361 views4 months ago
Commander
Size: 100Salt sum: 26.85
 avatar

jhepk

361 views4 months ago
Commander
Size: 100Salt sum: 26.85

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"attributes":{"bold":true},"insert":"Abdel Adrian, Agent of the Iron Throne - a primer"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"This deck was crafted as part of a budget deckbuilding challenge."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Total price was <€25 INcluding basics on May 8th 2026."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"3rd Abdel deck, oopsie."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":" aims to blink Abdel to get tokens, sac tokens to get payoffs. Aims to win turn 6-7 through infinite combo (blinking), bracket 3. Consistent, cheap, overlapping card functions for robustness. Sac payoff and token maker in command zone.\n\n"},{"attributes":{"bold":true},"insert":"Introduction"},{"insert":"\n"},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" temporarily exiles other non-land permanents and gives 1/1 tokens in return. While you could focus on ETB triggers for synergy, this deck aims to be an aristocrats deck that sacrifices the tokens he creates.\nBy using "},{"insert":{"card-link":"Agent of the Iron Throne"}},{"insert":" as our background, we make this an Orzhov deck - the most edgy aristocrat color. We also get a sacrifice payoff in our command zone, to combine with our token creator. Cool!\n\n"},{"attributes":{"bold":true},"insert":"Why play this deck"},{"insert":"\nThis deck does the following things well:\n"},{"attributes":{"bold":true},"insert":"Clear bracket"},{"insert":". When goldfishing, this deck will combo off around "},{"attributes":{"bold":true},"insert":"turn 6-7"},{"insert":", fitting neatly into "},{"attributes":{"bold":true},"insert":"bracket 3"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Versatility"},{"insert":". By enabling repeatable ETB effects, we can use cards that would normally not make the cut. For draw, use any of the (2-3 mana) draw-on-ETB triggers such as "},{"insert":{"card-link":"Helpful Hunter"}},{"insert":" or "},{"insert":{"card-link":"Dusk Legion Zealot"}},{"insert":". Need mana? Either blink treasure makers such as "},{"insert":{"card-link":"Gold Pan"}},{"insert":" or blink your standard "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" and tap it everytime on re-entry. The complete list of combo's can be found by going to Recs - Combo's - Included (top right)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stack fun"},{"insert":". For this deck to pop off, ordering your triggers is the #1 important skill; do this wrong and you're dead in the water! "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Not blue. "},{"insert":"Blue is a trash color for trash people. "},{"attributes":{"italic":true},"insert":"They"},{"insert":" use cringe spells like "},{"insert":{"card-link":"Restoration Angel"}},{"insert":" and "},{"insert":{"card-link":"Cloister Gargoyle"}},{"insert":"; we use glorious cards like "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Cruel Celebrant"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Brief game plan explanation"},{"insert":"\nOk, so you want to blink some stuff. Let's go over some typical turns.\n\nMulligan: 2-3 lands, ideally with a ramp piece, a draw engine and a blink enabler or spell. A hand without these relies on luck and will more often than not get landscrewed or have no draw at all.\n\nFirst 3 turns: play lands > play mana rocks > get draw-on-ETB into play. Try to get the background or a better drain effect in play, or better yet: a sacrifice outlet. Remember: we got both a token creator and a sacrifice pay-off in the command zone; all that's missing is a sac outlet and something that blinks Abdel!\n\nTurn 4-5: depending on ramp, play "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" and exile creatures with beneficial ETB effects. \nFrom this point onwards, we have a real chance of going infinite any moment.Keep creating as many tokens as you can, so we can lead them straight to the slaughter! Easiest combo to pull off is "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" with a cheap single-creature blink such as "},{"insert":{"card-link":"Cloudshift"}},{"insert":". This goes like this:\n1) Have "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" exiled under Abdel; \n2) Blink abdel with "},{"insert":{"card-link":"Cloudshift"}},{"insert":"; \n3) Abdel leaves and enters, first putting the ETB of Felidar on the stack and then the ETB of Abdel; \n4) Resolve Abdel trigger, exiling the Felidar Guardian again; \n5) Now resolve the Felidar effect that was already on the stack, blinking Abdel again; \n6) Repeat from step 3 until you've found some way to win or the universe dies a cold death!\n\n"},{"attributes":{"bold":true},"insert":"Win con"},{"insert":"\nThe main goal of this deck is to win through "},{"attributes":{"bold":true},"insert":"sacrificing (token) creatures - created by Abdel - and having a pay-off effect that kills opponents"},{"insert":". An example sac-outlet would be "},{"insert":{"card-link":"Viscera Seer"}},{"insert":", while the background "},{"insert":{"card-link":"Agent of the Iron Throne"}},{"insert":" is a pay-off effect. "},{"attributes":{"italic":true},"insert":"Note that tokens that get sacrificed DO hit the graveyard before they stop existing, so they count!"},{"insert":" \nAnother way to win would be "},{"insert":{"card-link":"Hopeless Nightmare"}},{"insert":", with a deal-2-dmg to each opponent on ETB-effect (oh and they discard, who doesn't like that?). If you find a way to blink "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" infinitely (and thus hopeless nightmare), it's GG.\nThere are more win-from-inf-ETB non-land permanents such as "},{"insert":{"card-link":"Watcher of the Wayside"}},{"insert":", "},{"insert":{"card-link":"Trailblazer's Torch"}},{"insert":", "},{"insert":{"card-link":"Cloister Gargoyle"}},{"insert":"; feel free to add them if you think they fit your playstyle. For my deck, I've left them out as they do not fit the aristocrat theme.\n\n"},{"attributes":{"bold":true},"insert":"Card notes"},{"insert":"\nSome personal favourites and notes for this deck:\n"},{"insert":{"card-link":"Cloudshift"}},{"insert":" is the only 1-mana blink instant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Touch the Spirit Realm"}},{"insert":" costs {2}W to cast, but {1}W to channel; we care about the latter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"All-Fates Stalker"}},{"insert":" can be warped for {1}W, making it a cheap blink enabler! Pairing it with any ramp and "},{"insert":{"card-link":"Werefox Bodyguard"}},{"insert":" is one of the only ways to get a turn 5 win. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Restoration Angel"}},{"insert":" are the "},{"attributes":{"bold":true},"insert":"best blinkers"},{"insert":" in this deck. They're the only blink-enablers that go infinite with Abdel + blink spell as described earlier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":"is the only tutor effect in this deck. It targets enchantments: "},{"insert":{"card-link":"Touch the Spirit Realm"}},{"insert":", "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":", "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" ,"},{"insert":{"card-link":"Hopeless Nightmare"}},{"insert":". In other words: a blink spell, a sac-payoff, a draw engine and the alternative win con!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Upgrades"},{"insert":"\nI'd start with "},{"insert":{"card-link":"Skullclamp"}},{"insert":" , turning the 1/1's we create with Abdel into draw. Next up are better blink spells (looking at you "},{"insert":{"card-link":"Ephemerate"}},{"insert":"). "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" is a key sac outlet for colorless mana in many an aristocrat deck; it's just a bit too expensive to make this list, though (I aim to keep card value <€1.50 wherever possible). \n\n"},{"attributes":{"bold":true},"insert":"Final notes"},{"insert":"\nGoldfish.\nGoldfish goldfish goldfish.\nYou need to know the lines in this deck, including combos and tutor targets, before you show up to your pod. Your combo turns are bound to take time; respect the time of other players and don't take up too much. \nGoldfishing is the act of \"playing\" this deck as if it was solitaire; how does it play without any outside influence? Do this by using the playtester tool on the top right, or export the deck to manabox and playtest on your phone.\nIt's fun and teaches you a lot about the cards and how they interact!\n"}]}

Commander

Qty: 2 Price: $2.38
Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior
Abdel Adrian, Gorion's Ward (clb) 375
Agent of the Iron Throne
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
Legendary Enchantment - Background
Agent of the Iron Throne (clb) 107

Commander

(CTRL to add secondary)

Copy

Qty: 1 Price: $0.99
The Masamune
As long as equipped creature is attacking, it has first strike and must be blocked if able.
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip
Legendary Artifact - Equipment
The Masamune (fin) 264

Copy

(CTRL to add secondary)

Drain

Qty: 8 Price: $16.52
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (tle) 160
Corpse Knight
Whenever another creature you control enters, each opponent loses 1 life.
Creature - Knight Zombie
Corpse Knight (moc) 321
Cruel Celebrant
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Vampire
Cruel Celebrant (lcc) 267
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 198
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer
Marionette Apprentice (mh3) 410
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95
Nadier's Nightblade
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Creature - Warrior Elf
Nadier's Nightblade (cmm) 175
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (bfz) 126

Drain

(CTRL to add secondary)

Draw

Qty: 13 Price: $13.69
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (blc) 181
Dusk Legion Zealot
When this creature enters, you draw a card and you lose 1 life.
Creature - Vampire Soldier
Dusk Legion Zealot (plst) RIX-70
Helpful Hunter
When this creature enters, draw a card.
Creature - Cat
Helpful Hunter (fdn) 16
Ichor Wellspring
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
Artifact
Ichor Wellspring (brc) 143
Lembas
When this artifact enters, scry 1, then draw a card.
,
, Sacrifice this artifact: You gain 3 life.
When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
Artifact - Food
Lembas (ltr) 243
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (soc) 221
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Instant
Plumb the Forbidden (soc) 224
Priest of Ancient Lore
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Dwarf
Priest of Ancient Lore (afr) 35
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (mm2) 97
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (blc) 155
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (gn3) 64
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (fca) 27

Draw

(CTRL to add secondary)

Finisher

Qty: 1 Price: $1.29
Hopeless Nightmare
When this enchantment enters, each opponent discards a card and loses 2 life.
When this enchantment is put into a graveyard from the battlefield, scry 2.
: Sacrifice this enchantment.
Enchantment
Hopeless Nightmare (woe) 95

Finisher

(CTRL to add secondary)

Land

Qty: 37 Price: $28.23
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (c17) 238
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (m3c) 331
Desolate Mire
,
: Add
.
Land
Desolate Mire (fic) 386
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (woc) 159
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (fic) 391
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (soc) 382
Plains
(
: Add
.)
Basic Land - Plains
Plains (ecl) 274
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (soc) 403
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (eoe) 271
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (fdn) 704

Land

(CTRL to add secondary)

Protection

Qty: 1 Price: $0.35
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Fake Your Own Death (fdn) 174

Protection

(CTRL to add secondary)

Ramp

Qty: 10 Price: $15.78
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 367
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (plst) C15-254
Gilded Pinions
When this Equipment enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Gilded Pinions (snc) 238
Gold Pan
When this Equipment enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Gold Pan (otj) 242
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (c18) 213
Sol Ring
: Add
.
Artifact
Sol Ring (onc) 140
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (clb) 878
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmr) 346

Ramp

(CTRL to add secondary)

Recursion

Qty: 3 Price: $3.67
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (afc) 73
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (mh3) 413

Recursion

(CTRL to add secondary)

Removal

Qty: 4 Price: $6.42
Fracture
Destroy target artifact, enchantment, or planeswalker.
Instant
Fracture (soc) 310
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Plaguecrafter
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Creature - Human Shaman
Plaguecrafter (plst) GRN-82
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26

Removal

(CTRL to add secondary)

Sac Outlet

Qty: 5 Price: $4.36
Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
Legendary Creature - Knight Vampire
Bartolomé del Presidio (lci) 301
Fain, the Broker
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
Legendary Creature - Human Warlock
Fain, the Broker (otc) 133
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (eoe) 395
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (m11) 120
Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—
, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror
Woe Strider (soc) 231

Sac Outlet

(CTRL to add secondary)

Tutor

Qty: 1 Price: $0.49
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69

Tutor

(CTRL to add secondary)

Maybeboard

Qty: 12 Price: $46.19
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (rin) 101
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (dsc) 132
Blood Money
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Sorcery
Blood Money (lcc) 183
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (ema) 84
Conjurer's Closet
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Artifact
Conjurer's Closet (2xm) 243
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (dsc) 142
Heliod's Pilgrim
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Creature - Human Cleric
Heliod's Pilgrim (uma) 19
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (fdn) 496
Kain, Traitorous Dragoon
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Legendary Creature - Human Knight
Kain, Traitorous Dragoon (fin) 105
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (rix) 81
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (c15) 267
Suture Priest
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Cleric Phyrexian
Suture Priest (moc) 210

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

33 pips - 29 cards
33 mana - 31 cards
0 pips - 0 cards
0 mana - 9 cards
27 pips - 26 cards
34 mana - 32 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Abdel Adrian, Agent of the Iron Throne - a primer"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"This deck was crafted as part of a budget deckbuilding challenge."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Total price was <€25 INcluding basics on May 8th 2026."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"3rd Abdel deck, oopsie."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"TL;DR:"},{"insert":" aims to blink Abdel to get tokens, sac tokens to get payoffs. Aims to win turn 6-7 through infinite combo (blinking), bracket 3. Consistent, cheap, overlapping card functions for robustness. Sac payoff and token maker in command zone.\n\n"},{"attributes":{"bold":true},"insert":"Introduction"},{"insert":"\n"},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" temporarily exiles other non-land permanents and gives 1/1 tokens in return. While you could focus on ETB triggers for synergy, this deck aims to be an aristocrats deck that sacrifices the tokens he creates.\nBy using "},{"insert":{"card-link":"Agent of the Iron Throne"}},{"insert":" as our background, we make this an Orzhov deck - the most edgy aristocrat color. We also get a sacrifice payoff in our command zone, to combine with our token creator. Cool!\n\n"},{"attributes":{"bold":true},"insert":"Why play this deck"},{"insert":"\nThis deck does the following things well:\n"},{"attributes":{"bold":true},"insert":"Clear bracket"},{"insert":". When goldfishing, this deck will combo off around "},{"attributes":{"bold":true},"insert":"turn 6-7"},{"insert":", fitting neatly into "},{"attributes":{"bold":true},"insert":"bracket 3"},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Versatility"},{"insert":". By enabling repeatable ETB effects, we can use cards that would normally not make the cut. For draw, use any of the (2-3 mana) draw-on-ETB triggers such as "},{"insert":{"card-link":"Helpful Hunter"}},{"insert":" or "},{"insert":{"card-link":"Dusk Legion Zealot"}},{"insert":". Need mana? Either blink treasure makers such as "},{"insert":{"card-link":"Gold Pan"}},{"insert":" or blink your standard "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" and tap it everytime on re-entry. The complete list of combo's can be found by going to Recs - Combo's - Included (top right)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stack fun"},{"insert":". For this deck to pop off, ordering your triggers is the #1 important skill; do this wrong and you're dead in the water! "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Not blue. "},{"insert":"Blue is a trash color for trash people. "},{"attributes":{"italic":true},"insert":"They"},{"insert":" use cringe spells like "},{"insert":{"card-link":"Restoration Angel"}},{"insert":" and "},{"insert":{"card-link":"Cloister Gargoyle"}},{"insert":"; we use glorious cards like "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Cruel Celebrant"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Brief game plan explanation"},{"insert":"\nOk, so you want to blink some stuff. Let's go over some typical turns.\n\nMulligan: 2-3 lands, ideally with a ramp piece, a draw engine and a blink enabler or spell. A hand without these relies on luck and will more often than not get landscrewed or have no draw at all.\n\nFirst 3 turns: play lands > play mana rocks > get draw-on-ETB into play. Try to get the background or a better drain effect in play, or better yet: a sacrifice outlet. Remember: we got both a token creator and a sacrifice pay-off in the command zone; all that's missing is a sac outlet and something that blinks Abdel!\n\nTurn 4-5: depending on ramp, play "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" and exile creatures with beneficial ETB effects. \nFrom this point onwards, we have a real chance of going infinite any moment.Keep creating as many tokens as you can, so we can lead them straight to the slaughter! Easiest combo to pull off is "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" with a cheap single-creature blink such as "},{"insert":{"card-link":"Cloudshift"}},{"insert":". This goes like this:\n1) Have "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" exiled under Abdel; \n2) Blink abdel with "},{"insert":{"card-link":"Cloudshift"}},{"insert":"; \n3) Abdel leaves and enters, first putting the ETB of Felidar on the stack and then the ETB of Abdel; \n4) Resolve Abdel trigger, exiling the Felidar Guardian again; \n5) Now resolve the Felidar effect that was already on the stack, blinking Abdel again; \n6) Repeat from step 3 until you've found some way to win or the universe dies a cold death!\n\n"},{"attributes":{"bold":true},"insert":"Win con"},{"insert":"\nThe main goal of this deck is to win through "},{"attributes":{"bold":true},"insert":"sacrificing (token) creatures - created by Abdel - and having a pay-off effect that kills opponents"},{"insert":". An example sac-outlet would be "},{"insert":{"card-link":"Viscera Seer"}},{"insert":", while the background "},{"insert":{"card-link":"Agent of the Iron Throne"}},{"insert":" is a pay-off effect. "},{"attributes":{"italic":true},"insert":"Note that tokens that get sacrificed DO hit the graveyard before they stop existing, so they count!"},{"insert":" \nAnother way to win would be "},{"insert":{"card-link":"Hopeless Nightmare"}},{"insert":", with a deal-2-dmg to each opponent on ETB-effect (oh and they discard, who doesn't like that?). If you find a way to blink "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" infinitely (and thus hopeless nightmare), it's GG.\nThere are more win-from-inf-ETB non-land permanents such as "},{"insert":{"card-link":"Watcher of the Wayside"}},{"insert":", "},{"insert":{"card-link":"Trailblazer's Torch"}},{"insert":", "},{"insert":{"card-link":"Cloister Gargoyle"}},{"insert":"; feel free to add them if you think they fit your playstyle. For my deck, I've left them out as they do not fit the aristocrat theme.\n\n"},{"attributes":{"bold":true},"insert":"Card notes"},{"insert":"\nSome personal favourites and notes for this deck:\n"},{"insert":{"card-link":"Cloudshift"}},{"insert":" is the only 1-mana blink instant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Touch the Spirit Realm"}},{"insert":" costs {2}W to cast, but {1}W to channel; we care about the latter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"All-Fates Stalker"}},{"insert":" can be warped for {1}W, making it a cheap blink enabler! Pairing it with any ramp and "},{"insert":{"card-link":"Werefox Bodyguard"}},{"insert":" is one of the only ways to get a turn 5 win. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Restoration Angel"}},{"insert":" are the "},{"attributes":{"bold":true},"insert":"best blinkers"},{"insert":" in this deck. They're the only blink-enablers that go infinite with Abdel + blink spell as described earlier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":"is the only tutor effect in this deck. It targets enchantments: "},{"insert":{"card-link":"Touch the Spirit Realm"}},{"insert":", "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":", "},{"insert":{"card-link":"Spirited Companion"}},{"insert":" ,"},{"insert":{"card-link":"Hopeless Nightmare"}},{"insert":". In other words: a blink spell, a sac-payoff, a draw engine and the alternative win con!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Upgrades"},{"insert":"\nI'd start with "},{"insert":{"card-link":"Skullclamp"}},{"insert":" , turning the 1/1's we create with Abdel into draw. Next up are better blink spells (looking at you "},{"insert":{"card-link":"Ephemerate"}},{"insert":"). "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" is a key sac outlet for colorless mana in many an aristocrat deck; it's just a bit too expensive to make this list, though (I aim to keep card value <€1.50 wherever possible). \n\n"},{"attributes":{"bold":true},"insert":"Final notes"},{"insert":"\nGoldfish.\nGoldfish goldfish goldfish.\nYou need to know the lines in this deck, including combos and tutor targets, before you show up to your pod. Your combo turns are bound to take time; respect the time of other players and don't take up too much. \nGoldfishing is the act of \"playing\" this deck as if it was solitaire; how does it play without any outside influence? Do this by using the playtester tool on the top right, or export the deck to manabox and playtest on your phone.\nIt's fun and teaches you a lot about the cards and how they interact!\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards