L4NG51D3R
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Commander
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Commander
Jodah, the Unifier
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Wizard

Commander
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Anthem
Tori D'Avenant, Fury Rider
Vigilance, trample
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Legendary Creature - Human Knight

Anthem
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Discard
Guardian of New Benalia
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
Creature - Human Soldier

Discard
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Draw
Astor, Bearer of Blades
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip .
Vehicles you control have crew 1.
Equipment you control have equip .
Vehicles you control have crew 1.
Legendary Creature - Human Warrior

Heroes' Podium
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
, : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact

Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact

Draw
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Evasion
Evasion
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Lifegain
Lifegain
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Protection
Zur, Eternal Schemer
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Legendary Creature - Human Wizard

Protection
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Pump
Pump
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Ramp
Stenn, Paranoid Partisan
As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Human Wizard

Ramp
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Recursion
Recursion
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Removal
Battle at the Helvault
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II β For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III β Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
I, II β For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III β Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Enchantment - Saga

Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one β
β’ Counter target spell, activated ability, or triggered ability. Its controller draws a card.
β’ Destroy another target creature or planeswalker. Its controller draws a card.
When Ertai Resurrected enters, choose up to one β
β’ Counter target spell, activated ability, or triggered ability. Its controller draws a card.
β’ Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian

The End
This spell costs less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Instant

The Horus Heresy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as this Saga remains on the battlefield.
II β Draw a card for each creature you control but don't own.
III β Starting with you, each player chooses a creature. Destroy each creature chosen this way.
I β For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as this Saga remains on the battlefield.
II β Draw a card for each creature you control but don't own.
III β Starting with you, each player chooses a creature. Destroy each creature chosen this way.
Enchantment - Saga

Tolarian Contempt
When this enchantment enters, put a rejection counter on each creature your opponents control.
At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library.
At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on their choice of the top or bottom of their library.
Enchantment

Removal
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Tokens
Lagomos, Hand of Hatred
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Legendary Creature - Human Shaman

Tokens
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Tutor
Sisay, Weatherlight Captain
Sisay gets +1/+1 for each color among other legendary permanents you control.
: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Legendary Creature - Human Soldier

Tutor
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Walkers
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add .
β3: Chandra deals 4 damage to target creature.
β7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+1: Add .
β3: Chandra deals 4 damage to target creature.
β7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra

Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
β2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
β2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
β4: Each player sacrifices two creatures of their choice.
β9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
β4: Each player sacrifices two creatures of their choice.
β9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Walkers
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Deck Info
Deck stats
CategoriesQtyOdds
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Description
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