281 views33 hrs ago
Commander
Size: 100Salt sum: 44.68
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joshjmartin1973

281 views33 hrs ago
Commander
Size: 100Salt sum: 44.68

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{"ops":[{"insert":"This deck may advertise itself as a four-color cycling deck, but underneath the hood it is a "},{"attributes":{"bold":true},"insert":"blink-control machine that uses cycling as its primary control resource"},{"insert":". "},{"attributes":{"bold":true},"insert":"Astral Slide and Astral Drift"},{"insert":" are the heart of the deck: every cycle can temporarily remove a dangerous attacker, protect one of your creatures, or exile one of your ETB creatures so that it returns at the beginning of the next end step and generates value again. That delayed return is important—you aren't using Slide like an instant-speed Cloudshift. Instead, you use it tactically: cycle to remove an attacker before combat damage, save "},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":" from a board wipe and get another card back at end step, reset "},{"attributes":{"bold":true},"insert":"Skyclave Apparition"},{"insert":", ramp again with "},{"attributes":{"bold":true},"insert":"Wood Elves"},{"insert":", or blink "},{"attributes":{"bold":true},"insert":"Stonehorn Dignitary"},{"insert":" so its ETB shuts off another player's next combat. Meanwhile, "},{"attributes":{"bold":true},"insert":"Soulherder, Eldrazi Displacer, Displacer Kitten, Restoration Angel and Felidar Guardian"},{"insert":" provide different flavors of blinking, including immediate-return effects that enable tricks Slide cannot. That's where "},{"attributes":{"bold":true},"insert":"Venser, Shaper Savant"},{"insert":" becomes disgusting: Displacer/Kitten-style blinking can immediately retrigger Venser to bounce a spell from the stack or a troublesome permanent, while Slide/Drift are better used to recycle Venser for another ETB at the upcoming end step.\n\nThe nastiest part of the deck is how these overlapping engines create a toolbox of soft locks. "},{"attributes":{"bold":true},"insert":"Glen Elendra Archmage"},{"insert":" counters a critical noncreature spell, persists back with a -1/-1 counter, and can then be blinked to return as a fresh object without that counter, effectively reloading her. "},{"attributes":{"bold":true},"insert":"Stonehorn Dignitary"},{"insert":" repeatedly denies combat. "},{"attributes":{"bold":true},"insert":"Venser"},{"insert":" attacks spells and permanents, while "},{"attributes":{"bold":true},"insert":"Skyclave Apparition, Deputy of Detention, Knight of Autumn and Reclamation Sage"},{"insert":" keep problematic permanents under control. Then "},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"insert":" doubles your ETB triggers while shutting off opposing ETBs, turning ordinary blink sequences into absurd resource swings. Even your mana development participates: "},{"attributes":{"bold":true},"insert":"Wood Elves isn't merely a three-mana ramp creature—it can fetch Forest-typed duals such as Tropical Island or Savannah and then be blinked repeatedly for additional lands."},{"insert":" Meanwhile, "},{"attributes":{"bold":true},"insert":"Life from the Loam + cycling lands"},{"insert":" creates renewable ammunition, "},{"attributes":{"bold":true},"insert":"Tectonic Reformation"},{"insert":" converts excess lands into cycling triggers, "},{"attributes":{"bold":true},"insert":"Rhet-Tomb Mystic"},{"insert":" turns unwanted creatures into cyclers, and "},{"attributes":{"bold":true},"insert":"Fluctuator"},{"insert":" can make a hand full of cyclers explode into a huge engine turn. The key is restraint: once Slide or Drift is online, a cycling card in your hand is no longer merely a redraw. It's a potential Fog, protection spell, temporary removal spell, ETB reset, ramp spell or recursion spell depending on the board.\n\nEventually, you stop merely controlling the table and make all those engines lethal. "},{"attributes":{"bold":true},"insert":"Purphoros, God of the Forge"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Impact Tremors"},{"insert":" turn creatures entering—or repeatedly leaving and returning—into a clock that doesn't care about combat. Purphoros is especially important because your enchantment tutors can find him, allowing you to transition deliberately from establishing control to ending the game. "},{"attributes":{"bold":true},"insert":"Decree of Justice"},{"insert":" provides both a cycling trigger and a mass of bodies that become frightening alongside your damage engines, while your discard/cycling payoffs can grind life totals down simply for doing what the deck already wants to do. "},{"attributes":{"bold":true},"insert":"Agent of Treachery"},{"insert":" offers another kind of inevitability: blink it repeatedly and eventually the best permanents at the table belong to you. And when grinding everyone into dust isn't fast enough, "},{"attributes":{"bold":true},"insert":"Kiki-Jiki, Mirror Breaker + Felidar Guardian"},{"insert":" gives you a deterministic infinite-creature finish, with Purphoros or Tremors turning the loop immediately lethal. The deck's real skill ceiling is knowing "},{"attributes":{"bold":true},"insert":"when not to cycle"},{"insert":". Don't burn through your hand simply because you can. Once your engine is established, hold cyclers and force opponents to play into them. "},{"attributes":{"bold":true},"insert":"Cycling isn't merely the theme of this deck—it is the ammunition that powers a layered ETB-control system until the table is locked down and your value engine becomes the win condition."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $12.99
Kynaios and Tiro of Meletis
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Legendary Creature - Human Soldier
Kynaios and Tiro of Meletis (plst) C16-36

Commander

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Burn

Qty: 3 Price: $48.98
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class
Cool but Rude (tmt) 89
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (cmm) 246

Burn

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Copy

Qty: 1 Price: $19.99
Kiki-Jiki, Mirror Breaker
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Goblin Shaman
Kiki-Jiki, Mirror Breaker (chk) 175

Copy

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Cycling

Qty: 3 Price: $1.67
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Astral Drift (c20) 76
Curator of Mysteries
Flying
Whenever you cycle or discard another card, scry 1.
Cycling
(
, Discard this card: Draw a card.)
Creature - Sphinx
Curator of Mysteries (afc) 81
Tectonic Reformation
Each land card in your hand has cycling
.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Tectonic Reformation (c20) 162

Cycling

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Discard

Qty: 1 Price: $0.59
Rhet-Tomb Mystic
Flying
Each creature card in your hand has cycling
. (
, Discard that card: Draw a card.)
Creature - Wizard Bird Zombie
Rhet-Tomb Mystic (drc) 10

Discard

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Draw

Qty: 3 Price: $2.63
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (cmm) 884
Cloudblazer
Flying
When this creature enters, you gain 2 life and draw two cards.
Creature - Human Scout
Cloudblazer (fdn) 653
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (ecc) 67

Draw

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Land

Qty: 36 Price: $4899.38
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tmc) 66
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (j25) 766
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (eoc) 162
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (plst) IKO-250
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (eoc) 166
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (3ed) 284
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (3ed) 285
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (otc) 315
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (eoc) 177
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (3ed) 287
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Tranquil Thicket
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Tranquil Thicket (dsc) 318
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (3ed) 289
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (3ed) 291
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441

Land

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Protection

Qty: 2 Price: $5.88
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293
Stonehorn Dignitary
When this creature enters, target opponent skips their next combat phase.
Creature - Soldier Rhino
Stonehorn Dignitary (plst) M12-37

Protection

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Ramp

Qty: 9 Price: $35.81
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tmc) 57
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (tmc) 58
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (ecc) 141
Fluctuator
Cycling abilities you activate cost
less to activate.
Artifact
Fluctuator (usg) 295
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (ltc) 263

Ramp

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Recursion

Qty: 3 Price: $11.77
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (tdc) 274

Recursion

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Removal

Qty: 22 Price: $142.90
Agent of Treachery
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Creature - Human Rogue
Agent of Treachery (m20) 43
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Akroma's Vengeance (c20) 74
Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (plst) INV-233
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Cast Out
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Cast Out (drc) 64
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Deputy of Detention
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.
Creature - Wizard Vedalken
Deputy of Detention (rna) 165
Forsake the Worldly
Exile target artifact or enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Forsake the Worldly (plst) AKH-13
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Glen Elendra Archmage
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Glen Elendra Archmage (woc) 94
Knight of Autumn
When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
Creature - Knight Dryad
Knight of Autumn (afc) 187
Lightning Rift
Whenever a player cycles a card, you may pay
. If you do, this enchantment deals 2 damage to any target.
Enchantment
Lightning Rift (dmr) 129
Neutralize
Counter target spell.
Cycling
(
, Discard this card: Draw a card.)
Instant
Neutralize (iko) 59
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ecc) 65
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (fdn) 231
Reflector Mage
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
Creature - Human Wizard
Reflector Mage (plst) OGW-157
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (blc) 154
Solitude
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Creature - Elemental Incarnation
Solitude (mh2) 32
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (j25) 66
Wilt
Destroy target artifact or enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Wilt (plst) IKO-176
Zenith Flare
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
Instant
Zenith Flare (iko) 217

Removal

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Stax

Qty: 2 Price: $40.48
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Mother of Machines (one) 10
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
Teferi, Time Raveler (rvr) 232

Stax

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Tokens

Qty: 2 Price: $3.34
Decree of Justice
Create X 4/4 white Angel creature tokens with flying.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may pay
. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Decree of Justice (mh3) 263
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (dsc) 127

Tokens

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Tutor

Qty: 5 Price: $76.95
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 266

Tutor

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Untap

Qty: 1 Price: $0.69
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (cmm) 131

Untap

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Deck Info

Deck stats

35 pips - 31 cards
19 mana - 18 cards
21 pips - 17 cards
20 mana - 19 cards
0 pips - 0 cards
0 mana - 8 cards
10 pips - 8 cards
18 mana - 17 cards
20 pips - 17 cards
19 mana - 18 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck may advertise itself as a four-color cycling deck, but underneath the hood it is a "},{"attributes":{"bold":true},"insert":"blink-control machine that uses cycling as its primary control resource"},{"insert":". "},{"attributes":{"bold":true},"insert":"Astral Slide and Astral Drift"},{"insert":" are the heart of the deck: every cycle can temporarily remove a dangerous attacker, protect one of your creatures, or exile one of your ETB creatures so that it returns at the beginning of the next end step and generates value again. That delayed return is important—you aren't using Slide like an instant-speed Cloudshift. Instead, you use it tactically: cycle to remove an attacker before combat damage, save "},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":" from a board wipe and get another card back at end step, reset "},{"attributes":{"bold":true},"insert":"Skyclave Apparition"},{"insert":", ramp again with "},{"attributes":{"bold":true},"insert":"Wood Elves"},{"insert":", or blink "},{"attributes":{"bold":true},"insert":"Stonehorn Dignitary"},{"insert":" so its ETB shuts off another player's next combat. Meanwhile, "},{"attributes":{"bold":true},"insert":"Soulherder, Eldrazi Displacer, Displacer Kitten, Restoration Angel and Felidar Guardian"},{"insert":" provide different flavors of blinking, including immediate-return effects that enable tricks Slide cannot. That's where "},{"attributes":{"bold":true},"insert":"Venser, Shaper Savant"},{"insert":" becomes disgusting: Displacer/Kitten-style blinking can immediately retrigger Venser to bounce a spell from the stack or a troublesome permanent, while Slide/Drift are better used to recycle Venser for another ETB at the upcoming end step.\n\nThe nastiest part of the deck is how these overlapping engines create a toolbox of soft locks. "},{"attributes":{"bold":true},"insert":"Glen Elendra Archmage"},{"insert":" counters a critical noncreature spell, persists back with a -1/-1 counter, and can then be blinked to return as a fresh object without that counter, effectively reloading her. "},{"attributes":{"bold":true},"insert":"Stonehorn Dignitary"},{"insert":" repeatedly denies combat. "},{"attributes":{"bold":true},"insert":"Venser"},{"insert":" attacks spells and permanents, while "},{"attributes":{"bold":true},"insert":"Skyclave Apparition, Deputy of Detention, Knight of Autumn and Reclamation Sage"},{"insert":" keep problematic permanents under control. Then "},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines"},{"insert":" doubles your ETB triggers while shutting off opposing ETBs, turning ordinary blink sequences into absurd resource swings. Even your mana development participates: "},{"attributes":{"bold":true},"insert":"Wood Elves isn't merely a three-mana ramp creature—it can fetch Forest-typed duals such as Tropical Island or Savannah and then be blinked repeatedly for additional lands."},{"insert":" Meanwhile, "},{"attributes":{"bold":true},"insert":"Life from the Loam + cycling lands"},{"insert":" creates renewable ammunition, "},{"attributes":{"bold":true},"insert":"Tectonic Reformation"},{"insert":" converts excess lands into cycling triggers, "},{"attributes":{"bold":true},"insert":"Rhet-Tomb Mystic"},{"insert":" turns unwanted creatures into cyclers, and "},{"attributes":{"bold":true},"insert":"Fluctuator"},{"insert":" can make a hand full of cyclers explode into a huge engine turn. The key is restraint: once Slide or Drift is online, a cycling card in your hand is no longer merely a redraw. It's a potential Fog, protection spell, temporary removal spell, ETB reset, ramp spell or recursion spell depending on the board.\n\nEventually, you stop merely controlling the table and make all those engines lethal. "},{"attributes":{"bold":true},"insert":"Purphoros, God of the Forge"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Impact Tremors"},{"insert":" turn creatures entering—or repeatedly leaving and returning—into a clock that doesn't care about combat. Purphoros is especially important because your enchantment tutors can find him, allowing you to transition deliberately from establishing control to ending the game. "},{"attributes":{"bold":true},"insert":"Decree of Justice"},{"insert":" provides both a cycling trigger and a mass of bodies that become frightening alongside your damage engines, while your discard/cycling payoffs can grind life totals down simply for doing what the deck already wants to do. "},{"attributes":{"bold":true},"insert":"Agent of Treachery"},{"insert":" offers another kind of inevitability: blink it repeatedly and eventually the best permanents at the table belong to you. And when grinding everyone into dust isn't fast enough, "},{"attributes":{"bold":true},"insert":"Kiki-Jiki, Mirror Breaker + Felidar Guardian"},{"insert":" gives you a deterministic infinite-creature finish, with Purphoros or Tremors turning the loop immediately lethal. The deck's real skill ceiling is knowing "},{"attributes":{"bold":true},"insert":"when not to cycle"},{"insert":". Don't burn through your hand simply because you can. Once your engine is established, hold cyclers and force opponents to play into them. "},{"attributes":{"bold":true},"insert":"Cycling isn't merely the theme of this deck—it is the ammunition that powers a layered ETB-control system until the table is locked down and your value engine becomes the win condition."},{"insert":"\n"}]}
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