samlowe
360 views6 days ago
Commander
Size: 100Est cost: $303.54Salt sum: 32.61
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{"ops":[{"insert":"Move over, "},{"insert":{"card-link":"Doran, the Siege Tower"}},{"insert":", there's a new toughness matters Abzan commander in town. "},{"insert":{"card-link":"Felothar the Steadfast"}},{"insert":" cares about cheap, high toughness, low-power creatures that she can sacrifice to her activated ability to draw a ridiculous amount of cards. She can create incredible card advantage and a terrifying board very quickly, meaning you can close games out quickly and efficiently at many tables. (Made in collaboration with Edensair)\n\nPros:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Everything in your deck is extremely easy to cast, with several cards like "},{"insert":{"card-link":"Shield Sphere"}},{"insert":" giving you 6 toughness, effectively 6 power, and the opportunity to draw 6 cards at instant speed for zero mana. You can regularly assemble a lethal board presence in 6 turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Abzan might have the best removal of any wedge: "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":", "},{"insert":{"card-link":"Collective Resistance"}},{"insert":", "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":", and "},{"insert":{"card-link":"Anguished Unmaking"}},{"insert":" are all instant speed removal that are either cheap, wide, or hit multiple targets."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Felothar's ability is instant speed, so you can sacrifice creatures when they block or when if they're targeted by an opponent's removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most of the cards in this deck are very inexpensive to buy because they're absolute stinkers in basically every other deck. A budget Felothar deck can be extremely effective."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Something like "},{"insert":{"card-link":"Bloodletter of Aclazotz"}},{"insert":" makes your creatures hit like absolute trucks, and most of these effects (like "},{"insert":{"card-link":"Unnatural Growth"}},{"insert":" or "},{"insert":{"card-link":"Doran, Besieged by Time"}},{"insert":") also make Felothar's sacrifices give twice as many cards. All of these effects are multiplicative, so having all three gives you an 8x damage boost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can get a lot of free cards when you mutate "},{"insert":{"card-link":"Nethroi, Apex of Death"}},{"insert":"because many of them have zero power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" can copy Felothar's ability so you can use it twice in one turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you want to fill your graveyard, you can build Felothar completely different to how I do here and have creatures with balanced power and toughness, together with cards like "},{"insert":{"card-link":"Bone Miser"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you've been cracking packs for a decent amount of time, more likely than not you have at least a couple cards you can dump into Felothar that will actually work pretty well."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCons:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your deck immediately bricks if Felothar dies and you don't have "},{"insert":{"card-link":"Assault Formation"}},{"insert":" or "},{"insert":{"card-link":"Walking Bulwark"}},{"insert":". Casting Felothar and keeping her alive must be a core part of your gameplan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards that set power and toughness to specific values like "},{"insert":{"card-link":"Kudo, King Among Bears"}},{"insert":" or "},{"insert":{"card-link":"Sudden Spoiling"}},{"insert":" can also shut your deck off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There are plenty of walls that have a great power to toughness ratio at a low mana value, but their abilities are kinda... durdle-y. "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" and others draw you a card, "},{"insert":{"card-link":"Portcullis Vine"}},{"insert":" is Felothar at home, and "},{"insert":{"card-link":"Barrier of Bones"}},{"insert":" gives you some card selection. "},{"insert":{"card-link":"Wall of Glare"}},{"insert":" and plenty of other cards in here are better than vanilla creatures, but that's not exactly saying much; most games they basically doesn't do anything except beat your opponents and die to draw you cards. Wizards of the Coast loves printing walls pretty frequently, but they're basically draft chaff by design. Felothar goes a long way to fix that, but these cards are fundamentally uninspiring."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Conversely, there are a lot of creatures that "},{"attributes":{"italic":true},"insert":"would"},{"insert":" be great in this deck if they had more toughness and less power. "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" for example is alright in this deck, but she has very little direct synergy with Felothar making her feel a little awkward."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Felothar's activated ability costing 3 mana and being a constant drain on your board makes it kinda hard to include the higher mana value creatures (with abilities that actually do things) for a couple reasons. First, because you want to activate Felothar's ability once per turn cycle, you want to keep 3 mana up basically at all times. Second, it's a constant drain on your board presence, so you need to be able to play at least one creature a turn just to break even, or two if you're copying it with "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":". Third and finally, most high mana value creatures have a pretty bad power to toughness ratio for what this deck wants to do."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAdvice"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I want to stress again that this deck functions best when you have a lot of cheap creatures; if you just care about activating Felothar's ability (you "},{"attributes":{"italic":true},"insert":"always"},{"insert":" care about activating Felothar's ability) a creature that costs 3 mana and is a 0/6 is effectively 6 mana to draw 6 cards. Not bad, but I'd much rather pay five mana to sac a "},{"insert":{"card-link":"Wall of Shards"}},{"insert":" to draw 8 cards and pitch 1. I think a major reason that the Abzan Armor precon felt underwhelming is that it had a really high end curve when Felothar wants a very low curve."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't be afraid to include some creatures that have high power or low toughness. Once again, "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" is gonna help you dump all those lands you're drawing onto the battlefield. "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" is giving all your massive walls trample is probably going to close out a lot of games. "},{"insert":{"card-link":"Betor, Kin to All"}},{"insert":" will start murdering your opponents' life totals very quickly when you get him out."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Commander
Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Creatures you control can attack as though they didn't have defender.
, , Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Legendary Creature - Human Warrior

Commander
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Anthem
Anthem
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Beaters
Beaters
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Draw
Draw
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Evasion
MacCready, Lamplight Mayor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor

Evasion
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Finishers
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit

Finishers
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
(CTRL to add secondary)
Ramp
Rampart Architect
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Advisor Elephant

Ramp
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Recursion
Nethroi, Apex of Death
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Legendary Creature - Beast Cat Nightmare

Recursion
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Redundancy
Redundancy
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Removal
Removal
(CTRL to add secondary)
Tutor
Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery

Tutor
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Sideboard
Sideboard
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Maybeboard
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Creature - Elemental Turtle

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Maybeboard
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Upgrades
Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact

Upgrades
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Move over, "},{"insert":{"card-link":"Doran, the Siege Tower"}},{"insert":", there's a new toughness matters Abzan commander in town. "},{"insert":{"card-link":"Felothar the Steadfast"}},{"insert":" cares about cheap, high toughness, low-power creatures that she can sacrifice to her activated ability to draw a ridiculous amount of cards. She can create incredible card advantage and a terrifying board very quickly, meaning you can close games out quickly and efficiently at many tables. (Made in collaboration with Edensair)\n\nPros:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Everything in your deck is extremely easy to cast, with several cards like "},{"insert":{"card-link":"Shield Sphere"}},{"insert":" giving you 6 toughness, effectively 6 power, and the opportunity to draw 6 cards at instant speed for zero mana. You can regularly assemble a lethal board presence in 6 turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Abzan might have the best removal of any wedge: "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":", "},{"insert":{"card-link":"Collective Resistance"}},{"insert":", "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":", and "},{"insert":{"card-link":"Anguished Unmaking"}},{"insert":" are all instant speed removal that are either cheap, wide, or hit multiple targets."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Felothar's ability is instant speed, so you can sacrifice creatures when they block or when if they're targeted by an opponent's removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Most of the cards in this deck are very inexpensive to buy because they're absolute stinkers in basically every other deck. A budget Felothar deck can be extremely effective."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Something like "},{"insert":{"card-link":"Bloodletter of Aclazotz"}},{"insert":" makes your creatures hit like absolute trucks, and most of these effects (like "},{"insert":{"card-link":"Unnatural Growth"}},{"insert":" or "},{"insert":{"card-link":"Doran, Besieged by Time"}},{"insert":") also make Felothar's sacrifices give twice as many cards. All of these effects are multiplicative, so having all three gives you an 8x damage boost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can get a lot of free cards when you mutate "},{"insert":{"card-link":"Nethroi, Apex of Death"}},{"insert":"because many of them have zero power."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" can copy Felothar's ability so you can use it twice in one turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you want to fill your graveyard, you can build Felothar completely different to how I do here and have creatures with balanced power and toughness, together with cards like "},{"insert":{"card-link":"Bone Miser"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you've been cracking packs for a decent amount of time, more likely than not you have at least a couple cards you can dump into Felothar that will actually work pretty well."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nCons:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your deck immediately bricks if Felothar dies and you don't have "},{"insert":{"card-link":"Assault Formation"}},{"insert":" or "},{"insert":{"card-link":"Walking Bulwark"}},{"insert":". Casting Felothar and keeping her alive must be a core part of your gameplan."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards that set power and toughness to specific values like "},{"insert":{"card-link":"Kudo, King Among Bears"}},{"insert":" or "},{"insert":{"card-link":"Sudden Spoiling"}},{"insert":" can also shut your deck off."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"There are plenty of walls that have a great power to toughness ratio at a low mana value, but their abilities are kinda... durdle-y. "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" and others draw you a card, "},{"insert":{"card-link":"Portcullis Vine"}},{"insert":" is Felothar at home, and "},{"insert":{"card-link":"Barrier of Bones"}},{"insert":" gives you some card selection. "},{"insert":{"card-link":"Wall of Glare"}},{"insert":" and plenty of other cards in here are better than vanilla creatures, but that's not exactly saying much; most games they basically doesn't do anything except beat your opponents and die to draw you cards. Wizards of the Coast loves printing walls pretty frequently, but they're basically draft chaff by design. Felothar goes a long way to fix that, but these cards are fundamentally uninspiring."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Conversely, there are a lot of creatures that "},{"attributes":{"italic":true},"insert":"would"},{"insert":" be great in this deck if they had more toughness and less power. "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" for example is alright in this deck, but she has very little direct synergy with Felothar making her feel a little awkward."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Felothar's activated ability costing 3 mana and being a constant drain on your board makes it kinda hard to include the higher mana value creatures (with abilities that actually do things) for a couple reasons. First, because you want to activate Felothar's ability once per turn cycle, you want to keep 3 mana up basically at all times. Second, it's a constant drain on your board presence, so you need to be able to play at least one creature a turn just to break even, or two if you're copying it with "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":". Third and finally, most high mana value creatures have a pretty bad power to toughness ratio for what this deck wants to do."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nAdvice"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I want to stress again that this deck functions best when you have a lot of cheap creatures; if you just care about activating Felothar's ability (you "},{"attributes":{"italic":true},"insert":"always"},{"insert":" care about activating Felothar's ability) a creature that costs 3 mana and is a 0/6 is effectively 6 mana to draw 6 cards. Not bad, but I'd much rather pay five mana to sac a "},{"insert":{"card-link":"Wall of Shards"}},{"insert":" to draw 8 cards and pitch 1. I think a major reason that the Abzan Armor precon felt underwhelming is that it had a really high end curve when Felothar wants a very low curve."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don't be afraid to include some creatures that have high power or low toughness. Once again, "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" is gonna help you dump all those lands you're drawing onto the battlefield. "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" is giving all your massive walls trample is probably going to close out a lot of games. "},{"insert":{"card-link":"Betor, Kin to All"}},{"insert":" will start murdering your opponents' life totals very quickly when you get him out."},{"attributes":{"list":"ordered"},"insert":"\n"}]}

















































































































