Namasfugus
1.1k views31 hrs ago
Commander
Size: 100Salt sum: 26.24
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Rosa, Resolute White Mage
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
Legendary Creature - Human Cleric Noble

Commander
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Overseer of Vault 76
First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
Legendary Creature - Human Advisor

Anthem
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Blink
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Aerith Gainsborough
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Legendary Creature - Human Cleric

Citadel Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Enchantment

Silver Sable, Mercenary Leader
When Silver Sable enters, put a +1/+1 counter on another target creature.
Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Human Mercenary Hero

Urdnan, Dromoka Warrior
When Urdnan enters, put a +1/+1 counter on target creature.
Whenever you attack, target attacking creature with a +1/+1 counter on it gains first strike until end of turn. If that creature has two or more +1/+1 counters on it, it gains double strike until end of turn instead.
Whenever you attack, target attacking creature with a +1/+1 counter on it gains first strike until end of turn. If that creature has two or more +1/+1 counters on it, it gains double strike until end of turn instead.
Legendary Creature - Human Warrior

Counters
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Of Herbs and Stewed Rabbit
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. Create a Food token.
II — Draw a card. Create a Food token.
III — Create a 1/1 white Halfling creature token for each Food you control.
I — Put a +1/+1 counter on up to one target creature. Create a Food token.
II — Draw a card. Create a Food token.
III — Create a 1/1 white Halfling creature token for each Food you control.
Enchantment - Saga

Draw
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Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

White Mage's Staff
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Lifegain
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Proliferate
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Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier

Protection
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Michiko's Reign of Truth
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Pump
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Kayla's Command
Choose two —
• Create a 2/2 colorless Construct artifact creature token.
• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.
• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
• You gain 2 life and scry 2.
• Create a 2/2 colorless Construct artifact creature token.
• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.
• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
• You gain 2 life and scry 2.
Sorcery

Ramp
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Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird

Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Sorcery

Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

The Princess Takes Flight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
Enchantment - Saga

Removal
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Astrid Peth
Whenever Astrid Peth enters or attacks, create a Food token.
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature - Human

Dion, Bahamut's Dominant
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
When Dion enters, create a 2/2 white Knight creature token.
, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Knight Noble


Gwaihir, Greatest of the Eagles
Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."
Legendary Creature - Bird Noble

Rosie Cotton of South Lane
When Rosie Cotton enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature - Peasant Halfling

Tokens
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Tokens & Extras
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is a sophisticated Mono-White Midrange powerhouse centered around "},{"attributes":{"bold":true},"insert":"Rosa, Resolute White Mage"},{"insert":". By merging historic synergies with an impenetrable defensive shell and explosive combat multipliers, it creates a \"White Fortress\" strategy. The deck excels at controlling the flow of battle, punishing attackers, and delivering devastating counter-strikes through a legendary army that grows stronger with every turn.\n\n"},{"attributes":{"bold":true},"insert":"Legendary Synergy (The Hero’s Path):"},{"insert":" The deck leverages an elite suite of heroes. Icons like "},{"attributes":{"bold":true},"insert":"Aerith Gainsborough"},{"insert":", "},{"attributes":{"bold":true},"insert":"Zack Fair"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Dion, Bahamut's Dominant"},{"insert":" provide consistent value and battlefield presence. Meanwhile, "},{"attributes":{"bold":true},"insert":"Flowering of the White Tree"},{"insert":" turns your board into an unstoppable force, granting your legends lethal power and mystical Ward protection.\n\n"},{"attributes":{"bold":true},"insert":"Tactical Offense & Politics (The Duelist’s Edge):"},{"insert":" "},{"attributes":{"bold":true},"insert":"Duelist's Heritage"},{"insert":" serves as the deck’s primary combat engine. By granting Double Strike to Rosa or her bolstered allies, it doubles your Lifelink triggers and damage output, rapidly inflating your life total. Its political utility is unmatched, allowing you to grant Double Strike to opponents' creatures when they strike your enemies, while "},{"attributes":{"bold":true},"insert":"Cut a Deal"},{"insert":" refills your hand and keeps the table's momentum flowing in your favor.\n\n"},{"attributes":{"bold":true},"insert":"Impenetrable Defense (The White Mage’s Aegis):"},{"insert":" True to its commander, the deck excels at protecting its assets. "},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"insert":" creates a taxing effect that halts \"go-wide\" strategies, while "},{"attributes":{"bold":true},"insert":"Gods Willing"},{"insert":", "},{"attributes":{"bold":true},"insert":"Flare of Fortitude"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Lapse of Certainty"},{"insert":" provide surgical interaction, ensuring Rosa and her allies remain untouched by enemy treachery.\n\n"},{"attributes":{"bold":true},"insert":"Counters & Scaling (Evolutionary Growth):"},{"insert":" The strategy moves beyond simple tactics by permanently scaling threats. "},{"attributes":{"bold":true},"insert":"Collective Effort"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Unbounded Potential"},{"insert":" act as catalysts, utilizing Escalate and Proliferate to clear away enemy threats while swelling the ranks of "},{"attributes":{"bold":true},"insert":"Lord Jyscal Guado"},{"insert":", "},{"attributes":{"bold":true},"insert":"Urdnan, Dromoka Warrior"},{"insert":", and your entire board. This turns utility units into late-game monsters that demand an immediate answer.\n\n"},{"attributes":{"bold":true},"insert":"Inspirational Might & Alternate Victories (The Guard’s Call):"},{"insert":" When the battlefield grows crowded, "},{"attributes":{"bold":true},"insert":"Auron’s Inspiration"},{"insert":" provides the decisive edge. This grants your army Vigilance and explosive strength, fueling your life total to set up an alternate victory via "},{"attributes":{"bold":true},"insert":"Felidar Sovereign"},{"insert":". Cards like "},{"attributes":{"bold":true},"insert":"Priest of Ancient Lore"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Aerial Extortionist"},{"insert":" ensure your resources never run dry, taxing opponents with card draw whenever they cast spells from exile or the command zone.\n\n"},{"attributes":{"bold":true},"insert":"Artifact, Saga & Blink Utility (Support Relics):"},{"insert":" A sophisticated system of Sagas, enchantments, and relics fuels the engine. "},{"attributes":{"bold":true},"insert":"Idyllic Tutor"},{"insert":" acts as a silver-bullet toolbox, fetching whichever enchantment the moment demands, while "},{"attributes":{"bold":true},"insert":"Michiko's Reign of Truth"},{"insert":" and "},{"attributes":{"bold":true},"insert":"The Wind Crystal"},{"insert":" provide massive power spikes. Concurrently, "},{"attributes":{"bold":true},"insert":"Teleportation Circle"},{"insert":" allows you to endlessly re-trigger impactful ETB abilities of units like "},{"attributes":{"bold":true},"insert":"Skyclave Apparition"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Aerial Extortionist"},{"insert":", repeatedly exiling key threats from the board.\n\n"},{"attributes":{"bold":true},"insert":"Recursive Stamina (The Eternal Journey):"},{"insert":" Where other decks run out of gas, this build stays in the fight. "},{"attributes":{"bold":true},"insert":"Sun Titan"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sevinne's Reclamation"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Buried Ruin"},{"insert":" allow you to recur key pieces—including your Sagas and "},{"attributes":{"bold":true},"insert":"Duelist's Heritage"},{"insert":"—directly from the graveyard. This ensures that every setback is merely the prelude to a heroic comeback\n\n"}]}




























































