402 views48 days ago
Commander
Size: 100Salt sum: 33.08
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Biglilsis

402 views48 days ago
Commander
Size: 100Salt sum: 33.08

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Commander

Qty: 1 Price: $0.59
Vikya, Scorching Stalwart
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
,
, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card. (
is the untap symbol.)
Legendary Creature - Human Warrior
Vikya, Scorching Stalwart (slx) 11

Commander

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Blockers

Qty: 3 Price: $26.97
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (dsc) 161
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy
Giggling Skitterspike (dsc) 39
Stuffy Doll
Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
: This creature deals 1 damage to itself.
Creature Artifact - Construct
Stuffy Doll (clb) 875

Blockers

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Buff

Qty: 10 Price: $28.92
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (cmm) 622
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (ltc) 162
Bloodsworn Steward
Flying
Commander creatures you control get +2/+2 and have haste.
Creature - Knight Vampire
Bloodsworn Steward (voc) 144
Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (fdn) 80
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Flowering of the White Tree (ltr) 466
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Luminarch Aspirant
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Creature - Human Cleric
Luminarch Aspirant (ncc) 205
Noble Heritage
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
Legendary Enchantment - Background
Noble Heritage (clb) 35
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (soa) 75
Unleash Fury
Double the power of target creature until end of turn.
Instant
Unleash Fury (sld) 7050

Buff

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Card Advantage

Qty: 10 Price: $160.10
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (fic) 238
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Joined Researchers
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard Cleric
Joined Researchers // Secret Rendezvous (sos) 23
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (cmm) 37
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (tdc) 124
Squee, Goblin Nabob
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Legendary Creature - Goblin
Squee, Goblin Nabob (cmm) 258
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15

Card Advantage

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Damage Doublers

Qty: 3 Price: $61.77
City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Enchantment
City on Fire (mom) 135
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Enchantment
Collective Inferno (ecl) 132
Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Solphim, Mayhem Dominus (one) 312

Damage Doublers

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Discard Trigger

Qty: 2 Price: $24.34
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature Artifact - Construct
Containment Construct (neo) 243
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 394

Discard Trigger

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Effect Copy

Qty: 5 Price: $21.31
Battlemage's Bracers
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Battlemage's Bracers (c21) 48
Ertha Jo, Frontier Mentor
When Ertha Jo enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
Legendary Creature - Advisor Kor
Ertha Jo, Frontier Mentor (otj) 203
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (rvr) 260
Pain for All
Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Enchantment - Aura
Pain for All (eoe) 151
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Rings of Brighthearth (cmr) 335

Effect Copy

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Land

Qty: 35 (36 w/ MDFC)Price: $65.81
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Abraded Bluffs
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Abraded Bluffs (otj) 251
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 250
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (clu) 231
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Holdout Settlement
: Add
. (
represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Land
Holdout Settlement (scd) 305
Kavaron, Memorial World
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Sacrifice a land: Create a 2/2 colorless Robot artifact creature token, then creatures you control get +1/+0 and gain haste until end of turn.
Land - Planet
Kavaron, Memorial World (eoe) 255
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tmt) 318
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (soc) 390
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tmc) 70
Plains
(
: Add
.)
Basic Land - Plains
Plains (tmt) 315
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 282
Secluded Starforge
: Add
.
,
, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
,
: Create a 2/2 colorless Robot artifact creature token.
Land
Secluded Starforge (eoe) 316
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (inr) 286
Survivors' Encampment
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
Land - Desert
Survivors' Encampment (plst) HOU-184
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310

Land

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Protection

Qty: 10 Price: $124.76
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Deflecting Palm (soa) 128
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 459
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Prismatic Strands
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Prismatic Strands (plst) JUD-18
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (soa) 9
Split Up
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Sorcery
Split Up (dsk) 32
Swallow Whole
As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
Sorcery
Swallow Whole (iko) 35
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tle) 317

Protection

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Ramp

Qty: 14 Price: $123.46
Aetheric Amplifier
: Add one mana of any color.
,
: Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Artifact
Aetheric Amplifier (drc) 18
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tle) 315
Avatar Roku, Firebender
Whenever a player attacks, add six
. Until end of combat, you don't lose this mana as steps end.
: Target creature gets +3/+0 until end of turn.
Legendary Creature - Human Avatar
Avatar Roku, Firebender (tle) 112
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (eoc) 137
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Glittering Stockpile
: Add
. Put a stash counter on this artifact.
, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.
Artifact - Treasure
Glittering Stockpile (otc) 167
Honor-Worn Shaku
: Add
.
Tap an untapped legendary permanent you control: Untap this artifact.
Artifact
Honor-Worn Shaku (cmm) 954
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (ltc) 285
The Eternity Elevator
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ |
: Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft
The Eternity Elevator (eoe) 354
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (blc) 290
Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (brr) 61

Ramp

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Reducer

Qty: 2 Price: $5.48
Heartstone
Activated abilities of creatures cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Artifact
Heartstone (plst) STH-134
Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Abilities you activate that aren't mana abilities cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
,
: Target creature can't block this turn.
Legendary Creature - Elemental Fox
Zirda, the Dawnwaker (mul) 65

Reducer

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Return to Battlefield

Qty: 2 Price: $1.34
Helping Hand
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Sorcery
Helping Hand (soa) 5
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (mh3) 267

Return to Battlefield

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Tap Outlet

Qty: 3 Price: $11.83
Burning Anger
Enchant creature
Enchanted creature has "
: This creature deals damage equal to its power to any target."
Enchantment - Aura
Burning Anger (cmr) 166
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (mma) 211
The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft
The Seriema (eoe) 35

Tap Outlet

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Maybeboard

Qty: 18 Price: $217.78
Black Panther, Most Dangerous
Whenever Black Panther is dealt damage, he deals that much damage to any other target.
Power-up —
: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero
Black Panther, Most Dangerous (msc) 584
Boros Reckoner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gains first strike until end of turn.
Creature - Wizard Minotaur
Boros Reckoner (mkc) 201
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (tle) 311
Donna Noble
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human
Donna Noble (who) 687
Empowered Autogenerator
This artifact enters tapped.
: Put a charge counter on this artifact. Add X mana of any one color, where X is the number of charge counters on this artifact.
Artifact
Empowered Autogenerator (eoc) 135
Flowstone Embrace
Enchant creature
: Enchanted creature gets +2/-2 until end of turn.
Enchantment - Aura
Flowstone Embrace (fut) 113
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (msc) 199
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
Enchantment
Gleaming Splendor (hob) 15
Hateflayer
Wither (This deals damage to creatures in the form of -1/-1 counters.)
,
: This creature deals damage equal to its power to any target. (
is the untap symbol.)
Creature - Elemental
Hateflayer (eve) 55
Horizon Stone
If you would lose unspent mana, that mana becomes colorless instead.
Artifact
Horizon Stone (cmr) 315
Lapse of Certainty
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Lapse of Certainty (con) 9
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
Meekstone (7ed) 307
Mikaeus, the Lunarch
Mikaeus enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Cleric
Mikaeus, the Lunarch (j25) 225
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Screaming Nemesis
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Creature - Spirit
Screaming Nemesis (dsk) 157
Spitemare
Whenever this creature is dealt damage, it deals that much damage to any target.
Creature - Elemental
Spitemare (eve) 147
Umbral Mantle
Equipped creature has "
,
: This creature gets +2/+2 until end of turn." (
is the untap symbol.)
Equip
Artifact - Equipment
Umbral Mantle (plst) SHM-267
Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact
Wedding Ring (who) 213

Maybeboard

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Deck Info

Deck stats

37 pips - 28 cards
34 mana - 33 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
0 mana - 13 cards
26 pips - 18 cards
32 mana - 30 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
16 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The idea behind this deck is that I never swing at anyone. The only way I can win is by getting Vikya to tap dance.\n\nI wanted to build around an untap ability and turns out, of the 18 cards in all of Magic that have a {Q}, only one can be our Commander. But the untap ability on it is pretty decent, if over costed, so that's okay. I figure with that game plan, this probably has to be bracket 2, which is fine. The amount of damage it can deal in a single turn and the limited ways to interact with that damage makes me think I should be shooting for bracket 3 though? I question if it is too slow/not impactful enough for Bracket 3 because of the game plan, but too scary for Bracket 2 and would eat ALL of the removal run at that bracket. Or is it already Bracket 3?\n\nMost of my decks are a little odd (Go-Shintai no shrines, River Song Reanimator, and The Twelfth Doctor/ Clara Oswald color/strategy changing deck for example) and I know I tend to build glass cannon decks... But I do want them to feel like I have to answer questions when playing them instead of letting the deck run on autopilot. Hence this pile that is just finicky and fidget-y enough to make me have to make decisions and sequence things well, but not so much so that I am taking 15 minute turns and still horrendously misplaying. I also wanted a deck that forces me to get better about discarding cards that isn't reanimator. (I put in cards i want to play, dangit?!)\n\nNotably, I already have a Boros Equipment Voltron list and did not want another. So I originally said no equipment, at all, period. I did make exceptions for the Bracers that double abilities, and a couple protection pieces, so it has become \"no buffing equipment\" which is a hard line. Though if it will work well without any equipment, that would be awesome. And the not wanting Voltron is part of why I said no swinging at anyone, as the commander damage would likely become the focus then, not the untapping. I realize that is skipping half of Vikya's textbox, and that it is the easiest way to buff her without equipment, but it is the other half I want to focus on, so... The no swinging is another hard line. Which does mean the tap outlets are vitally important for the deck to function. Also, since she can function as targeted removal as well, I did go very lite on that in the deck (honestly don't recall if I even did put in any) though a StP or the like might be worth including?\n\nSo general game plan: \n1) Get ramp\n2) Get tap outlet\n3) Get Buff\n4) Get card draw - to hand, not exile \n5) Get multiple activations\nBonus) Get more bang for our buck: damage multipliers, activated ability doublers, Pain for All...\n\nThere are a couple other untap ability cards in the maybeboard, though they feel like they don't make the cut and/or detract from the Vikya untap game plan. I do like some of the other cards in the maybeboard, but not sure where to cut if I do run them. Screaming Nemesis seems decent to keep players from undoing my NCD. But also maybe too mean since I can shoot it with Vikya and not give anyone a choice on attacking into it? Meekstone as a little protection/Stax and also gives me fresh mana and a still tapped commander, assuming I have some kind of buff on board. I have a copy of Ten Rings "},{"attributes":{"strike":true},"insert":"in the mai"},{"insert":"l, so will need to find a cut for that. Pulled a Gleaming Splendor. And in the works on a trade for Deflecting Swat, even if it doesn't get run here...\n\nI am sure there is a term for this, but I have been thinking of it as a porcupine defense. I like the idea of having blockers that hurt my opponents rather than pillow forting as one furthers the game plan and the other stalls things. Indestructible blockers were what I prioritized, but others might be better? Most of the indestructible are equal to power, not damage taken.. Or more might be the call? Or scrapping the idea entirely in order to up the counts of the pieces required to make the deck work? Either way, I don't want to durdle, which is why I didn't want to pillow fort and why I made the exceptions for the equipment I did include. I don't want this to be unfun to play against (why I'm considering Bracket 3), as then it becomes unfun for me to play. Difficult or tricky to play against, mustdiefirst - sure, but time and fun suck - no. But perhaps I need to slow things down to have time enough to do The Thing in Bracket 3?\n\nCards I'm considering cutting:\n1) Squee, Goblin Nabob - repeatable discard but not seeing more of my deck\n2) Aetheric Amplifier - not enough +1/+1 cards?\n3) Flowstone Embrace - the toughness debuff makes it not repeatable same turn. But buff and tap outlet in one is nice..\n4) Unwinding Clock - Win-More?\n\nCards I find interesting here (not necessarily married to):\n1) Eartha Jo - doubles my activations and provides +2 buff for Vikya, means having cast nothing else we can deal 8 damage on one activation\n2) Land Tax - never miss a land drop and plenty of discard fodder. Pulled all the basics out of my deck the game I had it turn one...\n3) Avatar Roku - my opponents attacking gives me the mana to activate Vikya during their combat. Could see it becoming Stax-y? Was countered the one game I tried playing him, so not sure how it would feel on board.\n4) Adagia, Windswept Bastion - getting extra copies of Thran Dynamo, All That Glitters, or Heartstone is really good in addition to being a free, repeatable tap outlet \n\nCards I am kinda Married to and would hate to Divorce:\n1) Deflecting Palm - been a pet card since I beat my buddy with it and scarred him for life of swinging into someone with open WR mana\n2) Honor-Worn Shaku - one of the best mana rocks for this deck, and gives me the fidget-y aspect I am looking for\n3) Pain for All - Kediss at Home for this deck. One of the best effect multipliers since it hits all my opponents. Can also redirect copied effects if I have say Rings of Brighthearth out (and the creature survived fhe first round). Magical Christmas Land maybe, but 6 shots off one {Q} - me likey. And bring in some damage multipliers... math isn't just for blockers\n\nFrom the games I have played:\n1) Dealing nearly 30 damage in a single turn is scary to opponents and there will be retribution and removal coming quickly thereafter (and oddly enough, same outcome when dealing 64 in one turn)\n2) Deck is capable of recasting Vikya - a lot\n3) Deck is capable of killing 2 players in one turn - a lot\n4) Possibly need more card draw? \n5) Possibly need more recursion?\n6) Possibly need more protection from fliers?\n7) Possibly need more blockers?\n8) Possibly too many tap outlets?\n9) Possibly too few tap outlets? - Too few instant speed tap outlets?\n10) Possibly need to mentally change what needing to mulligan looks like?\n11) Possibly too many lands? Feels weird saying that. But considering the ramp and card velocity... this is my only deck it has even crossed my mind with\n12) Does it need more consistency game to game or do I need more reps to get a better feel for what it is/can be? Or is it just gonna be an all or nothing kinda deck?\nAnd big one - Possibly too slow?\n\n*** Is there a reputation for Vikya I am unaware of? Third game with the deck ever, against a player I have never played against, he wanted to counter her on the first cast with only a ramp piece on the board. Second game I had to cast her 4 times, but at least that was after I had dealt a good bit of damage so it made some sense.\n\nRecord : 3/8 - Once on turn 13 after a game full of board wipes, twice on turn 8/9\n* I care less about the winrate for a deck than I do it doing The Thing. Sometimes, I think getting taken out first is just a sign it was REALLY doing The Thing, and therefore not a bad thing. \n\n(Group by - Categories (Multiple) might be the best way to view)\n"}]}
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