Tosaking
60 views4 hrs ago
Commander
Size: 100Est cost: $137.35Salt sum: 28.65
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{"ops":[{"insert":"The main ( and realistically only ) way to win with this deck is "},{"insert":{"card-link":"Barren Glory"}},{"insert":" .\n2 ways to do that : \nEither "},{"insert":{"card-link":"Aang's Iceberg"}},{"insert":" the Barren Glory and cast "},{"insert":{"card-link":"Kaervek's Spite"}},{"insert":" to clean the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Or sacrifice everything but Barren Glory with "},{"insert":{"card-link":"Pitiless Carnage"}},{"insert":" and discard your hand with "},{"insert":{"card-link":"Ill-Gotten Gains"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"( I'm still debating over the use of "},{"insert":{"card-link":"Renounce"}},{"insert":" instead, that doesn't restrict the number of permanents to be sacrificed to the number of cards in your library )\n"},{"insert":{"card-link":"Savor the Moment"}},{"insert":" helps to get an extra upkeep when you'll likely be the target with an empty board and/or a suspicious Barren Glory on board... Although the Kaervek's Spite line can be done at instant speed.\n\n"},{"attributes":{"underline":true},"insert":"Now that this is out of the way, how do we get there ? "},{"insert":"\nToluz is fun commander that works really well with the cycling ability, allowing you to get back cycled cards to draw more and more evrytime she comes back. The main goal of this deck's early to midgame is to get to "},{"insert":{"card-link":"Fluctuator"}},{"insert":" and snowball from there. This deck contains 22 cards with the straight cycling ability, with a cost of 2 or less generic mana, which means these are free draws once fluctuator hits the field, that Toluz can get back every turn hopefully. I also made sure these cards do stuff if not cycled, so we don't have 20+ simple cantrips in the deck.\nOnce half the deck is drawn, we can assemble an infinite mana combo and set up the win ! As easy as that. \n\n"},{"attributes":{"underline":true},"insert":"How to find Fluctuator ?"},{"insert":"\nMainly, "},{"insert":{"card-link":"Tribute Mage"}},{"insert":". I think it's the best tutor here, allowing to search Fluctuator of course, but also any artifact in the deck, making it very versatile.\n"},{"insert":{"card-link":"Step Through"}},{"insert":" and "},{"insert":{"card-link":"Lively Dirge"}},{"insert":" are good tutors to search it too, and any of the cool wizards in the deck, with the added utility to revive Toluz if needed for Lively Dirge, and being usable multiple times for Step Through.\nAlternatively, "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" can search either fluctuator or other combo pieces which i'll cover later, and even Lively Dirge to get to Fluctuator in an extremely roundabout way, and is easily recurable. \n\n"},{"attributes":{"underline":true},"insert":"What do I do now ?"},{"insert":"\nNow that you can properly cycle at no cost, cycle as much as possible, sacrifice Toluz to get everything back and revive her back during your turn. "},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" is of course the better card to have, allowing to do both... I'd also advise to search for either "},{"insert":{"card-link":"Culling Dais"}},{"insert":" or "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" before having Fluctuator to be sure Toluz actually dies (getting Toluz exiled or bounced feels really bad, yes) while your opponents aren't too suspicious. Hopefully nobody got a "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" on board...\n\n"},{"attributes":{"underline":true},"insert":"What's this combo I've heard so much about ?"},{"insert":"\nOk, now, you should've drawn the last pieces to finish the game. Usually, drawing the wole deck isn't an issue once you found Chthonian Nightmare, however we need mana too. \nUsually, "},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" along with "},{"insert":{"card-link":"Energy Refractor"}},{"insert":" or "},{"insert":{"card-link":"Ruthless Knave"}},{"insert":" to filter mana will be enough, although it's not our only mana source. You can use "},{"insert":{"card-link":"Escape Protocol"}},{"insert":" to blink "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" and get a ton of mana of any color, this being facilitated by our numerous bouncelands. "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" can also make colored mana alongside "},{"insert":{"card-link":"Tormod, the Desecrator"}},{"insert":" or "},{"insert":{"card-link":"Vile Manifestation"}},{"insert":"(note on this card : you can stack your cycles in response to Toluz's ability to exile them all at once to grow Vile Manifestation's power and sacrifice it before exiling all the cycling cards at once), and also helps sacrificing Toluz or even revive her. \nThen, perform one of the lines mentioned at the beginning and you won ! Congrats !\n\n"},{"attributes":{"underline":true},"insert":"Honorable mentions :"},{"insert":"\nCards that i like and why in no particular order :\n"},{"insert":{"card-link":"Astral Drift"}},{"insert":" is a classic cycling card, that i mostly use to temporarily of opposing creatures, a targeted fog if you will, for 2 mana or even 0 if Fluctuator is out. It can also help dodging boardwipes, and retrigger "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":", "},{"insert":{"card-link":"Tribute Mage"}},{"insert":", "},{"insert":{"card-link":"Archaeomender"}},{"insert":" or "},{"insert":{"card-link":"Ertai Resurrected"}},{"insert":" (the shadow wizard money gang)'s etbs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conqueror's Flail"}},{"insert":" and "},{"insert":{"card-link":"Mandate of Peace"}},{"insert":" allow to silence your opponents when you're about to combo off, which is invaluable with such a convoluted line, with so many chokepoints."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rebuild"}},{"insert":" can be an instant win agaisnt artifact decks, especially if you can discard all of your opponents full hands (an other use for "},{"insert":{"card-link":"Ill-Gotten Gains"}},{"insert":" ?...), but is generally very funny."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kaervek's Spite"}},{"insert":" is a great card to discard early to confound opponents. The surprise factor may be reduced but it's hilarious to see people read it and wonder why anybody would play that stupid card. Earlier versions of the deck played "},{"insert":{"card-link":"One with Nothing"}},{"insert":" but i find it both less efficient and funny."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Faith's Reward"}},{"insert":" works well with any \"sacrifice everything\" card, or can straight up negate the effects of a boardwipe. It's a funny card, but I'm not sure if it's the most useful."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You might have seen that the mana-base is pretty dank, and that's why I also added the landcycling cards for 1 mana, that can help get the colored mana we need to cast Toluz. The filterlands also help to mitigate the amount of colorless mana we are stuck producing, and in general I am not too much screwed by my colors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHere you go, I've said what I wanted to say on the deck, thanks for reading all that if you did.\nAny suggestion would be greatly appreciated. \n\n"}]}
Commander
Toluz, Clever Conductor
When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
Legendary Creature - Human Rogue

Commander
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Cycling
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchantment

Cycling
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Draw
Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Protection
Protection
(CTRL to add secondary)
Ramp
Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard

Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout

Ramp
(CTRL to add secondary)
Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
(CTRL to add secondary)
Removal
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Cursecloth Wrappings
Zombies you control get +1/+1.
: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Artifact

Elder Owyn Lyons
Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.
When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.
Legendary Creature - Human Knight

March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Rasputin Dreamweaver
Rasputin enters with seven dream counters on it.
Remove a dream counter from Rasputin: Add .
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
Remove a dream counter from Rasputin: Add .
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
Legendary Creature - Human Wizard

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Return Triumphant
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
Sorcery

Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Creature - Skeleton Pirate

Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"The main ( and realistically only ) way to win with this deck is "},{"insert":{"card-link":"Barren Glory"}},{"insert":" .\n2 ways to do that : \nEither "},{"insert":{"card-link":"Aang's Iceberg"}},{"insert":" the Barren Glory and cast "},{"insert":{"card-link":"Kaervek's Spite"}},{"insert":" to clean the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Or sacrifice everything but Barren Glory with "},{"insert":{"card-link":"Pitiless Carnage"}},{"insert":" and discard your hand with "},{"insert":{"card-link":"Ill-Gotten Gains"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"( I'm still debating over the use of "},{"insert":{"card-link":"Renounce"}},{"insert":" instead, that doesn't restrict the number of permanents to be sacrificed to the number of cards in your library )\n"},{"insert":{"card-link":"Savor the Moment"}},{"insert":" helps to get an extra upkeep when you'll likely be the target with an empty board and/or a suspicious Barren Glory on board... Although the Kaervek's Spite line can be done at instant speed.\n\n"},{"attributes":{"underline":true},"insert":"Now that this is out of the way, how do we get there ? "},{"insert":"\nToluz is fun commander that works really well with the cycling ability, allowing you to get back cycled cards to draw more and more evrytime she comes back. The main goal of this deck's early to midgame is to get to "},{"insert":{"card-link":"Fluctuator"}},{"insert":" and snowball from there. This deck contains 22 cards with the straight cycling ability, with a cost of 2 or less generic mana, which means these are free draws once fluctuator hits the field, that Toluz can get back every turn hopefully. I also made sure these cards do stuff if not cycled, so we don't have 20+ simple cantrips in the deck.\nOnce half the deck is drawn, we can assemble an infinite mana combo and set up the win ! As easy as that. \n\n"},{"attributes":{"underline":true},"insert":"How to find Fluctuator ?"},{"insert":"\nMainly, "},{"insert":{"card-link":"Tribute Mage"}},{"insert":". I think it's the best tutor here, allowing to search Fluctuator of course, but also any artifact in the deck, making it very versatile.\n"},{"insert":{"card-link":"Step Through"}},{"insert":" and "},{"insert":{"card-link":"Lively Dirge"}},{"insert":" are good tutors to search it too, and any of the cool wizards in the deck, with the added utility to revive Toluz if needed for Lively Dirge, and being usable multiple times for Step Through.\nAlternatively, "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" can search either fluctuator or other combo pieces which i'll cover later, and even Lively Dirge to get to Fluctuator in an extremely roundabout way, and is easily recurable. \n\n"},{"attributes":{"underline":true},"insert":"What do I do now ?"},{"insert":"\nNow that you can properly cycle at no cost, cycle as much as possible, sacrifice Toluz to get everything back and revive her back during your turn. "},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" is of course the better card to have, allowing to do both... I'd also advise to search for either "},{"insert":{"card-link":"Culling Dais"}},{"insert":" or "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" before having Fluctuator to be sure Toluz actually dies (getting Toluz exiled or bounced feels really bad, yes) while your opponents aren't too suspicious. Hopefully nobody got a "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" on board...\n\n"},{"attributes":{"underline":true},"insert":"What's this combo I've heard so much about ?"},{"insert":"\nOk, now, you should've drawn the last pieces to finish the game. Usually, drawing the wole deck isn't an issue once you found Chthonian Nightmare, however we need mana too. \nUsually, "},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" along with "},{"insert":{"card-link":"Energy Refractor"}},{"insert":" or "},{"insert":{"card-link":"Ruthless Knave"}},{"insert":" to filter mana will be enough, although it's not our only mana source. You can use "},{"insert":{"card-link":"Escape Protocol"}},{"insert":" to blink "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" and get a ton of mana of any color, this being facilitated by our numerous bouncelands. "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" can also make colored mana alongside "},{"insert":{"card-link":"Tormod, the Desecrator"}},{"insert":" or "},{"insert":{"card-link":"Vile Manifestation"}},{"insert":"(note on this card : you can stack your cycles in response to Toluz's ability to exile them all at once to grow Vile Manifestation's power and sacrifice it before exiling all the cycling cards at once), and also helps sacrificing Toluz or even revive her. \nThen, perform one of the lines mentioned at the beginning and you won ! Congrats !\n\n"},{"attributes":{"underline":true},"insert":"Honorable mentions :"},{"insert":"\nCards that i like and why in no particular order :\n"},{"insert":{"card-link":"Astral Drift"}},{"insert":" is a classic cycling card, that i mostly use to temporarily of opposing creatures, a targeted fog if you will, for 2 mana or even 0 if Fluctuator is out. It can also help dodging boardwipes, and retrigger "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":", "},{"insert":{"card-link":"Tribute Mage"}},{"insert":", "},{"insert":{"card-link":"Archaeomender"}},{"insert":" or "},{"insert":{"card-link":"Ertai Resurrected"}},{"insert":" (the shadow wizard money gang)'s etbs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conqueror's Flail"}},{"insert":" and "},{"insert":{"card-link":"Mandate of Peace"}},{"insert":" allow to silence your opponents when you're about to combo off, which is invaluable with such a convoluted line, with so many chokepoints."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rebuild"}},{"insert":" can be an instant win agaisnt artifact decks, especially if you can discard all of your opponents full hands (an other use for "},{"insert":{"card-link":"Ill-Gotten Gains"}},{"insert":" ?...), but is generally very funny."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kaervek's Spite"}},{"insert":" is a great card to discard early to confound opponents. The surprise factor may be reduced but it's hilarious to see people read it and wonder why anybody would play that stupid card. Earlier versions of the deck played "},{"insert":{"card-link":"One with Nothing"}},{"insert":" but i find it both less efficient and funny."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Faith's Reward"}},{"insert":" works well with any \"sacrifice everything\" card, or can straight up negate the effects of a boardwipe. It's a funny card, but I'm not sure if it's the most useful."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You might have seen that the mana-base is pretty dank, and that's why I also added the landcycling cards for 1 mana, that can help get the colored mana we need to cast Toluz. The filterlands also help to mitigate the amount of colorless mana we are stuck producing, and in general I am not too much screwed by my colors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHere you go, I've said what I wanted to say on the deck, thanks for reading all that if you did.\nAny suggestion would be greatly appreciated. \n\n"}]}





























































































































