loopzoop
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Commander
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{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"Note:"},{"attributes":{"italic":true},"insert":" you can change the commander to"},{"insert":" [[Glacian, Powerstone Engineer]]"},{"attributes":{"italic":true},"insert":" partnered with "},{"insert":"[[Gilanra, Caller of Wirewood]], [[Vannifar, Evolved Enigma]], [[Ant-Man, Reformed Rogue]], [[Troyan, Gutsy Explorer]], [[Sab-Sunen, Luxa Embodied]], or [[Imoti, Celebrant of Bounty]]"},{"attributes":{"italic":true},"insert":" in descending order of style points (and roughly ascending order of efficacy). You could also make a case for swapping Glacian with"},{"insert":" [[Evie Frye]],"},{"attributes":{"italic":true},"insert":" as she filters and satisfies the \"assasin\" requirement to make our best tutor "},{"insert":"([[Loyal Inventor]]) "},{"attributes":{"italic":true},"insert":"go to hand instead of top-of-library. Moritte goes very well with the deck, but is obviously kind of an overcosted card and I mostly run her because she has the most style points. She's not bad by any means, and enables the coolest plays and some of the best late-game, but commanders that cover resource advantage will almost always be better from a pure power standpoint. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Introduction"},{"insert":"\nDevious battlecruiser that abuses blinking, cloning, and birthing pods on large artifact creatures to win with combat damage. I think it's pretty fun and flavorful, using some uncommon cards, as well as being able to hold its own in B3.\n\n"},{"attributes":{"bold":true},"insert":"Starting Hand"},{"insert":"\nStarting hand should have ramp and ideally either one of the birthing pods, artifact tutors on a stick, or artifact draw engine, and 1-2 lands.\n\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\nKeep in mind what you can pod for any any given time. An early [[Steelswarm Operator]]/[[Twitching Doll]]/[[Copper Myr]]/etc can become either an important tutor ([[Loyal Inventor]][[Treasure Mage]]/[[Trophy Mage]]) through [[Birthing Pod]] or [[Neoform]] or [[Prime Speaker Vannifar]], or, a [[Conjuring Closet]]/[[Semblance Anvil]] /[[Sol Ring]]/[[Font of Mythos]]/[[Lightning Greaves]]/etc with [[Arcum Dagsson]] or an [[Urthos Research Craft]] with [[Repurposing Bay]]. \n\nMake sure you have a plan in place to keep your hand healthy by getting a draw engine on the field, as there are not many sources of draw in the deck. Usually this is by tutoring or birthing pod effect'ing for [[Padeem, Consul of Innovation]], [[Vedalken Archmage]], [[Urthos Research Craft]], or [[Consecrated Sphinx]]. \n\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\nKnow that CMC value has rough categories: 3CMC has much utility in all the tutor ETBs mentioned above, as well as a clone in [[Glasspool Mimic]], a value engine in [[Sai, Master Thopterist]], and easy recursion through [[Emry, Lurker of the Loch]]. Similarly, [[Vedalken Archmage]] and [[Padeem, Consul of Innovation]] are your two artifact-related draw engines both at 4CMC. Point being, casting a creature at a lower CMC + pod activation costs may be better for your situation than casting a higher CMC one. \n\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nOnce you get some momentum, your wincon is using [[Conjurer's Closet]], [[Y'sholta Rhul]], [[Endless Evil]], or [[Thassa, Deep Dwelling]] to get value out of the creatures with good ETBs at 5+CMC. through blink. [[Cybermen Squadron]] and [[Blade of Selves]] achieve this similarly by giving you double ETB and extra combat damage. The best target is really [[Myr Battlesphere]], but [[Verdurous Gearhulk]] and [[Wurmcoil Engine]] can do work also. Note that battlesphere and wurmcoil are mostly flavor choices on my part and there likely are more powerful 6CMC and 7CMC creatures to fill these slots.\n\n"},{"attributes":{"bold":true},"insert":"What does Moritte do?"},{"insert":"\nThe deck doesn't even need Moritte, but you can use her whenever necessary. She probably is best used to copy one of the blink engines like [[Conjuror's Closet]], but obviously sometimes in life you just need a 5CMC [[Howling Mine]] and that's why she's there. If [[Karn, the Great Creator]] is in the decklist at time of reading, he basically exists to turn Moritte that has entered as an artifact, back into a creature so she can be blinked and come back to copy something else. She can also just come in as another copy of a big creature, nothing wrong with that. Like I said in the beginning, there are myriad (haha) creatures to replace her with as commander if you want.\n\n"},{"attributes":{"bold":true},"insert":"Extra Notes"},{"insert":"\nIf [[Zimone, Mystery Unraveler]] or [[Vannifar, Evolved Enigma]] is in the decklist at time of reading, blink the cards brought in by her manifest dread or cloak to cheat them out.\n\n"},{"attributes":{"bold":true},"insert":"EZ Cards to swap out"},{"insert":"\n[[Karn, the Great Creator]], [[Font of Mythos]], and [[Cloud Key]] are all the bottom-tier includes in this deck that could easily be replaced if needed. If [[Faerie Mastermind]] is in the deck still at time of reading, I'm sure he can be replaced by a draw engine that's more on-theme.\n\nIf you iterate on this deck, please let me know! I would love to see it :)\n"}]}
Commander
Moritte of the Frost
Changeling (This card is every creature type.)
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
Legendary Snow Creature - Shapeshifter

Commander
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Artifacts Matter
Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft

Artifacts Matter
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Birthing Pods
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Birthing Pods
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Blink
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Blink
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Copy
Copy
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Draw
Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken

Draw
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Higher CMC
Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Cyberman

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Precursor Golem
When this creature enters, create two 3/3 colorless Golem artifact creature tokens.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Creature Artifact - Golem

Higher CMC
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Interaction
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Interaction
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Land
Land
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Ramp
Ramp
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Recursion
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Recursion
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Maybeboard
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft

Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective

Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Omega, Heartless Evolution
Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature Artifact - Robot

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Tezzeret, Betrayer of Flesh
The first activated ability of an artifact you activate each turn costs less to activate.
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Legendary Planeswalker - Tezzeret

Thada Adel, Acquisitor
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Legendary Creature - Merfolk Rogue

Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur

Zimone, Mystery Unraveler
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Legendary Creature - Human Wizard

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"Note:"},{"attributes":{"italic":true},"insert":" you can change the commander to"},{"insert":" [[Glacian, Powerstone Engineer]]"},{"attributes":{"italic":true},"insert":" partnered with "},{"insert":"[[Gilanra, Caller of Wirewood]], [[Vannifar, Evolved Enigma]], [[Ant-Man, Reformed Rogue]], [[Troyan, Gutsy Explorer]], [[Sab-Sunen, Luxa Embodied]], or [[Imoti, Celebrant of Bounty]]"},{"attributes":{"italic":true},"insert":" in descending order of style points (and roughly ascending order of efficacy). You could also make a case for swapping Glacian with"},{"insert":" [[Evie Frye]],"},{"attributes":{"italic":true},"insert":" as she filters and satisfies the \"assasin\" requirement to make our best tutor "},{"insert":"([[Loyal Inventor]]) "},{"attributes":{"italic":true},"insert":"go to hand instead of top-of-library. Moritte goes very well with the deck, but is obviously kind of an overcosted card and I mostly run her because she has the most style points. She's not bad by any means, and enables the coolest plays and some of the best late-game, but commanders that cover resource advantage will almost always be better from a pure power standpoint. "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Introduction"},{"insert":"\nDevious battlecruiser that abuses blinking, cloning, and birthing pods on large artifact creatures to win with combat damage. I think it's pretty fun and flavorful, using some uncommon cards, as well as being able to hold its own in B3.\n\n"},{"attributes":{"bold":true},"insert":"Starting Hand"},{"insert":"\nStarting hand should have ramp and ideally either one of the birthing pods, artifact tutors on a stick, or artifact draw engine, and 1-2 lands.\n\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\nKeep in mind what you can pod for any any given time. An early [[Steelswarm Operator]]/[[Twitching Doll]]/[[Copper Myr]]/etc can become either an important tutor ([[Loyal Inventor]][[Treasure Mage]]/[[Trophy Mage]]) through [[Birthing Pod]] or [[Neoform]] or [[Prime Speaker Vannifar]], or, a [[Conjuring Closet]]/[[Semblance Anvil]] /[[Sol Ring]]/[[Font of Mythos]]/[[Lightning Greaves]]/etc with [[Arcum Dagsson]] or an [[Urthos Research Craft]] with [[Repurposing Bay]]. \n\nMake sure you have a plan in place to keep your hand healthy by getting a draw engine on the field, as there are not many sources of draw in the deck. Usually this is by tutoring or birthing pod effect'ing for [[Padeem, Consul of Innovation]], [[Vedalken Archmage]], [[Urthos Research Craft]], or [[Consecrated Sphinx]]. \n\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\nKnow that CMC value has rough categories: 3CMC has much utility in all the tutor ETBs mentioned above, as well as a clone in [[Glasspool Mimic]], a value engine in [[Sai, Master Thopterist]], and easy recursion through [[Emry, Lurker of the Loch]]. Similarly, [[Vedalken Archmage]] and [[Padeem, Consul of Innovation]] are your two artifact-related draw engines both at 4CMC. Point being, casting a creature at a lower CMC + pod activation costs may be better for your situation than casting a higher CMC one. \n\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nOnce you get some momentum, your wincon is using [[Conjurer's Closet]], [[Y'sholta Rhul]], [[Endless Evil]], or [[Thassa, Deep Dwelling]] to get value out of the creatures with good ETBs at 5+CMC. through blink. [[Cybermen Squadron]] and [[Blade of Selves]] achieve this similarly by giving you double ETB and extra combat damage. The best target is really [[Myr Battlesphere]], but [[Verdurous Gearhulk]] and [[Wurmcoil Engine]] can do work also. Note that battlesphere and wurmcoil are mostly flavor choices on my part and there likely are more powerful 6CMC and 7CMC creatures to fill these slots.\n\n"},{"attributes":{"bold":true},"insert":"What does Moritte do?"},{"insert":"\nThe deck doesn't even need Moritte, but you can use her whenever necessary. She probably is best used to copy one of the blink engines like [[Conjuror's Closet]], but obviously sometimes in life you just need a 5CMC [[Howling Mine]] and that's why she's there. If [[Karn, the Great Creator]] is in the decklist at time of reading, he basically exists to turn Moritte that has entered as an artifact, back into a creature so she can be blinked and come back to copy something else. She can also just come in as another copy of a big creature, nothing wrong with that. Like I said in the beginning, there are myriad (haha) creatures to replace her with as commander if you want.\n\n"},{"attributes":{"bold":true},"insert":"Extra Notes"},{"insert":"\nIf [[Zimone, Mystery Unraveler]] or [[Vannifar, Evolved Enigma]] is in the decklist at time of reading, blink the cards brought in by her manifest dread or cloak to cheat them out.\n\n"},{"attributes":{"bold":true},"insert":"EZ Cards to swap out"},{"insert":"\n[[Karn, the Great Creator]], [[Font of Mythos]], and [[Cloud Key]] are all the bottom-tier includes in this deck that could easily be replaced if needed. If [[Faerie Mastermind]] is in the deck still at time of reading, I'm sure he can be replaced by a draw engine that's more on-theme.\n\nIf you iterate on this deck, please let me know! I would love to see it :)\n"}]}






































































































