LimaFin
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Commander
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{"ops":[{"insert":"Ahaa :D The old version confirms something important: "},{"attributes":{"bold":true},"insert":"Road Rage used to be a spellslinger/Vehicle hybrid, but the current deck has developed a much stronger identity as the multiversal racing/Vehicle deck."},{"insert":"\nSo I prefer the fresh version mechanically, but there are parts of the old one we should absolutely steal back—especially "},{"attributes":{"bold":true},"insert":"“Full Throttle... and Wreckage,” Momentum, and the final philosophy."},{"insert":" Here's how I'd merge the best of both:\nRoad Rage"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"There are only two speeds: Full Throttle... and Wreckage.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Road Rage"},{"insert":" is a Jeskai Vehicle deck built around speed, momentum, and assembling the most irresponsible racing grid in the Multiverse.\nLed by "},{"attributes":{"bold":true},"insert":"Inspirit, Flagship Vessel"},{"insert":", the deck brings together Vehicles, pilots, racers, and machines that under normal circumstances should never occupy the same road.\nCars?\nObviously.\nAirships?\nAbsolutely.\nSpaceships?\nSure.\nTransformers?\nClose enough.\n"},{"attributes":{"bold":true},"insert":"Sonic?"},{"insert":"\nHe doesn't even need a Vehicle.\nFrom "},{"attributes":{"bold":true},"insert":"Arcee, Prowl, Ratchet, and Jetfire"},{"insert":" to "},{"attributes":{"bold":true},"insert":"Weatherlight, SHIELD Helicarrier, Bessie, Sonic, Tails, Knuckles,"},{"insert":" and whatever else manages to find the starting line, everything has one objective:\n"},{"attributes":{"bold":true},"insert":"Keep moving."},{"insert":"\nThe race doesn't have regulations.\nWe're not entirely sure it has a finish line.\nBut the engines are running.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game — Start Your Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get everything onto the starting grid.\nDevelop your mana, deploy smaller Vehicles, and establish creatures capable of crewing them.\nRoad Rage needs both sides of the garage to function.\nVehicles without pilots aren't going anywhere.\nPilots without Vehicles are just standing beside the road looking disappointed.\nEarly attacks aren't necessarily important.\nYou're preparing the convoy.\nPut down the machines.\nFind the drivers.\nCheck the mirrors.\n"},{"attributes":{"bold":true},"insert":"Start the engine."},{"insert":"\nMid Game — Green Light"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"GO!"},{"insert":"\nOnce the garage is established, Road Rage begins turning its collection of artifacts and creatures into an actual racing fleet.\nCrew your Vehicles.\nAttack.\nGenerate value.\nDeploy more machines.\nAttack again.\nThe goal is "},{"attributes":{"bold":true},"insert":"momentum"},{"insert":".\nEvery turn should leave you with more machinery, more pressure, or a better position for the next attack.\nThis is where the starting grid begins getting weird.\nArcee is moving.\nProwl is moving.\nRatchet is moving.\nJetfire has transformed.\nBessie is somehow keeping pace.\nSonic has ignored the concept of driving entirely.\nNobody knows who approved this race.\nKeep going.\nLate Game — Full Throttle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually, the convoy reaches maximum speed.\nLarge Vehicles are online.\nPilots are everywhere.\nThe skies have become part of the racetrack.\nThe concept of traffic law has been abandoned.\n"},{"attributes":{"bold":true},"insert":"Weatherlight"},{"insert":" flies overhead.\n"},{"attributes":{"bold":true},"insert":"SHIELD Helicarrier"},{"insert":" enters the race.\nTransformers switch between racer and Vehicle as necessary.\nSonic characters continue violating the fundamental premise of the deck.\nAt this point, Road Rage wants to turn its accumulated board into overwhelming combat pressure.\nEvery Vehicle becomes another threat.\nEvery available pilot becomes another engine started.\nEvery attack keeps the convoy moving.\nThere are only two speeds now:\n"},{"attributes":{"bold":true},"insert":"FULL THROTTLE."},{"insert":"\nAnd...\n"},{"attributes":{"bold":true},"insert":"WRECKAGE."},{"insert":"\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage wins through "},{"attributes":{"bold":true},"insert":"momentum"},{"insert":".\nIndividual Vehicles are useful.\nA fleet is dangerous.\nA fleet that keeps attacking is the problem.\nCrewed Vehicles allow relatively small creatures to become the pilots of much larger threats, converting your support pieces into immediate combat pressure.\nEventually, opponents are forced to deal with several machines attacking from different angles at once.\nSometimes you overwhelm the table through sheer numbers.\nSometimes one particular Vehicle becomes the star of the race.\nSometimes an interaction creates an absurd advantage.\nAnd sometimes "},{"attributes":{"bold":true},"insert":"Rite of Replication"},{"insert":" gets involved and suddenly there are five copies of something that absolutely did not need five copies.\nRoad Rage doesn't need one specific combo.\nIt needs to keep moving faster than everyone trying to stop it.\nMomentum"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Momentum is Road Rage's greatest resource.\nStarting the engine is harder than keeping it running.\nOnce your battlefield is established, each turn should build upon the previous one.\nDeploy.\nCrew.\nAttack.\nRecover.\nRepeat.\nDon't throw Vehicles away unnecessarily just because they "},{"attributes":{"italic":true},"insert":"can"},{"insert":" attack.\nLikewise, don't leave the entire garage parked because you're waiting for the perfect opportunity.\nRoad Rage works best when opponents are constantly forced to consider what could become a creature and attack them next.\nIf the convoy stops completely, getting everything moving again can take time.\nSo keep the engine running.\nKeep the wheels turning.\n"},{"attributes":{"bold":true},"insert":"Never stop accelerating."},{"insert":"\nThe Garage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Road Rage garage has one extremely generous entry requirement:\n"},{"attributes":{"bold":true},"insert":"Can it plausibly participate in a race?"},{"insert":"\nCar?\nYes.\nRace car?\nObviously.\nAirship?\nSure.\nSpaceship?\nWe're stretching the rules, but yes.\nTransformer?\nWe'll allow it.\nHedgehog?\n...\nHow fast can it run?\nThis isn't really a Vehicle collection anymore.\nIt's a "},{"attributes":{"bold":true},"insert":"multiversal transportation problem"},{"insert":".\nMachines from entirely different worlds somehow share the same garage.\nAncient magical vessels sit beside futuristic technology.\nSuperheroes compete with Transformers.\nNormal automobiles are parked beside machines capable of interplanar nonsense.\nNobody knows how insurance works here.\nThe Raceways"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every race needs a track.\nRoad Rage has several.\n"},{"attributes":{"bold":true},"insert":"Amonkhet Raceway."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Avishkar Raceway."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Muraganda Raceway."},{"insert":"\nDifferent planes.\nDifferent environments.\nSame terrible driving.\nOne moment the convoy is speeding through civilization.\nThe next it's tearing through wilderness.\nThen somebody finds another route through the Multiverse and suddenly nobody knows where the race actually is anymore.\nThe official course remains:\n"},{"attributes":{"bold":true},"insert":"START → ??? → FINISH"},{"insert":"\nPlease follow the signs.\nThere are no signs.\nCrew"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every Vehicle has one unfortunate limitation:\nSomeone has to drive it.\nManaging your crew is therefore just as important as managing the Vehicles themselves.\nSmall creatures don't need to be powerful attackers.\nSometimes their entire job description is:\n"},{"attributes":{"bold":true},"insert":"GET IN THE CAR."},{"insert":"\nA harmless utility creature can suddenly become responsible for sending an enormous Vehicle directly at another player.\nKeep enough creatures available to operate the fleet.\nBecause a battlefield containing six enormous Vehicles and zero pilots isn't threatening.\nIt's a parking lot.\nMultiversal Racing Regulations"},{"attributes":{"header":1},"insert":"\n"},{"insert":"For the safety of all participants, the following regulations have been established:\n"},{"attributes":{"bold":true},"insert":"Rule 1:"},{"insert":" Obey all posted speed limits.\nThere are none.\n"},{"attributes":{"bold":true},"insert":"Rule 2:"},{"insert":" Flying Vehicles must remain within designated airspace.\nThere isn't any.\n"},{"attributes":{"bold":true},"insert":"Rule 3:"},{"insert":" Transforming during the race is prohibited.\nThe Transformers have appealed this ruling.\nBy transforming.\n"},{"attributes":{"bold":true},"insert":"Rule 4:"},{"insert":" Racers must remain inside their Vehicles.\nSonic has been disqualified.\nSonic has ignored his disqualification.\n"},{"attributes":{"bold":true},"insert":"Rule 5:"},{"insert":" Weapons are prohibited.\nIron Man would like clarification.\n"},{"attributes":{"bold":true},"insert":"Rule 6:"},{"insert":" Deliberately crashing into another participant is prohibited.\nThis rule lasted approximately one combat phase.\n"},{"attributes":{"bold":true},"insert":"Rule 7:"},{"insert":" The first racer across the finish line wins.\nWe lost the finish line.\nThe race will continue indefinitely.\nPit Stop"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Full throttle doesn't mean reckless attacks.\nWell...\nNot "},{"attributes":{"italic":true},"insert":"always"},{"insert":".\nSometimes Road Rage needs a pit stop.\nHold back pilots.\nDevelop another Vehicle.\nRepair the board after removal.\nWait for an opponent to tap out.\nThen hit the accelerator again.\nVehicles have a useful advantage here: when they're not crewed, they're usually not creatures.\nThat can make parts of the fleet surprisingly resilient to effects that would destroy an ordinary creature army.\nThe car survived.\nThe driver didn't.\nFind another driver.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Vehicles turn small utility creatures into large combat threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong combat pressure once the fleet is established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many Vehicles remain artifacts while they aren't crewed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskai provides excellent interaction and flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A large variety of Vehicles makes threat assessment difficult."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck naturally rewards maintaining momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game produces a slightly different racing grid."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contains cars, airships, spacecraft, Transformers, superheroes, and Sonic characters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Making engine noises while declaring attackers is technically optional."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Vehicles need creatures to crew them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Losing too many pilots can leave the fleet stranded."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact removal can dismantle important parts of the garage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Developing both Vehicles and crew can require significant mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Losing momentum can make rebuilding slower."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes you draw all the Vehicles and no pilots."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes you draw all the pilots and no Vehicles."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is known as:\n"},{"attributes":{"bold":true},"insert":"Traffic."},{"insert":"\nRace Commentary"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"AND THEY'RE OFF!"},{"insert":"\nArcee takes the inside line!\nProwl is right behind!\nBessie is somehow in third!\nThe Weatherlight has ignored the road entirely!\nJetfire has transformed!\nTHAT IS DEFINITELY AGAINST THE RULES!\nSonic has passed three Vehicles!\nHE ISN'T EVEN DRIVING!\nThe SHIELD Helicarrier has entered the race!\nWE DO NOT HAVE A VEHICLE CLASS FOR THAT!\nSomeone has cast "},{"attributes":{"bold":true},"insert":"Rite of Replication!"},{"insert":"\nTHERE ARE FIVE OF THEM NOW!\nThe officials are evacuating!\nThe spectators are evacuating!\nHalf the racers have left the plane!\n"},{"attributes":{"bold":true},"insert":"THE RACE CONTINUES!"},{"insert":"\nPhilosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage isn't about reaching the finish line first.\nIt's about making sure nobody else ever catches up.\nEvery pilot starts another engine.\nEvery Vehicle joins the convoy.\nEvery attack builds momentum.\nEvery turn pushes the throttle a little further.\nThere will always be a bigger engine.\nA faster machine.\nA better racer.\nA Transformer.\nA spaceship.\nA blue hedgehog who has fundamentally misunderstood the purpose of automobiles.\nDoesn't matter.\nCrew the Vehicle.\nStart the engine.\nPut your foot down.\nAnd don't look behind you.\nBecause around here...\n"},{"attributes":{"bold":true},"insert":"THERE ARE ONLY TWO SPEEDS:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"FULL THROTTLE..."},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"AND WRECKAGE."},{"insert":" 🏎️💨💥"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"}]}
Commander
Inspirit, Flagship Vessel
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
Legendary Artifact - Spacecraft

Commander
(CTRL to add secondary)
Anthem
Anthem
(CTRL to add secondary)
Artifact
Artifact
(CTRL to add secondary)
Copy
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Legendary Creature Artifact - Robot

Copy
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Creature
Captain Rex Nebula
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
Legendary Creature - Human Pilot Employee

Sonic the Hedgehog
Haste
Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.
Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.
Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
Legendary Creature - Warrior Hedgehog

Creature
(CTRL to add secondary)
Cycling
Clamorous Ironclad
Menace (This creature can't be blocked except by two or more creatures.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Artifact - Vehicle

Cycling
(CTRL to add secondary)
Draw
Prowl, Stoic Strategist
More Than Meets the Eye (You may cast this card converted for .)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
Legendary Creature Artifact - Robot


Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

Draw
(CTRL to add secondary)
Enchantment
Armor Wars
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Enchantment - Saga

Origin of Iron Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
II — Draw two cards.
III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
II — Draw two cards.
III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
Enchantment - Saga

Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Enchantment
(CTRL to add secondary)
Evasion
Bessie, the Doctor's Roadster
Haste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

War Balloon
Flying
: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Evasion
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Instant
Instant
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Colossal Plow
Whenever this Vehicle attacks, add and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Jetfire, Ingenious Scientist
More Than Meets the Eye (You may cast this card converted for .)
Flying
Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much . This mana can't be spent to cast nonartifact spells. Convert Jetfire.
Flying
Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much . This mana can't be spent to cast nonartifact spells. Convert Jetfire.
Legendary Creature Artifact - Robot


Knuckles the Echidna
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Legendary Creature - Warrior Echidna

Mobile Homestead
This Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Ramp
(CTRL to add secondary)
Recursion
Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Legendary Creature - Goblin Artificer

Ratchet, Field Medic
More Than Meets the Eye (You may cast this card converted for .)
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
Legendary Creature Artifact - Robot


Recursion
(CTRL to add secondary)
Removal
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — : Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — : Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Artifact

Removal
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Sac Outlet
Sac Outlet
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
Artifact - Vehicle

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Ahaa :D The old version confirms something important: "},{"attributes":{"bold":true},"insert":"Road Rage used to be a spellslinger/Vehicle hybrid, but the current deck has developed a much stronger identity as the multiversal racing/Vehicle deck."},{"insert":"\nSo I prefer the fresh version mechanically, but there are parts of the old one we should absolutely steal back—especially "},{"attributes":{"bold":true},"insert":"“Full Throttle... and Wreckage,” Momentum, and the final philosophy."},{"insert":" Here's how I'd merge the best of both:\nRoad Rage"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"There are only two speeds: Full Throttle... and Wreckage.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Road Rage"},{"insert":" is a Jeskai Vehicle deck built around speed, momentum, and assembling the most irresponsible racing grid in the Multiverse.\nLed by "},{"attributes":{"bold":true},"insert":"Inspirit, Flagship Vessel"},{"insert":", the deck brings together Vehicles, pilots, racers, and machines that under normal circumstances should never occupy the same road.\nCars?\nObviously.\nAirships?\nAbsolutely.\nSpaceships?\nSure.\nTransformers?\nClose enough.\n"},{"attributes":{"bold":true},"insert":"Sonic?"},{"insert":"\nHe doesn't even need a Vehicle.\nFrom "},{"attributes":{"bold":true},"insert":"Arcee, Prowl, Ratchet, and Jetfire"},{"insert":" to "},{"attributes":{"bold":true},"insert":"Weatherlight, SHIELD Helicarrier, Bessie, Sonic, Tails, Knuckles,"},{"insert":" and whatever else manages to find the starting line, everything has one objective:\n"},{"attributes":{"bold":true},"insert":"Keep moving."},{"insert":"\nThe race doesn't have regulations.\nWe're not entirely sure it has a finish line.\nBut the engines are running.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game — Start Your Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get everything onto the starting grid.\nDevelop your mana, deploy smaller Vehicles, and establish creatures capable of crewing them.\nRoad Rage needs both sides of the garage to function.\nVehicles without pilots aren't going anywhere.\nPilots without Vehicles are just standing beside the road looking disappointed.\nEarly attacks aren't necessarily important.\nYou're preparing the convoy.\nPut down the machines.\nFind the drivers.\nCheck the mirrors.\n"},{"attributes":{"bold":true},"insert":"Start the engine."},{"insert":"\nMid Game — Green Light"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"GO!"},{"insert":"\nOnce the garage is established, Road Rage begins turning its collection of artifacts and creatures into an actual racing fleet.\nCrew your Vehicles.\nAttack.\nGenerate value.\nDeploy more machines.\nAttack again.\nThe goal is "},{"attributes":{"bold":true},"insert":"momentum"},{"insert":".\nEvery turn should leave you with more machinery, more pressure, or a better position for the next attack.\nThis is where the starting grid begins getting weird.\nArcee is moving.\nProwl is moving.\nRatchet is moving.\nJetfire has transformed.\nBessie is somehow keeping pace.\nSonic has ignored the concept of driving entirely.\nNobody knows who approved this race.\nKeep going.\nLate Game — Full Throttle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually, the convoy reaches maximum speed.\nLarge Vehicles are online.\nPilots are everywhere.\nThe skies have become part of the racetrack.\nThe concept of traffic law has been abandoned.\n"},{"attributes":{"bold":true},"insert":"Weatherlight"},{"insert":" flies overhead.\n"},{"attributes":{"bold":true},"insert":"SHIELD Helicarrier"},{"insert":" enters the race.\nTransformers switch between racer and Vehicle as necessary.\nSonic characters continue violating the fundamental premise of the deck.\nAt this point, Road Rage wants to turn its accumulated board into overwhelming combat pressure.\nEvery Vehicle becomes another threat.\nEvery available pilot becomes another engine started.\nEvery attack keeps the convoy moving.\nThere are only two speeds now:\n"},{"attributes":{"bold":true},"insert":"FULL THROTTLE."},{"insert":"\nAnd...\n"},{"attributes":{"bold":true},"insert":"WRECKAGE."},{"insert":"\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage wins through "},{"attributes":{"bold":true},"insert":"momentum"},{"insert":".\nIndividual Vehicles are useful.\nA fleet is dangerous.\nA fleet that keeps attacking is the problem.\nCrewed Vehicles allow relatively small creatures to become the pilots of much larger threats, converting your support pieces into immediate combat pressure.\nEventually, opponents are forced to deal with several machines attacking from different angles at once.\nSometimes you overwhelm the table through sheer numbers.\nSometimes one particular Vehicle becomes the star of the race.\nSometimes an interaction creates an absurd advantage.\nAnd sometimes "},{"attributes":{"bold":true},"insert":"Rite of Replication"},{"insert":" gets involved and suddenly there are five copies of something that absolutely did not need five copies.\nRoad Rage doesn't need one specific combo.\nIt needs to keep moving faster than everyone trying to stop it.\nMomentum"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Momentum is Road Rage's greatest resource.\nStarting the engine is harder than keeping it running.\nOnce your battlefield is established, each turn should build upon the previous one.\nDeploy.\nCrew.\nAttack.\nRecover.\nRepeat.\nDon't throw Vehicles away unnecessarily just because they "},{"attributes":{"italic":true},"insert":"can"},{"insert":" attack.\nLikewise, don't leave the entire garage parked because you're waiting for the perfect opportunity.\nRoad Rage works best when opponents are constantly forced to consider what could become a creature and attack them next.\nIf the convoy stops completely, getting everything moving again can take time.\nSo keep the engine running.\nKeep the wheels turning.\n"},{"attributes":{"bold":true},"insert":"Never stop accelerating."},{"insert":"\nThe Garage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Road Rage garage has one extremely generous entry requirement:\n"},{"attributes":{"bold":true},"insert":"Can it plausibly participate in a race?"},{"insert":"\nCar?\nYes.\nRace car?\nObviously.\nAirship?\nSure.\nSpaceship?\nWe're stretching the rules, but yes.\nTransformer?\nWe'll allow it.\nHedgehog?\n...\nHow fast can it run?\nThis isn't really a Vehicle collection anymore.\nIt's a "},{"attributes":{"bold":true},"insert":"multiversal transportation problem"},{"insert":".\nMachines from entirely different worlds somehow share the same garage.\nAncient magical vessels sit beside futuristic technology.\nSuperheroes compete with Transformers.\nNormal automobiles are parked beside machines capable of interplanar nonsense.\nNobody knows how insurance works here.\nThe Raceways"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every race needs a track.\nRoad Rage has several.\n"},{"attributes":{"bold":true},"insert":"Amonkhet Raceway."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Avishkar Raceway."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Muraganda Raceway."},{"insert":"\nDifferent planes.\nDifferent environments.\nSame terrible driving.\nOne moment the convoy is speeding through civilization.\nThe next it's tearing through wilderness.\nThen somebody finds another route through the Multiverse and suddenly nobody knows where the race actually is anymore.\nThe official course remains:\n"},{"attributes":{"bold":true},"insert":"START → ??? → FINISH"},{"insert":"\nPlease follow the signs.\nThere are no signs.\nCrew"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every Vehicle has one unfortunate limitation:\nSomeone has to drive it.\nManaging your crew is therefore just as important as managing the Vehicles themselves.\nSmall creatures don't need to be powerful attackers.\nSometimes their entire job description is:\n"},{"attributes":{"bold":true},"insert":"GET IN THE CAR."},{"insert":"\nA harmless utility creature can suddenly become responsible for sending an enormous Vehicle directly at another player.\nKeep enough creatures available to operate the fleet.\nBecause a battlefield containing six enormous Vehicles and zero pilots isn't threatening.\nIt's a parking lot.\nMultiversal Racing Regulations"},{"attributes":{"header":1},"insert":"\n"},{"insert":"For the safety of all participants, the following regulations have been established:\n"},{"attributes":{"bold":true},"insert":"Rule 1:"},{"insert":" Obey all posted speed limits.\nThere are none.\n"},{"attributes":{"bold":true},"insert":"Rule 2:"},{"insert":" Flying Vehicles must remain within designated airspace.\nThere isn't any.\n"},{"attributes":{"bold":true},"insert":"Rule 3:"},{"insert":" Transforming during the race is prohibited.\nThe Transformers have appealed this ruling.\nBy transforming.\n"},{"attributes":{"bold":true},"insert":"Rule 4:"},{"insert":" Racers must remain inside their Vehicles.\nSonic has been disqualified.\nSonic has ignored his disqualification.\n"},{"attributes":{"bold":true},"insert":"Rule 5:"},{"insert":" Weapons are prohibited.\nIron Man would like clarification.\n"},{"attributes":{"bold":true},"insert":"Rule 6:"},{"insert":" Deliberately crashing into another participant is prohibited.\nThis rule lasted approximately one combat phase.\n"},{"attributes":{"bold":true},"insert":"Rule 7:"},{"insert":" The first racer across the finish line wins.\nWe lost the finish line.\nThe race will continue indefinitely.\nPit Stop"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Full throttle doesn't mean reckless attacks.\nWell...\nNot "},{"attributes":{"italic":true},"insert":"always"},{"insert":".\nSometimes Road Rage needs a pit stop.\nHold back pilots.\nDevelop another Vehicle.\nRepair the board after removal.\nWait for an opponent to tap out.\nThen hit the accelerator again.\nVehicles have a useful advantage here: when they're not crewed, they're usually not creatures.\nThat can make parts of the fleet surprisingly resilient to effects that would destroy an ordinary creature army.\nThe car survived.\nThe driver didn't.\nFind another driver.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Vehicles turn small utility creatures into large combat threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong combat pressure once the fleet is established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many Vehicles remain artifacts while they aren't crewed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskai provides excellent interaction and flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A large variety of Vehicles makes threat assessment difficult."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck naturally rewards maintaining momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game produces a slightly different racing grid."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contains cars, airships, spacecraft, Transformers, superheroes, and Sonic characters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Making engine noises while declaring attackers is technically optional."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Vehicles need creatures to crew them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Losing too many pilots can leave the fleet stranded."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact removal can dismantle important parts of the garage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Developing both Vehicles and crew can require significant mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Losing momentum can make rebuilding slower."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes you draw all the Vehicles and no pilots."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes you draw all the pilots and no Vehicles."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is known as:\n"},{"attributes":{"bold":true},"insert":"Traffic."},{"insert":"\nRace Commentary"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"AND THEY'RE OFF!"},{"insert":"\nArcee takes the inside line!\nProwl is right behind!\nBessie is somehow in third!\nThe Weatherlight has ignored the road entirely!\nJetfire has transformed!\nTHAT IS DEFINITELY AGAINST THE RULES!\nSonic has passed three Vehicles!\nHE ISN'T EVEN DRIVING!\nThe SHIELD Helicarrier has entered the race!\nWE DO NOT HAVE A VEHICLE CLASS FOR THAT!\nSomeone has cast "},{"attributes":{"bold":true},"insert":"Rite of Replication!"},{"insert":"\nTHERE ARE FIVE OF THEM NOW!\nThe officials are evacuating!\nThe spectators are evacuating!\nHalf the racers have left the plane!\n"},{"attributes":{"bold":true},"insert":"THE RACE CONTINUES!"},{"insert":"\nPhilosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage isn't about reaching the finish line first.\nIt's about making sure nobody else ever catches up.\nEvery pilot starts another engine.\nEvery Vehicle joins the convoy.\nEvery attack builds momentum.\nEvery turn pushes the throttle a little further.\nThere will always be a bigger engine.\nA faster machine.\nA better racer.\nA Transformer.\nA spaceship.\nA blue hedgehog who has fundamentally misunderstood the purpose of automobiles.\nDoesn't matter.\nCrew the Vehicle.\nStart the engine.\nPut your foot down.\nAnd don't look behind you.\nBecause around here...\n"},{"attributes":{"bold":true},"insert":"THERE ARE ONLY TWO SPEEDS:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"FULL THROTTLE..."},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"AND WRECKAGE."},{"insert":" 🏎️💨💥"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"}]}








































































