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{"ops":[{"insert":"🏔️ Holy F£$%&/( Land | 100% Pure Lands Matrix\n\n👋 Welcome to the Ultimate Rules-Bending Matrix!\nHey there, fellow planeswalker! Grab a seat and take a look at this beautiful monstrosity. If you are tired of having your favorite creature countered, your artifacts shattered, or your planeswalkers attacked, you have come to the right place.\nWelcome to "},{"attributes":{"bold":true},"insert":"Holy F£$%&/( Land"},{"insert":"—a deck where spells are completely banned. Yes, you read that right: there are exactly "},{"attributes":{"bold":true},"insert":"0 creatures, 0 instants, 0 sorceries, and 0 enchantments"},{"insert":" in this list. We are playing a "},{"attributes":{"bold":true},"insert":"100% Pure Lands"},{"insert":" deck. Our entire game plan revolves around exploiting the triggers, activated abilities, and rules text of Magic's most powerful utility lands. Your opponent will spend the entire game holding a hand full of useless counterspells while you run them over using the very ground they stand on. It's funny, it's oppressive, and it's an absolute blast to play!\n\n\n🎨 The Theme & Visual Aesthetic\nThe vibe of this deck is "},{"attributes":{"bold":true},"insert":"Earthly Dominance and Cosmic Inevitabilty"},{"insert":". You are playing the role of an ancient, sentient landscape that awakes to reclaim the battlefield. Visually, it is a mosaic of structural marvels—ranging from dark, icy trenches ("},{"attributes":{"italic":true},"insert":"Dark Depths"},{"insert":") and sprawling industrial complexes ("},{"attributes":{"italic":true},"insert":"Urza's Saga"},{"insert":") to shifting mirages ("},{"attributes":{"italic":true},"insert":"Vesuva"},{"insert":"). It is an elegant machine built entirely out of rock and soil.\n\n\n🧠 Core Strategies, Combos & Sinergies\n\n"},{"attributes":{"bold":true},"insert":"1. The Turn-2 Avatar K.O. (The Main Combo)"},{"insert":"\nThe primary way to close out games under 3 minutes is the legendary "},{"attributes":{"bold":true},"insert":"Marit Lage"},{"insert":" interaction:\n"},{"attributes":{"bold":true},"insert":"The Setup:"},{"insert":" You play "},{"attributes":{"bold":true},"insert":"Dark Depths"},{"insert":", which enters the battlefield with 10 ice counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Trick:"},{"insert":" On the next turn, you play "},{"attributes":{"bold":true},"insert":"Thespian's Stage"},{"insert":". You pay {2} and tap it to turn it into a copy of "},{"attributes":{"italic":true},"insert":"Dark Depths"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Payoff:"},{"insert":" Because the Stage was already on the battlefield, the new "},{"attributes":{"italic":true},"insert":"Dark Depths"},{"insert":" copy enters with "},{"attributes":{"bold":true},"insert":"zero"},{"insert":" ice counters. Under the Legend Rule, you choose to keep the copy and put the original into the graveyard. The game checks the copy, sees it has no counters, and forces you to sacrifice it to summon a legendary "},{"attributes":{"bold":true},"insert":"20/20 Flying, Indestructible, Trampling Token (Marit Lage)"},{"insert":". You attack next turn for a sudden, lethal blow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. The Zombie Inundation (The Plan B)"},{"insert":"\nIf your opponent has a way to exile your 20/20, you pivot into "},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":". Thanks to "},{"attributes":{"bold":true},"insert":"Vesuva"},{"insert":" (which can copy it) and your massive variety of land names, every single land drop from Turn 5 onward generates an endless swarm of 2/2 Zombie tokens, completely overwhelming the opponent without casting a single spell.\n\n"},{"attributes":{"bold":true},"insert":"3. The Unbreakable Fortress"},{"insert":"\nTo buy time to set up your win conditions, you can establish an ironclad defense:\n"},{"attributes":{"bold":true},"insert":"Maze of Ith"},{"insert":" neutralizes the opponent's single biggest attacker every single turn for free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Glacial Chasm"},{"insert":" prevents "},{"attributes":{"bold":true},"insert":"ALL"},{"insert":" damage dealt to you (from combat, burn spells, or abilities), turning you into an unkillable ghost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Yavimaya, Cradle of Growth"},{"insert":" turns all your non-mana producing lands (like "},{"attributes":{"italic":true},"insert":"Maze of Ith"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Dark Depths"},{"insert":") into Forests, meaning your defensive shields can now also tap to give you green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n⚖️ Technical Analysis: Pros & Cons\n\n"},{"attributes":{"bold":true},"insert":"🟩 Pros"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Uncounterable Gameplay:"},{"insert":" Since you don't cast spells, standard control decks lose 30% of their interaction. They literally cannot counter a land drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Incredible Redundancy:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Vesuva"},{"insert":" acts as copies 5-8 of whatever utility land you desperately need on the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Impenetrable Defense:"},{"insert":" The combination of "},{"attributes":{"italic":true},"insert":"Glacial Chasm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Maze of Ith"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Blast Zone"},{"insert":" wipes makes it an absolute nightmare for aggressive creature decks to push damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🟥 Cons"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Moon Problem:"},{"insert":" A resolved "},{"attributes":{"bold":true},"insert":"Blood Moon"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Magus of the Moon"},{"insert":" turns all your beautiful non-base utility lands into standard Mountains, stripping away all their abilities and text. (We have specific answers in the sideboard for this!)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"No Stack Interaction:"},{"insert":" Since you aren't casting instants, you cannot interact with hyper-fast spell combos (like Storm) while they are resolving on the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n⚔️ Sideboard Toolkit & Splicing Guide\nBecause of our 100% lands constraint, our sideboard acts as a specialized toolbox. Here is exactly what every card is for, what to bring in, and what to take out depending on who you are facing.\n\n"},{"attributes":{"bold":true},"insert":"1. Against Graveyard & Reanimation Decks (e.g., Reanimator, Dredge, Underworld Breach)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tools:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"3x Bojuka Bog"},{"insert":" & "},{"attributes":{"font":"monospace","code":true},"insert":"2x Scavenger Grounds"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Bojuka Bog"},{"insert":" exiles their entire graveyard on landfall, which completely halts their strategy. "},{"attributes":{"italic":true},"insert":"Scavenger Grounds"},{"insert":" acts as an instant-speed fallback you can activate on their turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Splicing Guide:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"📥 "},{"attributes":{"bold":true},"insert":"Bring IN:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"+3 Bojuka Bog"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"+2 Scavenger Grounds"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"📤 "},{"attributes":{"bold":true},"insert":"Take OUT:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"-4 Blast Zone"},{"insert":" (Too slow to tick up counters against early graveyard threats), "},{"attributes":{"font":"monospace","code":true},"insert":"-1 Glacial Chasm"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Against Blood Moon or Artifact/Enchantment Hate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tools:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"2x Boseiju, Who Endures"},{"insert":" & "},{"attributes":{"font":"monospace","code":true},"insert":"1x Otawara, Soaring City"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why:"},{"insert":" If the opponent drops a "},{"attributes":{"italic":true},"insert":"Blood Moon"},{"insert":" or an "},{"attributes":{"italic":true},"insert":"Ensnaring Bridge"},{"insert":", you use the "},{"attributes":{"bold":true},"insert":"Channel"},{"insert":" ability of Boseiju or Otawara from your hand. Because Channel is a "},{"attributes":{"bold":true},"insert":"land ability"},{"insert":", it is completely uncounterable by cards like "},{"attributes":{"italic":true},"insert":"Force of Will"},{"insert":" and removes the threat instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Splicing Guide:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"📥 "},{"attributes":{"bold":true},"insert":"Bring IN:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"+2 Boseiju, Who Endures"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"+1 Otawara, Soaring City"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"📤 "},{"attributes":{"bold":true},"insert":"Take OUT:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"-3 Mishra's Factory"},{"insert":" (We want to remove creature targets and maximize channel capabilities)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Against Aggro, Tokens, or Small Utility Creatures (e.g., Elves, Goblins, Grist/Bowmasters)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tools:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"3x Rath's Edge"},{"insert":" & "},{"attributes":{"font":"monospace","code":true},"insert":"2x Karakas"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Rath's Edge"},{"insert":" lets you tap and pay mana to deal 1 damage directly to a target, letting you snipe opposing mana elves, tokens, or annoying 1-toughness creatures. "},{"attributes":{"italic":true},"insert":"Karakas"},{"insert":" completely locks down enemy legendary creatures or commanders by bouncing them to the hand for zero mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Splicing Guide:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"📥 "},{"attributes":{"bold":true},"insert":"Bring IN:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"+3 Rath's Edge"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"+2 Karakas"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"📤 "},{"attributes":{"bold":true},"insert":"Take OUT:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"-4 Rishadan Port"},{"insert":" (We swap resource denial for active, immediate creature removal)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"4. Against Greedy Mana Bases or Casual Pods"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tools:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"2x Strip Mine"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why:"},{"insert":" If you are playing under Casual/Vintage rules with friends, "},{"attributes":{"italic":true},"insert":"Strip Mine"},{"insert":" is the ultimate weapon. It blows up "},{"attributes":{"bold":true},"insert":"any"},{"insert":" land your opponent controls at instant speed for 0 mana, allowing you to easily lock them into total mana starvation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Splicing Guide:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"📥 "},{"attributes":{"bold":true},"insert":"Bring IN:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"+2 Strip Mine"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"📤 "},{"attributes":{"bold":true},"insert":"Take OUT:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"-2 Ghost Quarter"},{"insert":" (Upgrading your land destruction from fair to utterly unfair!)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Defense & Removal

Qty: 15 Price: $251.05
Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (bro) 369
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land
Glacial Chasm (v12) 7
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 456
Mishra's Factory
: Add
.
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Land
Mishra's Factory (mh2) 326

Defense & Removal

(CTRL to add secondary)

Finishers

Qty: 12 Price: $233.08
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (dmr) 454
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (spg) 28
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (who) 531

Finishers

(CTRL to add secondary)

Resource Denial

Qty: 8 Price: $63.92
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (ltc) 314
Rishadan Port
: Add
.
,
: Tap target land.
Land
Rishadan Port (a25) 246

Resource Denial

(CTRL to add secondary)

Shifters & Fixers

Qty: 12 Price: $1021.92
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (eos) 46
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (prm) 91409

Shifters & Fixers

(CTRL to add secondary)

Utility & Interaction

Qty: 13 Price: $617.07
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 501
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (slc) 21

Utility & Interaction

(CTRL to add secondary)

Sideboard

Qty: 15 Price: $1212.35
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (ltc) 358
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Karakas
: Add
.
: Return target legendary creature to its owner's hand.
Legendary Land
Karakas (ltc) 367
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 503
Rath's Edge
: Add
.
,
, Sacrifice a land: Rath's Edge deals 1 damage to any target.
Legendary Land
Rath's Edge (nem) 142
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (eos) 175

Sideboard

(CTRL to add secondary)

Maybeboard

Qty: 1 Price: $0.00
Cultivate
Card
Cultivate // Cultivate (astx) 80Cultivate // Cultivate (astx) 80

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
40 mana - 36 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"🏔️ Holy F£$%&/( Land | 100% Pure Lands Matrix\n\n👋 Welcome to the Ultimate Rules-Bending Matrix!\nHey there, fellow planeswalker! Grab a seat and take a look at this beautiful monstrosity. If you are tired of having your favorite creature countered, your artifacts shattered, or your planeswalkers attacked, you have come to the right place.\nWelcome to "},{"attributes":{"bold":true},"insert":"Holy F£$%&/( Land"},{"insert":"—a deck where spells are completely banned. Yes, you read that right: there are exactly "},{"attributes":{"bold":true},"insert":"0 creatures, 0 instants, 0 sorceries, and 0 enchantments"},{"insert":" in this list. We are playing a "},{"attributes":{"bold":true},"insert":"100% Pure Lands"},{"insert":" deck. Our entire game plan revolves around exploiting the triggers, activated abilities, and rules text of Magic's most powerful utility lands. Your opponent will spend the entire game holding a hand full of useless counterspells while you run them over using the very ground they stand on. It's funny, it's oppressive, and it's an absolute blast to play!\n\n\n🎨 The Theme & Visual Aesthetic\nThe vibe of this deck is "},{"attributes":{"bold":true},"insert":"Earthly Dominance and Cosmic Inevitabilty"},{"insert":". You are playing the role of an ancient, sentient landscape that awakes to reclaim the battlefield. Visually, it is a mosaic of structural marvels—ranging from dark, icy trenches ("},{"attributes":{"italic":true},"insert":"Dark Depths"},{"insert":") and sprawling industrial complexes ("},{"attributes":{"italic":true},"insert":"Urza's Saga"},{"insert":") to shifting mirages ("},{"attributes":{"italic":true},"insert":"Vesuva"},{"insert":"). It is an elegant machine built entirely out of rock and soil.\n\n\n🧠 Core Strategies, Combos & Sinergies\n\n"},{"attributes":{"bold":true},"insert":"1. The Turn-2 Avatar K.O. (The Main Combo)"},{"insert":"\nThe primary way to close out games under 3 minutes is the legendary "},{"attributes":{"bold":true},"insert":"Marit Lage"},{"insert":" interaction:\n"},{"attributes":{"bold":true},"insert":"The Setup:"},{"insert":" You play "},{"attributes":{"bold":true},"insert":"Dark Depths"},{"insert":", which enters the battlefield with 10 ice counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Trick:"},{"insert":" On the next turn, you play "},{"attributes":{"bold":true},"insert":"Thespian's Stage"},{"insert":". You pay {2} and tap it to turn it into a copy of "},{"attributes":{"italic":true},"insert":"Dark Depths"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Payoff:"},{"insert":" Because the Stage was already on the battlefield, the new "},{"attributes":{"italic":true},"insert":"Dark Depths"},{"insert":" copy enters with "},{"attributes":{"bold":true},"insert":"zero"},{"insert":" ice counters. Under the Legend Rule, you choose to keep the copy and put the original into the graveyard. The game checks the copy, sees it has no counters, and forces you to sacrifice it to summon a legendary "},{"attributes":{"bold":true},"insert":"20/20 Flying, Indestructible, Trampling Token (Marit Lage)"},{"insert":". You attack next turn for a sudden, lethal blow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. The Zombie Inundation (The Plan B)"},{"insert":"\nIf your opponent has a way to exile your 20/20, you pivot into "},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":". Thanks to "},{"attributes":{"bold":true},"insert":"Vesuva"},{"insert":" (which can copy it) and your massive variety of land names, every single land drop from Turn 5 onward generates an endless swarm of 2/2 Zombie tokens, completely overwhelming the opponent without casting a single spell.\n\n"},{"attributes":{"bold":true},"insert":"3. The Unbreakable Fortress"},{"insert":"\nTo buy time to set up your win conditions, you can establish an ironclad defense:\n"},{"attributes":{"bold":true},"insert":"Maze of Ith"},{"insert":" neutralizes the opponent's single biggest attacker every single turn for free."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Glacial Chasm"},{"insert":" prevents "},{"attributes":{"bold":true},"insert":"ALL"},{"insert":" damage dealt to you (from combat, burn spells, or abilities), turning you into an unkillable ghost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Yavimaya, Cradle of Growth"},{"insert":" turns all your non-mana producing lands (like "},{"attributes":{"italic":true},"insert":"Maze of Ith"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Dark Depths"},{"insert":") into Forests, meaning your defensive shields can now also tap to give you green mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n⚖️ Technical Analysis: Pros & Cons\n\n"},{"attributes":{"bold":true},"insert":"🟩 Pros"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Uncounterable Gameplay:"},{"insert":" Since you don't cast spells, standard control decks lose 30% of their interaction. They literally cannot counter a land drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Incredible Redundancy:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Vesuva"},{"insert":" acts as copies 5-8 of whatever utility land you desperately need on the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Impenetrable Defense:"},{"insert":" The combination of "},{"attributes":{"italic":true},"insert":"Glacial Chasm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Maze of Ith"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Blast Zone"},{"insert":" wipes makes it an absolute nightmare for aggressive creature decks to push damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🟥 Cons"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Moon Problem:"},{"insert":" A resolved "},{"attributes":{"bold":true},"insert":"Blood Moon"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Magus of the Moon"},{"insert":" turns all your beautiful non-base utility lands into standard Mountains, stripping away all their abilities and text. (We have specific answers in the sideboard for this!)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"No Stack Interaction:"},{"insert":" Since you aren't casting instants, you cannot interact with hyper-fast spell combos (like Storm) while they are resolving on the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n⚔️ Sideboard Toolkit & Splicing Guide\nBecause of our 100% lands constraint, our sideboard acts as a specialized toolbox. Here is exactly what every card is for, what to bring in, and what to take out depending on who you are facing.\n\n"},{"attributes":{"bold":true},"insert":"1. Against Graveyard & Reanimation Decks (e.g., Reanimator, Dredge, Underworld Breach)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tools:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"3x Bojuka Bog"},{"insert":" & "},{"attributes":{"font":"monospace","code":true},"insert":"2x Scavenger Grounds"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Bojuka Bog"},{"insert":" exiles their entire graveyard on landfall, which completely halts their strategy. "},{"attributes":{"italic":true},"insert":"Scavenger Grounds"},{"insert":" acts as an instant-speed fallback you can activate on their turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Splicing Guide:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"📥 "},{"attributes":{"bold":true},"insert":"Bring IN:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"+3 Bojuka Bog"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"+2 Scavenger Grounds"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"📤 "},{"attributes":{"bold":true},"insert":"Take OUT:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"-4 Blast Zone"},{"insert":" (Too slow to tick up counters against early graveyard threats), "},{"attributes":{"font":"monospace","code":true},"insert":"-1 Glacial Chasm"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"2. Against Blood Moon or Artifact/Enchantment Hate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tools:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"2x Boseiju, Who Endures"},{"insert":" & "},{"attributes":{"font":"monospace","code":true},"insert":"1x Otawara, Soaring City"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why:"},{"insert":" If the opponent drops a "},{"attributes":{"italic":true},"insert":"Blood Moon"},{"insert":" or an "},{"attributes":{"italic":true},"insert":"Ensnaring Bridge"},{"insert":", you use the "},{"attributes":{"bold":true},"insert":"Channel"},{"insert":" ability of Boseiju or Otawara from your hand. Because Channel is a "},{"attributes":{"bold":true},"insert":"land ability"},{"insert":", it is completely uncounterable by cards like "},{"attributes":{"italic":true},"insert":"Force of Will"},{"insert":" and removes the threat instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Splicing Guide:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"📥 "},{"attributes":{"bold":true},"insert":"Bring IN:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"+2 Boseiju, Who Endures"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"+1 Otawara, Soaring City"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"📤 "},{"attributes":{"bold":true},"insert":"Take OUT:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"-3 Mishra's Factory"},{"insert":" (We want to remove creature targets and maximize channel capabilities)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"3. Against Aggro, Tokens, or Small Utility Creatures (e.g., Elves, Goblins, Grist/Bowmasters)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tools:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"3x Rath's Edge"},{"insert":" & "},{"attributes":{"font":"monospace","code":true},"insert":"2x Karakas"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why:"},{"insert":" "},{"attributes":{"italic":true},"insert":"Rath's Edge"},{"insert":" lets you tap and pay mana to deal 1 damage directly to a target, letting you snipe opposing mana elves, tokens, or annoying 1-toughness creatures. "},{"attributes":{"italic":true},"insert":"Karakas"},{"insert":" completely locks down enemy legendary creatures or commanders by bouncing them to the hand for zero mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Splicing Guide:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"📥 "},{"attributes":{"bold":true},"insert":"Bring IN:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"+3 Rath's Edge"},{"insert":", "},{"attributes":{"font":"monospace","code":true},"insert":"+2 Karakas"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"📤 "},{"attributes":{"bold":true},"insert":"Take OUT:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"-4 Rishadan Port"},{"insert":" (We swap resource denial for active, immediate creature removal)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"4. Against Greedy Mana Bases or Casual Pods"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Tools:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"2x Strip Mine"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why:"},{"insert":" If you are playing under Casual/Vintage rules with friends, "},{"attributes":{"italic":true},"insert":"Strip Mine"},{"insert":" is the ultimate weapon. It blows up "},{"attributes":{"bold":true},"insert":"any"},{"insert":" land your opponent controls at instant speed for 0 mana, allowing you to easily lock them into total mana starvation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Splicing Guide:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"📥 "},{"attributes":{"bold":true},"insert":"Bring IN:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"+2 Strip Mine"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"📤 "},{"attributes":{"bold":true},"insert":"Take OUT:"},{"insert":" "},{"attributes":{"font":"monospace","code":true},"insert":"-2 Ghost Quarter"},{"insert":" (Upgrading your land destruction from fair to utterly unfair!)"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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