield counters or anything else that could be useful.\n\n\n"}]}
Commander
Sonic the Hedgehog
Haste
Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.
Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.
Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
Legendary Creature - Warrior Hedgehog

Commander
(CTRL to add secondary)
Burn
Burn
(CTRL to add secondary)
Copy
Gogo, Mysterious Mime
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
Legendary Creature - Wizard

Copy
(CTRL to add secondary)
Counters
Thundering Raiju
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature - Spirit

Counters
(CTRL to add secondary)
Draw
Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor

Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Malcolm, Alluring Scoundrel
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Legendary Creature - Pirate Siren

Draw
(CTRL to add secondary)
Evasion
Rikku, Resourceful Guardian
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal — , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Steal — , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Legendary Creature - Human Artificer

Evasion
(CTRL to add secondary)
Finisher
Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Protection
(CTRL to add secondary)
Pump
Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura

Pump
(CTRL to add secondary)
Ramp
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate

Knuckles the Echidna
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Legendary Creature - Warrior Echidna

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This "},{"attributes":{"bold":true},"insert":"Sonic the Hedgehog"},{"insert":" deck list specializes in hitting hard, often, and most importantly..."},{"attributes":{"bold":true},"insert":" FAST."},{"insert":" \nSonic is extremely important in this deck. He is a phenomenal source of ramp with his ability to create tapped treasure tokens whenever he takes damage, and a great way to buff up haste creatures with his \"Gotta go Fast\" ability. \n\n"},{"attributes":{"bold":true},"insert":"Primary Win Conditions: "},{"insert":"\nEvasive Haste Creatures - 'Rikku, Resourceful Guardian' and 'Herald of Secret Streams' provide incredible evasive synergy with Sonic the Hedgehog and any other haste or flash creatures, allowing any of creatures with counters on them (which will happen when Sonic is declared as an attacker) to be completely unblockable. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pyrohemia infinites - If Sonic, another haste/flash creature, and 'Amulet of Vigor' are on the battlefield, you can go infinite with 'Pyrohemia' and/or 'Krark-Clan Shaman' so long as Sonic and one more haste creature are indestructible. Creates infinite treasure tokens and wipes the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alternate Win Conditions:"},{"insert":"\nKnuckles the Echidna - Having 30+ artifacts and the beginning of your upkeep with Knuckles in play will instantly win the game. Much harder to do in game because other players will see it coming and are given an entire turn cycle to respond, but it's very fun nonetheless."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infinite Combats - The classic 'Reaver Cleaver'+ 'Aggravated Assault' combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Voltron - This deck has some voltron cards that can be good for chunking opponents for a lot of damage. Super State is an incredible finisher when paired with a strong buffer like Amy Rose, or a creature that has been buffed over the duration of the game by Sonic. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards:"},{"insert":"\nAmulet of Vigor - Incredibly important for speeding up the entire deck. This deck has \"Fabricate\" and \"Enlightened Tutor\" to help find it more easily.\nCaltrops - Generates a ton of treasure tokens on our turn, creating two opportunities for our haste creatures to take damage during combat for extra treasures. Also hurts Go-Wide strategies.\nFlawless Maneuver - Grants indestructible for free, lasting one turn, enabling Sonic's infinites.\nGogo, Mysterious Mime - Can copy Sonic while bypassing the legend rule, essentially doubling the deck's ramp while they're in play.\nRikku, Resourceful Guardian - Wanted to mention Rikku again just because I think she's criminally underrated in Sonic decks. Makes any haste/flash creature unblockable while she's in play alongside Sonic while having a cheaper cmc than the more popular \"Herald of Secret Streams\". She also has the added versatility of moving counters from opponents onto your creatures if they happen to have any shield counters or anything else that could be useful.\n\n\n"}]}


























































































