Khurzad
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Commander
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{"ops":[{"insert":"This originally started as a "},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" blink deck that was also a Rhox/Rhino kindred, because it turns out that most Rhinos and Rhox have enter the battlefield triggers. Alas, without an absolutely disgusting amount of ramp, Roon can be a little slow, and while the deck was decently fun, it didn't win. So, I changed commanders to "},{"insert":{"card-link":"Helga, Skittish Seer"}},{"insert":" which has helped win a few games. Helga is her own value engine, so she gets big and scary, and isn't too bad to recast. The general game plan is to build big buff scary rhinos, and send them trampling over opposing players. They mostly come with their own trample, so you can get real big and scary real quick as you draw more cards to cast more dudes. Some of the rhox have stax and lifegain, which can help you if you're continually drawing land or other non-creature spells. This can be slow to move though, as Helga's mana cost doesn't give you any leeway if you want her down early as a kind of super mana dork. I have mulliganed a little aggressively to ensure that I have access to at least two kinds of mana and an ability to fetch a third reasonably quickly.\n"}]}
Commander
Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
Legendary Creature - Druid Frog

Commander
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Anthem
Anthem
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Copy
Copy
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Counters
Perrie, the Pulverizer
When Perrie enters, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control.
Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control.
Legendary Creature - Soldier Rhino

Railway Brawler
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Warrior Rhino

Counters
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Creature
Creature
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Evasion
Evasion
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Finisher
Finisher
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Land
Land
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Proliferate
Proud Pack-Rhino
When this creature enters, choose one —
• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Rhino

Proliferate
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Removal
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Removal
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Tokens
Workshop Warchief
Trample
When this creature enters, you gain 3 life.
When this creature dies, create a 4/4 green Rhino Warrior creature token.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
When this creature enters, you gain 3 life.
When this creature dies, create a 4/4 green Rhino Warrior creature token.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Warrior Rhino

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This originally started as a "},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" blink deck that was also a Rhox/Rhino kindred, because it turns out that most Rhinos and Rhox have enter the battlefield triggers. Alas, without an absolutely disgusting amount of ramp, Roon can be a little slow, and while the deck was decently fun, it didn't win. So, I changed commanders to "},{"insert":{"card-link":"Helga, Skittish Seer"}},{"insert":" which has helped win a few games. Helga is her own value engine, so she gets big and scary, and isn't too bad to recast. The general game plan is to build big buff scary rhinos, and send them trampling over opposing players. They mostly come with their own trample, so you can get real big and scary real quick as you draw more cards to cast more dudes. Some of the rhox have stax and lifegain, which can help you if you're continually drawing land or other non-creature spells. This can be slow to move though, as Helga's mana cost doesn't give you any leeway if you want her down early as a kind of super mana dork. I have mulliganed a little aggressively to ensure that I have access to at least two kinds of mana and an ability to fetch a third reasonably quickly.\n"}]}





































































