Lichling
243 views13 hrs ago
Commander
Size: 100Salt sum: 35.12
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{"ops":[{"insert":{"card-link":"Duskana, the Rage Mother"}},{"insert":" \nThis card is a draw outlet aswell as a creature pump.\n\nGame Plan:\nPlay 2/2's - mostly dorks. \nWe run cards like "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" to turn our "},{"insert":{"card-link":"Grizzly Bears"}},{"insert":" into a dork. \nWe run haste effects so we can enable our dorks asap.\nWe run mana doublers given our dork density.\nWe also run mass creature untap effects to extend our ability to produce mana.\n"},{"insert":{"card-link":"Goblin Anarchomancer"}},{"insert":" is our only reducer.\n\nOnce you get your dorks and mana developed and or have some protection.\nPlay Duskana refilling your hand.\nWe run blink effects to retrigger duskana. "},{"insert":{"card-link":"Village Bell-Ringer"}},{"insert":" could be considered given all our dorks and blink package.\nWe also run spot protection for Duskana.\nWe should run more creature based spot removal to stop "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":".\nAfter you start going resource positive you can use a mass untap effect to get yourself into an attack position to close out the game.\n\nTo improve this deck consider adding spot removal.\nConsider enchantment based tutors.\nConsider green spell cost reduction.\nIf you wanted to add combo potential id add an "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" or "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":".\n\nThis deck is designed to be a simple critical mass deck new players could pickup easily for a relatively low cost for its effect.\nThis deck is great for people who dislike traditional combo.\nThis deck is great for people who like storm.\nThis deck is great for people who like bears or other vanilla creatures.\nThis deck is great for people who like combat wins.\n"}]}
Commander
Commander
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Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Creature
Wilson, Refined Grizzly
This spell can't be countered.
Vigilance, reach, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Vigilance, reach, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Bear

Creature
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Dork
Intrepid Paleontologist
: Add one mana of any color.
: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Creature - Human Druid

Dork
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Dorkifyer
Dorkifyer
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Hastifyer
Hastifyer
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Mana Doubler
Mana Doubler
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Protection
Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
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Ramp
Ramp
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Removal
Removal
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Tokens
Tokens
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Untap
Untap
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Duskana, the Rage Mother"}},{"insert":" \nThis card is a draw outlet aswell as a creature pump.\n\nGame Plan:\nPlay 2/2's - mostly dorks. \nWe run cards like "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":" to turn our "},{"insert":{"card-link":"Grizzly Bears"}},{"insert":" into a dork. \nWe run haste effects so we can enable our dorks asap.\nWe run mana doublers given our dork density.\nWe also run mass creature untap effects to extend our ability to produce mana.\n"},{"insert":{"card-link":"Goblin Anarchomancer"}},{"insert":" is our only reducer.\n\nOnce you get your dorks and mana developed and or have some protection.\nPlay Duskana refilling your hand.\nWe run blink effects to retrigger duskana. "},{"insert":{"card-link":"Village Bell-Ringer"}},{"insert":" could be considered given all our dorks and blink package.\nWe also run spot protection for Duskana.\nWe should run more creature based spot removal to stop "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":".\nAfter you start going resource positive you can use a mass untap effect to get yourself into an attack position to close out the game.\n\nTo improve this deck consider adding spot removal.\nConsider enchantment based tutors.\nConsider green spell cost reduction.\nIf you wanted to add combo potential id add an "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" or "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":".\n\nThis deck is designed to be a simple critical mass deck new players could pickup easily for a relatively low cost for its effect.\nThis deck is great for people who dislike traditional combo.\nThis deck is great for people who like storm.\nThis deck is great for people who like bears or other vanilla creatures.\nThis deck is great for people who like combat wins.\n"}]}




































































