LimaFin
63 views31 hrs ago
Commander
Size: 100Est cost: $142.00Salt sum: 30.71
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{"ops":[{"insert":"Road Rage"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"There are only two speeds: Full Throttle... and Wreckage.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Road Rage is a Jeskai spellslinger and vehicle deck built around relentless momentum. Every spell fuels the engine, every artifact pushes the convoy forward, and every turn builds into an explosive assault that leaves opponents struggling to keep up.\nRather than committing to a single strategy, Road Rage thrives on adaptability. Cheap spells generate value, Vehicles become increasingly threatening, and artifacts transform into an ever-growing fleet capable of overwhelming the battlefield.\nThe objective isn't simply to attack.\nIt's to make every turn faster than the last.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Start the engine.\nDevelop your mana with rocks and efficient ramp while sculpting your hand through cantrips and card selection. Early creatures such as Goblin Electromancer, Young Pyromancer, and Storm-Kiln Artist begin rewarding every spell you cast while your Vehicles wait patiently in the garage.\nAt this stage, every spell is another drop of fuel.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once your engines are online, Road Rage shifts into high gear.\nSpells become increasingly profitable as they generate Treasure, cards, tokens, and damage all at once. Vehicles begin rolling onto the battlefield while commanders and utility creatures keep them crewed without sacrificing momentum.\nRather than choosing between attacking or advancing your board, the deck often does both simultaneously.\nEvery turn should feel bigger than the last.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually the convoy reaches full speed.\nPowerful spells, copied effects, and overwhelming board presence combine into explosive turns that opponents struggle to survive. Whether it's a massive Expansion // Explosion, an army of tokens, or a fleet of Vehicles crashing through defenses, Road Rage is built to finish games in spectacular fashion.\nBy this point, slowing down is no longer an option.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage wins through accumulated momentum.\nThe deck continuously converts spells into resources until every card creates multiple advantages. Vehicles become legitimate threats, spell payoffs snowball out of control, and explosive finishers allow the deck to eliminate opponents before they can recover.\nVictory isn't achieved through a single combo.\nIt's earned by accelerating faster than everyone else.\nMomentum"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Momentum is this deck's greatest resource.\nDon't be afraid to cast inexpensive spells simply to keep the engine running. Drawing cards, creating Treasure, triggering spell payoffs, and advancing your board all contribute to maintaining speed.\nLikewise, your Vehicles aren't just attackers—they're mobile threats waiting for the perfect opportunity to strike.\nIf your opponents spend their turns reacting to your board instead of developing their own, you're already winning.\nNever stop accelerating.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Explosive turns with multiple spell triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong card advantage and resource generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible gameplay that adapts to changing board states."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vehicles provide resilient, difficult-to-answer threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent synergy between spells, artifacts, and creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game feels dynamic and different."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Requires several pieces working together to reach maximum potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature-heavy removal can slow the deck's momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes may temporarily stall your offense."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Careless sequencing can dramatically reduce the value of your turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can become the table's primary threat after a few explosive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage isn't about reaching the finish line first.\nIt's about making sure nobody else ever catches up.\nEvery spell fuels the engine.\nEvery Vehicle joins the convoy.\nEvery turn pushes the throttle a little further.\n"},{"attributes":{"bold":true},"insert":"When the dust settles, there are no winners—only survivors."},{"insert":"\n"}]}
Commander
Immard, the Stormcleaver
Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one —
• Immard deals 4 damage to any target.
• Immard gains lifelink and indestructible until end of turn.
• Immard deals 4 damage to any target.
• Immard gains lifelink and indestructible until end of turn.
Legendary Creature - Human Soldier

Commander
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Anthem
Anthem
(CTRL to add secondary)
Artifact
Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Artifact

Artifact
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Copy
Lutri, the Spellchaser
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flash
When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Flash
When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Legendary Creature - Elemental Otter

Copy
(CTRL to add secondary)
Counters
Brightfield Mustang
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Horse Mount

Counters
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Creature
Baral and Kari Zev
First strike, menace
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
Legendary Creature - Human

Captain Rex Nebula
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
Legendary Creature - Human Pilot Employee

Sonic the Hedgehog
Haste
Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.
Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.
Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
Legendary Creature - Warrior Hedgehog

Creature
(CTRL to add secondary)
Cycling
Clamorous Ironclad
Menace (This creature can't be blocked except by two or more creatures.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Artifact - Vehicle

Cycling
(CTRL to add secondary)
Draw
Kickoff Celebrations
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
Enchantment

Draw
(CTRL to add secondary)
Enchantment
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Enchantment

Armor Wars
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Enchantment - Saga

Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Enchantment
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Evasion
Bessie, the Doctor's Roadster
Haste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

War Balloon
Flying
: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Evasion
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Instant
Instant
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Gilded Ghoda
Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Horse Mount

Knuckles the Echidna
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Legendary Creature - Warrior Echidna

Mobile Homestead
This Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Ramp
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Recursion
Ratchet, Field Medic
More Than Meets the Eye (You may cast this card converted for .)
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
Legendary Creature Artifact - Robot


Recursion
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Sorcery
Sorcery
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
Artifact - Vehicle

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Road Rage"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"There are only two speeds: Full Throttle... and Wreckage.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Road Rage is a Jeskai spellslinger and vehicle deck built around relentless momentum. Every spell fuels the engine, every artifact pushes the convoy forward, and every turn builds into an explosive assault that leaves opponents struggling to keep up.\nRather than committing to a single strategy, Road Rage thrives on adaptability. Cheap spells generate value, Vehicles become increasingly threatening, and artifacts transform into an ever-growing fleet capable of overwhelming the battlefield.\nThe objective isn't simply to attack.\nIt's to make every turn faster than the last.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Start the engine.\nDevelop your mana with rocks and efficient ramp while sculpting your hand through cantrips and card selection. Early creatures such as Goblin Electromancer, Young Pyromancer, and Storm-Kiln Artist begin rewarding every spell you cast while your Vehicles wait patiently in the garage.\nAt this stage, every spell is another drop of fuel.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once your engines are online, Road Rage shifts into high gear.\nSpells become increasingly profitable as they generate Treasure, cards, tokens, and damage all at once. Vehicles begin rolling onto the battlefield while commanders and utility creatures keep them crewed without sacrificing momentum.\nRather than choosing between attacking or advancing your board, the deck often does both simultaneously.\nEvery turn should feel bigger than the last.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually the convoy reaches full speed.\nPowerful spells, copied effects, and overwhelming board presence combine into explosive turns that opponents struggle to survive. Whether it's a massive Expansion // Explosion, an army of tokens, or a fleet of Vehicles crashing through defenses, Road Rage is built to finish games in spectacular fashion.\nBy this point, slowing down is no longer an option.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage wins through accumulated momentum.\nThe deck continuously converts spells into resources until every card creates multiple advantages. Vehicles become legitimate threats, spell payoffs snowball out of control, and explosive finishers allow the deck to eliminate opponents before they can recover.\nVictory isn't achieved through a single combo.\nIt's earned by accelerating faster than everyone else.\nMomentum"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Momentum is this deck's greatest resource.\nDon't be afraid to cast inexpensive spells simply to keep the engine running. Drawing cards, creating Treasure, triggering spell payoffs, and advancing your board all contribute to maintaining speed.\nLikewise, your Vehicles aren't just attackers—they're mobile threats waiting for the perfect opportunity to strike.\nIf your opponents spend their turns reacting to your board instead of developing their own, you're already winning.\nNever stop accelerating.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Explosive turns with multiple spell triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong card advantage and resource generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flexible gameplay that adapts to changing board states."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vehicles provide resilient, difficult-to-answer threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent synergy between spells, artifacts, and creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game feels dynamic and different."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Requires several pieces working together to reach maximum potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature-heavy removal can slow the deck's momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes may temporarily stall your offense."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Careless sequencing can dramatically reduce the value of your turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can become the table's primary threat after a few explosive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage isn't about reaching the finish line first.\nIt's about making sure nobody else ever catches up.\nEvery spell fuels the engine.\nEvery Vehicle joins the convoy.\nEvery turn pushes the throttle a little further.\n"},{"attributes":{"bold":true},"insert":"When the dust settles, there are no winners—only survivors."},{"insert":"\n"}]}




































































