63 views31 hrs ago
Commander
Size: 100Est cost: $142.00Salt sum: 30.71
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LimaFin

63 views31 hrs ago
Commander
Size: 100Est cost: $142.00Salt sum: 30.71

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{"ops":[{"insert":"Road Rage"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"There are only two speeds: Full Throttle... and Wreckage.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Road Rage is a Jeskai spellslinger and vehicle deck built around relentless momentum. Every spell fuels the engine, every artifact pushes the convoy forward, and every turn builds into an explosive assault that leaves opponents struggling to keep up.\nRather than committing to a single strategy, Road Rage thrives on adaptability. Cheap spells generate value, Vehicles become increasingly threatening, and artifacts transform into an ever-growing fleet capable of overwhelming the battlefield.\nThe objective isn't simply to attack.\nIt's to make every turn faster than the last.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Start the engine.\nDevelop your mana with rocks and efficient ramp while sculpting your hand through cantrips and card selection. Early creatures such as Goblin Electromancer, Young Pyromancer, and Storm-Kiln Artist begin rewarding every spell you cast while your Vehicles wait patiently in the garage.\nAt this stage, every spell is another drop of fuel.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once your engines are online, Road Rage shifts into high gear.\nSpells become increasingly profitable as they generate Treasure, cards, tokens, and damage all at once. Vehicles begin rolling onto the battlefield while commanders and utility creatures keep them crewed without sacrificing momentum.\nRather than choosing between attacking or advancing your board, the deck often does both simultaneously.\nEvery turn should feel bigger than the last.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually the convoy reaches full speed.\nPowerful spells, copied effects, and overwhelming board presence combine into explosive turns that opponents struggle to survive. Whether it's a massive Expansion // Explosion, an army of tokens, or a fleet of Vehicles crashing through defenses, Road Rage is built to finish games in spectacular fashion.\nBy this point, slowing down is no longer an option.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage wins through accumulated momentum.\nThe deck continuously converts spells into resources until every card creates multiple advantages. Vehicles become legitimate threats, spell payoffs snowball out of control, and explosive finishers allow the deck to eliminate opponents before they can recover.\nVictory isn't achieved through a single combo.\nIt's earned by accelerating faster than everyone else.\nMomentum"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Momentum is this deck's greatest resource.\nDon't be afraid to cast inexpensive spells simply to keep the engine running. Drawing cards, creating Treasure, triggering spell payoffs, and advancing your board all contribute to maintaining speed.\nLikewise, your Vehicles aren't just attackers—they're mobile threats waiting for the perfect opportunity to strike.\nIf your opponents spend their turns reacting to your board instead of developing their own, you're already winning.\nNever stop accelerating.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Explosive turns with multiple spell triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong card advantage and resource generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible gameplay that adapts to changing board states."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vehicles provide resilient, difficult-to-answer threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent synergy between spells, artifacts, and creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game feels dynamic and different."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Requires several pieces working together to reach maximum potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature-heavy removal can slow the deck's momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes may temporarily stall your offense."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Careless sequencing can dramatically reduce the value of your turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can become the table's primary threat after a few explosive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage isn't about reaching the finish line first.\nIt's about making sure nobody else ever catches up.\nEvery spell fuels the engine.\nEvery Vehicle joins the convoy.\nEvery turn pushes the throttle a little further.\n"},{"attributes":{"bold":true},"insert":"When the dust settles, there are no winners—only survivors."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $3.49
Immard, the Stormcleaver
Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one —
• Immard deals 4 damage to any target.
• Immard gains lifelink and indestructible until end of turn.
Legendary Creature - Human Soldier
Immard, the Stormcleaver (sld) 434

Commander

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Anthem

Qty: 1 Price: $0.49
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Legendary Creature - Human Pilot
Kolodin, Triumph Caster (dft) 210

Anthem

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Artifact

Qty: 8 Price: $5.06
Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Artifact
Adaptive Training Post (tdc) 18
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (tdc) 312
Boros Signet
,
: Add
.
Artifact
Boros Signet (tdc) 314
Dependable Quinjet
Flying
: Add one mana of any color.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Dependable Quinjet (msh) 246
Dusk Legion Dreadnought
Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Dusk Legion Dreadnought (xln) 236
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
S.H.I.E.L.D. Helicarrier
Flying
When this Vehicle enters, create two 1/1 white Soldier creature tokens.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
S.H.I.E.L.D. Helicarrier (msh) 249
Sleek Schooner
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Sleek Schooner (xln) 247

Artifact

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Burn

Qty: 1 Price: $0.35
Dynamite Diver
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
When this creature dies, it deals 1 damage to any target.
Creature - Goblin Pilot
Dynamite Diver (dft) 123

Burn

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Copy

Qty: 2 Price: $1.48
Lutri, the Spellchaser
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Flash
When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Legendary Creature - Elemental Otter
Lutri, the Spellchaser (iko) 227
Zada, Hedron Grinder
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Legendary Creature - Goblin Ally
Zada, Hedron Grinder (mul) 90

Copy

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Counters

Qty: 2 Price: $0.70
Brightfield Mustang
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Horse Mount
Brightfield Mustang (dft) 5
Daring Mechanic
: Put a +1/+1 counter on target Mount or Vehicle.
Creature - Human Artificer
Daring Mechanic (dft) 11

Counters

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Creature

Qty: 5 Price: $3.81
Baral and Kari Zev
First strike, menace
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
Legendary Creature - Human
Baral and Kari Zev (tdc) 282
Captain Rex Nebula
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
Legendary Creature - Human Pilot Employee
Captain Rex Nebula (unf) 257
Iron Man, Master of Machines
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
Legendary Creature Artifact - Human Hero
Iron Man, Master of Machines (msh) 216
Pacesetter Paragon
Exhaust —
: Put a +1/+1 counter on this creature. It gains double strike until end of turn. (Activate each exhaust ability only once.)
Creature - Human Pilot
Pacesetter Paragon (dft) 140
Sonic the Hedgehog
Haste
Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.
Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
Legendary Creature - Warrior Hedgehog
Sonic the Hedgehog (sld) 2087

Creature

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Cycling

Qty: 1 Price: $0.49
Clamorous Ironclad
Menace (This creature can't be blocked except by two or more creatures.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling
(
, Discard this card: Draw a card.)
Artifact - Vehicle
Clamorous Ironclad (dft) 312

Cycling

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Draw

Qty: 7 Price: $4.17
Adventurer's Airship
Flying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Adventurer's Airship (fin) 252
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (lcc) 146
Jack-o'-Lantern
,
, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card.
, Exile this card from your graveyard: Add one mana of any color.
Artifact
Jack-o'-Lantern (mid) 254
Jackdaw
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.
Crew 3
Legendary Artifact - Vehicle
Jackdaw (acr) 58
Kickoff Celebrations
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
Enchantment
Kickoff Celebrations (dft) 135
Miles "Tails" Prower
Flash
Flying
Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it.
Legendary Creature - Artificer Fox
Miles "Tails" Prower (sld) 2085
Rangers' Refueler
Whenever you activate an exhaust ability, draw a card.
Exhaust —
: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 2
Artifact - Vehicle
Rangers' Refueler (dft) 303

Draw

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Enchantment

Qty: 5 Price: $6.65
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Enchantment
Aligned Heart (tdc) 12
Armor Wars
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost
less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Enchantment - Saga
Armor Wars (msh) 203
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Aura
Shiny Impetus (tdc) 231
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
Enchantment
Whirlwind of Thought (tdc) 311

Enchantment

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Evasion

Qty: 3 Price: $1.19
Bessie, the Doctor's Roadster
Haste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Bessie, the Doctor's Roadster (who) 171
Ovalchase Dragster
Trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Ovalchase Dragster (kld) 225
War Balloon
Flying
: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
War Balloon (tla) 159

Evasion

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Instant

Qty: 8 Price: $11.98
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (tdc) 203
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (tdc) 206
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tdc) 148
Expansion
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Instant
Expansion // Explosion (tdc) 287
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Instant
Prismari Command (tdc) 299

Instant

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Land

Qty: 34 Price: $17.48
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (soc) 364
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (soc) 366
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tmc) 65
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (soc) 370
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 280
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 283
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (eoc) 170
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Perilous Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Perilous Landscape (tdc) 383
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 277
Rocky Roads
This land enters tapped unless you control a Mount or Vehicle.
: Add
.
,
, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Rocky Roads (dft) 261
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181
Stark Industries
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Stark Industries (msh) 272
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (soc) 408
Surveillance Room
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Surveillance Room (msh) 274
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (soc) 412
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (soc) 417

Land

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Protection

Qty: 2 Price: $1.04
Light of Day
Black creatures can't attack or block.
Enchantment
Light of Day (plst) TMP-27
Midnight Mangler
During turns other than yours, this Vehicle is an artifact creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Midnight Mangler (dft) 50

Protection

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Pump

Qty: 2 Price: $0.70
Burner Rocket
Flash
When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Burner Rocket (dft) 114
Taxi Driver
,
: Target creature gains haste until end of turn.
Creature - Human Pilot
Taxi Driver (msc) 811

Pump

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Ramp

Qty: 6 Price: $26.76
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Gilded Ghoda
Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Horse Mount
Gilded Ghoda (dft) 130
Knuckles the Echidna
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Legendary Creature - Warrior Echidna
Knuckles the Echidna (sld) 2082
Mobile Homestead
This Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Mobile Homestead (otj) 245
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128

Ramp

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Recursion

Qty: 2 Price: $3.28
Gastal Thrillroller
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2
, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
Artifact - Vehicle
Gastal Thrillroller (dft) 129
Ratchet, Field Medic
More Than Meets the Eye
(You may cast this card converted for
.)
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
Legendary Creature Artifact - Robot
Ratchet, Field Medic // Ratchet, Rescue Racer (bot) 2Ratchet, Field Medic // Ratchet, Rescue Racer (bot) 2

Recursion

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Removal

Qty: 1 Price: $4.99
Preemptive Strike
Counter target creature spell.
Instant
Preemptive Strike (ptk) 50

Removal

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Sorcery

Qty: 5 Price: $3.71
Baral's Expertise
Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Sorcery
Baral's Expertise (tdc) 146
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Sorcery
Expressive Iteration (tdc) 288
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (tdc) 213
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (tdc) 165

Sorcery

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Tokens

Qty: 1 Price: $0.35
Invasion of Kaladesh
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create a 1/1 colorless Thopter artifact creature token with flying.
Battle - Siege
Invasion of Kaladesh // Aetherwing, Golden-Scale Flagship (mom) 234Invasion of Kaladesh // Aetherwing, Golden-Scale Flagship (mom) 234

Tokens

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Tutor

Qty: 2 Price: $43.34
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
Artifact - Vehicle
Guidelight Pathmaker (dft) 206

Tutor

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Untap

Qty: 1 Price: $0.49
Interface Ace
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Creature Artifact - Pilot Robot
Interface Ace (dft) 17

Untap

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Deck Info

Deck stats

14 pips - 14 cards
25 mana - 23 cards
34 pips - 26 cards
31 mana - 29 cards
0 pips - 0 cards
0 mana - 12 cards
35 pips - 30 cards
35 mana - 31 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Road Rage"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"There are only two speeds: Full Throttle... and Wreckage.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Road Rage is a Jeskai spellslinger and vehicle deck built around relentless momentum. Every spell fuels the engine, every artifact pushes the convoy forward, and every turn builds into an explosive assault that leaves opponents struggling to keep up.\nRather than committing to a single strategy, Road Rage thrives on adaptability. Cheap spells generate value, Vehicles become increasingly threatening, and artifacts transform into an ever-growing fleet capable of overwhelming the battlefield.\nThe objective isn't simply to attack.\nIt's to make every turn faster than the last.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Start the engine.\nDevelop your mana with rocks and efficient ramp while sculpting your hand through cantrips and card selection. Early creatures such as Goblin Electromancer, Young Pyromancer, and Storm-Kiln Artist begin rewarding every spell you cast while your Vehicles wait patiently in the garage.\nAt this stage, every spell is another drop of fuel.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once your engines are online, Road Rage shifts into high gear.\nSpells become increasingly profitable as they generate Treasure, cards, tokens, and damage all at once. Vehicles begin rolling onto the battlefield while commanders and utility creatures keep them crewed without sacrificing momentum.\nRather than choosing between attacking or advancing your board, the deck often does both simultaneously.\nEvery turn should feel bigger than the last.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually the convoy reaches full speed.\nPowerful spells, copied effects, and overwhelming board presence combine into explosive turns that opponents struggle to survive. Whether it's a massive Expansion // Explosion, an army of tokens, or a fleet of Vehicles crashing through defenses, Road Rage is built to finish games in spectacular fashion.\nBy this point, slowing down is no longer an option.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage wins through accumulated momentum.\nThe deck continuously converts spells into resources until every card creates multiple advantages. Vehicles become legitimate threats, spell payoffs snowball out of control, and explosive finishers allow the deck to eliminate opponents before they can recover.\nVictory isn't achieved through a single combo.\nIt's earned by accelerating faster than everyone else.\nMomentum"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Momentum is this deck's greatest resource.\nDon't be afraid to cast inexpensive spells simply to keep the engine running. Drawing cards, creating Treasure, triggering spell payoffs, and advancing your board all contribute to maintaining speed.\nLikewise, your Vehicles aren't just attackers—they're mobile threats waiting for the perfect opportunity to strike.\nIf your opponents spend their turns reacting to your board instead of developing their own, you're already winning.\nNever stop accelerating.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Explosive turns with multiple spell triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong card advantage and resource generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible gameplay that adapts to changing board states."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vehicles provide resilient, difficult-to-answer threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent synergy between spells, artifacts, and creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game feels dynamic and different."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Requires several pieces working together to reach maximum potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature-heavy removal can slow the deck's momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes may temporarily stall your offense."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Careless sequencing can dramatically reduce the value of your turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can become the table's primary threat after a few explosive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage isn't about reaching the finish line first.\nIt's about making sure nobody else ever catches up.\nEvery spell fuels the engine.\nEvery Vehicle joins the convoy.\nEvery turn pushes the throttle a little further.\n"},{"attributes":{"bold":true},"insert":"When the dust settles, there are no winners—only survivors."},{"insert":"\n"}]}
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