381 views15 days ago
Commander
Size: 100Salt sum: 28.87
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erichees

381 views15 days ago
Commander
Size: 100Salt sum: 28.87

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{"ops":[{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is my attempt at making an aggro deck for commander. We want to play creatures on our early turns and attack: almost all of our resource generation comes from the combat step, with many of our value creatures scaling with the number of opponents we attacked. Our commander goads (forces our opponents' creatures to attack, and they must attack one of our opponents if able) to generate offensive momentum, as well as making any creature that is double-blocked by our opponents gain deathtouch (including when they block eachother's creatures). The second effect empowers our main theme of menace, meaning we can get through for damage most of the time. We also have a discard/reanimator sub-theme, which can lead to some explosive early sequences with our discard outlets as well as giving us a chance to recover post-sweeper.\n\nOpening Hands & Sequencing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our primary consideration is our curve; if we're missing either a turn 2 or a turn 3 play it's probably a mulligan. In general, I don't think we can aggressively mulligan into a hand that's \"good\" against sweepers, if they have it they have it and you're only supposed to win 25% of commander games anyways. Our 1 drops exist just to fill gaps in our curve, they shouldn't factor into your decision to keep or mull too much.\n\nMindset & Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We want to apply just enough pressure to be annoying without ever looking like the number one threat, chipping away until we can unleash a surprise burst with our extra combat spells. Our strategy demands we commit creatures to the board while other decks are usually powering up which can leave us very far behind after a sweeper. Try not to put your creature count more than 2 ahead of the other players, unless you're playing a spell you have temporary access to (eg from "},{"insert":{"card-link":"Lightning, Security Sergeant"}},{"insert":"). If you're deciding between two plays try to think about whether one or the other is better pre- or post- "},{"insert":{"card-link":"Wrath of God"}},{"insert":". The most commonly played sweepers in commander are usually 5+ mana some exceptions are: "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" can be in any black deck, "},{"insert":{"card-link":"Damn"}},{"insert":"and"},{"insert":{"card-link":"Culling Ritual"}},{"insert":" are 4-mana options for black-white and black-green, and "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":"'s cost changes based on the board. This can help answer which play is better, for example if you're trying to predict whether "},{"insert":{"card-link":"Glint-Sleeve Siphoner"}},{"insert":" will draw you a card before it dies. Usually cards that create a resource are good options pre-sweeper, "},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" is so powerful that we may want to save it to rebuild, especially if we have another creature making "},{"insert":{"card-link":"Treasure"}},{"insert":" for us. If we're still getting our damage in we don't need to commit more to the board; it can be a good idea to use our mana on reconfigure abilities to hedge against a sweeper or activate other abilities to generate value without committing more to the board. Our commander's role is to help us create good attacks by making our menace creatures less attractive to block and goading threatening creatures so we don't put ourselves into a losing race. If we don't need him for either of these purposes, don't run him out just to add power to the board.\n\nKey Cards & Interactions"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Flamewar, Brash Veteran // Flamewar, Streetwise Operative"}},{"insert":" should be always be played to the vehicle side (there's probably some weird edge case where you need a sac outlet but I can't think of it). Transforming it back after attacking is good practice because it dodges creature sweepers.\n"},{"insert":{"card-link":"Reanimate"}},{"insert":" can be used with our discard outlets to get an early double-spell turn and potentially get a 3-trigger Seifer on turn 4. Don't be afraid to just use it on a 3- or even 2-drop if it looks like that would be strong.\n"},{"insert":{"card-link":"Horned Stoneseeker"}},{"insert":" 's "},{"insert":{"card-link":"Powerstone"}},{"insert":" can be used to pay for abilities of non-artifacts (such as "},{"insert":{"card-link":"Butch DeLoria, Tunnel Snake"}},{"insert":" or "},{"insert":{"card-link":"Interceptor, Shadow's Hound"}},{"insert":" ) but it's mostly there as sacrifice fodder.\n"},{"insert":{"card-link":"Konda's Banner"}},{"insert":" doesn't need to be equipped to our commander (though that does work), try to put it on the lowest-value target that still hits most of your creatures ("},{"insert":{"card-link":"Setzer, Wandering Gambler"}},{"insert":"and "},{"insert":{"card-link":"Locke, Treasure Hunter"}},{"insert":" are both legendary red-black humans).\n"},{"insert":{"card-link":"Setzer, Wandering Gambler"}},{"insert":" can set up a 3-trigger Seifer on turn 4 if you played another creature beforehand because Seifer can crew "},{"insert":{"card-link":"The Blackjack"}},{"insert":" despite summoning sickness.\n"},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" and"},{"insert":{"card-link":"Vincent, Vengeful Atoner"}},{"insert":" have abilities that trigger \"whenever one or more creatures deal combat damage to a player\", these abilities can trigger multiple times per turn if we attack multiple players. They also trigger separately for first strike (or double strike) damage.\n"},{"insert":{"card-link":"Kari Zev, Skyship Raider"}},{"insert":" and "},{"insert":{"card-link":"Dalek Squadron"}},{"insert":" both create attacking creatures mid-combat, unfortunately this does not trigger \"whenever you attack...\" effects. You can still choose to have "},{"insert":{"card-link":"Ragavan"}},{"insert":" attack a different player to help trigger the above cards or "},{"insert":{"card-link":"Reaper's Scythe"}},{"insert":" . These tokens can be sacrificed to "},{"insert":{"card-link":"Reno and Rude"}},{"insert":" or "},{"insert":{"card-link":"Shadow, Mysterious Assassin"}},{"insert":" after damage, but not "},{"insert":{"card-link":"Flamewar, Brash Veteran // Flamewar, Streetwise Operative"}},{"insert":" because it needs to be sorcery-speed.\n"},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" keeps its own name to let it avoid breaking the \"legend rule\". Any time a card refers to itself by name that actually means \"myself\", so Gogo still copies the effect properly. Gogo can't transform.\n"},{"insert":{"card-link":"Urborg Scavengers"}},{"insert":" don't *need* to plan their targets around "},{"insert":{"card-link":"Rejoin the Fight"}},{"insert":" , but it's good to keep in mind if the target doesn't matter otherwise.\n"},{"insert":{"card-link":"Locke, Treasure Hunter"}},{"insert":" lets you cast milled spells and make any choices you would normally make when casting them (such as alternate casting costs). If he mills a flashback card, you'll get priority first after the effect resolves since it's your turn. If you pass priority (generally we don't do this explicitly, but it's implied when you try to move to the next step in a turn or let an ability resolve) the opponent will then also be able to cast it.\n"},{"insert":{"card-link":"Interceptor, Shadow's Hound"}},{"insert":" doesn't die if you sacrifice him to "},{"insert":{"card-link":"Shadow, Mysterious Assassin"}},{"insert":" , they're just playing fetch.\n"}]}
Seifer, Balamb Rival
First strike
Whenever you attack a player, goad target creature that player controls.
Whenever a creature attacking one of your opponents becomes blocked by two or more creatures, that attacking creature gains deathtouch until end of turn.
Legendary Creature - Human Mercenary
Seifer, Balamb Rival (fic) 451

Commander

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Agent Venom
Flash
Menace
Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
Legendary Creature - Soldier Hero Symbiote
Agent Venom (spm) 49
Caustic Bronco
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Snake Horse Mount
Caustic Bronco (otj) 82
Glint-Sleeve Siphoner
Menace
Whenever this creature enters or attacks, you get
(an energy counter).
At the beginning of your upkeep, you may pay
. If you do, you draw a card and you lose 1 life.
Creature - Human Rogue
Glint-Sleeve Siphoner (aer) 62
Lightning, Security Sergeant
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.
Legendary Creature - Human Soldier
Lightning, Security Sergeant (fin) 560
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296

Card draw

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Butch DeLoria, Tunnel Snake
Menace (This creature can't be blocked except by two or more creatures.)
Tunnel Snakes Rule! — Whenever Butch DeLoria attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
Legendary Creature - Human Rogue
Butch DeLoria, Tunnel Snake (pip) 43
Dalek Squadron
Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Dalek
Dalek Squadron (who) 65
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare
Fear of Missing Out (dsk) 136
Forsworn Paladin
Menace
,
, Pay 1 life: Create a Treasure token.
: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
Creature - Human Knight
Forsworn Paladin (afr) 104
Gogo, Mysterious Mime
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
Legendary Creature - Wizard
Gogo, Mysterious Mime (fic) 56
Kari Zev, Skyship Raider
First strike, menace
Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
Legendary Creature - Human Pirate
Kari Zev, Skyship Raider (lcc) 227
Pyreheart Wolf
Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Wolf
Pyreheart Wolf (dka) 101
Shadow, Mysterious Assassin
Deathtouch
Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
Legendary Creature - Human Assassin
Shadow, Mysterious Assassin (fic) 50
Vincent Valentine
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it.
Legendary Creature - Assassin
Vincent Valentine // Galian Beast (fin) 125Vincent Valentine // Galian Beast (fin) 125
Vincent, Vengeful Atoner
Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Legendary Creature - Assassin
Vincent, Vengeful Atoner (fic) 64

Creature

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Ayara's Oathsworn
Menace
Whenever this creature deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
Creature - Human Knight
Ayara's Oathsworn (mat) 11
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Enchantment - Case
Case of the Stashed Skeleton (mkm) 80

Demonic tutors

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Flamewar, Brash Veteran
More Than Meets the Eye
(You may cast this card converted for
.)
Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
Legendary Creature Artifact - Robot
Flamewar, Brash Veteran // Flamewar, Streetwise Operative (bot) 10Flamewar, Brash Veteran // Flamewar, Streetwise Operative (bot) 10
Hawkeye, Master Marksman
Reach, first strike
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay
up to three times. When you do, choose up to that many —
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Legendary Creature - Human Archer Hero
Hawkeye, Master Marksman (msh) 130
Irreverent Gremlin
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Creature - Gremlin
Irreverent Gremlin (dsk) 142
Snort
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Snort (fic) 58
The Infamous Cruelclaw
Menace
Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
Legendary Creature - Mercenary Weasel
The Infamous Cruelclaw (blb) 219
Umaro, Raging Yeti
Trample
At the beginning of combat on your turn, choose one at random —
• Other creatures you control get +3/+0 and gain trample until end of turn.
• Discard your hand, then draw four cards.
• Umaro deals 5 damage to any target.
Legendary Creature - Berserker Yeti
Umaro, Raging Yeti (fic) 63
Veronica, Dissident Scribe
Menace
Whenever Veronica attacks, you may discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Legendary Creature - Human Artificer Rogue
Veronica, Dissident Scribe (pip) 70

Discard Outlet

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Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (afc) 113
Conspiracy Theorist
Whenever this creature attacks, you may pay
and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Creature - Human Shaman
Conspiracy Theorist (soc) 240
Interceptor, Shadow's Hound
Menace
Assassins you control have menace.
Whenever you attack with one or more legendary creatures, you may pay
. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Legendary Creature - Dog
Interceptor, Shadow's Hound (fic) 47
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight
Inti, Seneschal of the Sun (lci) 156
Jiang Yanggu, Alone
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.
Legendary Creature - Human Berserker
Jiang Yanggu, Alone (fra) 246

Discard Payoff

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Blade of the Oni
Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Demon
Blade of the Oni (neo) 89
Chainsaw
When this Equipment enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on this Equipment.
Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.
Equip
Artifact - Equipment
Chainsaw (dsk) 128
Komainu Battle Armor
Menace
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog
Komainu Battle Armor (nec) 21
Konda's Banner
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip
Legendary Artifact - Equipment
Konda's Banner (chk) 259
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (fic) 349
Rabbit Battery
Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Rabbit
Rabbit Battery (neo) 157
Reaper's Scythe
Job select
At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.
Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.
Death Sickle — Equip
Artifact - Equipment
Reaper's Scythe (fic) 48

Equipment

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Fury of the Horde
You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Fury of the Horde (ddn) 30
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 125
Grim Reaper's Sprint
Morbid — This spell costs
less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchantment - Aura
Grim Reaper's Sprint (pip) 58
Overpowering Attack
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery
Overpowering Attack (acr) 37
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (cmr) 416

Extra combat

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Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura
Eye of Nidhogg (fic) 44
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tdc) 180
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (eoc) 125
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (fic) 285
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (omb) 40
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Interaction

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Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Blackcleave Cliffs
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blackcleave Cliffs (one) 248
Blightstep Pathway
: Add
.
Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ecc) 59
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (fic) 387
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (frc) 71
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (fic) 394
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mh2) 488
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (ecc) 158
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (fic) 425
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (fic) 427
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mh2) 485
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (m3c) 382
Turbulent Crater
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Mountain
Turbulent Crater (frc) 16

Land

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Labyrinth Raptor
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it.
: Creatures you control with menace get +1/+0 until end of turn.
Creature - Dinosaur Nightmare
Labyrinth Raptor (iko) 193
Sonorous Howlbonder
Menace
Each creature you control with menace can't be blocked except by three or more creatures.
Creature - Human Warrior
Sonorous Howlbonder (iko) 230

Menace lord

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Horned Stoneseeker
Menace
When this creature enters, create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
When this creature leaves the battlefield, sacrifice a Powerstone.
Creature - Lizard
Horned Stoneseeker (bro) 138
J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature. (A suspected creature has menace and can't block.)
Whenever a creature you control with menace attacks, create a Treasure token.
Legendary Creature - Human Citizen
J. Jonah Jameson (spm) 81
Setzer, Wandering Gambler
When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2.
Whenever a Vehicle you control deals combat damage to a player, flip a coin.
Whenever you win a coin flip, create two tapped Treasure tokens.
Legendary Creature - Human Rogue Pilot
Setzer, Wandering Gambler (fic) 93
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 57

Ramp

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Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior
Alesha, Who Laughs at Fate (fdn) 115
Back in Town
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Sorcery
Back in Town (otc) 18
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282

Recusion

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Avalanche of Sector 7
Menace
Avalanche of Sector 7's power is equal to the number of artifacts your opponents control.
Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
Legendary Creature - Human Rebel
Avalanche of Sector 7 (fic) 53
Knight of Dusk's Shadow
Menace (This creature can't be blocked except by two or more creatures.)
Your opponents can't gain life.
: This creature gets +1/+1 until end of turn.
Creature - Human Knight
Knight of Dusk's Shadow (dmu) 96
Rampaging Ferocidon
Menace
Players can't gain life.
Whenever another creature enters, this creature deals 1 damage to that creature's controller.
Creature - Dinosaur
Rampaging Ferocidon (dsc) 167
Zhao, the Moon Slayer
Menace
Nonbasic lands enter tapped.
: Put a conqueror counter on Zhao.
As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "
: Add
.")
Legendary Creature - Human Soldier
Zhao, the Moon Slayer (tla) 162

Stax

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Locke, Treasure Hunter
Locke can't be blocked by creatures with greater power.
Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
Legendary Creature - Human Rogue
Locke, Treasure Hunter (fic) 87
Reno and Rude
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Legendary Creature - Human Assassin
Reno and Rude (fin) 113

Theft value

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Bloodsoaked Insight
This spell costs
less to cast for each 1 life your opponents have lost this turn.
Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
Sorcery
Bloodsoaked Insight // Sanguine Morass (mh3) 252Bloodsoaked Insight // Sanguine Morass (mh3) 252
Bothersome Quasit
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Demon
Bothersome Quasit (clb) 674
Byway Barterer
Menace
Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Creature - Rogue Raccoon
Byway Barterer (blb) 129
Charming Scoundrel
Haste
When this creature enters, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
Creature - Human Rogue
Charming Scoundrel (woe) 124
Chef's Kiss
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Instant
Chef's Kiss (mh2) 120
Dark Ritual
Add
.
Instant
Dark Ritual (mb2) 179
Frontier Warmonger
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Creature - Human Warrior
Frontier Warmonger (mkc) 154
Gallia, Tragic Host
Menace (This creature can't be blocked except by two or more creatures.)
, Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield tapped with a +1/+1 counter on her.
Legendary Creature - Zombie Satyr
Gallia, Tragic Host (fra) 228
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue
Generous Plunderer (big) 11
Goldhound
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice this creature: Add one mana of any color.
Creature Artifact - Treasure Dog
Goldhound (snc) 108
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Gratuitous Violence (fdn) 715
Jecht, Reluctant Guardian
Menace
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
Legendary Creature - Human Warrior
Jecht, Reluctant Guardian // Braska's Final Aeon (fin) 104Jecht, Reluctant Guardian // Braska's Final Aeon (fin) 104
Karazikar, the Eye Tyrant
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Legendary Creature - Beholder
Karazikar, the Eye Tyrant (afc) 49
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker
Kardur, Doomscourge (dsc) 223
Long-Range Sensor
Whenever you attack a player, put a charge counter on this artifact.
, Remove two charge counters from this artifact: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact
Long-Range Sensor (eoc) 11
Loyal Subordinate
Menace (This creature can't be blocked except by two or more creatures.)
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Creature - Zombie
Loyal Subordinate (cmm) 172
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin
Mari, the Killing Quill (otc) 138
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Legendary Creature - Human Assassin
Massacre Girl, Known Killer (ecc) 79
Painful Quandary
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Enchantment
Painful Quandary (fdn) 179
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Viashino Lashclaw
, Discard a card: Creatures you control gain haste until end of turn.
Creature - Warrior Lizard
Viashino Lashclaw (mh2) 146

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
33 pips - 30 cards
26 mana - 24 cards
45 pips - 41 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is my attempt at making an aggro deck for commander. We want to play creatures on our early turns and attack: almost all of our resource generation comes from the combat step, with many of our value creatures scaling with the number of opponents we attacked. Our commander goads (forces our opponents' creatures to attack, and they must attack one of our opponents if able) to generate offensive momentum, as well as making any creature that is double-blocked by our opponents gain deathtouch (including when they block eachother's creatures). The second effect empowers our main theme of menace, meaning we can get through for damage most of the time. We also have a discard/reanimator sub-theme, which can lead to some explosive early sequences with our discard outlets as well as giving us a chance to recover post-sweeper.\n\nOpening Hands & Sequencing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our primary consideration is our curve; if we're missing either a turn 2 or a turn 3 play it's probably a mulligan. In general, I don't think we can aggressively mulligan into a hand that's \"good\" against sweepers, if they have it they have it and you're only supposed to win 25% of commander games anyways. Our 1 drops exist just to fill gaps in our curve, they shouldn't factor into your decision to keep or mull too much.\n\nMindset & Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We want to apply just enough pressure to be annoying without ever looking like the number one threat, chipping away until we can unleash a surprise burst with our extra combat spells. Our strategy demands we commit creatures to the board while other decks are usually powering up which can leave us very far behind after a sweeper. Try not to put your creature count more than 2 ahead of the other players, unless you're playing a spell you have temporary access to (eg from "},{"insert":{"card-link":"Lightning, Security Sergeant"}},{"insert":"). If you're deciding between two plays try to think about whether one or the other is better pre- or post- "},{"insert":{"card-link":"Wrath of God"}},{"insert":". The most commonly played sweepers in commander are usually 5+ mana some exceptions are: "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" can be in any black deck, "},{"insert":{"card-link":"Damn"}},{"insert":"and"},{"insert":{"card-link":"Culling Ritual"}},{"insert":" are 4-mana options for black-white and black-green, and "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":"'s cost changes based on the board. This can help answer which play is better, for example if you're trying to predict whether "},{"insert":{"card-link":"Glint-Sleeve Siphoner"}},{"insert":" will draw you a card before it dies. Usually cards that create a resource are good options pre-sweeper, "},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" is so powerful that we may want to save it to rebuild, especially if we have another creature making "},{"insert":{"card-link":"Treasure"}},{"insert":" for us. If we're still getting our damage in we don't need to commit more to the board; it can be a good idea to use our mana on reconfigure abilities to hedge against a sweeper or activate other abilities to generate value without committing more to the board. Our commander's role is to help us create good attacks by making our menace creatures less attractive to block and goading threatening creatures so we don't put ourselves into a losing race. If we don't need him for either of these purposes, don't run him out just to add power to the board.\n\nKey Cards & Interactions"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Flamewar, Brash Veteran // Flamewar, Streetwise Operative"}},{"insert":" should be always be played to the vehicle side (there's probably some weird edge case where you need a sac outlet but I can't think of it). Transforming it back after attacking is good practice because it dodges creature sweepers.\n"},{"insert":{"card-link":"Reanimate"}},{"insert":" can be used with our discard outlets to get an early double-spell turn and potentially get a 3-trigger Seifer on turn 4. Don't be afraid to just use it on a 3- or even 2-drop if it looks like that would be strong.\n"},{"insert":{"card-link":"Horned Stoneseeker"}},{"insert":" 's "},{"insert":{"card-link":"Powerstone"}},{"insert":" can be used to pay for abilities of non-artifacts (such as "},{"insert":{"card-link":"Butch DeLoria, Tunnel Snake"}},{"insert":" or "},{"insert":{"card-link":"Interceptor, Shadow's Hound"}},{"insert":" ) but it's mostly there as sacrifice fodder.\n"},{"insert":{"card-link":"Konda's Banner"}},{"insert":" doesn't need to be equipped to our commander (though that does work), try to put it on the lowest-value target that still hits most of your creatures ("},{"insert":{"card-link":"Setzer, Wandering Gambler"}},{"insert":"and "},{"insert":{"card-link":"Locke, Treasure Hunter"}},{"insert":" are both legendary red-black humans).\n"},{"insert":{"card-link":"Setzer, Wandering Gambler"}},{"insert":" can set up a 3-trigger Seifer on turn 4 if you played another creature beforehand because Seifer can crew "},{"insert":{"card-link":"The Blackjack"}},{"insert":" despite summoning sickness.\n"},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":" and"},{"insert":{"card-link":"Vincent, Vengeful Atoner"}},{"insert":" have abilities that trigger \"whenever one or more creatures deal combat damage to a player\", these abilities can trigger multiple times per turn if we attack multiple players. They also trigger separately for first strike (or double strike) damage.\n"},{"insert":{"card-link":"Kari Zev, Skyship Raider"}},{"insert":" and "},{"insert":{"card-link":"Dalek Squadron"}},{"insert":" both create attacking creatures mid-combat, unfortunately this does not trigger \"whenever you attack...\" effects. You can still choose to have "},{"insert":{"card-link":"Ragavan"}},{"insert":" attack a different player to help trigger the above cards or "},{"insert":{"card-link":"Reaper's Scythe"}},{"insert":" . These tokens can be sacrificed to "},{"insert":{"card-link":"Reno and Rude"}},{"insert":" or "},{"insert":{"card-link":"Shadow, Mysterious Assassin"}},{"insert":" after damage, but not "},{"insert":{"card-link":"Flamewar, Brash Veteran // Flamewar, Streetwise Operative"}},{"insert":" because it needs to be sorcery-speed.\n"},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" keeps its own name to let it avoid breaking the \"legend rule\". Any time a card refers to itself by name that actually means \"myself\", so Gogo still copies the effect properly. Gogo can't transform.\n"},{"insert":{"card-link":"Urborg Scavengers"}},{"insert":" don't *need* to plan their targets around "},{"insert":{"card-link":"Rejoin the Fight"}},{"insert":" , but it's good to keep in mind if the target doesn't matter otherwise.\n"},{"insert":{"card-link":"Locke, Treasure Hunter"}},{"insert":" lets you cast milled spells and make any choices you would normally make when casting them (such as alternate casting costs). If he mills a flashback card, you'll get priority first after the effect resolves since it's your turn. If you pass priority (generally we don't do this explicitly, but it's implied when you try to move to the next step in a turn or let an ability resolve) the opponent will then also be able to cast it.\n"},{"insert":{"card-link":"Interceptor, Shadow's Hound"}},{"insert":" doesn't die if you sacrifice him to "},{"insert":{"card-link":"Shadow, Mysterious Assassin"}},{"insert":" , they're just playing fetch.\n"}]}
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