DesertsOfTime
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Commander
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Commander
Dynaheir, Invoker Adept
Haste
You may activate abilities of other creatures you control as though those creatures had haste.
: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
You may activate abilities of other creatures you control as though those creatures had haste.
: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Legendary Creature - Human Wizard

Commander
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Copy
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Loki Laufeyson
, : When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
Power-up — : Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Villain God Sorcerer

Wonder Man, Hollywood Hero
Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up — : Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Each power-up ability of permanents you control can be activated an additional time.
Power-up — : Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero Performer

Copy
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Counters
Black Panther, Most Dangerous
Whenever Black Panther is dealt damage, he deals that much damage to any other target.
Power-up — : Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero

Donald Blake, Guise of Thor
Lifelink
Power-up — : Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Put two +1/+1 counters and a flying counter on Donald Blake. He becomes a God Warrior Hero. (He loses all other creature types. Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Doctor

Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero

Iron Fist, Hero for Hire
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up — : Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Power-up — : Iron Fist deals 5 damage divided as you choose among up to five targets. Put five +1/+1 counters on Iron Fist. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Mercenary Hero

Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard

Quicksilver, Brash Blur
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up — : Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Haste
Power-up — : Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Mutant Hero

Counters
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Draw
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

Immortus, Master of Eternity
: Add for each card you've drawn this turn. Spend this mana only to cast noncreature spells.
Power-up — : Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Each player shuffles their hand and graveyard into their library, then draws seven cards. Put a +1/+1 counter on Immortus. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Villain Hero

Jack of Hearts, Volatile Hero
Flying, haste
When Jack of Hearts dies, he deals damage equal to his power to each creature.
Power-up — : Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
When Jack of Hearts dies, he deals damage equal to his power to each creature.
Power-up — : Discard your hand, then draw three cards. Put two +1/+1 counters on Jack of Hearts. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero Alien

Molly Hayes, Runaway
Power-up — : Put two +1/+1 counters on Molly Hayes. Exile the top card of your library. Until the end of your next turn, you may play that card. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature - Mutant Hero

Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian

Viv Vision, Teen Synthezoid
Flying
Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.
Power-up — : Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.
Power-up — : Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Legendary Creature Artifact - Hero Robot

Draw
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

Ramp
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Recursion
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Shuri's Fabricator
When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and ": Add . This mana can't be spent to cast a nonartifact spell.")
, : Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
, : Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
Artifact

Soul Separator
, , Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Artifact

Recursion
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Removal
Removal
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Tokens
Animation Module
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Artifact

Phyrexian Triniform
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature Artifact - Golem Phyrexian

Tokens
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Untap
Morphling
: Untap this creature.
: This creature gains flying until end of turn.
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
: This creature gains flying until end of turn.
: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
Creature - Shapeshifter

Untap
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Sideboard
Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Plagon and All His Super Friends"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"An entry for the Superfriends without Planeswalkers deckbuilding competition."},{"insert":"\nThe surface level interpretation here is literal: (almost) every creature in this deck is representing a famous member of the DC Justice League, chosen because their card mechanics, art, or concept echo their counterparts. But you don't need to go looking at the wiki to understand what makes this deck a flavor win, because the deeper answer to the prompt is mechanical. "},{"attributes":{"bold":true},"insert":"These cards kill with the power of friendship and this gun I found."},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Commander"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Plagon, Lord of the Beach"},{"insert":" is Starro the Conqueror, the alien starfish supervillain who mind-controls the Justice League. Flavor-wise, he's the reason all these heroes are taking off the kid gloves and fighting with full strength.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Power of Friendship"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck runs a deep suite of blink spells: "},{"attributes":{"bold":true},"insert":"Cloudshift, Ephemerate, Essence Flux, Momentary Blink, Ghostly Flicker, Daydream, Hide on the Ceiling, Waterbender's Restoration,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Riptide Laboratory"},{"insert":", backed up by creature-based blink from "},{"attributes":{"bold":true},"insert":"Don & Leo"},{"insert":", "},{"attributes":{"bold":true},"insert":"Phelia, Soulherder,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Restoration Angel"},{"insert":". There's almost always a way to blink Plagon once his friends have gathered.\n26 of the 30 creatures have toughness greater than their power, meaning even a modest board turns a one-mana Cloudshift into better Ancestral recall really early into the game. \n"},{"attributes":{"bold":true},"insert":"Morphling, Aetherling,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Brightling"},{"insert":" can adjust themselves to 0/X and still swing in for big damage or block efficiently.\n"},{"attributes":{"bold":true},"insert":"Delney, Streetwise Lookout"},{"insert":" doubles Plagon's draw trigger, alongside most other ETB effects. Getting Delney down early is a huge accelerant.\n"},{"attributes":{"bold":true},"insert":"Alandra, Sky Dreamer"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Emrakul's Messenger"},{"insert":" expand the board as cards flow in: Alandra making Drake tokens on your second draw each turn, Emrakul's Messenger spawning 0/1 Eldrazi Spawn on that same trigger. "},{"attributes":{"bold":true},"insert":"Preston's"},{"insert":" 0/1 illusions are even easier to fill out a board with. Both of those 0/1 token generators then feed future Plagon draws, creating a self-reinforcing loop of board presence and card advantage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Gun I Found"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has three main paths to victory, all greatly enabled by Plagon's draw engine to find key synergies:\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Baldin Beatdown"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Blink "},{"attributes":{"bold":true},"insert":"Plagon "},{"insert":"enough times to build a hand of 20-30+ cards. Cast "},{"attributes":{"bold":true},"insert":"Baldin "},{"insert":"and the "},{"attributes":{"bold":true},"insert":"Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Baldin "},{"insert":"pumps the entire team's toughness by that amount at the start of combat. With "},{"attributes":{"bold":true},"insert":"Baldin's "},{"insert":"static ability, a wide enough board swings for a one-shot lethal attack. This was the most common winning line in playtesting at mixed Bracket 2/3 tables.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Morphling Combos"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Morphling + Paradise Mantle"},{"insert":" lets Morphling tap and untap endlessly. Adding "},{"attributes":{"bold":true},"insert":"Unctus"},{"insert":" to the loop draws through the entire deck, setting up a "},{"attributes":{"bold":true},"insert":"Thassa's Oracle"},{"insert":" win. Adding "},{"attributes":{"bold":true},"insert":"Illusionist's Bracers"},{"insert":" instead makes the loop mana-positive by copying each untap trigger, generating infinite mana. Alternatively, with 8+ mana available, "},{"attributes":{"bold":true},"insert":"The Eternity Elevator"},{"insert":" can be stationed by Morphling repeatedly to stack 20+ charge counters, then tap for massive mana to fuel a further storm off.\n\nAetherling Sneak Attack"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The ability to swing in with an unblockable creature that hits for 12 or more has closed out a few games that were otherwise in quite the sticky board state. The advantage of "},{"attributes":{"bold":true},"insert":"Aetherling "},{"insert":"in particular here is that it doesn't need to rely on much more than "},{"attributes":{"bold":true},"insert":"Plagon "},{"insert":"and a well of mana to do this. Of course, other flowstone style creatures with "},{"attributes":{"bold":true},"insert":"Umezawa"},{"insert":" can always be relied upon as well.\n\nFlavor Highlights"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some of these suggestions are pretty surface level and clear. "},{"attributes":{"bold":true},"insert":"Phelia "},{"insert":"and Krypto are both dogs, "},{"attributes":{"bold":true},"insert":"Thoracle "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Alandra "},{"insert":"are merfolk just like and Aquaman and Aqualad, "},{"attributes":{"bold":true},"insert":"Don & Leo "},{"insert":"are twins just like the Wonder Twins. I'll focus in on some of my favorite flavor wins instead.\n\n"},{"attributes":{"bold":true},"insert":"Morphling - Superman"},{"insert":": The card pairing that inspired the deck, this is a classic nickname for a classic card which does manage to live up to its moniker.\n"},{"attributes":{"bold":true},"insert":"Emrakul's Messenger - Raven"},{"insert":": A flying goth baddy with eldritch tentacle powers that doesn't play nice with the team.\n"},{"attributes":{"bold":true},"insert":"Gary Clone - Guardian"},{"insert":": This is the only hero with more Cadmus clones than Superman himself.\n"},{"attributes":{"bold":true},"insert":"Consecrated Sphinx - Wonder Woman"},{"insert":": This Flying Greek woman is about to ruin your day.\n"},{"attributes":{"bold":true},"insert":"Baldin - Apache Chief"},{"insert":": A hero of the plains who grows to a tremendous size.\n"},{"attributes":{"bold":true},"insert":"Rasaad - Batman"},{"insert":": Sure to win if he gets his prep time.\n"},{"attributes":{"bold":true},"insert":"Seasoned Dungeoneer - Doctor Fate"},{"insert":": Venture into a tomb and find unimaginable protective magic.\n"},{"attributes":{"bold":true},"insert":"Soulherder -"},{"insert":" "},{"attributes":{"bold":true},"insert":"Mr Terrific: "},{"insert":"Technical centrepiece running the show, but vulnerable when stripped down to the basics.\n"},{"attributes":{"bold":true},"insert":"Spellskite -"},{"insert":" "},{"attributes":{"bold":true},"insert":"Cyborg: "},{"insert":"Machine that hacks the system to protect others.\n"},{"attributes":{"bold":true},"insert":"Pelagir Survivor - Firestorm"},{"insert":": Youthful acceleration and reflective wisdom forged together in fire.\n"},{"attributes":{"bold":true},"insert":"Preston - Zatanna"},{"insert":": Stage magician doing wizard bullshit.\n"}]}



























































