Conjoure
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Commander
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{"ops":[{"insert":"This is one of my favorite decks and I am always looking for ways to improve it. Please leave any comments or tips about how this deck that can be improved.\nThe main goal of this deck is to ramp very fast to get "},{"insert":{"card-link":"Ureni of the Unwritten"}},{"insert":" on to the battle field and cast dragons by cheating them out.\nI will leave notes about possible stratagies with this deck occasionaly.\n\nThis is a note about one of the infinite combos in the deck. This combo involves "},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" , "},{"insert":{"card-link":"Dracogenesis"}},{"insert":" , "},{"insert":{"card-link":"Marang River Regent // Coil and Catch"}},{"insert":" , and "},{"insert":{"card-link":"Ureni of the Unwritten"}},{"insert":" . I know a four card infinte is alot for a combo, but if you do get it you will get infinite Ureni triggers (to bring all of your dragons on the battle field including the infinite combat phase combo with "},{"insert":{"card-link":"Old Gnawbone"}},{"insert":" and "},{"insert":{"card-link":"Hellkite Charger"}},{"insert":", putting in "},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":" will help generate mana for other things and "},{"insert":{"card-link":"Atarka, World Render"}},{"insert":" would also make Old Gnawbone create more treasures ). You would also get infinite token copies of Ureni and Marang River Regent as a bonus on top of that. Again I know a four card infinite is ridiculously hard to pull of but I think this should be known just in case you get it. This combo is more late game since you need to have 8 Mana total to cast Dracogenesis, but if you ramp alot you can get that much by turn three. But the fact its a four card combo does put it on the lower bracket range.\n\nStep1: You cast "},{"insert":{"card-link":"Dracogenesis"}},{"insert":" for 8 Mana, with "},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" and "},{"insert":{"card-link":"Marang River Regent // Coil and Catch"}},{"insert":" in hand.\nStep2: Cast Miirym, Sentinel Wyrm from your hand.\nStep3: Cast Ureni and create a token copy of Ureni to get two Ureni triggers.\nStep4: Cast Marang River Regent creating a token copy with Miirym, return Ureni to your hand.\nStep5: With Marang River Regent then using the token copy of Marang River Regent return the non token copy of Marang River Regent.\nRepeat Steps 3-5.\n\nWhile playing my deck with my friends I noticed somthing very interesting. This is not an infinite combo, but it does give you alot of "},{"insert":{"card-link":"Ureni of the Unwritten"}},{"insert":" triggers. The cards involved are "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":" , "},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" , and "},{"insert":{"card-link":"Ureni of the Unwritten"}},{"insert":". To set this up takes around 3 turns since you need "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":" and "},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" on the battle field before "},{"insert":{"card-link":"Ureni of the Unwritten"}},{"insert":". The order of when you place the first two doesn't matter, but you need both of them out at the same time. While three turns can make the idea very expossed to other players, even if Virtue of Knowledge is destroyed you would still get two Ureni triggers from Miirym (which is more permanent unless the token gets removed or Ureni) or vice versa. \n\nStep1: Cast "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":" for 5 Mana, with "},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" in hand.\n(make sure you have the proper colors for casting "},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" and"},{"insert":{"card-link":"Ureni of the Unwritten"}},{"insert":" )\nStep2: Play your land for turn and cast Miirym for 6 Mana.\nStep3: Again play you land for turn and cast Ureni from your command zone.\n(Ureni entering will trigger Miirym and Virtue of Knowledge giving you 3 Ureni triggers which will double thanks again to Virtue giving you a total of 6 Ureni triggers!)\n\nPlaying a dragon for free is cool and all, but 6 is INSANE! This will make a huge impact on your board state and depending on your luck it could be game wining. Having three Urenis is extremely powerful, but it will make everyone target you so play carefully. This deck doesn't have alot of protection so this is a risky move. \n\n"}]}
Commander
Ureni of the Unwritten
Flying, trample
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Dragon Spirit

Commander
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Copy
Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Rionya, Fire Dancer
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Legendary Creature - Human Wizard

Copy
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Draw
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Finisher
Finisher
(CTRL to add secondary)
Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Protection
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Ramp
Sarkhan, Soul Aflame
Dragon spells you cast cost less to cast.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
Legendary Creature - Human Shaman

Ramp
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Removal
Removal
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Tokens
Tokens
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Tutor
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
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Sideboard
Sideboard
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Maybeboard
Jaxis, the Troublemaker
, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Legendary Creature - Human Warrior

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is one of my favorite decks and I am always looking for ways to improve it. Please leave any comments or tips about how this deck that can be improved.\nThe main goal of this deck is to ramp very fast to get "},{"insert":{"card-link":"Ureni of the Unwritten"}},{"insert":" on to the battle field and cast dragons by cheating them out.\nI will leave notes about possible stratagies with this deck occasionaly.\n\nThis is a note about one of the infinite combos in the deck. This combo involves "},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" , "},{"insert":{"card-link":"Dracogenesis"}},{"insert":" , "},{"insert":{"card-link":"Marang River Regent // Coil and Catch"}},{"insert":" , and "},{"insert":{"card-link":"Ureni of the Unwritten"}},{"insert":" . I know a four card infinte is alot for a combo, but if you do get it you will get infinite Ureni triggers (to bring all of your dragons on the battle field including the infinite combat phase combo with "},{"insert":{"card-link":"Old Gnawbone"}},{"insert":" and "},{"insert":{"card-link":"Hellkite Charger"}},{"insert":", putting in "},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":" will help generate mana for other things and "},{"insert":{"card-link":"Atarka, World Render"}},{"insert":" would also make Old Gnawbone create more treasures ). You would also get infinite token copies of Ureni and Marang River Regent as a bonus on top of that. Again I know a four card infinite is ridiculously hard to pull of but I think this should be known just in case you get it. This combo is more late game since you need to have 8 Mana total to cast Dracogenesis, but if you ramp alot you can get that much by turn three. But the fact its a four card combo does put it on the lower bracket range.\n\nStep1: You cast "},{"insert":{"card-link":"Dracogenesis"}},{"insert":" for 8 Mana, with "},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" and "},{"insert":{"card-link":"Marang River Regent // Coil and Catch"}},{"insert":" in hand.\nStep2: Cast Miirym, Sentinel Wyrm from your hand.\nStep3: Cast Ureni and create a token copy of Ureni to get two Ureni triggers.\nStep4: Cast Marang River Regent creating a token copy with Miirym, return Ureni to your hand.\nStep5: With Marang River Regent then using the token copy of Marang River Regent return the non token copy of Marang River Regent.\nRepeat Steps 3-5.\n\nWhile playing my deck with my friends I noticed somthing very interesting. This is not an infinite combo, but it does give you alot of "},{"insert":{"card-link":"Ureni of the Unwritten"}},{"insert":" triggers. The cards involved are "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":" , "},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" , and "},{"insert":{"card-link":"Ureni of the Unwritten"}},{"insert":". To set this up takes around 3 turns since you need "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":" and "},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" on the battle field before "},{"insert":{"card-link":"Ureni of the Unwritten"}},{"insert":". The order of when you place the first two doesn't matter, but you need both of them out at the same time. While three turns can make the idea very expossed to other players, even if Virtue of Knowledge is destroyed you would still get two Ureni triggers from Miirym (which is more permanent unless the token gets removed or Ureni) or vice versa. \n\nStep1: Cast "},{"insert":{"card-link":"Virtue of Knowledge // Vantress Visions"}},{"insert":" for 5 Mana, with "},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" in hand.\n(make sure you have the proper colors for casting "},{"insert":{"card-link":"Miirym, Sentinel Wyrm"}},{"insert":" and"},{"insert":{"card-link":"Ureni of the Unwritten"}},{"insert":" )\nStep2: Play your land for turn and cast Miirym for 6 Mana.\nStep3: Again play you land for turn and cast Ureni from your command zone.\n(Ureni entering will trigger Miirym and Virtue of Knowledge giving you 3 Ureni triggers which will double thanks again to Virtue giving you a total of 6 Ureni triggers!)\n\nPlaying a dragon for free is cool and all, but 6 is INSANE! This will make a huge impact on your board state and depending on your luck it could be game wining. Having three Urenis is extremely powerful, but it will make everyone target you so play carefully. This deck doesn't have alot of protection so this is a risky move. \n\n"}]}
















































































