60 views4 hrs ago
Commander
Size: 100Est cost: $137.35Salt sum: 28.65
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Tosaking

60 views4 hrs ago
Commander
Size: 100Est cost: $137.35Salt sum: 28.65

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{"ops":[{"insert":"The main ( and realistically only ) way to win with this deck is "},{"insert":{"card-link":"Barren Glory"}},{"insert":" .\n2 ways to do that : \nEither "},{"insert":{"card-link":"Aang's Iceberg"}},{"insert":" the Barren Glory and cast "},{"insert":{"card-link":"Kaervek's Spite"}},{"insert":" to clean the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Or sacrifice everything but Barren Glory with "},{"insert":{"card-link":"Pitiless Carnage"}},{"insert":" and discard your hand with "},{"insert":{"card-link":"Ill-Gotten Gains"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"( I'm still debating over the use of "},{"insert":{"card-link":"Renounce"}},{"insert":" instead, that doesn't restrict the number of permanents to be sacrificed to the number of cards in your library )\n"},{"insert":{"card-link":"Savor the Moment"}},{"insert":" helps to get an extra upkeep when you'll likely be the target with an empty board and/or a suspicious Barren Glory on board... Although the Kaervek's Spite line can be done at instant speed.\n\n"},{"attributes":{"underline":true},"insert":"Now that this is out of the way, how do we get there ? "},{"insert":"\nToluz is fun commander that works really well with the cycling ability, allowing you to get back cycled cards to draw more and more evrytime she comes back. The main goal of this deck's early to midgame is to get to "},{"insert":{"card-link":"Fluctuator"}},{"insert":" and snowball from there. This deck contains 22 cards with the straight cycling ability, with a cost of 2 or less generic mana, which means these are free draws once fluctuator hits the field, that Toluz can get back every turn hopefully. I also made sure these cards do stuff if not cycled, so we don't have 20+ simple cantrips in the deck.\nOnce half the deck is drawn, we can assemble an infinite mana combo and set up the win ! As easy as that. \n\n"},{"attributes":{"underline":true},"insert":"How to find Fluctuator ?"},{"insert":"\nMainly, "},{"insert":{"card-link":"Tribute Mage"}},{"insert":". I think it's the best tutor here, allowing to search Fluctuator of course, but also any artifact in the deck, making it very versatile.\n"},{"insert":{"card-link":"Step Through"}},{"insert":" and "},{"insert":{"card-link":"Lively Dirge"}},{"insert":" are good tutors to search it too, and any of the cool wizards in the deck, with the added utility to revive Toluz if needed for Lively Dirge, and being usable multiple times for Step Through.\nAlternatively, "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" can search either fluctuator or other combo pieces which i'll cover later, and even Lively Dirge to get to Fluctuator in an extremely roundabout way, and is easily recurable. \n\n"},{"attributes":{"underline":true},"insert":"What do I do now ?"},{"insert":"\nNow that you can properly cycle at no cost, cycle as much as possible, sacrifice Toluz to get everything back and revive her back during your turn. "},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" is of course the better card to have, allowing to do both... I'd also advise to search for either "},{"insert":{"card-link":"Culling Dais"}},{"insert":" or "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" before having Fluctuator to be sure Toluz actually dies (getting Toluz exiled or bounced feels really bad, yes) while your opponents aren't too suspicious. Hopefully nobody got a "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" on board...\n\n"},{"attributes":{"underline":true},"insert":"What's this combo I've heard so much about ?"},{"insert":"\nOk, now, you should've drawn the last pieces to finish the game. Usually, drawing the wole deck isn't an issue once you found Chthonian Nightmare, however we need mana too. \nUsually, "},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" along with "},{"insert":{"card-link":"Energy Refractor"}},{"insert":" or "},{"insert":{"card-link":"Ruthless Knave"}},{"insert":" to filter mana will be enough, although it's not our only mana source. You can use "},{"insert":{"card-link":"Escape Protocol"}},{"insert":" to blink "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" and get a ton of mana of any color, this being facilitated by our numerous bouncelands. "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" can also make colored mana alongside "},{"insert":{"card-link":"Tormod, the Desecrator"}},{"insert":" or "},{"insert":{"card-link":"Vile Manifestation"}},{"insert":"(note on this card : you can stack your cycles in response to Toluz's ability to exile them all at once to grow Vile Manifestation's power and sacrifice it before exiling all the cycling cards at once), and also helps sacrificing Toluz or even revive her. \nThen, perform one of the lines mentioned at the beginning and you won ! Congrats !\n\n"},{"attributes":{"underline":true},"insert":"Honorable mentions :"},{"insert":"\nCards that i like and why in no particular order :\n"},{"insert":{"card-link":"Astral Drift"}},{"insert":" is a classic cycling card, that i mostly use to temporarily of opposing creatures, a targeted fog if you will, for 2 mana or even 0 if Fluctuator is out. It can also help dodging boardwipes, and retrigger "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":", "},{"insert":{"card-link":"Tribute Mage"}},{"insert":", "},{"insert":{"card-link":"Archaeomender"}},{"insert":" or "},{"insert":{"card-link":"Ertai Resurrected"}},{"insert":" (the shadow wizard money gang)'s etbs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conqueror's Flail"}},{"insert":" and "},{"insert":{"card-link":"Mandate of Peace"}},{"insert":" allow to silence your opponents when you're about to combo off, which is invaluable with such a convoluted line, with so many chokepoints."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rebuild"}},{"insert":" can be an instant win agaisnt artifact decks, especially if you can discard all of your opponents full hands (an other use for "},{"insert":{"card-link":"Ill-Gotten Gains"}},{"insert":" ?...), but is generally very funny."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kaervek's Spite"}},{"insert":" is a great card to discard early to confound opponents. The surprise factor may be reduced but it's hilarious to see people read it and wonder why anybody would play that stupid card. Earlier versions of the deck played "},{"insert":{"card-link":"One with Nothing"}},{"insert":" but i find it both less efficient and funny."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Faith's Reward"}},{"insert":" works well with any \"sacrifice everything\" card, or can straight up negate the effects of a boardwipe. It's a funny card, but I'm not sure if it's the most useful."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You might have seen that the mana-base is pretty dank, and that's why I also added the landcycling cards for 1 mana, that can help get the colored mana we need to cast Toluz. The filterlands also help to mitigate the amount of colorless mana we are stuck producing, and in general I am not too much screwed by my colors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHere you go, I've said what I wanted to say on the deck, thanks for reading all that if you did.\nAny suggestion would be greatly appreciated. \n\n"}]}

Commander

Qty: 1 Price: $0.49
Toluz, Clever Conductor
When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
Legendary Creature - Human Rogue
Toluz, Clever Conductor (snc) 336

Commander

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Cycling

Qty: 5 Price: $2.23
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Astral Drift (pmh1) 3
Drannith Healer
Whenever you cycle another card, you gain 1 life.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Cleric
Drannith Healer (iko) 10
Miscalculation
Counter target spell unless its controller pays
.
Cycling
(
, Discard this card: Draw a card.)
Instant
Miscalculation (ulg) 36
Valiant Rescuer
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Soldier
Valiant Rescuer (iko) 36
Vile Manifestation
This creature gets +1/+0 for each card with cycling in your graveyard.
Cycling
(
, Discard this card: Draw a card.)
Creature - Horror
Vile Manifestation (hou) 80

Cycling

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Discard

Qty: 1 Price: $7.99
Ill-Gotten Gains
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Sorcery
Ill-Gotten Gains (usg) 138

Discard

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Draw

Qty: 8 Price: $14.54
Ancient Excavation
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Ancient Excavation (c16) 27
Boon of the Wish-Giver
Draw four cards.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Boon of the Wish-Giver (iko) 43
Culling Dais
, Sacrifice a creature: Put a charge counter on this artifact.
, Sacrifice this artifact: Draw a card for each charge counter on this artifact.
Artifact
Culling Dais (som) 148
Energy Refractor
When this artifact enters, draw a card.
: Add one mana of any color.
Artifact
Energy Refractor (bro) 234
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Pitiless Carnage
Sacrifice any number of permanents you control, then draw that many cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Pitiless Carnage (otj) 98
Street Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Creature - Wraith
Street Wraith (fut) 90
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Instant
Tolarian Winds (7ed) 105

Draw

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Finisher

Qty: 2 Price: $4.48
Barren Glory
At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.
Enchantment
Barren Glory (fut) 3
Kaervek's Spite
As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand.
Target player loses 5 life.
Instant
Kaervek's Spite (vis) 63

Finisher

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Instant

Qty: 3 Price: $1.05
Countervailing Winds
Counter target spell unless its controller pays
for each card in your graveyard.
Cycling
(
, Discard this card: Draw a card.)
Instant
Countervailing Winds (hou) 32
Gallant Strike
Destroy target creature with toughness 4 or greater.
Cycling
(
, Discard this card: Draw a card.)
Instant
Gallant Strike (dft) 13
Rescind
Return target permanent to its owner's hand.
Cycling
(
, Discard this card: Draw a card.)
Instant
Rescind (usg) 92

Instant

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Land

Qty: 35 Price: $26.25
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dsc) 261
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Contaminated Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Contaminated Landscape (mh3) 218
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (tdc) 355
Desert of the Glorified
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Glorified (hou) 171
Desert of the Mindful
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Mindful (c21) 287
Desert of the True
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the True (otc) 286
Desolate Mire
,
: Add
.
Land
Desolate Mire (soc) 367
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (tdc) 363
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (eoc) 160
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (eoc) 162
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (soc) 382
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (dsc) 292
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 272
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (fic) 413
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (eoc) 181
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 230
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tmc) 76
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 276
Umbral Expanse
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp
Umbral Expanse (soc) 60

Land

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Protection

Qty: 3 Price: $3.47
Angelsong
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Angelsong (ala) 4
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (fic) 340
Mandate of Peace
Cast this spell only during combat.
Your opponents can't cast spells this turn.
End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Instant
Mandate of Peace (c19) 4

Protection

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Ramp

Qty: 12 Price: $42.04
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (ulg) 29
Eagles of the North
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Bird
Eagles of the North (ltr) 7
Fluctuator
Cycling abilities you activate cost
less to activate.
Artifact
Fluctuator (c20) 241
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Rain of Filth
Until end of turn, lands you control gain "Sacrifice this land: Add
."
Instant
Rain of Filth (usg) 151
Ruthless Knave
, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sacrifice three Treasures: Draw a card.
Creature - Orc Pirate
Ruthless Knave (xln) 119
Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard
Ruthless Technomancer (nec) 35
Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout
Sand Scout (otc) 11
Savor the Moment
Take an extra turn after this one. Skip the untap step of that turn.
Sorcery
Savor the Moment (sld) 1006
Skirge Familiar
Flying
Discard a card: Add
.
Creature - Imp Phyrexian
Skirge Familiar (usg) 157
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (plst) CM2-224
Troll of Khazad-dûm
This creature can't be blocked except by three or more creatures.
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Troll
Troll of Khazad-dûm (ltr) 111

Ramp

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Recursion

Qty: 9 Price: $9.67
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (uma) 45
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 83
Cranial Archive
, Exile this artifact: Target player shuffles their graveyard into their library. Draw a card.
Artifact
Cranial Archive (ktk) 218
Faith's Reward
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Instant
Faith's Reward (m13) 14
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (soa) 5
Recommission
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
Sorcery
Recommission (bro) 22
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (soc) 178
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (ulg) 72

Recursion

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Removal

Qty: 10 Price: $7.44
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend
: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Enchantment
Aang's Iceberg (tla) 336
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Archfiend of Ifnir (akh) 78
Devastating Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Sorcery
Devastating Mastery (stx) 14
Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian
Ertai Resurrected (dmu) 298
Forsake the Worldly
Exile target artifact or enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Forsake the Worldly (akh) 13
Neutralize
Counter target spell.
Cycling
(
, Discard this card: Draw a card.)
Instant
Neutralize (iko) 59
Obscura Charm
Choose one —
• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
• Counter target instant or sorcery spell.
• Destroy target creature or planeswalker with mana value 3 or less.
Instant
Obscura Charm (snc) 323
Rebuild
Return all artifacts to their owners' hands.
Cycling
(
, Discard this card: Draw a card.)
Instant
Rebuild (mh1) 66
Spectacular Pileup
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Spectacular Pileup (dft) 378
Zero Point Ballad
Destroy all creatures with toughness X or less. You lose X life. If X is 6 or more, return a creature card put into a graveyard this way to the battlefield under your control.
Sorcery
Zero Point Ballad (eoe) 128

Removal

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Sac Outlet

Qty: 1 Price: $0.79
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229

Sac Outlet

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Tokens

Qty: 4 Price: $5.62
Emrakul's Messenger
Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Rogue Faerie Eldrazi
Emrakul's Messenger (mh3) 61
Mischievous Mystic
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Creature - Human Wizard
Mischievous Mystic (fdn) 47
Ominous Seas
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Ominous Seas (iko) 61
Tormod, the Desecrator
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Zombie
Tormod, the Desecrator (cmr) 155

Tokens

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Tutor

Qty: 5 Price: $9.45
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (afr) 26
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 392
Tribute Mage
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Creature - Human Wizard
Tribute Mage (mh1) 73

Tutor

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Maybeboard

Qty: 53 Price: $80.94
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (eoc) 63
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Angel's Grace (soa) 2
Argivian Find
Return target artifact or enchantment card from your graveyard to your hand.
Instant
Argivian Find (wth) 6
Aura Extraction
Put target enchantment on top of its owner's library.
Cycling
(
, Discard this card: Draw a card.)
Instant
Aura Extraction (ons) 5
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Instant
Brought Back (m20) 9
Clear
Destroy target enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Clear (usg) 7
Cursecloth Wrappings
Zombies you control get +1/+1.
: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Artifact
Cursecloth Wrappings (dft) 81
Delivery Moogle
Flying
When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Moogle
Delivery Moogle (fin) 15
Djeru's Resolve
Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Djeru's Resolve (akh) 11
Don't Blink
Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead.
Cycling
(
, Discard this card: Draw a card.)
Instant
Don't Blink (who) 40
Dragonfire Blade
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs
less to activate for each color of the creature it targets.
Artifact - Equipment
Dragonfire Blade (tdm) 240
Drain Power
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Sorcery
Drain Power (5ed) 82
Easy Prey
Destroy target creature with mana value 2 or less.
Cycling
(
, Discard this card: Draw a card.)
Instant
Easy Prey (iko) 87
Elder Owyn Lyons
Artifacts you control have ward
. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.
Legendary Creature - Human Knight
Elder Owyn Lyons (pip) 103
Energy Tap
Tap target untapped creature you control. If you do, add an amount of
equal to that creature's mana value.
Sorcery
Energy Tap (4ed) 69
False Dawn
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Sorcery
False Dawn (apc) 10
Flourishing Fox
Whenever you cycle another card, put a +1/+1 counter on this creature.
Cycling
(
, Discard this card: Draw a card.)
Creature - Fox
Flourishing Fox (iko) 13
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Gilded Light
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling
(
, Discard this card: Draw a card.)
Instant
Gilded Light (mh1) 12
Hero of the Dunes
When this creature enters, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
Creatures you control with mana value 3 or less get +1/+0.
Creature - Human Soldier
Hero of the Dunes (bro) 213
Ichor Slick
Target creature gets -3/-3 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Ichor Slick (dmr) 90
Imaginary Threats
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.
Cycling
(
, Discard this card: Draw a card.)
Instant
Imaginary Threats (hou) 37
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 61
Memory Leak
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Memory Leak (iko) 95
Micromancer
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Micromancer (fdn) 158
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (plst) ELD-54
One with Nothing
Discard your hand.
Instant
One with Nothing (plst) SOK-84
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Portal Manipulator
Flash
When this creature enters during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
Creature - Human Wizard
Portal Manipulator (clu) 40
Priest of Gix
When this creature enters, add
.
Creature - Human Cleric Minion Phyrexian
Priest of Gix (usg) 150
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment
Proft's Eidetic Memory (mkm) 67
Radiant's Judgment
Destroy target creature with power 4 or greater.
Cycling
(
, Discard this card: Draw a card.)
Instant
Radiant's Judgment (dmr) 21
Rasputin Dreamweaver
Rasputin enters with seven dream counters on it.
Remove a dream counter from Rasputin: Add
.
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
Legendary Creature - Human Wizard
Rasputin Dreamweaver (me3) 170
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (voc) 111
Redemption Choir
Lifelink
Coven — Whenever this creature enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Vampire Cleric
Redemption Choir (lcc) 74
Renounce
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Instant
Renounce (mmq) 42
Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Restoration Seminar (sos) 30
Return Triumphant
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
Sorcery
Return Triumphant (woe) 26
Second Sunrise
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Instant
Second Sunrise (mrd) 20
Shefet Archfiend
Flying
When this creature enters, all other creatures get -2/-2 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Shefet Archfiend (dft) 104
Sickening Dreams
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Sorcery
Sickening Dreams (tor) 83
Skeleton Crew
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return this card from your graveyard to the battlefield tapped.
Creature - Skeleton Pirate
Skeleton Crew (lcc) 85
Suffocating Fumes
Creatures your opponents control get -1/-1 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Suffocating Fumes (iko) 100
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361
Temporal Mastery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Temporal Mastery (avr) 81
Trade Routes
: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.
Enchantment
Trade Routes (8ed) 109
Trade the Helm
Exchange control of target artifact or creature you control and target artifact or creature an opponent controls.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Trade the Helm (dft) 69
Trip Up
Target nonland permanent's owner puts it on their choice of the top or bottom of their library.
Cycling
(
, Discard this card: Draw a card.)
Instant
Trip Up (dft) 71
Turbulent Dreams
As an additional cost to cast this spell, discard X cards.
Return X target nonland permanents to their owners' hands.
Sorcery
Turbulent Dreams (tor) 49
Wander in Death
Return up to two target creature cards from your graveyard to your hand.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Wander in Death (akh) 115
Waxen Shapethief
Flash
You may have this creature enter as a copy of an artifact or creature you control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Shapeshifter
Waxen Shapethief (dft) 74
Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Whispering Madness (c16) 229
Without Weakness
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Cycling
(
, Discard this card: Draw a card.)
Instant
Without Weakness (hou) 81

Maybeboard

(CTRL to add secondary)

sadly this card had to be cut

Qty: 1 Price: $1.49
Drifting Djinn
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay
.
Cycling
(
, Discard this card: Draw a card.)
Creature - Djinn
Drifting Djinn (usg) 71

sadly this card had to be cut

(CTRL to add secondary)

Deck Info

Deck stats

27 pips - 21 cards
17 mana - 17 cards
32 pips - 22 cards
18 mana - 18 cards
26 pips - 21 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The main ( and realistically only ) way to win with this deck is "},{"insert":{"card-link":"Barren Glory"}},{"insert":" .\n2 ways to do that : \nEither "},{"insert":{"card-link":"Aang's Iceberg"}},{"insert":" the Barren Glory and cast "},{"insert":{"card-link":"Kaervek's Spite"}},{"insert":" to clean the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Or sacrifice everything but Barren Glory with "},{"insert":{"card-link":"Pitiless Carnage"}},{"insert":" and discard your hand with "},{"insert":{"card-link":"Ill-Gotten Gains"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"( I'm still debating over the use of "},{"insert":{"card-link":"Renounce"}},{"insert":" instead, that doesn't restrict the number of permanents to be sacrificed to the number of cards in your library )\n"},{"insert":{"card-link":"Savor the Moment"}},{"insert":" helps to get an extra upkeep when you'll likely be the target with an empty board and/or a suspicious Barren Glory on board... Although the Kaervek's Spite line can be done at instant speed.\n\n"},{"attributes":{"underline":true},"insert":"Now that this is out of the way, how do we get there ? "},{"insert":"\nToluz is fun commander that works really well with the cycling ability, allowing you to get back cycled cards to draw more and more evrytime she comes back. The main goal of this deck's early to midgame is to get to "},{"insert":{"card-link":"Fluctuator"}},{"insert":" and snowball from there. This deck contains 22 cards with the straight cycling ability, with a cost of 2 or less generic mana, which means these are free draws once fluctuator hits the field, that Toluz can get back every turn hopefully. I also made sure these cards do stuff if not cycled, so we don't have 20+ simple cantrips in the deck.\nOnce half the deck is drawn, we can assemble an infinite mana combo and set up the win ! As easy as that. \n\n"},{"attributes":{"underline":true},"insert":"How to find Fluctuator ?"},{"insert":"\nMainly, "},{"insert":{"card-link":"Tribute Mage"}},{"insert":". I think it's the best tutor here, allowing to search Fluctuator of course, but also any artifact in the deck, making it very versatile.\n"},{"insert":{"card-link":"Step Through"}},{"insert":" and "},{"insert":{"card-link":"Lively Dirge"}},{"insert":" are good tutors to search it too, and any of the cool wizards in the deck, with the added utility to revive Toluz if needed for Lively Dirge, and being usable multiple times for Step Through.\nAlternatively, "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" can search either fluctuator or other combo pieces which i'll cover later, and even Lively Dirge to get to Fluctuator in an extremely roundabout way, and is easily recurable. \n\n"},{"attributes":{"underline":true},"insert":"What do I do now ?"},{"insert":"\nNow that you can properly cycle at no cost, cycle as much as possible, sacrifice Toluz to get everything back and revive her back during your turn. "},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" is of course the better card to have, allowing to do both... I'd also advise to search for either "},{"insert":{"card-link":"Culling Dais"}},{"insert":" or "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" before having Fluctuator to be sure Toluz actually dies (getting Toluz exiled or bounced feels really bad, yes) while your opponents aren't too suspicious. Hopefully nobody got a "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" on board...\n\n"},{"attributes":{"underline":true},"insert":"What's this combo I've heard so much about ?"},{"insert":"\nOk, now, you should've drawn the last pieces to finish the game. Usually, drawing the wole deck isn't an issue once you found Chthonian Nightmare, however we need mana too. \nUsually, "},{"insert":{"card-link":"Skirge Familiar"}},{"insert":" along with "},{"insert":{"card-link":"Energy Refractor"}},{"insert":" or "},{"insert":{"card-link":"Ruthless Knave"}},{"insert":" to filter mana will be enough, although it's not our only mana source. You can use "},{"insert":{"card-link":"Escape Protocol"}},{"insert":" to blink "},{"insert":{"card-link":"Cloud of Faeries"}},{"insert":" and get a ton of mana of any color, this being facilitated by our numerous bouncelands. "},{"insert":{"card-link":"Ruthless Technomancer"}},{"insert":" can also make colored mana alongside "},{"insert":{"card-link":"Tormod, the Desecrator"}},{"insert":" or "},{"insert":{"card-link":"Vile Manifestation"}},{"insert":"(note on this card : you can stack your cycles in response to Toluz's ability to exile them all at once to grow Vile Manifestation's power and sacrifice it before exiling all the cycling cards at once), and also helps sacrificing Toluz or even revive her. \nThen, perform one of the lines mentioned at the beginning and you won ! Congrats !\n\n"},{"attributes":{"underline":true},"insert":"Honorable mentions :"},{"insert":"\nCards that i like and why in no particular order :\n"},{"insert":{"card-link":"Astral Drift"}},{"insert":" is a classic cycling card, that i mostly use to temporarily of opposing creatures, a targeted fog if you will, for 2 mana or even 0 if Fluctuator is out. It can also help dodging boardwipes, and retrigger "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":", "},{"insert":{"card-link":"Tribute Mage"}},{"insert":", "},{"insert":{"card-link":"Archaeomender"}},{"insert":" or "},{"insert":{"card-link":"Ertai Resurrected"}},{"insert":" (the shadow wizard money gang)'s etbs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Conqueror's Flail"}},{"insert":" and "},{"insert":{"card-link":"Mandate of Peace"}},{"insert":" allow to silence your opponents when you're about to combo off, which is invaluable with such a convoluted line, with so many chokepoints."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Rebuild"}},{"insert":" can be an instant win agaisnt artifact decks, especially if you can discard all of your opponents full hands (an other use for "},{"insert":{"card-link":"Ill-Gotten Gains"}},{"insert":" ?...), but is generally very funny."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kaervek's Spite"}},{"insert":" is a great card to discard early to confound opponents. The surprise factor may be reduced but it's hilarious to see people read it and wonder why anybody would play that stupid card. Earlier versions of the deck played "},{"insert":{"card-link":"One with Nothing"}},{"insert":" but i find it both less efficient and funny."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Faith's Reward"}},{"insert":" works well with any \"sacrifice everything\" card, or can straight up negate the effects of a boardwipe. It's a funny card, but I'm not sure if it's the most useful."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You might have seen that the mana-base is pretty dank, and that's why I also added the landcycling cards for 1 mana, that can help get the colored mana we need to cast Toluz. The filterlands also help to mitigate the amount of colorless mana we are stuck producing, and in general I am not too much screwed by my colors."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHere you go, I've said what I wanted to say on the deck, thanks for reading all that if you did.\nAny suggestion would be greatly appreciated. \n\n"}]}
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