312 views28 days ago
Commander
Size: 100Est cost: $126.30Salt sum: 29.46
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Ok_Bug

312 views28 days ago
Commander
Size: 100Est cost: $126.30Salt sum: 29.46

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Commander

Qty: 1 Price: $0.99
Flamewar, Brash Veteran
More Than Meets the Eye
(You may cast this card converted for
.)
Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
Legendary Creature Artifact - Robot
Flamewar, Brash Veteran // Flamewar, Streetwise Operative (bot) 10Flamewar, Brash Veteran // Flamewar, Streetwise Operative (bot) 10

Commander

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Draw

Qty: 1 Price: $0.69
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (tdc) 213

Draw

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Evasion

Qty: 3 Price: $4.77
Dauthi Embrace
: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Enchantment
Dauthi Embrace (plst) TMP-120
Rocket-Powered Goblin Glider
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
Equipped creature gets +2/+0 and has flying and haste.
Equip

Mayhem
Artifact - Equipment
Rocket-Powered Goblin Glider (spm) 172
Vorrac Battlehorns
Equipped creature has trample and can't be blocked by more than one creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vorrac Battlehorns (mrd) 271

Evasion

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Finisher

Qty: 4 Price: $23.46
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare
Fear of Missing Out (dsk) 136
Fury of the Horde
You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Fury of the Horde (ddn) 30
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 125
Overpowering Attack
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery
Overpowering Attack (acr) 37

Finisher

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Land

Qty: 35 Price: $17.91
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (ecl) 264
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tmc) 66
Hall of Oracles
: Add
.
,
: Add one mana of any color.
: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Land
Hall of Oracles (stx) 267
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 90
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdn) 264
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (fic) 426
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (dsc) 301
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 89
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (dsc) 304
Teetering Peaks
This land enters tapped.
When this land enters, target creature gets +2/+0 until end of turn.
: Add
.
Land
Teetering Peaks (zen) 226
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (fic) 438
Vibrant Cityscape
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Vibrant Cityscape (spm) 188

Land

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Protection

Qty: 8 Price: $13.62
Armor of Shadows
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Instant
Armor of Shadows (clb) 112
Kaya's Ghostform
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Enchantment - Aura
Kaya's Ghostform (war) 94
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Mishra, Tamer of Mak Fawa
Permanents you control have "Ward—Sacrifice a permanent."
Each artifact card in your graveyard has unearth
. (
: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Legendary Creature - Human Artificer
Mishra, Tamer of Mak Fawa (bro) 217
Ricochet Trap
If an opponent cast a blue spell this turn, you may pay
rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant - Trap
Ricochet Trap (wwk) 87
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
Legendary Creature - Human Spider Hero
Spider-Punk (spm) 92
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tle) 317
Welding Jar
Sacrifice this artifact: Regenerate target artifact.
Artifact
Welding Jar (2xm) 307

Protection

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Pump

Qty: 11 Price: $8.21
Assaultron Dominator
When this creature enters, you get
(two energy counters).
Whenever an artifact creature you control attacks, you may pay
. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
Creature Artifact - Robot
Assaultron Dominator (pip) 54
Built to Smash
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Instant
Built to Smash (kld) 108
Cranial Plating
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equip
Artifact - Equipment
Cranial Plating (plst) TSR-392
Cranial Ram
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +X/+1, where X is the number of artifacts you control.
Equip
Artifact - Equipment
Cranial Ram (mh3) 180
Dreadmaw's Ire
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Instant
Dreadmaw's Ire (lci) 147
Hidden Footblade
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hidden Footblade (acr) 34
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight
Inti, Seneschal of the Sun (lci) 156
Livaan, Cultist of Tiamat
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Dragon Shaman
Livaan, Cultist of Tiamat (clb) 188
Rites of Initiation
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Instant
Rites of Initiation (ody) 217
Rouse
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.
Instant
Rouse (mmq) 157
Siege Smash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
Instant
Siege Smash (mh3) 136

Pump

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Ramp

Qty: 8 Price: $13.44
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (ecc) 55
Dowsing Device
Whenever this artifact or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform this artifact if you control four or more artifacts.
Artifact
Dowsing Device // Geode Grotto (lci) 146Dowsing Device // Geode Grotto (lci) 146
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (blc) 280
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (j25) 153
Sol Ring
: Add
.
Artifact
Sol Ring (tmc) 59
The Brothers' War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Enchantment - Saga
The Brothers' War (brc) 22
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (dsc) 256
Veinfire Borderpost
You may pay
and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add
or
.
Artifact
Veinfire Borderpost (arb) 48

Ramp

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Recursion

Qty: 5 Price: $6.35
Call to the Netherworld
Return target black creature card from your graveyard to your hand.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Call to the Netherworld (c19) 108
Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem
Legendary Creature - Villain Symbiote
Carnage, Crimson Chaos (spm) 125
Myr Retriever
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature Artifact - Myr
Myr Retriever (2xm) 277
Pia's Revolution
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has this enchantment deal 3 damage to them.
Enchantment
Pia's Revolution (aer) 91
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96

Recursion

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Removal

Qty: 7 Price: $10.25
Armix, Filigree Thrasher
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Legendary Creature Artifact - Golem
Armix, Filigree Thrasher (cmr) 108
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (ecc) 89
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Force of Despair
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered this turn.
Instant
Force of Despair (slp) 29
Molten Collapse
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
• Destroy target creature or planeswalker.
• Destroy target noncreature, nonland permanent with mana value 1 or less.
Sorcery
Molten Collapse (lci) 234
Ravenous Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay
rather than pay this spell's mana cost.
Exile target player's graveyard.
Instant - Trap
Ravenous Trap (zen) 109
Suplex
Choose one —
• Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Sorcery
Suplex (fin) 164

Removal

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Sac Benefit

Qty: 5 Price: $3.91
Chainsaw
When this Equipment enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on this Equipment.
Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.
Equip
Artifact - Equipment
Chainsaw (dsk) 314
Crime Novelist
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and add
.
Creature - Goblin Bard
Crime Novelist (mkm) 121
Slagstone Refinery
Whenever this artifact or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Artifact
Slagstone Refinery (bro) 243
Slobad, Goblin Tinkerer
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
Legendary Creature - Goblin Artificer
Slobad, Goblin Tinkerer (brc) 118
Slobad, Iron Goblin
, Sacrifice an artifact: Add an amount of
equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Legendary Creature - Goblin Artificer Phyrexian
Slobad, Iron Goblin (one) 311

Sac Benefit

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Sac Outlet

Qty: 7 Price: $8.15
Arcbound Condor
Flying
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Creature Artifact - Bird
Arcbound Condor (mh3) 81
Arcbound Tracker
Menace
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.
Creature Artifact - Dog
Arcbound Tracker (mh2) 112
Ichor Wellspring
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
Artifact
Ichor Wellspring (c21) 245
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (tdc) 222
Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Enchantment
Obsessive Pursuit (tla) 112
Ornithopter
Flying
Creature Artifact - Thopter
Ornithopter (dmr) 386
Weapons Manufacturing
Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
Enchantment
Weapons Manufacturing (eoe) 168

Sac Outlet

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Surge

Qty: 5 Price: $14.55
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (clb) 786
Dark Ritual
Add
.
Instant
Dark Ritual (mir) 116
Guild Artisan
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Legendary Enchantment - Background
Guild Artisan (clb) 179
J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature. (A suspected creature has menace and can't block.)
Whenever a creature you control with menace attacks, create a Treasure token.
Legendary Creature - Human Citizen
J. Jonah Jameson (spm) 81
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (mb2) 61

Surge

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Maybeboard

Qty: 3 Price: $3.83
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip
Artifact - Equipment
Bloodforged Battle-Axe (pip) 226
Dark Triumph
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Creatures you control get +2/+0 until end of turn.
Instant
Dark Triumph (plst) NEM-55
Nahiri's Wrath
As an additional cost to cast this spell, discard X cards.
Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.
Sorcery
Nahiri's Wrath (emn) 137

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
22 pips - 19 cards
23 mana - 21 cards
39 pips - 37 cards
31 mana - 31 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Flamewar voltron with multiple combat phases to get massive card advantage from her motorbike side. It is incredibly quick and unpredictable leaving little to no defense and a non-threatening board state for opponents to see and plan around. It has power surges that make it be able to kill opponents suddenly with no warning or build up. Ive played it multiple times and each time I am able to kill all 3 of my opponents with commander damage after wheeling through over half my deck to select the cheapest and most greedy cards I can find. Using alternative costs such as life, exiling cards from hand, 'trap cards', and sacrificing anything and everything for even the smallest gain is worth it. A quick start is always worth it! Flamewar should be attacking as a motorbike on turn 2 or 3, if she isnt you better have a good setup to protect this glass cannon. It is OK to discard +20 cards. You have 100 cards so be greedy and let the cards be discarded if they dont immediately net you value. Take risks and attack relentlessly.\nCards to look for:\nCranial Plating and Cranial Ram are the best ways to do damage. Any of the pump spells work well with multiple combat phases and getting max card advantage early.\nDark Ritual and Simian Spirit Guide are great for speeding up ramp and value on any turn, my fav is to use them turn 1-2 for getting artifacts on the board for value now and a sac outlet for Flamewar. Yes, sac your mana rocks for value! Its so fun\n"}]}
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