443 views16 days ago
Commander
Size: 100Salt sum: 30.07
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LimaFin

443 views16 days ago
Commander
Size: 100Salt sum: 30.07

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{"ops":[{"insert":"Ahaa :D The old version confirms something important: "},{"attributes":{"bold":true},"insert":"Road Rage used to be a spellslinger/Vehicle hybrid, but the current deck has developed a much stronger identity as the multiversal racing/Vehicle deck."},{"insert":"\nSo I prefer the fresh version mechanically, but there are parts of the old one we should absolutely steal back—especially "},{"attributes":{"bold":true},"insert":"“Full Throttle... and Wreckage,” Momentum, and the final philosophy."},{"insert":" Here's how I'd merge the best of both:\nRoad Rage"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"There are only two speeds: Full Throttle... and Wreckage.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Road Rage"},{"insert":" is a Jeskai Vehicle deck built around speed, momentum, and assembling the most irresponsible racing grid in the Multiverse.\nLed by "},{"attributes":{"bold":true},"insert":"Inspirit, Flagship Vessel"},{"insert":", the deck brings together Vehicles, pilots, racers, and machines that under normal circumstances should never occupy the same road.\nCars?\nObviously.\nAirships?\nAbsolutely.\nSpaceships?\nSure.\nTransformers?\nClose enough.\n"},{"attributes":{"bold":true},"insert":"Sonic?"},{"insert":"\nHe doesn't even need a Vehicle.\nFrom "},{"attributes":{"bold":true},"insert":"Arcee, Prowl, Ratchet, and Jetfire"},{"insert":" to "},{"attributes":{"bold":true},"insert":"Weatherlight, SHIELD Helicarrier, Bessie, Sonic, Tails, Knuckles,"},{"insert":" and whatever else manages to find the starting line, everything has one objective:\n"},{"attributes":{"bold":true},"insert":"Keep moving."},{"insert":"\nThe race doesn't have regulations.\nWe're not entirely sure it has a finish line.\nBut the engines are running.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game — Start Your Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get everything onto the starting grid.\nDevelop your mana, deploy smaller Vehicles, and establish creatures capable of crewing them.\nRoad Rage needs both sides of the garage to function.\nVehicles without pilots aren't going anywhere.\nPilots without Vehicles are just standing beside the road looking disappointed.\nEarly attacks aren't necessarily important.\nYou're preparing the convoy.\nPut down the machines.\nFind the drivers.\nCheck the mirrors.\n"},{"attributes":{"bold":true},"insert":"Start the engine."},{"insert":"\nMid Game — Green Light"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"GO!"},{"insert":"\nOnce the garage is established, Road Rage begins turning its collection of artifacts and creatures into an actual racing fleet.\nCrew your Vehicles.\nAttack.\nGenerate value.\nDeploy more machines.\nAttack again.\nThe goal is "},{"attributes":{"bold":true},"insert":"momentum"},{"insert":".\nEvery turn should leave you with more machinery, more pressure, or a better position for the next attack.\nThis is where the starting grid begins getting weird.\nArcee is moving.\nProwl is moving.\nRatchet is moving.\nJetfire has transformed.\nBessie is somehow keeping pace.\nSonic has ignored the concept of driving entirely.\nNobody knows who approved this race.\nKeep going.\nLate Game — Full Throttle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually, the convoy reaches maximum speed.\nLarge Vehicles are online.\nPilots are everywhere.\nThe skies have become part of the racetrack.\nThe concept of traffic law has been abandoned.\n"},{"attributes":{"bold":true},"insert":"Weatherlight"},{"insert":" flies overhead.\n"},{"attributes":{"bold":true},"insert":"SHIELD Helicarrier"},{"insert":" enters the race.\nTransformers switch between racer and Vehicle as necessary.\nSonic characters continue violating the fundamental premise of the deck.\nAt this point, Road Rage wants to turn its accumulated board into overwhelming combat pressure.\nEvery Vehicle becomes another threat.\nEvery available pilot becomes another engine started.\nEvery attack keeps the convoy moving.\nThere are only two speeds now:\n"},{"attributes":{"bold":true},"insert":"FULL THROTTLE."},{"insert":"\nAnd...\n"},{"attributes":{"bold":true},"insert":"WRECKAGE."},{"insert":"\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage wins through "},{"attributes":{"bold":true},"insert":"momentum"},{"insert":".\nIndividual Vehicles are useful.\nA fleet is dangerous.\nA fleet that keeps attacking is the problem.\nCrewed Vehicles allow relatively small creatures to become the pilots of much larger threats, converting your support pieces into immediate combat pressure.\nEventually, opponents are forced to deal with several machines attacking from different angles at once.\nSometimes you overwhelm the table through sheer numbers.\nSometimes one particular Vehicle becomes the star of the race.\nSometimes an interaction creates an absurd advantage.\nAnd sometimes "},{"attributes":{"bold":true},"insert":"Rite of Replication"},{"insert":" gets involved and suddenly there are five copies of something that absolutely did not need five copies.\nRoad Rage doesn't need one specific combo.\nIt needs to keep moving faster than everyone trying to stop it.\nMomentum"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Momentum is Road Rage's greatest resource.\nStarting the engine is harder than keeping it running.\nOnce your battlefield is established, each turn should build upon the previous one.\nDeploy.\nCrew.\nAttack.\nRecover.\nRepeat.\nDon't throw Vehicles away unnecessarily just because they "},{"attributes":{"italic":true},"insert":"can"},{"insert":" attack.\nLikewise, don't leave the entire garage parked because you're waiting for the perfect opportunity.\nRoad Rage works best when opponents are constantly forced to consider what could become a creature and attack them next.\nIf the convoy stops completely, getting everything moving again can take time.\nSo keep the engine running.\nKeep the wheels turning.\n"},{"attributes":{"bold":true},"insert":"Never stop accelerating."},{"insert":"\nThe Garage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Road Rage garage has one extremely generous entry requirement:\n"},{"attributes":{"bold":true},"insert":"Can it plausibly participate in a race?"},{"insert":"\nCar?\nYes.\nRace car?\nObviously.\nAirship?\nSure.\nSpaceship?\nWe're stretching the rules, but yes.\nTransformer?\nWe'll allow it.\nHedgehog?\n...\nHow fast can it run?\nThis isn't really a Vehicle collection anymore.\nIt's a "},{"attributes":{"bold":true},"insert":"multiversal transportation problem"},{"insert":".\nMachines from entirely different worlds somehow share the same garage.\nAncient magical vessels sit beside futuristic technology.\nSuperheroes compete with Transformers.\nNormal automobiles are parked beside machines capable of interplanar nonsense.\nNobody knows how insurance works here.\nThe Raceways"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every race needs a track.\nRoad Rage has several.\n"},{"attributes":{"bold":true},"insert":"Amonkhet Raceway."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Avishkar Raceway."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Muraganda Raceway."},{"insert":"\nDifferent planes.\nDifferent environments.\nSame terrible driving.\nOne moment the convoy is speeding through civilization.\nThe next it's tearing through wilderness.\nThen somebody finds another route through the Multiverse and suddenly nobody knows where the race actually is anymore.\nThe official course remains:\n"},{"attributes":{"bold":true},"insert":"START → ??? → FINISH"},{"insert":"\nPlease follow the signs.\nThere are no signs.\nCrew"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every Vehicle has one unfortunate limitation:\nSomeone has to drive it.\nManaging your crew is therefore just as important as managing the Vehicles themselves.\nSmall creatures don't need to be powerful attackers.\nSometimes their entire job description is:\n"},{"attributes":{"bold":true},"insert":"GET IN THE CAR."},{"insert":"\nA harmless utility creature can suddenly become responsible for sending an enormous Vehicle directly at another player.\nKeep enough creatures available to operate the fleet.\nBecause a battlefield containing six enormous Vehicles and zero pilots isn't threatening.\nIt's a parking lot.\nMultiversal Racing Regulations"},{"attributes":{"header":1},"insert":"\n"},{"insert":"For the safety of all participants, the following regulations have been established:\n"},{"attributes":{"bold":true},"insert":"Rule 1:"},{"insert":" Obey all posted speed limits.\nThere are none.\n"},{"attributes":{"bold":true},"insert":"Rule 2:"},{"insert":" Flying Vehicles must remain within designated airspace.\nThere isn't any.\n"},{"attributes":{"bold":true},"insert":"Rule 3:"},{"insert":" Transforming during the race is prohibited.\nThe Transformers have appealed this ruling.\nBy transforming.\n"},{"attributes":{"bold":true},"insert":"Rule 4:"},{"insert":" Racers must remain inside their Vehicles.\nSonic has been disqualified.\nSonic has ignored his disqualification.\n"},{"attributes":{"bold":true},"insert":"Rule 5:"},{"insert":" Weapons are prohibited.\nIron Man would like clarification.\n"},{"attributes":{"bold":true},"insert":"Rule 6:"},{"insert":" Deliberately crashing into another participant is prohibited.\nThis rule lasted approximately one combat phase.\n"},{"attributes":{"bold":true},"insert":"Rule 7:"},{"insert":" The first racer across the finish line wins.\nWe lost the finish line.\nThe race will continue indefinitely.\nPit Stop"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Full throttle doesn't mean reckless attacks.\nWell...\nNot "},{"attributes":{"italic":true},"insert":"always"},{"insert":".\nSometimes Road Rage needs a pit stop.\nHold back pilots.\nDevelop another Vehicle.\nRepair the board after removal.\nWait for an opponent to tap out.\nThen hit the accelerator again.\nVehicles have a useful advantage here: when they're not crewed, they're usually not creatures.\nThat can make parts of the fleet surprisingly resilient to effects that would destroy an ordinary creature army.\nThe car survived.\nThe driver didn't.\nFind another driver.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Vehicles turn small utility creatures into large combat threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong combat pressure once the fleet is established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many Vehicles remain artifacts while they aren't crewed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskai provides excellent interaction and flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A large variety of Vehicles makes threat assessment difficult."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck naturally rewards maintaining momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game produces a slightly different racing grid."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contains cars, airships, spacecraft, Transformers, superheroes, and Sonic characters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Making engine noises while declaring attackers is technically optional."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Vehicles need creatures to crew them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Losing too many pilots can leave the fleet stranded."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact removal can dismantle important parts of the garage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Developing both Vehicles and crew can require significant mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Losing momentum can make rebuilding slower."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes you draw all the Vehicles and no pilots."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes you draw all the pilots and no Vehicles."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is known as:\n"},{"attributes":{"bold":true},"insert":"Traffic."},{"insert":"\nRace Commentary"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"AND THEY'RE OFF!"},{"insert":"\nArcee takes the inside line!\nProwl is right behind!\nBessie is somehow in third!\nThe Weatherlight has ignored the road entirely!\nJetfire has transformed!\nTHAT IS DEFINITELY AGAINST THE RULES!\nSonic has passed three Vehicles!\nHE ISN'T EVEN DRIVING!\nThe SHIELD Helicarrier has entered the race!\nWE DO NOT HAVE A VEHICLE CLASS FOR THAT!\nSomeone has cast "},{"attributes":{"bold":true},"insert":"Rite of Replication!"},{"insert":"\nTHERE ARE FIVE OF THEM NOW!\nThe officials are evacuating!\nThe spectators are evacuating!\nHalf the racers have left the plane!\n"},{"attributes":{"bold":true},"insert":"THE RACE CONTINUES!"},{"insert":"\nPhilosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage isn't about reaching the finish line first.\nIt's about making sure nobody else ever catches up.\nEvery pilot starts another engine.\nEvery Vehicle joins the convoy.\nEvery attack builds momentum.\nEvery turn pushes the throttle a little further.\nThere will always be a bigger engine.\nA faster machine.\nA better racer.\nA Transformer.\nA spaceship.\nA blue hedgehog who has fundamentally misunderstood the purpose of automobiles.\nDoesn't matter.\nCrew the Vehicle.\nStart the engine.\nPut your foot down.\nAnd don't look behind you.\nBecause around here...\n"},{"attributes":{"bold":true},"insert":"THERE ARE ONLY TWO SPEEDS:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"FULL THROTTLE..."},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"AND WRECKAGE."},{"insert":" 🏎️💨💥"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.99
Inspirit, Flagship Vessel
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
Legendary Artifact - Spacecraft
Inspirit, Flagship Vessel (eoc) 2

Commander

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Anthem

Qty: 3 Price: $2.47
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Legendary Creature - Human Pilot
Kolodin, Triumph Caster (dft) 210
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact - Vehicle
Lifecraft Engine (dft) 234
On Wings of Gold
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
Enchantment
On Wings of Gold (drc) 21

Anthem

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Artifact

Qty: 2 Price: $0.70
Dependable Quinjet
Flying
: Add one mana of any color.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Dependable Quinjet (msh) 246
S.H.I.E.L.D. Helicarrier
Flying
When this Vehicle enters, create two 1/1 white Soldier creature tokens.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
S.H.I.E.L.D. Helicarrier (msh) 249

Artifact

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Burn

Qty: 1 Price: $0.35
Dynamite Diver
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
When this creature dies, it deals 1 damage to any target.
Creature - Goblin Pilot
Dynamite Diver (dft) 123

Burn

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Copy

Qty: 2 Price: $4.98
Mechanized Production
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Enchantment - Aura
Mechanized Production (mar) 57
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay
. If you do, copy it. (The copy becomes a token.)
Legendary Creature Artifact - Robot
Mendicant Core, Guidelight (dft) 213

Copy

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Counters

Qty: 3 Price: $3.33
Chimeric Mass
This artifact enters with X charge counters on it.
: Until end of turn, this artifact becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
Artifact
Chimeric Mass (mm2) 204
Energy Chamber
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
Artifact
Energy Chamber (ddf) 64
Tidus, Blitzball Star
Whenever an artifact you control enters, put a +1/+1 counter on Tidus.
Whenever Tidus attacks, tap target creature an opponent controls.
Legendary Creature - Human Warrior
Tidus, Blitzball Star (fin) 246

Counters

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Creature

Qty: 4 Price: $8.32
Captain Rex Nebula
At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."
Legendary Creature - Human Pilot Employee
Captain Rex Nebula (unf) 257
Iron Man, Master of Machines
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
Legendary Creature Artifact - Human Hero
Iron Man, Master of Machines (msh) 216
Sonic the Hedgehog
Haste
Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.
Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
Legendary Creature - Warrior Hedgehog
Sonic the Hedgehog (sld) 2087
Technodrome
Reach, trample
This creature can't attack or block unless its power is 6 or greater.
, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Technodrome (tmt) 179

Creature

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Cycling

Qty: 2 Price: $1.48
Clamorous Ironclad
Menace (This creature can't be blocked except by two or more creatures.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling
(
, Discard this card: Draw a card.)
Artifact - Vehicle
Clamorous Ironclad (dft) 312
Waxen Shapethief
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Shapeshifter
Waxen Shapethief (dft) 336

Cycling

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Draw

Qty: 11 Price: $11.93
Adventurer's Airship
Flying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Adventurer's Airship (fin) 252
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (lcc) 146
Boosted Sloop
Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Boosted Sloop (dft) 320
Fast
Discard a card, then draw two cards.
Instant
Fast // Furious (mh2) 123
Jackdaw
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.
Crew 3
Legendary Artifact - Vehicle
Jackdaw (acr) 58
Miles "Tails" Prower
Flash
Flying
Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it.
Legendary Creature - Artificer Fox
Miles "Tails" Prower (sld) 2085
Mu Yanling, Wind Rider
When Mu Yanling enters, create a 3/2 colorless Vehicle artifact token with crew 1.
Vehicles you control have flying.
Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
Legendary Creature - Human Wizard Pilot
Mu Yanling, Wind Rider (dft) 379
Prowl, Stoic Strategist
More Than Meets the Eye
(You may cast this card converted for
.)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
Legendary Creature Artifact - Robot
Prowl, Stoic Strategist // Prowl, Pursuit Vehicle (bot) 1Prowl, Stoic Strategist // Prowl, Pursuit Vehicle (bot) 1
Rangers' Refueler
Whenever you activate an exhaust ability, draw a card.
Exhaust —
: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 2
Artifact - Vehicle
Rangers' Refueler (dft) 303
Stock Up
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Stock Up (soa) 24
Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle
Weatherlight (sld) 2100

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Enchantment

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Armor Wars
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost
less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Enchantment - Saga
Armor Wars (msh) 203
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Origin of Iron Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Tap up to one target creature. It doesn't untap during its controller's untap step for as long as this Saga remains on the battlefield.
II — Draw two cards.
III — You may put an artifact card with mana value 5 or less from your hand onto the battlefield.
Enchantment - Saga
Origin of Iron Man (msc) 633
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Aura
Shiny Impetus (tdc) 231

Enchantment

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Evasion

Qty: 4 Price: $1.68
Air Response Unit
Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Air Response Unit (dft) 292
Bessie, the Doctor's Roadster
Haste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Bessie, the Doctor's Roadster (who) 171
Ovalchase Dragster
Trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Ovalchase Dragster (kld) 225
War Balloon
Flying
: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
War Balloon (tla) 159

Evasion

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Instant

Qty: 4 Price: $5.86
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soa) 37
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Mind Transfer Protocol
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5.
Draw a card.
Instant
Mind Transfer Protocol (tmt) 45
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92

Instant

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Land

Qty: 33 Price: $56.61
Amonkhet Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
: Target creature gains haste until end of turn.
Land
Amonkhet Raceway (dft) 424
Avishkar Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
,
, Discard a card: Draw a card.
Land
Avishkar Raceway (dft) 425
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (soc) 364
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (soc) 366
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (soc) 370
Island
(
: Add
.)
Basic Land - Island
Island (dft) 508
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dft) 510
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add
.
Max speed —
: Add
.
Land
Muraganda Raceway (dft) 426
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (eoc) 170
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Perilous Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Perilous Landscape (tdc) 383
Plains
(
: Add
.)
Basic Land - Plains
Plains (dft) 507
Reef Roads
This land enters tapped unless you control a Mount or Vehicle.
: Add
.
,
, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Reef Roads (dft) 259
Rocky Roads
This land enters tapped unless you control a Mount or Vehicle.
: Add
.
,
, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Rocky Roads (dft) 261
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181
Stark Industries
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Stark Industries (msh) 272
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (soc) 408
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (soc) 412
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (soc) 417

Land

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Protection

Qty: 1 Price: $0.35
Midnight Mangler
During turns other than yours, this Vehicle is an artifact creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Midnight Mangler (dft) 50

Protection

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Pump

Qty: 1 Price: $0.35
Burner Rocket
Flash
When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Burner Rocket (dft) 114

Pump

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Ramp

Qty: 8 Price: $33.34
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Colossal Plow
Whenever this Vehicle attacks, add
and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Colossal Plow (nec) 148
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for
.)
Artifact
Inspiring Statuary (mkc) 230
Jetfire, Ingenious Scientist
More Than Meets the Eye
(You may cast this card converted for
.)
Flying
Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much
. This mana can't be spent to cast nonartifact spells. Convert Jetfire.
Legendary Creature Artifact - Robot
Jetfire, Ingenious Scientist // Jetfire, Air Guardian (bot) 3Jetfire, Ingenious Scientist // Jetfire, Air Guardian (bot) 3
Knuckles the Echidna
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Legendary Creature - Warrior Echidna
Knuckles the Echidna (sld) 2082
Mobile Homestead
This Vehicle has haste as long as you control a Mount.
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Mobile Homestead (otj) 245
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128

Ramp

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Recursion

Qty: 3 Price: $4.47
Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Legendary Creature - Goblin Artificer
Daretti, Rocketeer Engineer (dft) 358
Gastal Thrillroller
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2
, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
Artifact - Vehicle
Gastal Thrillroller (dft) 129
Ratchet, Field Medic
More Than Meets the Eye
(You may cast this card converted for
.)
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
Legendary Creature Artifact - Robot
Ratchet, Field Medic // Ratchet, Rescue Racer (bot) 2Ratchet, Field Medic // Ratchet, Rescue Racer (bot) 2

Recursion

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Removal

Qty: 3 Price: $17.77
Arcee, Sharpshooter
More Than Meets the Eye
(You may cast this card converted for
.)
First strike
, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
Legendary Creature Artifact - Robot
Arcee, Sharpshooter // Arcee, Acrobatic Coupe (bot) 7Arcee, Sharpshooter // Arcee, Acrobatic Coupe (bot) 7
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed —
: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Artifact
Perilous Snare (dft) 430
Puppet's Verdict
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Instant
Puppet's Verdict (plst) MMQ-208

Removal

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Sac Outlet

Qty: 1 Price: $0.35
Jalira, Master Polymorphist
,
, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Legendary Creature - Human Wizard
Jalira, Master Polymorphist (plst) A25-63

Sac Outlet

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Sorcery

Qty: 4 Price: $1.88
Baral's Expertise
Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Sorcery
Baral's Expertise (tdc) 146
Pursue the Past
You gain 2 life. You may discard a card. If you do, draw two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Pursue the Past (sos) 216
Rapturous Moment
Draw three cards, then discard two cards. Add
.
Sorcery
Rapturous Moment (sos) 219
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (tdc) 165

Sorcery

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Stax

Qty: 1 Price: $7.49
Crackdown
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Enchantment
Crackdown (mmq) 15

Stax

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Tokens

Qty: 1 Price: $0.35
Invasion of Kaladesh
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create a 1/1 colorless Thopter artifact creature token with flying.
Battle - Siege
Invasion of Kaladesh // Aetherwing, Golden-Scale Flagship (mom) 234Invasion of Kaladesh // Aetherwing, Golden-Scale Flagship (mom) 234

Tokens

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Tutor

Qty: 2 Price: $0.98
Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
Artifact - Vehicle
Guidelight Pathmaker (dft) 206
Shape Anew
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
Shape Anew (som) 43

Tutor

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Untap

Qty: 1 Price: $0.49
Interface Ace
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Creature Artifact - Pilot Robot
Interface Ace (dft) 17

Untap

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Maybeboard

Qty: 1 Price: $2.49
The Thanos-Copter
Flying, haste
When The Thanos-Copter enters, Vehicles you control become artifact creatures until end of turn.
Whenever a Vehicle you control deals combat damage to a player, draw a card.
Crew 2
Legendary Artifact - Vehicle
The Thanos-Copter (msc) 753

Maybeboard

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Deck Info

Deck stats

17 pips - 17 cards
22 mana - 18 cards
34 pips - 28 cards
26 mana - 23 cards
0 pips - 0 cards
0 mana - 8 cards
28 pips - 24 cards
31 mana - 25 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
12 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Ahaa :D The old version confirms something important: "},{"attributes":{"bold":true},"insert":"Road Rage used to be a spellslinger/Vehicle hybrid, but the current deck has developed a much stronger identity as the multiversal racing/Vehicle deck."},{"insert":"\nSo I prefer the fresh version mechanically, but there are parts of the old one we should absolutely steal back—especially "},{"attributes":{"bold":true},"insert":"“Full Throttle... and Wreckage,” Momentum, and the final philosophy."},{"insert":" Here's how I'd merge the best of both:\nRoad Rage"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"There are only two speeds: Full Throttle... and Wreckage.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Road Rage"},{"insert":" is a Jeskai Vehicle deck built around speed, momentum, and assembling the most irresponsible racing grid in the Multiverse.\nLed by "},{"attributes":{"bold":true},"insert":"Inspirit, Flagship Vessel"},{"insert":", the deck brings together Vehicles, pilots, racers, and machines that under normal circumstances should never occupy the same road.\nCars?\nObviously.\nAirships?\nAbsolutely.\nSpaceships?\nSure.\nTransformers?\nClose enough.\n"},{"attributes":{"bold":true},"insert":"Sonic?"},{"insert":"\nHe doesn't even need a Vehicle.\nFrom "},{"attributes":{"bold":true},"insert":"Arcee, Prowl, Ratchet, and Jetfire"},{"insert":" to "},{"attributes":{"bold":true},"insert":"Weatherlight, SHIELD Helicarrier, Bessie, Sonic, Tails, Knuckles,"},{"insert":" and whatever else manages to find the starting line, everything has one objective:\n"},{"attributes":{"bold":true},"insert":"Keep moving."},{"insert":"\nThe race doesn't have regulations.\nWe're not entirely sure it has a finish line.\nBut the engines are running.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game — Start Your Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Get everything onto the starting grid.\nDevelop your mana, deploy smaller Vehicles, and establish creatures capable of crewing them.\nRoad Rage needs both sides of the garage to function.\nVehicles without pilots aren't going anywhere.\nPilots without Vehicles are just standing beside the road looking disappointed.\nEarly attacks aren't necessarily important.\nYou're preparing the convoy.\nPut down the machines.\nFind the drivers.\nCheck the mirrors.\n"},{"attributes":{"bold":true},"insert":"Start the engine."},{"insert":"\nMid Game — Green Light"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"GO!"},{"insert":"\nOnce the garage is established, Road Rage begins turning its collection of artifacts and creatures into an actual racing fleet.\nCrew your Vehicles.\nAttack.\nGenerate value.\nDeploy more machines.\nAttack again.\nThe goal is "},{"attributes":{"bold":true},"insert":"momentum"},{"insert":".\nEvery turn should leave you with more machinery, more pressure, or a better position for the next attack.\nThis is where the starting grid begins getting weird.\nArcee is moving.\nProwl is moving.\nRatchet is moving.\nJetfire has transformed.\nBessie is somehow keeping pace.\nSonic has ignored the concept of driving entirely.\nNobody knows who approved this race.\nKeep going.\nLate Game — Full Throttle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually, the convoy reaches maximum speed.\nLarge Vehicles are online.\nPilots are everywhere.\nThe skies have become part of the racetrack.\nThe concept of traffic law has been abandoned.\n"},{"attributes":{"bold":true},"insert":"Weatherlight"},{"insert":" flies overhead.\n"},{"attributes":{"bold":true},"insert":"SHIELD Helicarrier"},{"insert":" enters the race.\nTransformers switch between racer and Vehicle as necessary.\nSonic characters continue violating the fundamental premise of the deck.\nAt this point, Road Rage wants to turn its accumulated board into overwhelming combat pressure.\nEvery Vehicle becomes another threat.\nEvery available pilot becomes another engine started.\nEvery attack keeps the convoy moving.\nThere are only two speeds now:\n"},{"attributes":{"bold":true},"insert":"FULL THROTTLE."},{"insert":"\nAnd...\n"},{"attributes":{"bold":true},"insert":"WRECKAGE."},{"insert":"\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage wins through "},{"attributes":{"bold":true},"insert":"momentum"},{"insert":".\nIndividual Vehicles are useful.\nA fleet is dangerous.\nA fleet that keeps attacking is the problem.\nCrewed Vehicles allow relatively small creatures to become the pilots of much larger threats, converting your support pieces into immediate combat pressure.\nEventually, opponents are forced to deal with several machines attacking from different angles at once.\nSometimes you overwhelm the table through sheer numbers.\nSometimes one particular Vehicle becomes the star of the race.\nSometimes an interaction creates an absurd advantage.\nAnd sometimes "},{"attributes":{"bold":true},"insert":"Rite of Replication"},{"insert":" gets involved and suddenly there are five copies of something that absolutely did not need five copies.\nRoad Rage doesn't need one specific combo.\nIt needs to keep moving faster than everyone trying to stop it.\nMomentum"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Momentum is Road Rage's greatest resource.\nStarting the engine is harder than keeping it running.\nOnce your battlefield is established, each turn should build upon the previous one.\nDeploy.\nCrew.\nAttack.\nRecover.\nRepeat.\nDon't throw Vehicles away unnecessarily just because they "},{"attributes":{"italic":true},"insert":"can"},{"insert":" attack.\nLikewise, don't leave the entire garage parked because you're waiting for the perfect opportunity.\nRoad Rage works best when opponents are constantly forced to consider what could become a creature and attack them next.\nIf the convoy stops completely, getting everything moving again can take time.\nSo keep the engine running.\nKeep the wheels turning.\n"},{"attributes":{"bold":true},"insert":"Never stop accelerating."},{"insert":"\nThe Garage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Road Rage garage has one extremely generous entry requirement:\n"},{"attributes":{"bold":true},"insert":"Can it plausibly participate in a race?"},{"insert":"\nCar?\nYes.\nRace car?\nObviously.\nAirship?\nSure.\nSpaceship?\nWe're stretching the rules, but yes.\nTransformer?\nWe'll allow it.\nHedgehog?\n...\nHow fast can it run?\nThis isn't really a Vehicle collection anymore.\nIt's a "},{"attributes":{"bold":true},"insert":"multiversal transportation problem"},{"insert":".\nMachines from entirely different worlds somehow share the same garage.\nAncient magical vessels sit beside futuristic technology.\nSuperheroes compete with Transformers.\nNormal automobiles are parked beside machines capable of interplanar nonsense.\nNobody knows how insurance works here.\nThe Raceways"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every race needs a track.\nRoad Rage has several.\n"},{"attributes":{"bold":true},"insert":"Amonkhet Raceway."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Avishkar Raceway."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Muraganda Raceway."},{"insert":"\nDifferent planes.\nDifferent environments.\nSame terrible driving.\nOne moment the convoy is speeding through civilization.\nThe next it's tearing through wilderness.\nThen somebody finds another route through the Multiverse and suddenly nobody knows where the race actually is anymore.\nThe official course remains:\n"},{"attributes":{"bold":true},"insert":"START → ??? → FINISH"},{"insert":"\nPlease follow the signs.\nThere are no signs.\nCrew"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Every Vehicle has one unfortunate limitation:\nSomeone has to drive it.\nManaging your crew is therefore just as important as managing the Vehicles themselves.\nSmall creatures don't need to be powerful attackers.\nSometimes their entire job description is:\n"},{"attributes":{"bold":true},"insert":"GET IN THE CAR."},{"insert":"\nA harmless utility creature can suddenly become responsible for sending an enormous Vehicle directly at another player.\nKeep enough creatures available to operate the fleet.\nBecause a battlefield containing six enormous Vehicles and zero pilots isn't threatening.\nIt's a parking lot.\nMultiversal Racing Regulations"},{"attributes":{"header":1},"insert":"\n"},{"insert":"For the safety of all participants, the following regulations have been established:\n"},{"attributes":{"bold":true},"insert":"Rule 1:"},{"insert":" Obey all posted speed limits.\nThere are none.\n"},{"attributes":{"bold":true},"insert":"Rule 2:"},{"insert":" Flying Vehicles must remain within designated airspace.\nThere isn't any.\n"},{"attributes":{"bold":true},"insert":"Rule 3:"},{"insert":" Transforming during the race is prohibited.\nThe Transformers have appealed this ruling.\nBy transforming.\n"},{"attributes":{"bold":true},"insert":"Rule 4:"},{"insert":" Racers must remain inside their Vehicles.\nSonic has been disqualified.\nSonic has ignored his disqualification.\n"},{"attributes":{"bold":true},"insert":"Rule 5:"},{"insert":" Weapons are prohibited.\nIron Man would like clarification.\n"},{"attributes":{"bold":true},"insert":"Rule 6:"},{"insert":" Deliberately crashing into another participant is prohibited.\nThis rule lasted approximately one combat phase.\n"},{"attributes":{"bold":true},"insert":"Rule 7:"},{"insert":" The first racer across the finish line wins.\nWe lost the finish line.\nThe race will continue indefinitely.\nPit Stop"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Full throttle doesn't mean reckless attacks.\nWell...\nNot "},{"attributes":{"italic":true},"insert":"always"},{"insert":".\nSometimes Road Rage needs a pit stop.\nHold back pilots.\nDevelop another Vehicle.\nRepair the board after removal.\nWait for an opponent to tap out.\nThen hit the accelerator again.\nVehicles have a useful advantage here: when they're not crewed, they're usually not creatures.\nThat can make parts of the fleet surprisingly resilient to effects that would destroy an ordinary creature army.\nThe car survived.\nThe driver didn't.\nFind another driver.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Vehicles turn small utility creatures into large combat threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong combat pressure once the fleet is established."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many Vehicles remain artifacts while they aren't crewed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeskai provides excellent interaction and flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A large variety of Vehicles makes threat assessment difficult."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck naturally rewards maintaining momentum."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game produces a slightly different racing grid."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contains cars, airships, spacecraft, Transformers, superheroes, and Sonic characters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Making engine noises while declaring attackers is technically optional."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Vehicles need creatures to crew them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Losing too many pilots can leave the fleet stranded."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact removal can dismantle important parts of the garage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Developing both Vehicles and crew can require significant mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Losing momentum can make rebuilding slower."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes you draw all the Vehicles and no pilots."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes you draw all the pilots and no Vehicles."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is known as:\n"},{"attributes":{"bold":true},"insert":"Traffic."},{"insert":"\nRace Commentary"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"AND THEY'RE OFF!"},{"insert":"\nArcee takes the inside line!\nProwl is right behind!\nBessie is somehow in third!\nThe Weatherlight has ignored the road entirely!\nJetfire has transformed!\nTHAT IS DEFINITELY AGAINST THE RULES!\nSonic has passed three Vehicles!\nHE ISN'T EVEN DRIVING!\nThe SHIELD Helicarrier has entered the race!\nWE DO NOT HAVE A VEHICLE CLASS FOR THAT!\nSomeone has cast "},{"attributes":{"bold":true},"insert":"Rite of Replication!"},{"insert":"\nTHERE ARE FIVE OF THEM NOW!\nThe officials are evacuating!\nThe spectators are evacuating!\nHalf the racers have left the plane!\n"},{"attributes":{"bold":true},"insert":"THE RACE CONTINUES!"},{"insert":"\nPhilosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Road Rage isn't about reaching the finish line first.\nIt's about making sure nobody else ever catches up.\nEvery pilot starts another engine.\nEvery Vehicle joins the convoy.\nEvery attack builds momentum.\nEvery turn pushes the throttle a little further.\nThere will always be a bigger engine.\nA faster machine.\nA better racer.\nA Transformer.\nA spaceship.\nA blue hedgehog who has fundamentally misunderstood the purpose of automobiles.\nDoesn't matter.\nCrew the Vehicle.\nStart the engine.\nPut your foot down.\nAnd don't look behind you.\nBecause around here...\n"},{"attributes":{"bold":true},"insert":"THERE ARE ONLY TWO SPEEDS:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"FULL THROTTLE..."},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"AND WRECKAGE."},{"insert":" 🏎️💨💥"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"}]}
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