Chasedrk1
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Commander
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{"ops":[{"insert":"Aminatou Blink Combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"blink combo deck"},{"insert":" built around "},{"insert":{"card-link":"Aminatou, the Fateshifter"}},{"insert":" / "},{"insert":{"card-link":"Oath of Teferi"}},{"insert":" . The deck plays like a control shell early, then pivots into a "},{"attributes":{"bold":true},"insert":"compact combo finish"},{"insert":" once you have the pieces and protection lined up.\nYou’re not trying to grind people out forever. The goal is to "},{"attributes":{"bold":true},"insert":"set up a loop and end the game cleanly"},{"insert":", usually around turn 4–6.\n\nHow the deck wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is built around creating "},{"attributes":{"bold":true},"insert":"infinite blink loops"},{"insert":" and turning that into a win.\nMain line"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The core interaction is:\nAminatou"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oath of Teferi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This lets you repeatedly blink your board. The easiest start is to blink your tapped land or artifact, blink Felidar Guardian, Felidar blinks aminatou then repeat. you can then hopefully move on to a card draw or tutor blink like "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" "},{"insert":{"card-link":"Baleful Strix"}},{"insert":" or "},{"insert":{"card-link":"Spellseeker"}},{"insert":" to find your pieces or tutors. \n\nFrom there you win with:\n"},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" → mills the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Corpse Knight"}},{"insert":" → drains everyone out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Both are cheap, easy to tutor, and end the game immediately once the loop is going.\n\nBackup lines"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Preston, the Vanisher"}},{"insert":" turns blink chains into infinite tokens, which still win with Altar or Corpse Knight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" + flicker effects can generate infinite mana and let you assemble whatever you need"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don’t need every piece — just enough to convert a loop into a win.\n\nHow it plays"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nEarly game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You’re mostly:\nPlaying lands and mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dropping a draw engine like Rhystic Study Mystic Remora or Esper Sentinel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping interaction up if needed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You’re not racing — you’re setting up.\n\nMid game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where you start lining things up.\nUse tutors to grab:\nA win piece (Altar / Corpse Knight), or"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A combo piece (Guardian, Oath, etc.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don’t need to rush. Just keep moving toward a clean setup while stopping anything that would end the game early.\n\nGoing for the win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When you’re ready, you want to "},{"attributes":{"bold":true},"insert":"lock the turn down first"},{"insert":":\nSilence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grand Abolisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ranger-Captain of Eos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Then assemble your loop and end it on the spot.\nImportant notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Don’t go for the combo without a payoff in play — infinite blink doesn’t do anything by itself unless you have a draw creature you can blink to dig. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don’t fire off interaction just because you can — save it for real threats or your win turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aminatou doesn’t need to sit around — you only need her for a turn cycle or less. don't bring her in for her tools unless you want the game to drag out. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGood Luck, Have Fun, Don't Die!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"}]}
Commander
Aminatou, the Fateshifter
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Legendary Planeswalker - Aminatou

Commander
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Board Wipe
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Board Wipe
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Combo
Oath of Teferi
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
Legendary Enchantment

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Combo
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Counters
Counters
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Recursion
Lurrus of the Dream-Den
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Legendary Creature - Cat Nightmare

Recursion
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Removal
Reality Acid
Enchant permanent
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this Aura leaves the battlefield, enchanted permanent's controller sacrifices it.
Enchantment - Aura

Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Removal
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Aminatou Blink Combo"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"blink combo deck"},{"insert":" built around "},{"insert":{"card-link":"Aminatou, the Fateshifter"}},{"insert":" / "},{"insert":{"card-link":"Oath of Teferi"}},{"insert":" . The deck plays like a control shell early, then pivots into a "},{"attributes":{"bold":true},"insert":"compact combo finish"},{"insert":" once you have the pieces and protection lined up.\nYou’re not trying to grind people out forever. The goal is to "},{"attributes":{"bold":true},"insert":"set up a loop and end the game cleanly"},{"insert":", usually around turn 4–6.\n\nHow the deck wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is built around creating "},{"attributes":{"bold":true},"insert":"infinite blink loops"},{"insert":" and turning that into a win.\nMain line"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The core interaction is:\nAminatou"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oath of Teferi"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This lets you repeatedly blink your board. The easiest start is to blink your tapped land or artifact, blink Felidar Guardian, Felidar blinks aminatou then repeat. you can then hopefully move on to a card draw or tutor blink like "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" "},{"insert":{"card-link":"Baleful Strix"}},{"insert":" or "},{"insert":{"card-link":"Spellseeker"}},{"insert":" to find your pieces or tutors. \n\nFrom there you win with:\n"},{"insert":{"card-link":"Altar of the Brood"}},{"insert":" → mills the table"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Corpse Knight"}},{"insert":" → drains everyone out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Both are cheap, easy to tutor, and end the game immediately once the loop is going.\n\nBackup lines"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Preston, the Vanisher"}},{"insert":" turns blink chains into infinite tokens, which still win with Altar or Corpse Knight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" + flicker effects can generate infinite mana and let you assemble whatever you need"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don’t need every piece — just enough to convert a loop into a win.\n\nHow it plays"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nEarly game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You’re mostly:\nPlaying lands and mana rocks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dropping a draw engine like Rhystic Study Mystic Remora or Esper Sentinel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeping interaction up if needed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You’re not racing — you’re setting up.\n\nMid game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where you start lining things up.\nUse tutors to grab:\nA win piece (Altar / Corpse Knight), or"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A combo piece (Guardian, Oath, etc.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don’t need to rush. Just keep moving toward a clean setup while stopping anything that would end the game early.\n\nGoing for the win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When you’re ready, you want to "},{"attributes":{"bold":true},"insert":"lock the turn down first"},{"insert":":\nSilence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grand Abolisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ranger-Captain of Eos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Then assemble your loop and end it on the spot.\nImportant notes"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Don’t go for the combo without a payoff in play — infinite blink doesn’t do anything by itself unless you have a draw creature you can blink to dig. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don’t fire off interaction just because you can — save it for real threats or your win turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aminatou doesn’t need to sit around — you only need her for a turn cycle or less. don't bring her in for her tools unless you want the game to drag out. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGood Luck, Have Fun, Don't Die!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"}]}





















































































