77 views3 months ago
Commander
Size: 100Est cost: $1578.16Salt sum: 44.73
Tigerninjax3
77 views3 months ago
Commander
Size: 100Est cost: $1578.16Salt sum: 44.73
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Copy
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Land
Boseiju, Who Endures
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Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Protection
Protection
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Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Klauth, Unrivaled Ancient
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Dragon

Orb of Dragonkind
, : Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
, , Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, , Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact

Ramp
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Removal
Invasion of Tarkir
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, reveal any number of Dragon cards from your hand. When you do, this Siege deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
When this Siege enters, reveal any number of Dragon cards from your hand. When you do, this Siege deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
Battle - Siege


Removal
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Tokens
Brudiclad, Telchor Engineer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Legendary Creature Artifact - Artificer Phyrexian

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is not your average dragons deck. This deck has a lot of powerful dragons. However, you probably won't be attacking much, and you most likely will not be winning off combat damage. This deck focuses around ramping early game, usually by making dragons cheaper. Early midgame is spent setting up some powerful enchantments to help us reap more payoffs once our commander gets on the field. However, we will likely have few or little powerful threatening dragons on the field. With a very weak-seeming, or non-threatening board state, we can "},{"attributes":{"bold":true},"insert":"s"},{"attributes":{"italic":true,"bold":true},"insert":"ometimes"},{"insert":" sneak our way into late game. The combo for this deck revolves around creating a ludicrous amount of mana once our commander hits the field, whether by treasure tokens such as with cards like "},{"insert":{"card-link":"Ganax, Astral Hunter"}},{"insert":" and "},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":", with their token copies entering, or through "},{"insert":{"card-link":"Klauth, Unrivaled Ancient"}},{"insert":". Once we have a bunch of mana in our hands, we will try to draw as many cards to draw a combo piece, such as with "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", "},{"insert":{"card-link":"Guardian Project"}},{"insert":", or "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":". Once we draw a "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":", "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":", or "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":", we can just spam every dragon in our deck. "},{"insert":{"card-link":"Ganax, Astral Hunter"}},{"insert":" is an extremely powerful combo piece in this deck, as after getting the token copy, we can generate at least 4 treasures per dragon that enters. Cards like "},{"insert":{"card-link":"Doubling Season"}},{"insert":" and "},{"insert":{"card-link":"Parallel Lives"}},{"insert":", and"},{"insert":{"card-link":"Goldspan Dragon"}},{"insert":" can help increase this mana output by massive amounts, allowing us to generate more mana than we spend. Before mentioned card draw engines, as well as stuff like "},{"insert":{"card-link":"Return of the Wildspeaker"}},{"insert":" can help refill out hand, which will allow us to cast even more dragons. Each dragon that enters will trigger our "},{"insert":{"card-link":"Scourge of Valkas"}},{"insert":" or "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":", which we will use to blast our opponents in the face. Eventually, we can cast way to many dragons, and obliterate our opponents through non-combat damage. Although there are some consistency issues, we can usually survive in lower brackets(2, 3) to mid to late game. If we are lucky, our commander can survive a turn on the field, allowing us to more easily combo off the next turn. In higher brackets, or in late game, we may have enough setup to combo off the turn our commander enters, which can lead to an unexpected and brutal defeat for our opponents, that literally comes out of nowhere. This deck is still kinda jank, but I still enjoy playing it!\n"}]}






















































































