DarthPuff
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Commander
Size: 100Salt sum: 59.62
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{"ops":[{"insert":"Have you ever wanted to lose friends? How about creating a nasty reputation for yourself at your LGS? Well this is the deck (general strategy) for you! Use Sydri to animate your timesifter to become a valid target for your many clone spells and create your own temporal army! Multiple timesifters means multiple clash triggers on everyones turns! Now you can pull up to the table with your laptop in hand, excel spreadsheet ready to track the ever-growing new turn order! Remember, all created turns stack and permeate in a pocket dimension between normal turn order, meaning even if all timesifters are destroyed, the created turns must be played out. Please see below for some helpful rules text regarding the best card ever printed.\n\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"Each player must exile the top card of their library at the start of each upkeep step."},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"Each time there's a tie for the highest cost, only the players involved in the tie continue."},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"If a player fails to exile a card, they can't take the extra turn."},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"If multiple extra turns are created in a game, the most recently created extra turn is taken first."},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"Remember which player would have taken the next turn if Timesifter's ability hadn't triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn."},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken."},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"A land card has a mana value of 0."},{"insert":"\n\nOther gameplay strategies include:\n\tUrza, Lord High Artificer + Winter orb \n \tAnimate cloning Sphere of resistance or Thorn of Amethyst\n\tCloning Windborn Muse or Lodestone Golem\n\tAny other creative way you can come up with to hate yourself and others\n\n*Authors Note*\nThis is a work in progress and will continue to be updated as wizards continues to enable this problem through better clones and stax pieces. Seriously, an excel spreadsheet is the easiest way to keep track or the turn order once you get upwards of 5 timesifters in a 4+ person pod since you can drag the newly created turn cells where they need to be. If you don't keep track of your turns, people WILL threaten you (personal experience), they'll probably quit anyway because this is a headache but at least you'll be composed as the pitchforks and torches turn to you. \n"}]}
Commander
Commander
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Clones
Clones
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Copy
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Draw
Struggle for Project Purity
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment

Draw
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Finisher
Timesifter
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players' cards are tied for greatest, the tied players repeat this process until the tie is broken.
Artifact

Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Ramp
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Recursion
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Recursion
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Removal
Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Removal
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Stax
Trinisphere
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)
Artifact

Stax
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Tutor
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Have you ever wanted to lose friends? How about creating a nasty reputation for yourself at your LGS? Well this is the deck (general strategy) for you! Use Sydri to animate your timesifter to become a valid target for your many clone spells and create your own temporal army! Multiple timesifters means multiple clash triggers on everyones turns! Now you can pull up to the table with your laptop in hand, excel spreadsheet ready to track the ever-growing new turn order! Remember, all created turns stack and permeate in a pocket dimension between normal turn order, meaning even if all timesifters are destroyed, the created turns must be played out. Please see below for some helpful rules text regarding the best card ever printed.\n\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"Each player must exile the top card of their library at the start of each upkeep step."},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"Each time there's a tie for the highest cost, only the players involved in the tie continue."},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"If a player fails to exile a card, they can't take the extra turn."},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"If multiple extra turns are created in a game, the most recently created extra turn is taken first."},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"Remember which player would have taken the next turn if Timesifter's ability hadn't triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn."},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken."},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"(12/1/2004)"},{"insert":"\n"},{"attributes":{"background":"#808080","color":"#ffffff"},"insert":"A land card has a mana value of 0."},{"insert":"\n\nOther gameplay strategies include:\n\tUrza, Lord High Artificer + Winter orb \n \tAnimate cloning Sphere of resistance or Thorn of Amethyst\n\tCloning Windborn Muse or Lodestone Golem\n\tAny other creative way you can come up with to hate yourself and others\n\n*Authors Note*\nThis is a work in progress and will continue to be updated as wizards continues to enable this problem through better clones and stax pieces. Seriously, an excel spreadsheet is the easiest way to keep track or the turn order once you get upwards of 5 timesifters in a 4+ person pod since you can drag the newly created turn cells where they need to be. If you don't keep track of your turns, people WILL threaten you (personal experience), they'll probably quit anyway because this is a headache but at least you'll be composed as the pitchforks and torches turn to you. \n"}]}











































































