210 views12 hrs ago
Commander
Size: 100Est cost: $3602.85Salt sum: 47.07
Ratotaouille
210 views12 hrs ago
Commander
Size: 100Est cost: $3602.85Salt sum: 47.07
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{"ops":[{"attributes":{"bold":true},"insert":"Engine:"},{"insert":"\nThe deck's core engine relies on casting a high volume of artifacts and enchantments, such as mana rocks, to trigger token generation. "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" is arguably the best card for this, allowing you to recast it and guarantee at least one artifact spell, and one Faerie token, per turn. "},{"insert":{"card-link":"Bitterblossom"}},{"insert":" is another staple for steady token creation. "},{"insert":{"card-link":"Lyse Hext"}},{"insert":" helps you by reducing costs.\n\n"},{"attributes":{"bold":true},"insert":"Card Advantage ('Draw' vs. 'Grease'):"},{"insert":"\nKeeping our hand full is crucial. I divide our card advantage into two categories: "},{"attributes":{"bold":true},"insert":"'Draw'"},{"insert":" and "},{"attributes":{"bold":true},"insert":"'Grease'"},{"insert":". Cards tagged as "},{"attributes":{"italic":true},"insert":"Draw"},{"insert":" function independently on their own (like "},{"insert":{"card-link":"Phyrexian Arena"}},{"insert":" and "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" ). On the other hand, cards tagged as "},{"attributes":{"italic":true},"insert":"Grease"},{"insert":" are synergistic engines that require an established board state to work well, such as "},{"attributes":{"italic":true},"insert":{"card-link":"Bident of Thassa"}},{"insert":", "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":" , and "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":" .\n\n"},{"attributes":{"bold":true},"insert":"Interaction & Protection:"},{"insert":" \nWe run a standard suite of protection and removal spells to keep our board safe. A unique standout here is "},{"insert":{"card-link":"Abjure"}},{"insert":", which functions as an amazing and cheap counterspell since we always have disposable blue Faerie tokens to sacrifice. I also like to use "},{"insert":{"card-link":"Congregate"}},{"insert":", since the deck can take a lot of pressure from the table. This card helps buy you enough time to find your wincon.\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions:"},{"insert":" \nThe main goal is to go wide and drop a massive pump effect, like "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" or "},{"insert":{"card-link":"Banner of Kinship"}},{"insert":" , to swing for lethal. Alternatively, "},{"attributes":{"bold":true},"insert":{"card-link":"Strixhaven Stadium"}},{"attributes":{"bold":true},"insert":" "},{"insert":" serves as a fantastic backup wincon. To make sure we hit these pieces when we need them, the deck runs a few tutors for consistency, like "},{"insert":{"card-link":"Fabricate"}},{"insert":" and "},{"insert":{"card-link":"Splinter's Technique"}},{"insert":" .\n"}]}
Ampli
Etchings of the Chosen
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment

Ampli
(CTRL to add secondary)
Creature
Sephara, Sky's Blade
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel

Creature
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Struggle for Project Purity
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment

Draw
(CTRL to add secondary)
Grease
Grease
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Strixhaven Stadium
: Add . Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Stax
Stax
(CTRL to add secondary)
Tokens
Notorious Throng
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery Kindred - Rogue

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Engine:"},{"insert":"\nThe deck's core engine relies on casting a high volume of artifacts and enchantments, such as mana rocks, to trigger token generation. "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" is arguably the best card for this, allowing you to recast it and guarantee at least one artifact spell, and one Faerie token, per turn. "},{"insert":{"card-link":"Bitterblossom"}},{"insert":" is another staple for steady token creation. "},{"insert":{"card-link":"Lyse Hext"}},{"insert":" helps you by reducing costs.\n\n"},{"attributes":{"bold":true},"insert":"Card Advantage ('Draw' vs. 'Grease'):"},{"insert":"\nKeeping our hand full is crucial. I divide our card advantage into two categories: "},{"attributes":{"bold":true},"insert":"'Draw'"},{"insert":" and "},{"attributes":{"bold":true},"insert":"'Grease'"},{"insert":". Cards tagged as "},{"attributes":{"italic":true},"insert":"Draw"},{"insert":" function independently on their own (like "},{"insert":{"card-link":"Phyrexian Arena"}},{"insert":" and "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" ). On the other hand, cards tagged as "},{"attributes":{"italic":true},"insert":"Grease"},{"insert":" are synergistic engines that require an established board state to work well, such as "},{"attributes":{"italic":true},"insert":{"card-link":"Bident of Thassa"}},{"insert":", "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":" , and "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":" .\n\n"},{"attributes":{"bold":true},"insert":"Interaction & Protection:"},{"insert":" \nWe run a standard suite of protection and removal spells to keep our board safe. A unique standout here is "},{"insert":{"card-link":"Abjure"}},{"insert":", which functions as an amazing and cheap counterspell since we always have disposable blue Faerie tokens to sacrifice. I also like to use "},{"insert":{"card-link":"Congregate"}},{"insert":", since the deck can take a lot of pressure from the table. This card helps buy you enough time to find your wincon.\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions:"},{"insert":" \nThe main goal is to go wide and drop a massive pump effect, like "},{"insert":{"card-link":"Coat of Arms"}},{"insert":" or "},{"insert":{"card-link":"Banner of Kinship"}},{"insert":" , to swing for lethal. Alternatively, "},{"attributes":{"bold":true},"insert":{"card-link":"Strixhaven Stadium"}},{"attributes":{"bold":true},"insert":" "},{"insert":" serves as a fantastic backup wincon. To make sure we hit these pieces when we need them, the deck runs a few tutors for consistency, like "},{"insert":{"card-link":"Fabricate"}},{"insert":" and "},{"insert":{"card-link":"Splinter's Technique"}},{"insert":" .\n"}]}






















































































