SpiritWolf_1221
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Commander
Size: 100Salt sum: 31.97
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Biotech Specialist
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Whenever you sacrifice an artifact, this creature deals 2 damage to target opponent.
Whenever you sacrifice an artifact, this creature deals 2 damage to target opponent.
Creature - Insect Scientist

Klothys, God of Destiny
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
Legendary Creature Enchantment - God

Kumano Faces Kakkazan
(As this Saga enters and after your draw step, add a lore counter.)
I — This Saga deals 1 damage to each opponent and each planeswalker they control.
II — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — This Saga deals 1 damage to each opponent and each planeswalker they control.
II — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Burn
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Clive, Ifrit's Dominant
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble


Shadow the Hedgehog
Haste
Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card.
Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card.
Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Legendary Creature - Mercenary Hedgehog

Tersa Lightshatter
Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Legendary Creature - Wizard Orc

Urabrask, Heretic Praetor
Haste
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
Legendary Creature - Praetor Phyrexian

Card Advantage
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Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery

Finisher
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Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Jaxis, the Troublemaker
, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature - Human Warrior

Purphoros, Bronze-Blooded
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Legendary Creature Enchantment - God

Haste Enablers
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Earthshaker Khenra
Haste
When this creature enters, target creature with power less than or equal to this creature's power can't block this turn.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
When this creature enters, target creature with power less than or equal to this creature's power can't block this turn.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
Creature - Warrior Jackal

Hasty Bois
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Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Volcanic Offering
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.
Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Instant

Mass Disruption
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Pump
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Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate

Defiler of Instinct
First strike
As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.
Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.
Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
Creature - Kavu Phyrexian

Ramp
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Targeted Disruption
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Magda, the Hoardmaster
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Legendary Creature - Berserker Dwarf

Urabrask's Forge
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
Artifact

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#ffffff"},"insert":"🔥Kindle & Coin"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"What happens when a mono-red deck puts on a Jund costume and decides that slowing down is somebody else's problem?"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Kindle & Coin"},{"attributes":{"color":"#ffffff"},"insert":" is Ognis, the Dragon's Lash, built around one simple idea: "},{"attributes":{"color":"#ffffff","bold":true},"insert":"all gas, no brakes."},{"attributes":{"color":"#ffffff"},"insert":" The deck wants to get creatures onto the battlefield, attack as soon as possible, turn those attacks into Treasure, and immediately spend that Treasure to keep the engine moving. Technically, this is a Jund deck. In practice, it is mostly mono-red cosplaying as Jund."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"The deck is built for momentum. Cheap hasty creatures such as Goblin Guide, Monastery Swiftspear, Phoenix Chick, and Earthshaker Khenra start applying pressure early, establishing the attackers Ognis needs to turn combat into mana. Once Ognis hits the battlefield, every successful wave of attackers can become another pile of Treasure, and that Treasure becomes fuel for the next wave."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"And "},{"attributes":{"color":"#ffffff","bold":true},"insert":"fuel is meant to be burned."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Kindle & Coin is not interested in carefully stockpiling resources for some perfect future turn. If there is mana available, the deck wants to spend it. If there are creatures available, they want to attack. If there is Treasure available, it wants to become another spell, another creature, another token, or another source of damage. The goal is to keep converting one resource into the next until the table simply cannot keep up with the pace."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"That is where the haste package becomes so important. Hammer of Purphoros, Ingris Stingerquill, Anger, Jaxis, and Purphoros, Bronze-Blooded help ensure that creatures do not have to sit around waiting for permission to participate. In addition, Ingris Stingerquill and Hellrider turn attacking into even more damage, while Torbran, Mechanized Warfare, and other damage amplifiers make every point of incidental damage count for more."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"The burn package follows the same philosophy. Roiling Vortex, Sulfuric Vortex, Price of Progress, Reckless Fireweaver, Ingenious Artillerist, Mayhem Devil, Klothys, and friends are not here to create a slow control shell. They are here to make the pressure harder to escape. Opponents are taking damage from attacks, from creatures entering, from playing spells, from their mana bases, and occasionally from their own decision to simply exist near a red deck."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"The Treasure also lets the deck have those explosive turns where everything seems to happen at once. Token makers like Song of Totentanz and Tempt with Vengeance can suddenly turn a modest board into a crowd, while cards like Mob Rule and Hellkite Igniter give the deck ways to convert that momentum into a finishing blow. The deck does not necessarily need one giant combo turn. It is perfectly happy to keep adding fuel to the fire until the entire battlefield is burning."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"The black and green cards are there to give this very red deck a few tools that red does not normally have. Korvold helps turn resources into cards, Cindervines provides interaction and punishment, and Rakdos Charm and Volcanic Offering give the deck answers when somebody else starts getting a little too comfortable. They are supporting players in what is otherwise a very red game plan."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"The overall philosophy is intentionally straightforward: "},{"attributes":{"color":"#ffffff","bold":true},"insert":"play something, attack with it, make Treasure, spend the Treasure, and do it again."},{"attributes":{"color":"#ffffff"},"insert":" This deck does not want to sit back and admire its resources. It wants to turn them into more resources, then turn those resources into damage."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"If the game reaches the point where Kindle & Coin has a huge pile of mana and nothing to spend it on, something probably went wrong. The ideal game is a constant cycle of pressure, Treasure, spells, more attackers, more damage, and increasingly questionable financial decisions."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"It is not really about managing the fire."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"It is about "},{"attributes":{"color":"#ffffff","bold":true},"insert":"keeping it fed."},{"insert":"\n"},{"attributes":{"header":1},"insert":"\n"}]}






















































