1.1k views5 days ago
Commander
Size: 100Salt sum: 36.05
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zcelloman

1.1k views5 days ago
Commander
Size: 100Salt sum: 36.05

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{"ops":[{"attributes":{"bold":true},"insert":"[edhpowerlevel.com] Power Level:"},{"insert":" 6.0 / 10\n\n"},{"attributes":{"bold":true},"insert":"The Game Plan"},{"insert":" \nThis deck is designed to go wide and strike fast. "},{"insert":{"card-link":"Aragorn, the Uniter"}},{"insert":" is the heart of the operation; he rewards you for casting spells in your four colors (GWUR). You want to establish a board of Human tokens using "},{"insert":{"card-link":"Horn of Gondor"}},{"insert":" and "},{"insert":{"card-link":"Riders of Rohan"}},{"insert":", then use Aragorn’s triggers to buff your team or clear the way. You win by stacking \"Anthem\" effects like "},{"insert":{"card-link":"Flowering of the White Tree"}},{"insert":" and "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" to turn your 1/1s into massive threats.\n\n"},{"attributes":{"bold":true},"insert":"Core Pillars"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Human Battalion:"},{"insert":" Your deck is packed with \"Human\" synergy. "},{"insert":{"card-link":"Prince Imrahil the Fair"}},{"insert":" and "},{"insert":{"card-link":"Éomer of the Riddermark"}},{"insert":" provide a steady stream of bodies, while creature-driven disruption like "},{"insert":{"card-link":"Lossarnach Captain"}},{"insert":" ensures your army has the keywords to punch through defenses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aragorn’s Multi-color Engine:"},{"insert":" Because Aragorn has four triggers, multi-color spells like "},{"insert":{"card-link":"Éowyn, Fearless Knight"}},{"insert":" or "},{"insert":{"card-link":"Aragorn, Company Leader"}},{"insert":" are high-value plays, triggering multiple effects (like making a 1/1 token "},{"attributes":{"italic":true},"insert":"and"},{"insert":" pumping a creature) for a single card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tactical Removal:"},{"insert":" You run a heavy \"Interaction\" suite including "},{"insert":{"card-link":"Reprieve"}},{"insert":", "},{"insert":{"card-link":"Fear, Fire, Foes!"}},{"insert":", and "},{"insert":{"card-link":"Éowyn, Fearless Knight"}},{"insert":". This allows you to remove blockers or stop combos while simultaneously developing your board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Synergies to Watch For"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Legend of the Mark:"},{"insert":" "},{"insert":{"card-link":"Horn of the Mark"}},{"insert":" and "},{"insert":{"card-link":"Merry, Esquire of Rohan"}},{"insert":" keep your hand full. In a deck with so many legendary Humans, you will almost always be drawing extra cards every combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Haste & Power:"},{"insert":" "},{"insert":{"card-link":"Rising of the Day"}},{"insert":" is an MVP here. It gives your entire army haste and a power boost, ensuring that the tokens Aragorn creates can attack immediately alongside your main force."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Human Explosion:"},{"insert":" "},{"insert":{"card-link":"Horn of Gondor"}},{"insert":" is your primary late-game finisher. If left unchecked for even two turns, it can double your army size until the board is completely covered in 1/1 Humans."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths & Weaknesses"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths:"},{"insert":" High adaptability and explosive combat steps. Between the red burn triggers and the green pump triggers from Aragorn, you can win games even if the board is stalled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":" Vulnerability to \"Board Wipes.\" Like most go-wide decks, a "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Farewell"},{"insert":" can be a total reset. It also has a complex mana base—missing one of your four colors can lock you out of your best spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opening Hand"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Look for:"},{"insert":" Early ramp ("},{"attributes":{"bold":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":") and mana fixing for at least 3 of your 4 colors. You want to be able to cast Aragorn by turn 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with only one land color or too many 5+ CMC legends like "},{"insert":{"card-link":"Éomer, Marshal of Rohan"}},{"insert":" early on."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Final Verdict"},{"insert":" This is a high-flavor, high-synergy deck that feels like the \"Charge of the Rohirrim\" every time you play it. It’s a Mid-Power powerhouse that rewards players for understanding their color ratios and timing their anthems perfectly.\n\nOther Cards Considered:\nIn other decks: "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wishlist: "},{"attributes":{"list":"ordered"},"insert":"\n"}]}

Commander

Qty: 1 Price: $6.99
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Legendary Creature - Human Noble
Aragorn, the Uniter (ltr) 192

Commander

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Anthem

Qty: 5 Price: $23.31
Erkenbrand, Lord of Westfold
Whenever Erkenbrand or another Human you control enters, creatures you control get +1/+0 until end of turn.
Legendary Creature - Human Soldier
Erkenbrand, Lord of Westfold (ltr) 574
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Flowering of the White Tree (ltr) 15
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Enchantment
Rising of the Day (ltr) 427
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (ltc) 226
Théoden, King of Rohan
Whenever Théoden or another Human you control enters, target creature gains double strike until end of turn.
Legendary Creature - Human Noble
Théoden, King of Rohan (ltr) 233

Anthem

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Artifact

Qty: 2 Price: $12.28
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
The Arkenstone
Creatures you control get +1/+1.
At the beginning of your end step, draw a card.
Legendary Artifact
The Arkenstone // Seek the Heart (hob) 170

Artifact

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Copy

Qty: 1 Price: $0.59
Sage of the Skies
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.)
Flying, lifelink
Creature - Human Monk
Sage of the Skies (tdm) 22

Copy

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Counters

Qty: 2 Price: $0.84
Aragorn, Company Leader
Whenever the Ring tempts you, if you chose a creature other than Aragorn as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.
Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
Legendary Creature - Human Ranger
Aragorn, Company Leader (ltr) 191
Spider-Man India
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature - Human Spider Hero
Spider-Man India (spm) 151

Counters

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Creature

Qty: 1 Price: $0.35
Night Nurse, Healer of Heroes
Flash
Lifelink
When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
Legendary Creature - Human Hero Doctor
Night Nurse, Healer of Heroes (msh) 26

Creature

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Draw

Qty: 10 Price: $14.46
Boromir, Gondor's Hope
Whenever Boromir enters or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Warrior
Boromir, Gondor's Hope (ltc) 49
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Enchantment
Descendants' Path (lcc) 238
Djeru and Hazoret
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Legendary Creature - Human God
Djeru and Hazoret (mom) 221
Faramir, Field Commander
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Soldier
Faramir, Field Commander (ltr) 465
Faramir, Prince of Ithilien
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Legendary Creature - Human Noble
Faramir, Prince of Ithilien (ltr) 202
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Horn of the Mark (ltr) 241
Merry, Esquire of Rohan
Haste
Merry has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
Legendary Creature - Knight Halfling
Merry, Esquire of Rohan (ltr) 215
Quarrel's End
As an additional cost to cast this spell, discard a card.
Draw two cards and create a 1/1 white Human Soldier creature token.
Sorcery
Quarrel's End (ltr) 141
The Council of Four
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Legendary Creature - Human Noble
The Council of Four (clb) 271

Draw

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Enchantment

Qty: 1 Price: $0.35
Celebrate the Mountain-king
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Enchantment
Celebrate the Mountain-king (hob) 7

Enchantment

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Evasion

Qty: 2 Price: $0.94
Frontier Warmonger
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Creature - Human Warrior
Frontier Warmonger (ltc) 217
Starry-Eyed Skyrider
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
Creature - Human Scout
Starry-Eyed Skyrider (tdm) 25

Evasion

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Finisher

Qty: 2 Price: $2.78
Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior
Combat Celebrant (ltc) 212
Éomer, Marshal of Rohan
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
Legendary Creature - Human Knight
Éomer, Marshal of Rohan (ltr) 120

Finisher

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Land

Qty: 37 Price: $220.05
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (c18) 233
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (snc) 249
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Bridge
This land enters tapped.
When this land enters, sacrifice it unless you tap an untapped permanent you control.
: Add one mana of any color.
Land
Command Bridge (eoe) 252
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (ltc) 301
Crossroads Village
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Town
Crossroads Village (fin) 276
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (ltc) 307
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Forest
(
: Add
.)
Basic Land - Forest
Forest (ltr) 280
Great Hall of the Citadel
: Add
.
,
: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
Land
Great Hall of the Citadel (ltr) 254
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (pca) 119
Island
(
: Add
.)
Basic Land - Island
Island (ltr) 274
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ltr) 278
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (tdm) 262
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (ltc) 322
Plains
(
: Add
.)
Basic Land - Plains
Plains (ltr) 272
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (soc) 396
Raucous Carnival
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Raucous Carnival (dsk) 266
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (ecc) 62
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (c20) 312
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (soc) 410
The Grey Havens
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
The Grey Havens (ltr) 443
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Uncharted Haven
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land
Uncharted Haven (blb) 261
Vivid Crag
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Crag (c17) 289

Land

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Landfall

Qty: 1 Price: $0.49
Strider, Ranger of the North
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
Legendary Creature - Human Ranger
Strider, Ranger of the North (ltr) 683

Landfall

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Protection

Qty: 7 Price: $26.03
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (lcc) 125
Dragonfire Blade
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs
less to activate for each color of the creature it targets.
Artifact - Equipment
Dragonfire Blade (tdm) 240
Frontline Medic
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice this creature: Counter target spell with
in its mana cost unless its controller pays
.
Creature - Human Cleric
Frontline Medic (ltc) 169
Pippin, Guard of the Citadel
Vigilance, ward

: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
Legendary Creature - Soldier Halfling
Pippin, Guard of the Citadel (ltr) 218
Rem Karolus, Stalwart Slayer
Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature - Human Knight
Rem Karolus, Stalwart Slayer (dbl) 235
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
: Target creature you control becomes all colors until end of turn.
Legendary Creature - Wizard Gorgon
Tam, Mindful First-Year (ecl) 245
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (ltc) 179

Protection

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Ramp

Qty: 10 Price: $41.36
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ltc) 273
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (2xm) 161
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "
: Add one mana of any color."
Enchantment
Elven Chorus (hoc) 26
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Entish Restoration (ltr) 163
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Inga and Esika
Creatures you control have vigilance and "
: Add one mana of any color. Spend this mana only to cast a creature spell."
Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
Legendary Creature - Human God
Inga and Esika (mom) 229
Krosan Restorer
: Untap target land.
Threshold —
: Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.
Creature - Human Druid
Krosan Restorer (dmr) 168
Raucous Audience
: Add
. If you control a creature with power 4 or greater, add
instead.
Creature - Human Citizen
Raucous Audience (tla) 190
Sol Ring
: Add
.
Artifact
Sol Ring (ltc) 284
Wose Pathfinder
: Add one mana of any color.
,
: Another target creature gets +3/+3 and gains trample until end of turn.
Creature - Human Shaman
Wose Pathfinder (ltr) 190

Ramp

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Removal

Qty: 10 Price: $8.80
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (fdn) 139
Éomer, King of Rohan
Double strike
Éomer enters with a +1/+1 counter on it for each other Human you control.
When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
Legendary Creature - Human Noble
Éomer, King of Rohan (ltc) 52
Éowyn, Fearless Knight
Haste
When Éowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
Legendary Creature - Human Knight
Éowyn, Fearless Knight (ltr) 430
Fear, Fire, Foes!
Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
Sorcery
Fear, Fire, Foes! (ltr) 125
Glorious Gale
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
Instant
Glorious Gale (ltr) 51
Heritage Reclamation
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Instant
Heritage Reclamation (tdm) 145
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (soa) 10
Trapped in the Screen
Ward
(Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.
Enchantment
Trapped in the Screen (dsk) 36
Westfold Rider
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
Creature - Human Knight
Westfold Rider (ltr) 37

Removal

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Stax

Qty: 1 Price: $0.99
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (mul) 7

Stax

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Tokens

Qty: 7 Price: $51.79
Éowyn, Shieldmaiden
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
Legendary Creature - Human Knight
Éowyn, Shieldmaiden (ltc) 1
Horn of Gondor
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
,
: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Legendary Artifact
Horn of Gondor (ltr) 240
Lossarnach Captain
First strike
Whenever this creature or another Human you control enters, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
Lossarnach Captain (ltc) 16
Prince Imrahil the Fair
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Noble
Prince Imrahil the Fair (ltr) 219
Riders of Rohan
When this creature enters, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Knight
Riders of Rohan (ltc) 67
Riders of the Mark
Affinity for Humans (This spell costs
less to cast for each Human you control.)
Trample, haste
At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
Creature - Human Knight
Riders of the Mark (ltr) 827
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33

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Bard's Company
You may cast this spell as though it had flash if you control a Human.
Other creatures you control get +1/+1.
Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Creature - Human Citizen
Bard's Company (hob) 146
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling
Belladonna Took (hob) 4
Break Ties
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reinforce 1—
(
, Discard this card: Put a +1/+1 counter on target creature.)
Instant
Break Ties (mh2) 8
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 227
Cast into the Fire
Choose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.
Instant
Cast into the Fire (ltr) 118
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (msc) 195
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Council's Deliberation
Draw a card.
Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
Instant
Council's Deliberation (ltr) 46
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (lcc) 242
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 248
Glóin, Dwarf Emissary
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Creature - Advisor Dwarf
Glóin, Dwarf Emissary (ltr) 132
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Increasing Devotion
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Devotion (ltc) 171
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Linden, the Steadfast Queen
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a white creature you control attacks, you gain 1 life.
Legendary Creature - Human Noble
Linden, the Steadfast Queen (eld) 20
Oltec Matterweaver
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that's a copy of target artifact token you control.
Creature - Human Artificer
Oltec Matterweaver (big) 3
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (msc) 257
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (snc) 116
Solemn Offering
Destroy target artifact or enchantment. You gain 4 life.
Sorcery
Solemn Offering (m14) 36
Stormbeacon Blade
Equipped creature gets +3/+0.
Whenever equipped creature attacks, draw a card if you control three or more attacking creatures.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Stormbeacon Blade (tdm) 27
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 304
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (msc) 272
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Tale of Tinúviel
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control this Saga.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
Enchantment - Saga
Tale of Tinúviel (ltr) 34
The Circle of Loyalty
Affinity for Knights (This spell costs
less to cast for each Knight you control.)
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
,
: Create a 2/2 white Knight creature token with vigilance.
Legendary Artifact
The Circle of Loyalty (eld) 9
There and Back Again
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
Enchantment - Saga
There and Back Again (ltr) 151
Treason of Isengard
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Treason of Isengard (ltr) 74
War of the Last Alliance
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Enchantment - Saga
War of the Last Alliance (ltr) 36

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Sunset Revelry
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Sorcery
Sunset Revelry (ltc) 177

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Aragorn, King of Gondor
Vigilance, lifelink
When Aragorn enters, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
Legendary Creature - Human Noble
Aragorn, King of Gondor (ltc) 5
Beregond of the Guard
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Legendary Creature - Human Soldier
Beregond of the Guard (ltc) 9
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
D'Avenant Trapper
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Creature - Human Archer
D'Avenant Trapper (dom) 11
Dragonback Lancer
Flying
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Creature - Human Soldier
Dragonback Lancer (tdm) 9
Dúnedain Rangers
Landfall — Whenever a land you control enters, if you don't control a Ring-bearer, the Ring tempts you.
Creature - Human Ranger
Dúnedain Rangers (ltr) 159
Éomer of the Riddermark
Haste
Whenever Éomer attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Knight
Éomer of the Riddermark (ltr) 121
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (ecl) 264
Fallaji Wayfarer
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)
Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for
or one mana of a color that creature is.)
Creature - Human Scout
Fallaji Wayfarer (dmc) 11
Faramir, Steward of Gondor
Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch.
At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
Legendary Creature - Human Noble
Faramir, Steward of Gondor (ltc) 54
Knights of Dol Amroth
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature - Human Knight
Knights of Dol Amroth (ltr) 432
Leyline Binding
Flash
Domain — This spell costs
less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Leyline Binding (otp) 4
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (hoc) 89
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Press the Enemy
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
Instant
Press the Enemy (ltr) 65
Prishe's Wanderings
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Instant
Prishe's Wanderings (fin) 193
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (ltr) 259
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (tdc) 388
Senate Guildmage
,
: You gain 2 life.
,
: Draw a card, then discard a card.
Creature - Human Wizard
Senate Guildmage (rna) 204
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
Enchantment
Whirlwind of Thought (msc) 190

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Arcane Bombardment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Enchantment
Arcane Bombardment (otc) 154
General Ferrous Rokiric
Hexproof from monocolored
Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
Legendary Creature - Human Soldier
General Ferrous Rokiric (mh2) 198
Rienne, Angel of Rebirth
Flying
Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - Angel
Rienne, Angel of Rebirth (dmc) 166
Thalia's Lancers
First strike
When this creature enters, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
Creature - Human Knight
Thalia's Lancers (emn) 47
Threefold Signal
When this artifact enters, scry 3.
Each spell you cast that's exactly three colors has replicate
. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
Artifact
Threefold Signal (ncc) 93

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Deck Info

Deck stats

35 pips - 34 cards
33 mana - 32 cards
10 pips - 10 cards
23 mana - 22 cards
0 pips - 0 cards
0 mana - 17 cards
21 pips - 19 cards
27 mana - 25 cards
16 pips - 16 cards
26 mana - 23 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Description

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You win by stacking \"Anthem\" effects like "},{"insert":{"card-link":"Flowering of the White Tree"}},{"insert":" and "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" to turn your 1/1s into massive threats.\n\n"},{"attributes":{"bold":true},"insert":"Core Pillars"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Human Battalion:"},{"insert":" Your deck is packed with \"Human\" synergy. "},{"insert":{"card-link":"Prince Imrahil the Fair"}},{"insert":" and "},{"insert":{"card-link":"Éomer of the Riddermark"}},{"insert":" provide a steady stream of bodies, while creature-driven disruption like "},{"insert":{"card-link":"Lossarnach Captain"}},{"insert":" ensures your army has the keywords to punch through defenses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aragorn’s Multi-color Engine:"},{"insert":" Because Aragorn has four triggers, multi-color spells like "},{"insert":{"card-link":"Éowyn, Fearless Knight"}},{"insert":" or "},{"insert":{"card-link":"Aragorn, Company Leader"}},{"insert":" are high-value plays, triggering multiple effects (like making a 1/1 token "},{"attributes":{"italic":true},"insert":"and"},{"insert":" pumping a creature) for a single card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tactical Removal:"},{"insert":" You run a heavy \"Interaction\" suite including "},{"insert":{"card-link":"Reprieve"}},{"insert":", "},{"insert":{"card-link":"Fear, Fire, Foes!"}},{"insert":", and "},{"insert":{"card-link":"Éowyn, Fearless Knight"}},{"insert":". This allows you to remove blockers or stop combos while simultaneously developing your board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Synergies to Watch For"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The Legend of the Mark:"},{"insert":" "},{"insert":{"card-link":"Horn of the Mark"}},{"insert":" and "},{"insert":{"card-link":"Merry, Esquire of Rohan"}},{"insert":" keep your hand full. In a deck with so many legendary Humans, you will almost always be drawing extra cards every combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Haste & Power:"},{"insert":" "},{"insert":{"card-link":"Rising of the Day"}},{"insert":" is an MVP here. It gives your entire army haste and a power boost, ensuring that the tokens Aragorn creates can attack immediately alongside your main force."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Human Explosion:"},{"insert":" "},{"insert":{"card-link":"Horn of Gondor"}},{"insert":" is your primary late-game finisher. If left unchecked for even two turns, it can double your army size until the board is completely covered in 1/1 Humans."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths & Weaknesses"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths:"},{"insert":" High adaptability and explosive combat steps. Between the red burn triggers and the green pump triggers from Aragorn, you can win games even if the board is stalled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":" Vulnerability to \"Board Wipes.\" Like most go-wide decks, a "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Farewell"},{"insert":" can be a total reset. It also has a complex mana base—missing one of your four colors can lock you out of your best spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Opening Hand"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Look for:"},{"insert":" Early ramp ("},{"attributes":{"bold":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":") and mana fixing for at least 3 of your 4 colors. You want to be able to cast Aragorn by turn 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with only one land color or too many 5+ CMC legends like "},{"insert":{"card-link":"Éomer, Marshal of Rohan"}},{"insert":" early on."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Final Verdict"},{"insert":" This is a high-flavor, high-synergy deck that feels like the \"Charge of the Rohirrim\" every time you play it. It’s a Mid-Power powerhouse that rewards players for understanding their color ratios and timing their anthems perfectly.\n\nOther Cards Considered:\nIn other decks: "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wishlist: "},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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