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Commander
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wswedbe

107 views5 months ago
Commander
Size: 100Salt sum: 70.74

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{"ops":[{"insert":"Sliver Cascade Engine — Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a five-color Sliver deck built around "},{"attributes":{"bold":true},"insert":"early mana acceleration, cascade chaining, and efficient win conversion"},{"insert":". The deck functions as a proactive strategy that aims to establish momentum quickly and end the game before opponents can stabilize.\nRather than playing a reactive control game, this list focuses on:\naccelerating ahead of the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deploying its commander early"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"leveraging cascade to generate overwhelming board presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck supports both "},{"attributes":{"bold":true},"insert":"combat-based wins and deterministic combo finishes"},{"insert":", allowing it to adapt based on board state.\nCore Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game (Turns 1–2)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary objective is to "},{"attributes":{"bold":true},"insert":"gain a mana advantage immediately"},{"insert":".\nOpening turns are dedicated to:\nfast mana deployment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana-producing creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana-enabling Slivers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A successful early game results in casting the commander ahead of curve, which is critical to the deck’s overall performance.\nMid Game (Turns 3–4)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck transitions into its engine phase by resolving its commander.\nOnce active, each Sliver cast generates additional value through cascade. This allows multiple permanents to enter the battlefield in a single turn, quickly building both board presence and pressure.\nAt this stage, the goal is to:\nexpand the board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"increase mana through Sliver synergy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"begin setting up a win condition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game (Turns 4–6)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"By this point, the deck should be in a dominant position.\nThe focus shifts from development to closing the game. This can be achieved through:\na large combat step"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"assembling a combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or forcing opponents into an unwinnable position through pressure and removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed to end games quickly once it reaches this stage.\nKey Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cascade Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The commander enables cascade for all Sliver spells. This transforms each cast into multiple effects, allowing rapid board development and efficient use of mana.\nThe strength of the deck lies in its ability to convert a single spell into a chain of threats, creating exponential growth in both board presence and pressure.\nMana Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck uses a hybrid ramp structure:\nartifact-based fast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creature-based mana generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slivers that grant mana abilities allow the deck to scale its mana production with its board. As more creatures enter play, the available mana increases, enabling larger and more explosive turns.\nCard Advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Card advantage is generated through:\ncombat triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tribal draw engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"continuous draw effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unlike traditional control decks, this list gains advantage by "},{"attributes":{"bold":true},"insert":"casting more spells per turn than opponents can manage"},{"insert":", rather than holding resources.\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combat-Based Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary win condition is combat damage.\nMultiple anthem effects stack to increase power across the board, while evasion and haste ensure that damage connects immediately. Once a critical mass of creatures is reached, combat damage scales quickly into lethal range.\nCombo Finish"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck includes compact combo lines centered around token generation and mana production.\nThese combinations allow for:\ninfinite or near-infinite mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated token creation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"direct damage conversion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once assembled, these combos typically end the game immediately.\nNon-Combat Pressure"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Some effects allow damage to be dealt outside of combat, enabling wins even through blockers or stalled board states.\nAdditionally, large-scale pump effects can convert a developed board into an immediate lethal attack.\nBoard Control into Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck includes repeatable removal tied to creature entry. This allows it to remove key opposing permanents while continuing to develop its own board.\nThis creates a situation where opponents struggle to maintain resources while the deck continues advancing toward a win.\nProtection and Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck protects its board without sacrificing tempo.\nIt relies on:\nfree or low-cost interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"efficient removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"selective disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This allows the pilot to commit fully to the board while still answering critical threats.\nTutor Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tutors are used with a specific purpose: "},{"attributes":{"bold":true},"insert":"to accelerate toward a win condition"},{"insert":".\nGeneral priorities:\nearly game: stabilize mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mid game: enable engine pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"late game: find immediate win conditions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck does not tutor for general value. Each tutor should move the game toward a conclusion within one to two turns.\nPlaystyle and Decision Making"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck rewards decisive and proactive play.\nKey principles:\nprioritize tempo over incremental value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"commit to the board when ahead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify win opportunities early"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"avoid holding resources unnecessarily"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck performs best when it applies consistent pressure rather than reacting to opponents.\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can be disrupted by:\nearly removal targeting mana sources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"well-timed board wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"heavy control strategies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"However, it mitigates these risks through speed, redundancy, and multiple win paths.\nSummary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck operates on a straightforward progression:\nAccelerate → Resolve commander → Cascade into board presence → Convert into a win\nIt is a fast, aggressive, and highly synergistic strategy that rewards strong sequencing and decision making. Once its engine is established, it is capable of ending the game quickly and decisively.\n"}]}
The First Sliver
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver spells you cast have cascade.
Legendary Creature - Sliver
The First Sliver (h1r) 26

Commander

(Ctrl to add secondary)
Predatory Sliver
Sliver creatures you control get +1/+1.
Creature - Sliver
Predatory Sliver (m14) 189
Sinew Sliver
All Sliver creatures get +1/+1.
Creature - Sliver
Sinew Sliver (cmm) 837

Anthem

(Ctrl to add secondary)
Lavabelly Sliver
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
Creature - Sliver
Lavabelly Sliver (cmm) 927

Burn

(Ctrl to add secondary)
Homing Sliver
Each Sliver card in each player's hand has slivercycling
.
Slivercycling
(
, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
Creature - Sliver
Homing Sliver (tsr) 171
Leeching Sliver
Whenever a Sliver you control attacks, defending player loses 1 life.
Creature - Sliver
Leeching Sliver (m15) 102
Sentinel Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Creature - Sliver
Sentinel Sliver (cmm) 835

Creature

(Ctrl to add secondary)
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (lcc) 159
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Synapse Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
Creature - Sliver
Synapse Sliver (cmm) 857
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294

Draw

(Ctrl to add secondary)
Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (plst) CMD-182

Enchantment

(Ctrl to add secondary)
Cloudshredder Sliver
Sliver creatures you control have flying and haste.
Creature - Sliver
Cloudshredder Sliver (cmm) 919
Galerider Sliver
Sliver creatures you control have flying.
Creature - Sliver
Galerider Sliver (cmm) 849
Venom Sliver
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature - Sliver
Venom Sliver (cmm) 914

Evasion

(Ctrl to add secondary)
Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Ancient Ziggurat (ecc) 144
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (3ed) 283
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 323
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (3ed) 284
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (3ed) 285
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (3ed) 286
Sliver Hive
: Add
.
: Add one mana of any color. Spend this mana only to cast a Sliver spell.
,
: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Land
Sliver Hive (m15) 247
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (3ed) 287
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (3ed) 289
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (3ed) 290
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (3ed) 291
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441

Land

(Ctrl to add secondary)
Crystalline Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Creature - Sliver
Crystalline Sliver (cmm) 920
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Root Sliver
This spell can't be countered.
Sliver spells can't be countered.
Creature - Sliver
Root Sliver (lgn) 137
Sliver Hivelord
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Sliver
Sliver Hivelord (cmm) 937
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Protection

(Ctrl to add secondary)
Bonescythe Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Creature - Sliver
Bonescythe Sliver (cmm) 815
Heart Sliver
All Sliver creatures have haste.
Creature - Sliver
Heart Sliver (tmp) 182
Muscle Sliver
All Sliver creatures get +1/+1.
Creature - Sliver
Muscle Sliver (plst) TMP-238
Sliver Legion
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Legendary Creature - Sliver
Sliver Legion (tsr) 261

Pump

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Basal Sliver
All Slivers have "Sacrifice this permanent: Add
."
Creature - Sliver
Basal Sliver (tsp) 96
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 344
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Esika, God of the Tree
Vigilance
: Add one mana of any color.
Other legendary creatures you control have vigilance and "
: Add one mana of any color."
Legendary Creature - God
Esika, God of the Tree // The Prismatic Bridge (khm) 168Esika, God of the Tree // The Prismatic Bridge (khm) 168
Gemhide Sliver
All Slivers have "
: Add one mana of any color."
Creature - Sliver
Gemhide Sliver (cmm) 896
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (m3c) 296
Mana Echoes
Whenever a creature enters, you may add an amount of
equal to the number of creatures you control that share a creature type with it.
Enchantment
Mana Echoes (2xm) 136
Manaweft Sliver
Sliver creatures you control have "
: Add one mana of any color."
Creature - Sliver
Manaweft Sliver (cmm) 900
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost
less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature - Shapeshifter
Morophon, the Boundless (m3c) 157
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (fic) 367
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9

Ramp

(Ctrl to add secondary)
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore
, where X is its mana value.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Legendary Creature - Sliver
Sliver Gravemother (cmm) 707

Recursion

(Ctrl to add secondary)
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Harmonic Sliver
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
Creature - Sliver
Harmonic Sliver (cmm) 924
Necrotic Sliver
All Slivers have "
, Sacrifice this permanent: Destroy target permanent."
Creature - Sliver
Necrotic Sliver (cmm) 932
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (soc) 159
Spiteful Sliver
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
Creature - Sliver
Spiteful Sliver (cmm) 881
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (soc) 179
Thorncaster Sliver
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
Creature - Sliver
Thorncaster Sliver (m14) 158

Removal

(Ctrl to add secondary)
Sliver Queen
: Create a 1/1 colorless Sliver creature token.
Legendary Creature - Sliver
Sliver Queen (sth) 129

Tokens

(Ctrl to add secondary)
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Sliver Overlord
: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
: Gain control of target Sliver. (This effect lasts indefinitely.)
Legendary Creature - Mutant Sliver
Sliver Overlord (scg) 139
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

(Ctrl to add secondary)
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (plst) 8ED-86

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

20 pips - 20 cards
28 mana - 27 cards
18 pips - 17 cards
30 mana - 29 cards
11 pips - 11 cards
30 mana - 28 cards
16 pips - 15 cards
27 mana - 26 cards
27 pips - 23 cards
30 mana - 28 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Sliver Cascade Engine — Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a five-color Sliver deck built around "},{"attributes":{"bold":true},"insert":"early mana acceleration, cascade chaining, and efficient win conversion"},{"insert":". The deck functions as a proactive strategy that aims to establish momentum quickly and end the game before opponents can stabilize.\nRather than playing a reactive control game, this list focuses on:\naccelerating ahead of the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deploying its commander early"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"leveraging cascade to generate overwhelming board presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck supports both "},{"attributes":{"bold":true},"insert":"combat-based wins and deterministic combo finishes"},{"insert":", allowing it to adapt based on board state.\nCore Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game (Turns 1–2)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary objective is to "},{"attributes":{"bold":true},"insert":"gain a mana advantage immediately"},{"insert":".\nOpening turns are dedicated to:\nfast mana deployment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana-producing creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana-enabling Slivers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A successful early game results in casting the commander ahead of curve, which is critical to the deck’s overall performance.\nMid Game (Turns 3–4)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck transitions into its engine phase by resolving its commander.\nOnce active, each Sliver cast generates additional value through cascade. This allows multiple permanents to enter the battlefield in a single turn, quickly building both board presence and pressure.\nAt this stage, the goal is to:\nexpand the board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"increase mana through Sliver synergy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"begin setting up a win condition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game (Turns 4–6)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"By this point, the deck should be in a dominant position.\nThe focus shifts from development to closing the game. This can be achieved through:\na large combat step"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"assembling a combo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or forcing opponents into an unwinnable position through pressure and removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed to end games quickly once it reaches this stage.\nKey Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cascade Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The commander enables cascade for all Sliver spells. This transforms each cast into multiple effects, allowing rapid board development and efficient use of mana.\nThe strength of the deck lies in its ability to convert a single spell into a chain of threats, creating exponential growth in both board presence and pressure.\nMana Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck uses a hybrid ramp structure:\nartifact-based fast mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creature-based mana generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slivers that grant mana abilities allow the deck to scale its mana production with its board. As more creatures enter play, the available mana increases, enabling larger and more explosive turns.\nCard Advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Card advantage is generated through:\ncombat triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tribal draw engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"continuous draw effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unlike traditional control decks, this list gains advantage by "},{"attributes":{"bold":true},"insert":"casting more spells per turn than opponents can manage"},{"insert":", rather than holding resources.\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combat-Based Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The primary win condition is combat damage.\nMultiple anthem effects stack to increase power across the board, while evasion and haste ensure that damage connects immediately. Once a critical mass of creatures is reached, combat damage scales quickly into lethal range.\nCombo Finish"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck includes compact combo lines centered around token generation and mana production.\nThese combinations allow for:\ninfinite or near-infinite mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated token creation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"direct damage conversion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once assembled, these combos typically end the game immediately.\nNon-Combat Pressure"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Some effects allow damage to be dealt outside of combat, enabling wins even through blockers or stalled board states.\nAdditionally, large-scale pump effects can convert a developed board into an immediate lethal attack.\nBoard Control into Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck includes repeatable removal tied to creature entry. This allows it to remove key opposing permanents while continuing to develop its own board.\nThis creates a situation where opponents struggle to maintain resources while the deck continues advancing toward a win.\nProtection and Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck protects its board without sacrificing tempo.\nIt relies on:\nfree or low-cost interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"efficient removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"selective disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This allows the pilot to commit fully to the board while still answering critical threats.\nTutor Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tutors are used with a specific purpose: "},{"attributes":{"bold":true},"insert":"to accelerate toward a win condition"},{"insert":".\nGeneral priorities:\nearly game: stabilize mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mid game: enable engine pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"late game: find immediate win conditions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck does not tutor for general value. Each tutor should move the game toward a conclusion within one to two turns.\nPlaystyle and Decision Making"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck rewards decisive and proactive play.\nKey principles:\nprioritize tempo over incremental value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"commit to the board when ahead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"identify win opportunities early"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"avoid holding resources unnecessarily"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck performs best when it applies consistent pressure rather than reacting to opponents.\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can be disrupted by:\nearly removal targeting mana sources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"well-timed board wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"heavy control strategies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"However, it mitigates these risks through speed, redundancy, and multiple win paths.\nSummary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck operates on a straightforward progression:\nAccelerate → Resolve commander → Cascade into board presence → Convert into a win\nIt is a fast, aggressive, and highly synergistic strategy that rewards strong sequencing and decision making. Once its engine is established, it is capable of ending the game quickly and decisively.\n"}]}
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