702 views10 days ago
Commander
Size: 100Salt sum: 37.02
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DobyLatios

702 views10 days ago
Commander
Size: 100Salt sum: 37.02

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Commander

Qty: 1 Price: $6.49
Damia, Sage of Stone
Deathtouch
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
Legendary Creature - Wizard Gorgon
Damia, Sage of Stone (cmd) 191

Commander

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Anthem

Qty: 3 Price: $12.47
Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (ltc) 277
Glen Elendra Liege
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Creature - Knight Faerie
Glen Elendra Liege (2x2) 499
Obelisk of Urd
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Artifact
Obelisk of Urd (m15) 222

Anthem

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Counters

Qty: 4 Price: $4.54
Algae Gharial
Shroud (This creature can't be the target of spells or abilities.)
Whenever another creature dies, you may put a +1/+1 counter on this creature.
Creature - Crocodile
Algae Gharial (ala) 123
Crocanura
Reach (This creature can block creatures with flying.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature - Crocodile Frog
Crocanura (gtc) 116
Guul Draz Mucklord
When this creature dies, put a +1/+1 counter on target creature you control.
Creature - Crocodile
Guul Draz Mucklord (znr) 104
Vivien, Nature's Avenger
+1: Put three +1/+1 counters on up to one target creature.
−1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
−6: Target creature gets +10/+10 and gains trample until end of turn.
Legendary Planeswalker - Vivien
Vivien, Nature's Avenger (m20) 298

Counters

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Creature

Qty: 10 Price: $8.28
Catacomb Crocodile
Creature - Crocodile
Catacomb Crocodile (plst) RNA-67
Dross Crocodile
Creature - Zombie Crocodile
Dross Crocodile (10e) 138
Leatherhead, Iron Gator
Trample, haste
Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control.
Legendary Creature - Rogue Mutant Crocodile
Leatherhead, Iron Gator (tmc) 30
Leatherhead, Swamp Stalker
Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Legendary Creature - Rogue Mutant Crocodile
Leatherhead, Swamp Stalker (tmt) 272
Scaled Behemoth
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Crocodile
Scaled Behemoth (cmr) 251
Skeletal Crocodile
Creature - Skeleton Crocodile
Skeletal Crocodile (por) 110
Spined Karok
Creature - Crocodile
Spined Karok (stx) 143
Stonefare Crocodile
: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Creature - Crocodile
Stonefare Crocodile (rtr) 136
Vivien's Crocodile
This creature gets +1/+1 as long as you control a Vivien planeswalker.
Creature - Spirit Crocodile
Vivien's Crocodile (m20) 301
Wardscale Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature - Crocodile
Wardscale Crocodile (war) 183

Creature

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Draw

Qty: 4 Price: $22.76
Call to the Kindred
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Enchantment - Aura
Call to the Kindred (dka) 30
Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
,
: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Icon of Ancestry (40k) 242
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (plst) M10-190
The Pride of Hull Clade
This spell costs
less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Legendary Creature - Turtle Crocodile Elk
The Pride of Hull Clade (mkm) 172

Draw

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Evasion

Qty: 8 Price: $9.56
Aether Tunnel
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
Enchantment - Aura
Aether Tunnel (m19) 43
Aqueous Form
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment - Aura
Aqueous Form (cmr) 56
Awesome Presence
Enchant creature
Enchanted creature can't be blocked unless defending player pays
for each creature they control that's blocking it.
Enchantment - Aura
Awesome Presence (all) 23a
Grayscaled Gharial
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Crocodile
Grayscaled Gharial (rav) 52
Lurking Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Crocodile
Lurking Crocodile (m12) 184
Primal Rage
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment
Primal Rage (10e) 286
Sewer Crocodile
: This creature can't be blocked this turn. This ability costs
less to activate if there are five or more mana values among cards in your graveyard.
Creature - Crocodile
Sewer Crocodile (snc) 60
Vela the Night-Clad
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other creatures you control have intimidate.
Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
Legendary Creature - Human Wizard
Vela the Night-Clad (plst) PC2-107

Evasion

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Finisher

Qty: 2 Price: $3.08
Kalakscion, Hunger Tyrant
Legendary Creature - Crocodile
Kalakscion, Hunger Tyrant (dft) 93
Preposterous Proportions
Creatures you control get +10/+10 and gain vigilance until end of turn.
Sorcery
Preposterous Proportions (fdn) 338

Finisher

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Land

Qty: 36 Price: $76.50
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 290Barkchannel Pathway // Tidechannel Pathway (khm) 290
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ecc) 60
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (frf) 168
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (vow) 282
Forest
(
: Add
.)
Basic Land - Forest
Forest (mh3) 308
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (pip) 267
Island
(
: Add
.)
Basic Land - Island
Island (sld) 240
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (pip) 278
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (ltc) 322
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (mid) 285
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (tmc) 74
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (vow) 273
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (brc) 205
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (jou) 165
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (who) 318
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (isd) 249

Land

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Lifegain

Qty: 1 Price: $0.35
Moldering Karok
Trample, lifelink
Creature - Zombie Crocodile
Moldering Karok (stx) 206

Lifegain

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Protection

Qty: 8 Price: $46.78
Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creature Enchantment - Boar
Archetype of Endurance (bng) 116
Archetype of Finality
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Creature Enchantment - Gorgon
Archetype of Finality (plst) BNG-58
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (m14) 171
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (afc) 161
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (cmd) 55
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (snc) 62
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (sta) 57
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (m10) 221

Protection

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Pump

Qty: 1 Price: $4.49
Alpha Status
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Enchantment - Aura
Alpha Status (scg) 110

Pump

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Ramp

Qty: 7 Price: $32.23
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ecc) 56
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 408
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (soc) 265
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (m3c) 296
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (soc) 278
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (8ed) 274
Sol Ring
: Add
.
Artifact
Sol Ring (blc) 129

Ramp

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Recursion

Qty: 2 Price: $0.70
Dukhara Scavenger
When this creature enters, you may put target artifact or creature card from your graveyard on top of your library.
Creature - Crocodile
Dukhara Scavenger (plst) KLD-77
Graveshifter
Changeling (This card is every creature type.)
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Shapeshifter
Graveshifter (ecl) 104

Recursion

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Removal

Qty: 7 Price: $14.39
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (40k) 191
Bontu's Last Reckoning
Destroy all creatures. Lands you control don't untap during your next untap step.
Sorcery
Bontu's Last Reckoning (hou) 60
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Counterspell
Counter target spell.
Instant
Counterspell (ss1) 4
Negate
Counter target noncreature spell.
Instant
Negate (pm20) 69
Vivien of the Arkbow
+2: Put two +1/+1 counters on up to one target creature.
−3: Target creature you control deals damage equal to its power to target creature you don't control.
−9: Creatures you control get +4/+4 and gain trample until end of turn.
Legendary Planeswalker - Vivien
Vivien of the Arkbow (m19) 301
Wilt
Destroy target artifact or enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Wilt (plst) IKO-176

Removal

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Sorcery

Qty: 1 Price: $9.99
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 149

Sorcery

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Tokens

Qty: 3 Price: $2.43
Adorned Crocodile
When this creature dies, create a 2/2 black Zombie Druid creature token.
Renew —
, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Creature - Crocodile
Adorned Crocodile (tdm) 69
Creakwood Liege
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
Creature - Horror
Creakwood Liege (eve) 117
Primeval Bounty
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Enchantment
Primeval Bounty (plst) M14-190

Tokens

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Untap

Qty: 2 Price: $12.48
Murkfiend Liege
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Creature - Horror
Murkfiend Liege (plst) EVE-156
Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Enchantment
Quest for Renewal (wwk) 110

Untap

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Sideboard

Qty: 12 Price: $44.26
Additive Evolution
When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Enchantment
Additive Evolution (sos) 139
Aid the Fallen
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
Sorcery
Aid the Fallen (plst) WAR-76
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Sorcery
Bloodline Bidding (ecl) 91
Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (leg) 94
Dispel
Counter target instant spell.
Instant
Dispel (wwk) 26
Emperor Crocodile
When you control no other creatures, sacrifice this creature.
Creature - Crocodile
Emperor Crocodile (9ed) 241
Fog Bank
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
Creature - Wall
Fog Bank (cmd) 47
Growth Curve
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Sorcery
Growth Curve (sos) 193
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (woc) 113
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c13) 153
Oubliette
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Enchantment
Oubliette (plst) 2XM-100
Trap the Trespassers
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Trap the Trespassers (ltc) 25

Sideboard

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Maybeboard

Qty: 13 Price: $62.63
Baleful Ammit
Lifelink
When this creature enters, put a -1/-1 counter on target creature you control.
Creature - Demon Crocodile
Baleful Ammit (plst) AKH-79
Cloak of Invisibility
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Enchantment - Aura
Cloak of Invisibility (mir) 58
Crocodile of the Crossing
Haste
When this creature enters, put a -1/-1 counter on target creature you control.
Creature - Crocodile
Crocodile of the Crossing (akh) 162
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Everglades
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
: Add
.
Land
Everglades (c14) 294
Full Steam Ahead
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Sorcery
Full Steam Ahead (otj) 164
Hagra Crocodile
This creature can't block.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature - Crocodile
Hagra Crocodile (zen) 94
Mortuary
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Enchantment
Mortuary (sth) 66
Rhonas's Monument
Green creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Artifact
Rhonas's Monument (plst) AKH-236
Teferi's Veil
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Enchantment
Teferi's Veil (plst) WTH-53
Waterknot
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Waterknot (jmp) 192
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (tdc) 413
Zagoth Crystal
: Add
,
, or
.
Cycling
(
, Discard this card: Draw a card.)
Artifact
Zagoth Crystal (iko) 242

Maybeboard

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Tokens & Extras

Qty: 3 Price: $1.39
Beast
Creature Token - Beast
Beast (teve) 3
Worm
Creature Token - Worm
Worm (tecl) 9
Zombie Druid
Creature Token - Druid Zombie
Zombie Druid (ttdm) 10

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
20 pips - 15 cards
16 mana - 16 cards
22 pips - 15 cards
15 mana - 15 cards
0 pips - 0 cards
0 mana - 4 cards
47 pips - 34 cards
26 mana - 26 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"italic":true},"insert":"\"I believe I have an alligator in my sewer...\""},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"GAME STATS:"},{"insert":"\n8 Games Played; 3W/0D/5L, 0 Last Place Finishes\nDeck KO's: 8\n\nA cheaper deck focused on crocodiles, attempting to get them stronger through the use of artifacts, other creatures and various supporting enchantments. The Commander is your main source of drawing, always allowing you to have a pretty good hand size. Your crocodiles, while not the scariest creatures in the game, should be getting a lot of help from those supporting cards to keep pressure on passive decks while also granting yourself protection through things like Shroud, Hexproof, and Deathtouch. Phasing is an interesting mechanic that I'd like to play around with on Crocodiles more, but as of now this is the current build I have planned for Tabletop Simulator testing.\n\nCrocodiles are not great cards. Similiar to Snow Foxes and to an extent Frenzy Spiders, Crocodile cards really feel like they're filler cards that are meant to take up space in your booster packs rather than actually see much play. However, because crocodiles and alligators are among my top three favorite animals lol, I decided to try and build something that could potentially compete with other average Bracket 2 decks. It needs a good bit of testing before a final build is confirmed, but the deck should be updated as I play with them more over the next couple months.\n\nAs far as mechanics go, there really aren't too many true synergies with crocodile cards outside of tribal bonuses. They feel a lot like weaker, cheaper dinosaurs that invest into Blue rather than White. This does open up some interesting possibilities though, allowing you to go for a graveyard focused deck, a more control-based deck, or your average giant-counters green deck. This is a bit of a mesh between Control and Counter Buffing, with many of your Black coming from your creatures rather than your spells. You could get away with running more Counterspells, and I do like the idea of Phasing and making use of Stun Counters as a potential theme for the deck as time goes on. But as of right now, it just needs a few games to test the waters and see what's working and what isn't.\n\nYour main win-con will be through damage, easily enough. There are no cheaper win conditions or cheesy methods at the moment. It's just a matter of getting damage through to the other players, hopefully buffing your crocodiles enough through the match to overwhelm other decks. With cards like Propaganda and your various Combat Damage negations, it'll help you out defensively as well when you've tapped out your creatures. Arachnogenesis is another very tempting option, perhaps being swappable with Preposterous Proportions.\n\nFor additional cards in the future, while Phasing does feel like the direction I'd like to eventually take the deck, I think that having some more targeted destruction could also be pretty useful. If any creatures seem like they aren't pulling their weight or some spells end up as frequent dead cards, maybe swapping them for some Enchantment Destruction or additional Ramp wouldn't be a bad call either. I think that it needs more testing in a real game setting to know for sure what needs to go before adding the flashier mechanics to the deck.\n\nAs far as possible counters go, I'm really not sure at the moment. Blue Counterspell decks seem like they might be able to give this deck a bit of trouble, as well as Flying decks from Blue, Angels from White/Black or Dragons in Red could all possibly prove problematic as I think on it. Dinosaurs or even hydras would also be a problem, as they are quite literally both just better crocodiles lol. They'll each be bigger than you are, making your blockers much more valuable and your unblockable and destruction spells now essential. Discard/Mill decks might be troublesome too, as there isn't a ton of recursion in the current build.\n\nThis is much more of a budget deck because of crocodiles being so cheap, so I wouldn't recommend taking this deck into anything above Bracket 3. I believe that it'll find some success against more average tables, but it could get ugly fast if you're getting screwed by mana and not drawing into your Ramp early on. Your Commander is only there for her colors and her draw effect, so your crocodiles and their various buffers are really all you have to work with. It's a decent deck if you have rent to pay next week lol, but otherwise you might be better off trying a dinosaur deck if you want something that'll be a little more explosive and can hold its own while in those higher tier pods.\n"}]}
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