Hidden_USA_OMNIKING
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Commander
Size: 100Salt sum: 34.29
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{"ops":[{"insert":"You keep attacking until you win. Provoke is very powerful by the way.\n\nI'm not good at the game I'm not sure how to win.\n\nIf you actually want to win I recommend taking someone out right away, especially if it's early and everyone has an undeveloped board state. Concede after 60 minutes if you're not gonna close it out soon and someone might be poppin' off out of courtesy to the player doing nothing for the last 25 minutes. They will crush your chance of winning if you split your damage evenly, so don't feel bad. If you have a Win card or more out then yeah you can split your damage a bit but if it is prone to removal it'll be gone soon. If you have Teferi's Puzzle Box out then it's just a fun game so split the damage if you want. If you drop someone to below 10 life they might ragequit anyway but if you're with friends you could drop them to about 10 . . .. and then they make sure to sabotage you every chance they get so just stomp and win or make peace with The Creator and split the damage.\nGideon is pretty good for removing mana dorks and utility dorks so it's easy enough to slow the game down a bit . . .. but there's not enough card draw to control the game late, no tutors, and I'm not good at deck building so . . . it's up to you I guess.\n\nMy MtG:O deck is 65% similar to this one. I switched out knights and warriors for soldiers since I can select any here, and a few others. Replace whatever with sorceries and instants you need. If mulligan isn't helping you mana ramp then add another mana ramp or replace one or more 3+ mana creatures with some 1-2 mana creatures.\n\nIf you have a good infinite stacker it's fine to hold back a bit rather than sack your creatures. You scale off of total creature count afterall. Look for stack effects you can utilize and cast Adeline when it is opportune or your opponents just have no 2+ toughness creatures (or whatever won't die if they block).\n\nAfter playing with this for a while it'll be a bit easier tuning it to have the sorceries, instants, and low/mid/high mana creatures you need. As well as artifacts.\nYou want ramp more than anything.\n\nThere is more you could mess with and even more ways to mess it up so I'll stop here.\n\nCheers.\n"}]}
Commander
Commander
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Anthem
Anthem
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Copy
Copy
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Counters
Crystalline Giant
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
Creature Artifact - Giant

Counters
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Creature
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Creature
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Draw
Aradesh, the Founder
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
Legendary Creature - Human Soldier

Draw
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Enchantment
Leader's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Enchantment - Class

Enchantment
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Evasion
Evasion
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Finisher
Faithbound Judge
Defender, flying, vigilance
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb
Creature - Soldier Spirit


Finisher
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Land
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Protection
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
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Ramp
Ramp
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Recursion
Brotherhood Outcast
When this creature enters, choose one —
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature - Human Soldier

Recursion
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Removal
Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft

Gideon, Champion of Justice
+1: Put a loyalty counter on Gideon for each creature target opponent controls.
0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
−15: Exile all other permanents.
0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
−15: Exile all other permanents.
Legendary Planeswalker - Gideon

Kusari-Gama
Equipped creature has ": This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Savior of Ollenbock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Creature - Human Soldier

Removal
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Stax
Stax
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Tokens
Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact


Tokens
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"You keep attacking until you win. Provoke is very powerful by the way.\n\nI'm not good at the game I'm not sure how to win.\n\nIf you actually want to win I recommend taking someone out right away, especially if it's early and everyone has an undeveloped board state. Concede after 60 minutes if you're not gonna close it out soon and someone might be poppin' off out of courtesy to the player doing nothing for the last 25 minutes. They will crush your chance of winning if you split your damage evenly, so don't feel bad. If you have a Win card or more out then yeah you can split your damage a bit but if it is prone to removal it'll be gone soon. If you have Teferi's Puzzle Box out then it's just a fun game so split the damage if you want. If you drop someone to below 10 life they might ragequit anyway but if you're with friends you could drop them to about 10 . . .. and then they make sure to sabotage you every chance they get so just stomp and win or make peace with The Creator and split the damage.\nGideon is pretty good for removing mana dorks and utility dorks so it's easy enough to slow the game down a bit . . .. but there's not enough card draw to control the game late, no tutors, and I'm not good at deck building so . . . it's up to you I guess.\n\nMy MtG:O deck is 65% similar to this one. I switched out knights and warriors for soldiers since I can select any here, and a few others. Replace whatever with sorceries and instants you need. If mulligan isn't helping you mana ramp then add another mana ramp or replace one or more 3+ mana creatures with some 1-2 mana creatures.\n\nIf you have a good infinite stacker it's fine to hold back a bit rather than sack your creatures. You scale off of total creature count afterall. Look for stack effects you can utilize and cast Adeline when it is opportune or your opponents just have no 2+ toughness creatures (or whatever won't die if they block).\n\nAfter playing with this for a while it'll be a bit easier tuning it to have the sorceries, instants, and low/mid/high mana creatures you need. As well as artifacts.\nYou want ramp more than anything.\n\nThere is more you could mess with and even more ways to mess it up so I'll stop here.\n\nCheers.\n"}]}










































































