ArchmageLemons
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Commander
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{"ops":[{"insert":"This is a combo focused deck that relies on the commander"},{"insert":{"card-link":"Mairsil, the Pretender"}},{"insert":" steal the ability from "},{"insert":{"card-link":"Tree of Perdition"}},{"insert":" to change an opponents life total to 4 then swing at them with your unblockable commander for exactly 4 damage by stealing the abilities of "},{"insert":{"card-link":"Aetherling"}},{"insert":" . \n\nIt has two other win conditions where it sets everyone's life total to 4 over the course of a turn cycle before pinging the whole table down with copies of your commander that have exiled a pinger such as "},{"insert":{"card-link":"Thermo-Alchemist"}},{"insert":" . This deck can also win by creating a small army of 10/10 eldrazi tokens generated by putting a cage counter on "},{"insert":{"card-link":"Ulamog's Dreadsire"}},{"insert":". You may also attempt to catch an opponent of guard by changing their life total to 4 right before someone else is about to deal 4 or more damage to them .\n\nThe deck has three core cards you will want to exile with a cage counter. The first is "},{"insert":{"card-link":"Oriq Loremage"}},{"insert":" which will allow you to tap your commander to \ntutor for a creature card in the graveyard which you can then exile with a cage counter adding it to your toolbox. \n\nThe second core card is "},{"insert":{"card-link":"Aetherling"}},{"insert":" which allows you to pay one blue mana to flicker your commander to get its ETB trigger allowing you to exile a creature card from your hand or graveyard and add it to the toolbox. Aetherling also allows you to make your commander unblockable which combos nice with the last core card "},{"insert":{"card-link":"Tree of Perdition"}},{"insert":" letting you set someone's life total to 4 then swing at them with an unblockable 4/4. \n\nAs an alternative to "},{"insert":{"card-link":"Aetherling"}},{"insert":" you may exile "},{"insert":{"card-link":"Pack Rat"}},{"insert":" discard a card to make a copy of your commander which you sac to the legend rule but you still get its ETB effect. This is less optimal at 3 mana but can be helpful if you are denied access to your "},{"insert":{"card-link":"Aetherling"}},{"insert":" .\n\nThis deck runs 14 different tutor effects able to put creatures in your hand or graveyard to then exile with your commander. While Marsil may exile \nartifacts this deck focuses entirely on creatures to make it easier to grab combo pieces or value engines with "},{"insert":{"card-link":"Oriq Loremage"}},{"insert":". \n\nRunning only two different draw engines is a bold decision but exiling one "},{"insert":{"card-link":"Arcanis the Omnipotent"}},{"insert":" or "},{"insert":{"card-link":"Asmodeus the Archfiend"}},{"insert":" is plenty of card draw especially when you begin making legendary clones of your commander with the decks 13 different legendary clone spells like "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":" . It is important to note that creating a clone of your commander also gets you a free ETB trigger from your commander letting you add another card to your toolbox. \n\nBoth "},{"insert":{"card-link":"Morphling"}},{"insert":" and its red twin "},{"insert":{"card-link":"Torchling"}},{"insert":" act as a protection engine allowing you to make your commander and all copies of it hexproof for 1 blue or you can pay a red to bolt bend a spell. They also serve as an untapper in the event you don't have multiple copies of your commander you can pay a red or blue mana to untap your commander. Finally "},{"insert":{"card-link":"Anger"}},{"insert":" acts as a fine way to give your commander and its copies haste to pull of a win from nowhere or to recover faster from a board wipe than your opponents. \n\n\n"}]}
Mairsil, the Pretender
When Mairsil enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
Mairsil has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
Legendary Creature - Human Wizard

Commander
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Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Ember Island Production
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Sorcery

Gogo, Mysterious Mime
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
Legendary Creature - Wizard

Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

The Apprentice's Folly
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
Enchantment - Saga

Clone
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Draw
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Aetherling
: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
: This creature can't be blocked this turn.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
: This creature can't be blocked this turn.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
Creature - Shapeshifter

Flicker
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Land
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Pingers
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Morphling
: Untap this creature.
: This creature gains flying until end of turn.
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
: This creature gains flying until end of turn.
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
Creature - Shapeshifter

Protection
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Ramp
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Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Removal
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Corpse Connoisseur
When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie

Tutor
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Win Conditions
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Vivi Ornitier
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Legendary Creature - Wizard

Vohar, Vodalian Desecrator
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Wizard Merfolk Phyrexian

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a combo focused deck that relies on the commander"},{"insert":{"card-link":"Mairsil, the Pretender"}},{"insert":" steal the ability from "},{"insert":{"card-link":"Tree of Perdition"}},{"insert":" to change an opponents life total to 4 then swing at them with your unblockable commander for exactly 4 damage by stealing the abilities of "},{"insert":{"card-link":"Aetherling"}},{"insert":" . \n\nIt has two other win conditions where it sets everyone's life total to 4 over the course of a turn cycle before pinging the whole table down with copies of your commander that have exiled a pinger such as "},{"insert":{"card-link":"Thermo-Alchemist"}},{"insert":" . This deck can also win by creating a small army of 10/10 eldrazi tokens generated by putting a cage counter on "},{"insert":{"card-link":"Ulamog's Dreadsire"}},{"insert":". You may also attempt to catch an opponent of guard by changing their life total to 4 right before someone else is about to deal 4 or more damage to them .\n\nThe deck has three core cards you will want to exile with a cage counter. The first is "},{"insert":{"card-link":"Oriq Loremage"}},{"insert":" which will allow you to tap your commander to \ntutor for a creature card in the graveyard which you can then exile with a cage counter adding it to your toolbox. \n\nThe second core card is "},{"insert":{"card-link":"Aetherling"}},{"insert":" which allows you to pay one blue mana to flicker your commander to get its ETB trigger allowing you to exile a creature card from your hand or graveyard and add it to the toolbox. Aetherling also allows you to make your commander unblockable which combos nice with the last core card "},{"insert":{"card-link":"Tree of Perdition"}},{"insert":" letting you set someone's life total to 4 then swing at them with an unblockable 4/4. \n\nAs an alternative to "},{"insert":{"card-link":"Aetherling"}},{"insert":" you may exile "},{"insert":{"card-link":"Pack Rat"}},{"insert":" discard a card to make a copy of your commander which you sac to the legend rule but you still get its ETB effect. This is less optimal at 3 mana but can be helpful if you are denied access to your "},{"insert":{"card-link":"Aetherling"}},{"insert":" .\n\nThis deck runs 14 different tutor effects able to put creatures in your hand or graveyard to then exile with your commander. While Marsil may exile \nartifacts this deck focuses entirely on creatures to make it easier to grab combo pieces or value engines with "},{"insert":{"card-link":"Oriq Loremage"}},{"insert":". \n\nRunning only two different draw engines is a bold decision but exiling one "},{"insert":{"card-link":"Arcanis the Omnipotent"}},{"insert":" or "},{"insert":{"card-link":"Asmodeus the Archfiend"}},{"insert":" is plenty of card draw especially when you begin making legendary clones of your commander with the decks 13 different legendary clone spells like "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":" . It is important to note that creating a clone of your commander also gets you a free ETB trigger from your commander letting you add another card to your toolbox. \n\nBoth "},{"insert":{"card-link":"Morphling"}},{"insert":" and its red twin "},{"insert":{"card-link":"Torchling"}},{"insert":" act as a protection engine allowing you to make your commander and all copies of it hexproof for 1 blue or you can pay a red to bolt bend a spell. They also serve as an untapper in the event you don't have multiple copies of your commander you can pay a red or blue mana to untap your commander. Finally "},{"insert":{"card-link":"Anger"}},{"insert":" acts as a fine way to give your commander and its copies haste to pull of a win from nowhere or to recover faster from a board wipe than your opponents. \n\n\n"}]}





















































































































