digitalbias
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Turtle Power — Leonardo/Raphael Primer"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a 5-color "},{"attributes":{"bold":true},"insert":"tokens, +1/+1 counters, and combat damage"},{"insert":" deck.\nThe plan is simple:\nRamp/fix mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Build a board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Leonardo"},{"insert":" to spread counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use evasion to get damage through."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Raphael"},{"insert":" to double damage from countered creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish with a big combat turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck wants to win through combat, not by sitting back.\n"},{"attributes":{"bold":true},"insert":"Commanders"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leonardo, the Balance"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Leonardo is the setup commander. He helps turn tokens and small creatures into a growing board of countered threats.\nUsually cast Leonardo first when you are still building.\n"},{"attributes":{"bold":true},"insert":"Raphael, the Muscle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Raphael is the payoff commander. Once your creatures have counters, he makes combat damage much more dangerous.\nUsually cast Raphael when you are ready to attack or threaten lethal.\n"},{"attributes":{"bold":true},"insert":"Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep hands with:\n3 lands, or 2 lands plus ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to green mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early ramp or fixing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A creature/token play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A realistic path to cast your commanders"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands with:\nBad color fixing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No green source"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too many expensive cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finishers but no board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Raphael with no creatures/counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Main Win Paths"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Counters + Raphael"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Build a board, put counters on your creatures, cast Raphael, and attack for doubled damage.\n"},{"attributes":{"bold":true},"insert":"2. Counters + Evasion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards help your countered creatures connect:\n"},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Abzan Falconer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If opponents cannot block your countered creatures, Raphael can end games quickly.\n"},{"attributes":{"bold":true},"insert":"3. Big Combat Finisher"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overwhelming Stampede"},{"insert":" is your budget Craterhoof-style finisher.\nUse it when you have a wide board and can deal major damage or kill the table.\n"},{"attributes":{"bold":true},"insert":"4. Extra Combat Pressure"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Druids’ Repository"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Aggravated Assault"},{"insert":" can create extra combat steps.\nEven if it does not go infinite, one extra combat with Raphael can be enough to win.\n"},{"attributes":{"bold":true},"insert":"Key Cards"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Faeburrow Elder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use these to fix colors and get to your commanders faster.\n"},{"attributes":{"bold":true},"insert":"Evasion"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Abzan Falconer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These help your creatures get through blockers.\n"},{"attributes":{"bold":true},"insert":"Protection"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspiring Call"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unbreakable Formation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold these when you are ahead. Protecting your board is often better than adding more creatures.\n"},{"attributes":{"bold":true},"insert":"Draw"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reconnaissance Mission"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspiring Call"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack to draw cards. The deck wants combat to generate value.\n"},{"attributes":{"bold":true},"insert":"Finishers"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Raphael, the Muscle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overwhelming Stampede"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use these when you can either kill someone or force the table to answer you immediately.\n"},{"attributes":{"bold":true},"insert":"Play Pattern"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ramp, fix colors, and develop your board.\nDo not rush Raphael onto an empty board.\n"},{"attributes":{"bold":true},"insert":"Midgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Leonardo, make tokens, spread counters, and start attacking for value.\nLook for evasion pieces.\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Raphael and turn your countered board into lethal damage.\nProtect your board if you are ahead.\n"},{"attributes":{"bold":true},"insert":"Tips"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leonardo usually comes before Raphael."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not over commit into a board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Save protection for when your board matters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not waste "},{"attributes":{"bold":true},"insert":"Overwhelming Stampede"},{"insert":" on small damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Check which creatures actually have counters before attacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use evasion to make combat math unfair."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If "},{"attributes":{"bold":true},"insert":"Reconnaissance Mission"},{"insert":" is out, plan attacks that safely draw cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Added Upgrade Cards"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Abzan Falconer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclave Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Druids’ Repository"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Faeburrow Elder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspiring Call"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kami of Whispered Hopes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overwhelming Stampede"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reconnaissance Mission"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unbreakable Formation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Removed Cards"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Acidic Slime"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Biogenic Ooze"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Continue?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Double Jump"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Escape Tunnel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Everything Pizza"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exploding Barrel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fast Forward"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Foot Chopper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Game Over"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Harmonize"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lessons from Life"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mole Module"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Together Forever"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vanquish the Horde"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Level"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This version is intended to be a "},{"attributes":{"bold":true},"insert":"strong Bracket 3 deck"},{"insert":" that can sometimes play like low Bracket 4 when it curves well.\nIt wins by building a board, putting counters on the team, protecting that board, and ending the game with evasive doubled combat damage.\n"}]}
Commander
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle

Commander
(CTRL to add secondary)
# Add to Precon
# Add to Precon
(CTRL to add secondary)
Artifact
Artifact
(CTRL to add secondary)
Creature
Bebop, Skull & Crossbones
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
Legendary Creature - Mutant Boar

Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot

Dimension X Pizzasaur
When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control.
, , Sacrifice this creature: You gain 3 life and each opponent loses 3 life.
, , Sacrifice this creature: You gain 3 life and each opponent loses 3 life.
Creature Artifact - Mutant Food Alien

Lita, Little Orphan Amphibian
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn.
• Put a +1/+1 counter on Lita.
• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
• Scry 1.
• Put a +1/+1 counter on Lita.
• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
• Scry 1.
Legendary Creature - Mutant Ninja Turtle

Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
Legendary Creature - Mutant Ninja Turtle

Ray Fillet, Wave Warrior
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Legendary Creature - Mutant Fish

Roadkill Rodney
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
Creature Artifact - Robot

Rocksteady, Mutant Marauder
Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
Legendary Creature - Mutant Rhino

Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Human Ninja

Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Creature
(CTRL to add secondary)
Enchantment
Endless Foot Assault
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Shellshock
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Instant

Instant
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
# Remove From Precon
Everything Pizza
When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, , Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.
, , Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.
Artifact - Food

Foot Chopper
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip
Artifact - Equipment

# Remove From Precon
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Turtle Power — Leonardo/Raphael Primer"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a 5-color "},{"attributes":{"bold":true},"insert":"tokens, +1/+1 counters, and combat damage"},{"insert":" deck.\nThe plan is simple:\nRamp/fix mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Build a board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Leonardo"},{"insert":" to spread counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use evasion to get damage through."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Raphael"},{"insert":" to double damage from countered creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Finish with a big combat turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck wants to win through combat, not by sitting back.\n"},{"attributes":{"bold":true},"insert":"Commanders"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leonardo, the Balance"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Leonardo is the setup commander. He helps turn tokens and small creatures into a growing board of countered threats.\nUsually cast Leonardo first when you are still building.\n"},{"attributes":{"bold":true},"insert":"Raphael, the Muscle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Raphael is the payoff commander. Once your creatures have counters, he makes combat damage much more dangerous.\nUsually cast Raphael when you are ready to attack or threaten lethal.\n"},{"attributes":{"bold":true},"insert":"Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Keep hands with:\n3 lands, or 2 lands plus ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to green mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early ramp or fixing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A creature/token play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A realistic path to cast your commanders"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands with:\nBad color fixing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No green source"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too many expensive cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finishers but no board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Raphael with no creatures/counters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Main Win Paths"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Counters + Raphael"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Build a board, put counters on your creatures, cast Raphael, and attack for doubled damage.\n"},{"attributes":{"bold":true},"insert":"2. Counters + Evasion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards help your countered creatures connect:\n"},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Abzan Falconer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If opponents cannot block your countered creatures, Raphael can end games quickly.\n"},{"attributes":{"bold":true},"insert":"3. Big Combat Finisher"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overwhelming Stampede"},{"insert":" is your budget Craterhoof-style finisher.\nUse it when you have a wide board and can deal major damage or kill the table.\n"},{"attributes":{"bold":true},"insert":"4. Extra Combat Pressure"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Druids’ Repository"},{"insert":" + "},{"attributes":{"bold":true},"insert":"Aggravated Assault"},{"insert":" can create extra combat steps.\nEven if it does not go infinite, one extra combat with Raphael can be enough to win.\n"},{"attributes":{"bold":true},"insert":"Key Cards"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Farseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature’s Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Faeburrow Elder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use these to fix colors and get to your commanders faster.\n"},{"attributes":{"bold":true},"insert":"Evasion"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Herald of Secret Streams"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Abzan Falconer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These help your creatures get through blockers.\n"},{"attributes":{"bold":true},"insert":"Protection"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspiring Call"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unbreakable Formation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold these when you are ahead. Protecting your board is often better than adding more creatures.\n"},{"attributes":{"bold":true},"insert":"Draw"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reconnaissance Mission"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Inspiring Call"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack to draw cards. The deck wants combat to generate value.\n"},{"attributes":{"bold":true},"insert":"Finishers"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Raphael, the Muscle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Overwhelming Stampede"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use these when you can either kill someone or force the table to answer you immediately.\n"},{"attributes":{"bold":true},"insert":"Play Pattern"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ramp, fix colors, and develop your board.\nDo not rush Raphael onto an empty board.\n"},{"attributes":{"bold":true},"insert":"Midgame"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Leonardo, make tokens, spread counters, and start attacking for value.\nLook for evasion pieces.\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cast Raphael and turn your countered board into lethal damage.\nProtect your board if you are ahead.\n"},{"attributes":{"bold":true},"insert":"Tips"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Leonardo usually comes before Raphael."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not over commit into a board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Save protection for when your board matters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not waste "},{"attributes":{"bold":true},"insert":"Overwhelming Stampede"},{"insert":" on small damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Check which creatures actually have counters before attacking."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use evasion to make combat math unfair."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If "},{"attributes":{"bold":true},"insert":"Reconnaissance Mission"},{"insert":" is out, plan attacks that safely draw cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Added Upgrade Cards"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Abzan Falconer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aggravated Assault"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Boros Charm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclave Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Druids’ 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play like low Bracket 4 when it curves well.\nIt wins by building a board, putting counters on the team, protecting that board, and ending the game with evasive doubled combat damage.\n"}]}



























































































