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Commander
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pierre.st.gelais@hotmail.fr

298 views18 days ago
Commander
Size: 100Salt sum: 62.44

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{"ops":[{"insert":"Galadriel Scylandfall"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"“I pass the test. I will diminish, and go into the West, and remain Galadriel.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Galadriel of Lothlórien"},{"insert":" turns one of Magic's most innocent mechanics — "},{"attributes":{"bold":true},"insert":"scry"},{"insert":" — into a land-ramp engine.\nWhenever we scry, Galadriel allows us to reveal the top card of our library. If it is a land, that land goes directly onto the battlefield tapped.\nThe entire deck is built around exploiting that interaction.\nThis is not simply a Simic Landfall deck and it is not really an Elf tribal deck either. It sits between several engines that naturally feed one another:\n"},{"attributes":{"bold":true},"insert":"Scry → Galadriel → Lands → Landfall → Tokens / Cards / Mana → More Scry"},{"insert":"\nThe deck begins quietly, manipulating the top of the library and developing mana, but once several engines are online, a single scry can start a chain that produces lands, creatures, cards and mana in rapid succession.\nThe Elf package is intentionally present without turning the deck into traditional Elfball. Galadriel, Elrond, Arwen, Celeborn and the various versions of Thranduil reinforce the theme while also contributing to the actual game plan.\n\nThe Commander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Galadriel of Lothlórien"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Galadriel has two relevant abilities.\nWhenever the Ring tempts us and we choose another creature as the Ring-bearer, we "},{"attributes":{"bold":true},"insert":"scry 3"},{"insert":".\nMore importantly:\nWhenever we scry, we may reveal the top card of our library. If it is a land, we put it onto the battlefield tapped."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The important detail is that Galadriel triggers "},{"attributes":{"bold":true},"insert":"once whenever we scry"},{"insert":", regardless of whether we scry 1, 2 or 3.\nBecause of this, we want two things:\nFrequent sources of scry."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ways to manipulate the top of the library so Galadriel is more likely to find a land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When those two pieces come together, Galadriel effectively turns our cheap card-selection spells into ramp spells.\n\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game — Set Up the Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first few turns are about establishing mana and beginning to manipulate the library.\nOur early acceleration includes:\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Delighted Halfling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Galadriel is cheap enough that getting her into play early is usually worthwhile.\nOnce she is on the battlefield, cards such as:\n"},{"attributes":{"bold":true},"insert":"Opt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Preordain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Serum Visions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Speculation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elven Farsight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Birthday Escape"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Joint Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rivendell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"stop being simple card-selection effects.\nThey become potential "},{"attributes":{"bold":true},"insert":"ramp spells"},{"insert":".\n\nManipulating the Top"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the strongest cards in the deck is deceptively simple:\nSensei's Divining Top"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Top allows us to look at the next three cards and arrange them in whatever order we want.\nIf one of those cards is a land, we can place it on top and then scry.\nGaladriel sees the land and puts it directly onto the battlefield.\nThat turns:\n"},{"attributes":{"bold":true},"insert":"Sensei's Divining Top + any scry effect"},{"insert":"\ninto extremely reliable ramp.\n"},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"insert":" provides similar topdeck control while also functioning as one of the strongest card-advantage engines in the deck.\n"},{"attributes":{"bold":true},"insert":"Oracle of Mul Daya"},{"insert":" gives us even more information by revealing the top card while allowing additional land plays.\nThese effects greatly reduce the randomness of Galadriel's ability.\n\nThe Scry Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Scry is not merely deck manipulation here. It is effectively one of our primary resources.\nSome of the most important recurring scry engines are:\nElrond, Lord of Rivendell"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Creatures entering cause us to scry.\nThis becomes particularly dangerous once our landfall cards begin creating creature tokens.\nMultiple creatures entering means multiple Elrond triggers, which means multiple Galadriel triggers.\nArwen Undómiel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every scry grows one of our creatures, and Arwen can generate additional scry herself.\nShe turns our normal engine into a secondary +1/+1 counter engine.\nCeleborn the Wise"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our Elves attacking produce another scry trigger, while every scry can temporarily turn Celeborn into a serious combat threat.\nSeason of Growth"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Creatures entering trigger scry.\nThat becomes especially important when our landfall cards begin producing tokens.\nSylvan Anthem"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our green creatures entering generate additional scry while the anthem improves our token army.\nLost Isle Calling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every scry accumulates verse counters.\nEventually it can be sacrificed for a massive burst of cards — and reaching seven counters even threatens an additional turn.\n\nLandfall"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once Galadriel begins putting extra lands onto the battlefield, the second half of the deck activates.\nCard Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aesi, Tyrant of Gyre Strait"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Additional land drop plus a card whenever a land enters.\nTatyova, Benthic Druid"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every land becomes another card and a point of life.\nGandalf, Shadow's Foe"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A huge payoff.\nWhen Gandalf enters, up to three of our lands are exiled and returned to the battlefield tapped.\nThat means up to "},{"attributes":{"bold":true},"insert":"three immediate landfall triggers"},{"insert":".\nGandalf then draws a card and receives a +1/+1 counter for every land that enters.\nWith "},{"attributes":{"bold":true},"insert":"Amulet of Vigor"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Spelunking"},{"insert":", those returning lands can also become immediately usable.\n\nMana Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Landfall also produces absurd amounts of mana.\nLotus Cobra"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every land becomes an additional mana.\nTireless Provisioner"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every land can create a Treasure.\nNissa, Resurgent Animist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first landfall produces mana, while additional differently typed lands can begin finding creatures.\nExploration"},{"attributes":{"header":3},"insert":"\n"},{"insert":"An additional land every turn.\nOracle of Mul Daya"},{"attributes":{"header":3},"insert":"\n"},{"insert":"An additional land play and the ability to play lands from the top of the library.\nThranduil's Company"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As long as another Elf is present — which is extremely easy in this deck — it gives us another land play every turn.\nThe result is that lands entering through Galadriel can generate the resources necessary to cast even more cards, which then produce more scry.\n\nThe Thranduil Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Hobbit additions fit this deck unusually well.\nThranduil, Sindarin Liege"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every landfall creates a "},{"attributes":{"bold":true},"insert":"1/1 Elf token"},{"insert":", while our other Elves receive +1/+1.\nThat token production is much more important than it initially appears.\nA land enters:\n"},{"attributes":{"bold":true},"insert":"→ Thranduil creates an Elf"},{"insert":"\nIf "},{"attributes":{"bold":true},"insert":"Season of Growth"},{"insert":" is on the battlefield:\n"},{"attributes":{"bold":true},"insert":"→ Elf enters → scry"},{"insert":"\nThat scry triggers Galadriel:\n"},{"attributes":{"bold":true},"insert":"→ Galadriel potentially puts another land into play"},{"insert":"\nThat new land triggers Thranduil again.\nThis is not inherently an infinite loop because Galadriel must continue finding lands, but it can create spectacular chains.\nThranduil the Strategist"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Landfall produces even more Elf bodies while strengthening the Elf subtheme and giving the deck additional board development from doing what it already wants to do: play lands.\nThe important point is that the Elf theme is not separate from the land strategy.\n"},{"attributes":{"bold":true},"insert":"The lands create Elves, and the Elves can create more scry."},{"insert":"\n\nLandfall Payoffs"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Our lands eventually stop being simple mana sources and become an army.\nScute Swarm"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the most dangerous cards in the deck.\nOnce six lands are in play, every additional land begins copying Scute Swarm itself.\nMultiple Galadriel triggers or fetchlands can turn a harmless-looking board into dozens of creatures.\nRampaging Baloths"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every land produces a 4/4 Beast.\nSimple and brutally effective.\nAvenger of Zendikar"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Immediately creates an army and then turns subsequent landfall triggers into permanent +1/+1 counters across the entire Plant army.\nField of the Dead"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our mana base contains enough uniquely named lands that Field becomes another passive token engine.\nIt is also one of the best targets for "},{"attributes":{"bold":true},"insert":"Crop Rotation"},{"insert":".\n\nCrop Rotation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Crop Rotation does considerably more here than simply fix mana.\nFor a single green mana, any expendable land can become the exact utility land we need.\nCommon targets include:\n"},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":" for token production"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"insert":" when we want access to interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rivendell"},{"insert":" for repeatable scry"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elven Passage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Yavimaya, Cradle of Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"And because the searched land enters the battlefield, Crop Rotation itself generates another landfall trigger.\nElven Passage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Elven Passage is particularly thematic and synergistic.\nIt can sacrifice itself to find a basic land. With an Elf available to behold — something this deck rarely lacks — that land can be untapped.\nIt also provides another landfall trigger while fixing our mana.\n\nMajor Value Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The One Ring"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The One Ring is not directly part of the scry engine, but it is simply too powerful — and too thematic — not to play.\nIts protection can buy an entire turn, while the growing card advantage helps replenish our hand after dumping multiple lands through Exploration, Oracle or Galadriel.\nThe Great Henge"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our larger creatures reduce its cost dramatically.\nOnce online, it:\nproduces mana,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"gains life,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"grows creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and draws cards whenever our nontoken creatures enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It gives the deck another way to continue functioning even if Galadriel is removed.\nMystic Remora & Rhystic Study"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These provide the raw cards necessary to keep the engine fueled.\nThis deck is extremely good at converting cards in hand into additional lands, mana and board presence, so sustained card advantage is particularly valuable.\n\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck can generate enormous amounts of value, but ultimately that value has to end the game.\nThere are three primary ways to do that.\n1. Craterhoof Behemoth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the cleanest kill.\nBetween:\nScute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thranduil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avenger of Zendikar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampaging Baloths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"various Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"we can build a very large board without necessarily looking threatening at first.\nCraterhoof turns that board into lethal damage immediately.\n2. Finale of Devastation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Finale is both a tutor and a finisher.\nEarly in the game it can find an important creature.\nLate in the game, casting it for "},{"attributes":{"bold":true},"insert":"X = 10 or more"},{"insert":" turns the entire board into a lethal attack while finding whatever creature best completes the kill — often Craterhoof itself.\n3. Genesis Wave"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can generate absurd amounts of mana.\nA large Genesis Wave can put multiple lands, creatures and engines onto the battlefield simultaneously.\nThose lands then trigger all of our landfall permanents while creatures entering can trigger our scry engines.\nA sufficiently large Wave often creates such an overwhelming board that the game effectively ends on the following combat step.\n\nTutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck has several ways to find the right creature at the right time.\n"},{"attributes":{"bold":true},"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Green Sun's Zenith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This makes the deck much more consistent without forcing it into a combo-oriented play pattern.\nWe can find:\n"},{"attributes":{"bold":true},"insert":"Craterhoof"},{"insert":" when we can win;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aesi"},{"insert":" when we need cards;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Greenwarden"},{"insert":" when landfall is established;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Oracle of Mul Daya"},{"insert":" when we need development;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or whichever creature best solves the current board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAncient Greenwarden"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ancient Greenwarden is one of the strongest pure landfall cards in the deck.\nIt allows us to play lands from the graveyard and doubles triggered abilities caused by lands entering the battlefield.\nThat means doubling effects from cards such as:\nAesi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tatyova"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Cobra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tireless Provisioner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampaging Baloths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thranduil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gandalf"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fetch-style lands become particularly valuable because Greenwarden allows them to be reused.\n\nInteraction & Protection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is proactive, but it still carries enough interaction to protect its engine or stop something disastrous.\nCountermagic"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"An Offer You Can't Refuse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bombadil's Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck would usually rather advance its own engine than spend the entire game answering opponents, so interaction is chosen for efficiency and flexibility.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The ideal opening hand usually contains:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an early source of acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Galadriel access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one inexpensive scry effect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent early cards include:\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise, Delighted Halfling, Llanowar Elves, Elvish Mystic, Sol Ring, Arcane Signet, Nature's Lore, Preordain, Opt, Serum Visions"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sensei's Divining Top"},{"insert":".\nA hand full of expensive landfall payoffs but no early development is usually worth sending back.\nThe deck is strongest when Galadriel begins generating value before the expensive engines arrive.\n\nSequencing Matters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck rewards careful sequencing more than it initially appears.\nIf "},{"attributes":{"bold":true},"insert":"Sensei's Divining Top"},{"insert":" reveals a land among the top three cards, place that land on top "},{"attributes":{"bold":true},"insert":"before"},{"insert":" casting the scry spell.\nIf "},{"attributes":{"bold":true},"insert":"Oracle of Mul Daya"},{"insert":" reveals a land on top, consider whether it is better to play it normally or leave it there for the next Galadriel trigger.\nIf several landfall permanents are in play, think about the order in which their triggers resolve.\nAnd before casting "},{"attributes":{"bold":true},"insert":"Crop Rotation"},{"insert":", know exactly which utility land solves the current situation.\nSmall sequencing decisions often determine whether Galadriel produces one extra land or starts an entire chain reaction.\n\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Despite its power, the deck has vulnerabilities.\nCommander Dependence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck can absolutely function without Galadriel thanks to its natural landfall engines, but many mediocre-looking scry spells become substantially weaker when she is absent.\nProtecting Galadriel when possible is therefore important.\nBoard Wipes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Many win conditions require a substantial creature board.\nHeroic Intervention helps, but repeatedly losing an army can slow the deck considerably.\nGraveyard / Land Hate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Effects that prevent extra land plays, punish landfall or attack the graveyard can interfere with some of the deck's strongest engines.\nThreat Perception"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Simic value engines attract attention.\nOnce opponents see "},{"attributes":{"bold":true},"insert":"Aesi, Rhystic Study, The One Ring, Field of the Dead"},{"insert":" or several landfall engines together, expect the table to realize that Galadriel is no longer simply “scrying a little.”\nDo not deploy every engine into an obvious board wipe if you do not need to.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck tries to capture Galadriel as something more interesting than another generic Simic value commander.\nScrying is the heart of the deck.\nGaladriel transforms foresight into growth: she looks into the future, finds the lands she needs, and gradually turns Lothlórien into an overwhelming force.\nThe deck combines:\n"},{"attributes":{"bold":true},"insert":"Scry"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Topdeck manipulation"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Elves"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Landfall"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tokens"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Massive mana"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Explosive finishers"},{"insert":"\nwhile keeping a strong Middle-earth identity.\nIt can begin the game with something as harmless as "},{"attributes":{"bold":true},"insert":"Preordain"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Birthday Escape"},{"insert":" and eventually reach a point where a single scry places a land into play, that land creates an Elf, the Elf causes another scry, and suddenly the entire engine begins moving.\nThe deck does not need an infinite combo.\nIt simply keeps generating value until "},{"attributes":{"bold":true},"insert":"Middle-earth has grown far beyond what the table can contain."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $1.29
Galadriel of Lothlórien
Whenever the Ring tempts you, if you chose a creature other than Galadriel as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
Legendary Creature - Elf Noble
Galadriel of Lothlórien (ltr) 321

Commander

(CTRL to add secondary)

Land

Qty: 1 Price: $0.99
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ltc) 301

Land

(CTRL to add secondary)

ok

Qty: 98 Price: $1803.95
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (dsc) 210
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (plst) WWK-121
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (j25) 627
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ltc) 273
Arwen Undómiel
Whenever you scry, put a +1/+1 counter on target creature.
: Scry 2.
Legendary Creature - Elf Noble
Arwen Undómiel (ltr) 194
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (dsc) 80
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Birthday Escape
Draw a card. The Ring tempts you.
Sorcery
Birthday Escape (ltr) 43
Bombadil's Song
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant
Bombadil's Song (ltr) 154
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (dsc) 267
Celeborn the Wise
Whenever you attack with one or more Elves, scry 1.
Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.
Legendary Creature - Elf Noble
Celeborn the Wise (hoc) 203
Counterspell
Counter target spell.
Instant
Counterspell (ice) 64
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (sld) 2809
Cryptic Annelid
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Beast Worm
Cryptic Annelid (tsr) 60
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 363
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (inr) 277
Elrond, Lord of Rivendell
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
Legendary Creature - Elf Noble
Elrond, Lord of Rivendell (ltr) 307
Elrond, Master of Healing
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
Legendary Creature - Elf Noble
Elrond, Master of Healing (ltr) 318
Elven Farsight
Scry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.
Sorcery
Elven Farsight (ltr) 161
Elven Passage
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
Land
Elven Passage (hob) 181
Elvish Mariner
Whenever this creature attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
Creature - Elf Pilot
Elvish Mariner (ltr) 283
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (m15) 173
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 339
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (soc) 373
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Gandalf, Shadow's Foe
Vigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Legendary Creature - Wizard Avatar
Gandalf, Shadow's Foe (hoc) 99
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (ima) 164
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (isd) 241
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Lost Isle Calling
Whenever you scry, put a verse counter on this enchantment.
, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Enchantment
Lost Isle Calling (ltr) 61
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Mystic Speculation
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Mystic Speculation (plst) FUT-41
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (dmr) 170
Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout
Nissa, Resurgent Animist (mat) 22
Nissa, Steward of Elements
+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Legendary Planeswalker - Nissa
Nissa, Steward of Elements (m3c) 270
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (plst) C17-56
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (eoc) 104
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (dsc) 126
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (pltr) 259s
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197
Season of Growth
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
Season of Growth (wot) 61
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (otc) 112
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 284
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (j22) 833
Sol Ring
: Add
.
Artifact
Sol Ring (ltc) 284
Soothing of Sméagol
Return target nontoken creature to its owner's hand. The Ring tempts you.
Instant
Soothing of Sméagol (ltr) 70
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Sylvan Anthem
Green creatures you control get +1/+1.
Whenever a green creature you control enters, scry 1.
Enchantment
Sylvan Anthem (mh2) 176
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (por) 188
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (pip) 308
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (ltc) 348
The Grey Havens
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
The Grey Havens (ltr) 443
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 697
Thranduil, Sindarin Liege
Other Elves you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
Legendary Creature - Elf Noble
Thranduil, Sindarin Liege // Silvan Rally (hob) 269
Thranduil's Company
As long as you control another Elf, you may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.
Creature - Soldier Elf
Thranduil's Company (hob) 168
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (ltc) 262
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (ori) 252
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (ltc) 377
Zhalfirin Void
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
Zhalfirin Void (afc) 273

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Thranduil the Strategist
Other Elves you control have "
: Add
or
."
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
Legendary Creature - Elf Noble
Thranduil the Strategist (hoc) 106

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
32 pips - 27 cards
31 mana - 29 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
0 mana - 10 cards
52 pips - 39 cards
33 mana - 30 cards
0 pips - 0 cards
8 mana - 7 cards
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Description

{"ops":[{"insert":"Galadriel Scylandfall"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"“I pass the test. I will diminish, and go into the West, and remain Galadriel.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Galadriel of Lothlórien"},{"insert":" turns one of Magic's most innocent mechanics — "},{"attributes":{"bold":true},"insert":"scry"},{"insert":" — into a land-ramp engine.\nWhenever we scry, Galadriel allows us to reveal the top card of our library. If it is a land, that land goes directly onto the battlefield tapped.\nThe entire deck is built around exploiting that interaction.\nThis is not simply a Simic Landfall deck and it is not really an Elf tribal deck either. It sits between several engines that naturally feed one another:\n"},{"attributes":{"bold":true},"insert":"Scry → Galadriel → Lands → Landfall → Tokens / Cards / Mana → More Scry"},{"insert":"\nThe deck begins quietly, manipulating the top of the library and developing mana, but once several engines are online, a single scry can start a chain that produces lands, creatures, cards and mana in rapid succession.\nThe Elf package is intentionally present without turning the deck into traditional Elfball. Galadriel, Elrond, Arwen, Celeborn and the various versions of Thranduil reinforce the theme while also contributing to the actual game plan.\n\nThe Commander"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Galadriel of Lothlórien"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Galadriel has two relevant abilities.\nWhenever the Ring tempts us and we choose another creature as the Ring-bearer, we "},{"attributes":{"bold":true},"insert":"scry 3"},{"insert":".\nMore importantly:\nWhenever we scry, we may reveal the top card of our library. If it is a land, we put it onto the battlefield tapped."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The important detail is that Galadriel triggers "},{"attributes":{"bold":true},"insert":"once whenever we scry"},{"insert":", regardless of whether we scry 1, 2 or 3.\nBecause of this, we want two things:\nFrequent sources of scry."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ways to manipulate the top of the library so Galadriel is more likely to find a land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When those two pieces come together, Galadriel effectively turns our cheap card-selection spells into ramp spells.\n\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game — Set Up the Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first few turns are about establishing mana and beginning to manipulate the library.\nOur early acceleration includes:\n"},{"attributes":{"bold":true},"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Delighted Halfling"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Galadriel is cheap enough that getting her into play early is usually worthwhile.\nOnce she is on the battlefield, cards such as:\n"},{"attributes":{"bold":true},"insert":"Opt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Preordain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Serum Visions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Speculation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elven Farsight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Birthday Escape"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Joint Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rivendell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"stop being simple card-selection effects.\nThey become potential "},{"attributes":{"bold":true},"insert":"ramp spells"},{"insert":".\n\nManipulating the Top"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the strongest cards in the deck is deceptively simple:\nSensei's Divining Top"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Top allows us to look at the next three cards and arrange them in whatever order we want.\nIf one of those cards is a land, we can place it on top and then scry.\nGaladriel sees the land and puts it directly onto the battlefield.\nThat turns:\n"},{"attributes":{"bold":true},"insert":"Sensei's Divining Top + any scry effect"},{"insert":"\ninto extremely reliable ramp.\n"},{"attributes":{"bold":true},"insert":"Sylvan Library"},{"insert":" provides similar topdeck control while also functioning as one of the strongest card-advantage engines in the deck.\n"},{"attributes":{"bold":true},"insert":"Oracle of Mul Daya"},{"insert":" gives us even more information by revealing the top card while allowing additional land plays.\nThese effects greatly reduce the randomness of Galadriel's ability.\n\nThe Scry Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Scry is not merely deck manipulation here. It is effectively one of our primary resources.\nSome of the most important recurring scry engines are:\nElrond, Lord of Rivendell"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Creatures entering cause us to scry.\nThis becomes particularly dangerous once our landfall cards begin creating creature tokens.\nMultiple creatures entering means multiple Elrond triggers, which means multiple Galadriel triggers.\nArwen Undómiel"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every scry grows one of our creatures, and Arwen can generate additional scry herself.\nShe turns our normal engine into a secondary +1/+1 counter engine.\nCeleborn the Wise"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our Elves attacking produce another scry trigger, while every scry can temporarily turn Celeborn into a serious combat threat.\nSeason of Growth"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Creatures entering trigger scry.\nThat becomes especially important when our landfall cards begin producing tokens.\nSylvan Anthem"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our green creatures entering generate additional scry while the anthem improves our token army.\nLost Isle Calling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every scry accumulates verse counters.\nEventually it can be sacrificed for a massive burst of cards — and reaching seven counters even threatens an additional turn.\n\nLandfall"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once Galadriel begins putting extra lands onto the battlefield, the second half of the deck activates.\nCard Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aesi, Tyrant of Gyre Strait"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Additional land drop plus a card whenever a land enters.\nTatyova, Benthic Druid"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every land becomes another card and a point of life.\nGandalf, Shadow's Foe"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A huge payoff.\nWhen Gandalf enters, up to three of our lands are exiled and returned to the battlefield tapped.\nThat means up to "},{"attributes":{"bold":true},"insert":"three immediate landfall triggers"},{"insert":".\nGandalf then draws a card and receives a +1/+1 counter for every land that enters.\nWith "},{"attributes":{"bold":true},"insert":"Amulet of Vigor"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Spelunking"},{"insert":", those returning lands can also become immediately usable.\n\nMana Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Landfall also produces absurd amounts of mana.\nLotus Cobra"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every land becomes an additional mana.\nTireless Provisioner"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every land can create a Treasure.\nNissa, Resurgent Animist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The first landfall produces mana, while additional differently typed lands can begin finding creatures.\nExploration"},{"attributes":{"header":3},"insert":"\n"},{"insert":"An additional land every turn.\nOracle of Mul Daya"},{"attributes":{"header":3},"insert":"\n"},{"insert":"An additional land play and the ability to play lands from the top of the library.\nThranduil's Company"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As long as another Elf is present — which is extremely easy in this deck — it gives us another land play every turn.\nThe result is that lands entering through Galadriel can generate the resources necessary to cast even more cards, which then produce more scry.\n\nThe Thranduil Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Hobbit additions fit this deck unusually well.\nThranduil, Sindarin Liege"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every landfall creates a "},{"attributes":{"bold":true},"insert":"1/1 Elf token"},{"insert":", while our other Elves receive +1/+1.\nThat token production is much more important than it initially appears.\nA land enters:\n"},{"attributes":{"bold":true},"insert":"→ Thranduil creates an Elf"},{"insert":"\nIf "},{"attributes":{"bold":true},"insert":"Season of Growth"},{"insert":" is on the battlefield:\n"},{"attributes":{"bold":true},"insert":"→ Elf enters → scry"},{"insert":"\nThat scry triggers Galadriel:\n"},{"attributes":{"bold":true},"insert":"→ Galadriel potentially puts another land into play"},{"insert":"\nThat new land triggers Thranduil again.\nThis is not inherently an infinite loop because Galadriel must continue finding lands, but it can create spectacular chains.\nThranduil the Strategist"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Landfall produces even more Elf bodies while strengthening the Elf subtheme and giving the deck additional board development from doing what it already wants to do: play lands.\nThe important point is that the Elf theme is not separate from the land strategy.\n"},{"attributes":{"bold":true},"insert":"The lands create Elves, and the Elves can create more scry."},{"insert":"\n\nLandfall Payoffs"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Our lands eventually stop being simple mana sources and become an army.\nScute Swarm"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the most dangerous cards in the deck.\nOnce six lands are in play, every additional land begins copying Scute Swarm itself.\nMultiple Galadriel triggers or fetchlands can turn a harmless-looking board into dozens of creatures.\nRampaging Baloths"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Every land produces a 4/4 Beast.\nSimple and brutally effective.\nAvenger of Zendikar"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Immediately creates an army and then turns subsequent landfall triggers into permanent +1/+1 counters across the entire Plant army.\nField of the Dead"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our mana base contains enough uniquely named lands that Field becomes another passive token engine.\nIt is also one of the best targets for "},{"attributes":{"bold":true},"insert":"Crop Rotation"},{"insert":".\n\nCrop Rotation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Crop Rotation does considerably more here than simply fix mana.\nFor a single green mana, any expendable land can become the exact utility land we need.\nCommon targets include:\n"},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":" for token production"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"insert":" when we want access to interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rivendell"},{"insert":" for repeatable scry"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elven Passage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Yavimaya, Cradle of Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"And because the searched land enters the battlefield, Crop Rotation itself generates another landfall trigger.\nElven Passage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Elven Passage is particularly thematic and synergistic.\nIt can sacrifice itself to find a basic land. With an Elf available to behold — something this deck rarely lacks — that land can be untapped.\nIt also provides another landfall trigger while fixing our mana.\n\nMajor Value Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The One Ring"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The One Ring is not directly part of the scry engine, but it is simply too powerful — and too thematic — not to play.\nIts protection can buy an entire turn, while the growing card advantage helps replenish our hand after dumping multiple lands through Exploration, Oracle or Galadriel.\nThe Great Henge"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our larger creatures reduce its cost dramatically.\nOnce online, it:\nproduces mana,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"gains life,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"grows creatures,"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and draws cards whenever our nontoken creatures enter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It gives the deck another way to continue functioning even if Galadriel is removed.\nMystic Remora & Rhystic Study"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These provide the raw cards necessary to keep the engine fueled.\nThis deck is extremely good at converting cards in hand into additional lands, mana and board presence, so sustained card advantage is particularly valuable.\n\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck can generate enormous amounts of value, but ultimately that value has to end the game.\nThere are three primary ways to do that.\n1. Craterhoof Behemoth"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the cleanest kill.\nBetween:\nScute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thranduil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avenger of Zendikar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampaging Baloths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"various Elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"we can build a very large board without necessarily looking threatening at first.\nCraterhoof turns that board into lethal damage immediately.\n2. Finale of Devastation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Finale is both a tutor and a finisher.\nEarly in the game it can find an important creature.\nLate in the game, casting it for "},{"attributes":{"bold":true},"insert":"X = 10 or more"},{"insert":" turns the entire board into a lethal attack while finding whatever creature best completes the kill — often Craterhoof itself.\n3. Genesis Wave"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can generate absurd amounts of mana.\nA large Genesis Wave can put multiple lands, creatures and engines onto the battlefield simultaneously.\nThose lands then trigger all of our landfall permanents while creatures entering can trigger our scry engines.\nA sufficiently large Wave often creates such an overwhelming board that the game effectively ends on the following combat step.\n\nTutors"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck has several ways to find the right creature at the right time.\n"},{"attributes":{"bold":true},"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sylvan Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Green Sun's Zenith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This makes the deck much more consistent without forcing it into a combo-oriented play pattern.\nWe can find:\n"},{"attributes":{"bold":true},"insert":"Craterhoof"},{"insert":" when we can win;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aesi"},{"insert":" when we need cards;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Greenwarden"},{"insert":" when landfall is established;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Oracle of Mul Daya"},{"insert":" when we need development;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"or whichever creature best solves the current board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAncient Greenwarden"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Ancient Greenwarden is one of the strongest pure landfall cards in the deck.\nIt allows us to play lands from the graveyard and doubles triggered abilities caused by lands entering the battlefield.\nThat means doubling effects from cards such as:\nAesi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tatyova"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Cobra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tireless Provisioner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampaging Baloths"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thranduil"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gandalf"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fetch-style lands become particularly valuable because Greenwarden allows them to be reused.\n\nInteraction & Protection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is proactive, but it still carries enough interaction to protect its engine or stop something disastrous.\nCountermagic"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fierce Guardianship"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"An Offer You Can't Refuse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bombadil's Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck would usually rather advance its own engine than spend the entire game answering opponents, so interaction is chosen for efficiency and flexibility.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The ideal opening hand usually contains:\n2–3 lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an early source of acceleration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Galadriel access"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"at least one inexpensive scry effect"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent early cards include:\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise, Delighted Halfling, Llanowar Elves, Elvish Mystic, Sol Ring, Arcane Signet, Nature's Lore, Preordain, Opt, Serum Visions"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sensei's Divining Top"},{"insert":".\nA hand full of expensive landfall payoffs but no early development is usually worth sending back.\nThe deck is strongest when Galadriel begins generating value before the expensive engines arrive.\n\nSequencing Matters"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck rewards careful sequencing more than it initially appears.\nIf "},{"attributes":{"bold":true},"insert":"Sensei's Divining Top"},{"insert":" reveals a land among the top three cards, place that land on top "},{"attributes":{"bold":true},"insert":"before"},{"insert":" casting the scry spell.\nIf "},{"attributes":{"bold":true},"insert":"Oracle of Mul Daya"},{"insert":" reveals a land on top, consider whether it is better to play it normally or leave it there for the next Galadriel trigger.\nIf several landfall permanents are in play, think about the order in which their triggers resolve.\nAnd before casting "},{"attributes":{"bold":true},"insert":"Crop Rotation"},{"insert":", know exactly which utility land solves the current situation.\nSmall sequencing decisions often determine whether Galadriel produces one extra land or starts an entire chain reaction.\n\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Despite its power, the deck has vulnerabilities.\nCommander Dependence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck can absolutely function without Galadriel thanks to its natural landfall engines, but many mediocre-looking scry spells become substantially weaker when she is absent.\nProtecting Galadriel when possible is therefore important.\nBoard Wipes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Many win conditions require a substantial creature board.\nHeroic Intervention helps, but repeatedly losing an army can slow the deck considerably.\nGraveyard / Land Hate"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Effects that prevent extra land plays, punish landfall or attack the graveyard can interfere with some of the deck's strongest engines.\nThreat Perception"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Simic value engines attract attention.\nOnce opponents see "},{"attributes":{"bold":true},"insert":"Aesi, Rhystic Study, The One Ring, Field of the Dead"},{"insert":" or several landfall engines together, expect the table to realize that Galadriel is no longer simply “scrying a little.”\nDo not deploy every engine into an obvious board wipe if you do not need to.\n\nFinal Thoughts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck tries to capture Galadriel as something more interesting than another generic Simic value commander.\nScrying is the heart of the deck.\nGaladriel transforms foresight into growth: she looks into the future, finds the lands she needs, and gradually turns Lothlórien into an overwhelming force.\nThe deck combines:\n"},{"attributes":{"bold":true},"insert":"Scry"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Topdeck manipulation"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Elves"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Landfall"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tokens"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Massive mana"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Explosive finishers"},{"insert":"\nwhile keeping a strong Middle-earth identity.\nIt can begin the game with something as harmless as "},{"attributes":{"bold":true},"insert":"Preordain"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Birthday Escape"},{"insert":" and eventually reach a point where a single scry places a land into play, that land creates an Elf, the Elf causes another scry, and suddenly the entire engine begins moving.\nThe deck does not need an infinite combo.\nIt simply keeps generating value until "},{"attributes":{"bold":true},"insert":"Middle-earth has grown far beyond what the table can contain."},{"insert":"\n"}]}
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