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Commander
Size: 100Salt sum: 53.45
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464 views4 months ago
Commander
Size: 100Salt sum: 53.45

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Commander

Qty: 2 Price: $11.48
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (blc) 227
Kraum, Ludevic's Opus
Flying, haste
Whenever an opponent casts their second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Horror Zombie
Kraum, Ludevic's Opus (c16) 34

Commander

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Artifact

Qty: 3 Price: $13.47
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (who) 239
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (drc) 135
Sol Ring
: Add
.
Artifact
Sol Ring (pip) 239

Artifact

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Creature

Qty: 48 Price: $806.38
Ancient Copper Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Creature - Elder Dragon
Ancient Copper Dragon (clb) 161
Ancient Silver Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Creature - Elder Dragon
Ancient Silver Dragon (clb) 56
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (tdc) 247
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
Bane of Progress (fic) 299
Beanstalk Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Creature - Giant
Beanstalk Giant // Fertile Footsteps (dsc) 172
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (blb) 168
Colossal Skyturtle
Flying, ward

Channel —
, Discard this card: Return target card from your graveyard to your hand.
Channel —
, Discard this card: Return target creature to its owner's hand.
Creature Enchantment - Turtle
Colossal Skyturtle (neo) 216
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (cmr) 225
Feywild Caretaker
When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
Creature - Wizard Orc
Feywild Caretaker (clb) 69
Fierce Empath
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Creature - Elf
Fierce Empath (cmm) 288
Ghalta, Stampede Tyrant
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Elder Dinosaur
Ghalta, Stampede Tyrant (lci) 185
Greenwarden of Murasa
When this creature enters, you may return target card from your graveyard to your hand.
When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
Creature - Elemental
Greenwarden of Murasa (bfz) 174
Klauth, Unrivaled Ancient
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Dragon
Klauth, Unrivaled Ancient (afc) 50
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape
Kogla, the Titan Ape (piko) 162★
Mind Flayer
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
Creature - Horror
Mind Flayer (afr) 63
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (c15) 97
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (pthb) 190p
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (afr) 197
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Legendary Creature - Elemental
Omnath, Locus of Rage (eoc) 123
Overlord of the Boilerbilges
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, it deals 4 damage to any target.
Creature Enchantment - Avatar Horror
Overlord of the Boilerbilges (dsk) 146
Overlord of the Floodpits
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
Creature Enchantment - Avatar Horror
Overlord of the Floodpits (dsk) 68
Overlord of the Hauntwoods
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror
Overlord of the Hauntwoods (dsk) 194
Prime Speaker Zegana
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
Legendary Creature - Wizard Merfolk
Prime Speaker Zegana (lcc) 278
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (fca) 14
Quandrix Cultivator
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
Creature - Druid Turtle
Quandrix Cultivator (stx) 218
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (dsc) 194
Sire of Seven Deaths
Reach, first strike
Vigilance, menace
Trample, lifelink
Ward—Pay 7 life.
Creature - Eldrazi
Sire of Seven Deaths (fdn) 1
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (drc) 138
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (pwar) 68s
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (eoc) 51
Starwinder
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Leviathan
Starwinder (peoe) 79p
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 1
Surrak and Goreclaw
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Bear
Surrak and Goreclaw (mom) 337
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (otj) 149
Titan of Industry
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
Creature - Elemental
Titan of Industry (snc) 159
Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant
Topiary Stomper (snc) 160
Trumpeting Carnosaur
Trample
When this creature enters, discover 5.
, Discard this card: It deals 3 damage to target creature or planeswalker.
Creature - Dinosaur
Trumpeting Carnosaur (plci) 171p
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Ulamog, the Infinite Gyre (uma) 7
Ulvenwald Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Hydra
Ulvenwald Hydra (m3c) 250
Urabrask the Hidden
Creatures you control have haste.
Creatures your opponents control enter tapped.
Legendary Creature - Praetor Phyrexian
Urabrask the Hidden (ima) 152
Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur
Vaultborn Tyrant (big) 20
Vorinclex, Voice of Hunger
Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Legendary Creature - Praetor Phyrexian
Vorinclex, Voice of Hunger (sld) 213
Woodfall Primus
Trample
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Shaman Treefolk
Woodfall Primus (ltc) 264
Xyris, the Writhing Storm
Flying
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Legendary Creature - Snake Leviathan
Xyris, the Writhing Storm (c20) 18
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Zopandrel, Hunger Dominus (one) 195

Creature

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Enchantment

Qty: 3 Price: $24.33
Breaching Dragonstorm
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Breaching Dragonstorm (tdm) 101
Monstrous Vortex
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment
Monstrous Vortex (mh3) 427
Sneak Attack
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment
Sneak Attack (ema) 148

Enchantment

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Land

Qty: 35 (36 w/ MDFC)Price: $312.01
Bountiful Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Bountiful Landscape (mh3) 217
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (plst) MIR-325
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Island
(
: Add
.)
Basic Land - Island
Island (spm) 195
Ketria Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Mountain Forest
Ketria Triome (iko) 250
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tla) 285
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (grn) 257
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Sorcery

Qty: 9 Price: $66.77
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (eoc) 95
Indomitable Creativity
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
Sorcery
Indomitable Creativity (otp) 25
Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Sorcery
Last March of the Ents (ltr) 172
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (clb) 244
Primal Surge
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Sorcery
Primal Surge (avr) 189
Random Encounter
Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Random Encounter (fin) 150
Show and Tell
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Sorcery
Show and Tell (mb2) 171
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (who) 235

Sorcery

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Bracket 3 Updates

Qty: 3 Price: $2269.97
Consecrated Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Creature - Sphinx
Consecrated Sphinx (sld) 2028
Gaea's Cradle
: Add
for each creature you control.
Legendary Land
Gaea's Cradle (usg) 321
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Bracket 3 Updates

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I have no ldea where Arcane signet went to Fk it

Qty: 1 Price: $2.29
Possibility Storm
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Enchantment
Possibility Storm (dgm) 34

I have no ldea where Arcane signet went to Fk it

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
21 pips - 15 cards
13 mana - 13 cards
0 pips - 0 cards
0 mana - 3 cards
23 pips - 14 cards
13 mana - 13 cards
69 pips - 37 cards
21 mana - 21 cards
0 pips - 0 cards
6 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This Deck is a madman's brew for a casual bracket 2 deck. The inspiration for this deck came from MTG Goldfish on Seth's, Better known as SaffronOlive, much abrew about random encounters. I was enticed, so I set out to create a strong, but fun deck of cards the exhibits Magics Biggest creatures and cheating them out.\n\nAlthough this deck is specifically brewed for bracket 2, it's can punch above its weight into bracket 3 and has even seen a Bracket 4 win. I've played this deck hundreds of times, In person at my LGS and online. Over that past year, it has received a few modifications, tweaks and builds. this is the current state of one of my favorite decks I have ever brewed. \n\nThe Deck focus it's self on the Card \"Random Encounter\" Printed in the Final Fantasy set. This deck is set up to force it's opponents into random threats scattered through out the deck itself. However, Random Encounter is one card out of the rest of the 98, how can we continue to produce massive creatures and keep the board flooded with power and value? Allow me to show you the key cards in this deck that make it's heart beat.\n\nFirst off is the commander pairing. This is my first time brewing with partner commanders, and I chosen the pair of Kodama of the east tree and Kraum, Ludevic's Opus.\n\nKodama doesn't need much of an introduction, he is well known for his combo potential in the meta game. However this deck doesn't abuse him in the usual way. Being brewed for bracket 2, we shy away from back-breaking Infinite mana combos and use him more as a value engine. Kodama can put additional lands into play and help us cheat on mana curve with big creature. He is the cornerstone to the deck and synergizes with Random encounters and it's counter parts that we are going to be talking about later on. \n\nI Chose to pair Kodama with Kraum for a few reasons. His colors, Temur is very creature based and I couldn't resist the help of some of the treasure generators and haste enablers red has to offer. Red also offers us a very upfront Win condition, on top of being needed for Random Encounter. Kraum is also a hasty 4/4 flier that can help us cheat out a 5 drop using his cohort Kodama in the late game. He also is a niche, but useful card draw engine. Look at him as a budget Rhystic Study. Our deck can use all of the cards we can get. typically however he hangs out in the command zone until he is needed.\n\nRandom Encounter is not our only cheat spell in the deck. We also use Last March of the Ents, Breaching Dragonstorm, Primal Surge, and Indomitable Creativity. With these cards we can churn through our deck and slap down huge threats that our opponents have to deal with or they will continue to create more and more value as the game goes on. These cards only gain value as the game goes on. The deck is a host of 50 creatures, there is no shortage of baddies to play. \n\nThis deck has a Average Mana cost of 5. Meaning that there is a good chance that we are going to see a card we cannot immediately play in our opening hand. To balance this out, we use a land ramp package to stay the course and drop some big bads on our way to flooding the board. We shy away from mana dorks and rocks mainly because they are easily defeated in this bracket. We would rather see a land hit the battlefield and stick rather than a lanowar elf getting caught up in an early game sweep or target removal from former victims of random encounters. We do play some basic land fetchers like Topiary stomper, Clifftop lookout and Farhaven elf to have some low to the ground basic fetch. the usual suspect spells are here, Cultivate, three visits, natures lore. We also use fetch lands to fetch our Surveil lands to keep the top of our library in control. Be not afraid of binning a creature or a late game spell. We have plenty of recursion. \n\nHard Rule to playing this deck is it's mulligans. if you do not have atleast 3 lands or 2 lands and ramp, ship it home. DO NOT fall for the 1 land sol ring plan this is not the deck to do it with. Don't be that guy twiddling their thumbs hoping to draw a land Next turn. you will miss out on what this deck has to offer. There is time to be greedy in the late game.\n\nthere are 50 creatures in deck, all with various jobs and synergies woven together in this pile of cards. \n\nOur key wincons are Purphoros, God of the forge and Terror of the peaks. Commander is a tough game to win though combat damage. In a less than ideal game we need to deal 120 points of damage to defeat 3 opponents who have neither gained nor lost life during the duration of the game. Tall order if you ask me, so we use these 2 cards to widdle away at life totals. \n\nIn conjunction of these 2 cards we use, Omnath, Locus of Rage and Avenger of Vendikar to slam our opponets life totals in one fell swoop. We naturally play a lot of lands and fetch, so we naturally synergize with landfall strategies. Purphoros and Avenger of Vendikar can put games away on their own. Omnath and Terror can delete boardstates and life totals with just a few land drops. Kodama magnifies this due his ability to potentially double land drops from other sources than himself. Zopandrel, Hunger Dominus is our other win condition. He doubles the power and toughness of all of our big men and he synergizes with a lot of our attack and damage triggers when he doesn't outright win us the game.\n\nour Tertiary wincon is Ulamog. Paired with Sneak attack and Show and tell, Ulamog is probably the least \"Bracket 2\" way to play. it's more of a force scoop situation and I try not to play it often, but when you are behind it is a great playing field leveler and early game wincon. Honestly he is sideboarded out when i play at my LGS.\n\nAll decks need to draw cards at some point. We have a few key card draw creatures in our deck that draw absurd amounts of cards given the chance. Starwinder from Edge of Eternities is hands down the best spell in this slot. A 7 drop 7/7 that draws cards for each point of damage delt on combat. The big upside is that Starwinder can be warped in for 4 mana, This trigger Kodama for a ludicrous amount of value, by cheating out another 7 drop and drawing card in the background. Our Runner up is Vaultborn Tyrant. We naturally play big creatures, and vaultborn is a big body that just draws us a fist full of cards every turn. Vaultborn, Kodama and Omnath create a nasty cultivator colossus like loop that draws cards and creates bodies. if you hit a land pocket you are in the money. Mixed with Terror of the peaks you are going to delete at least one player from the game just on Terror triggers alone. Ancient Silver Dragon is here too, he's cool. Our most recent addition of Prime Speaker Zegana has proven quite fruitful, although it's strict mana cost is a downside. Even with just Kodama down, PSZ draws us 7 cards and allows us to cheat out a 6 drop after we drawn those cards.\n\nWith all these super strong synergies, we need mana, and loads of it. with this in mind we employ the likes of Klauth, unrivaled ancient, old Gnawbone and Ancient Cooper Dragon. with Average mana cost of 5 we need all of the mana that we can even get. Dropping any of these dragon's is an immediate threat to other players for obvious reason, however due to the nature of our deck the threats are far worse than usual. Kodama and treasures go hand in hand, a treasure hitting the battlefield means Kodama can place a land down. Klauth is our weakest piece, but even the little mana he brings by himself is enough to set off an incredible chain of events. Most of the time when one of these guys swings, it's catapults us into a position way ahead of the opposition. Nxybloom ancient is also present and can help things move along, but more often than not is a play pass card.\n\nOur deck is mostly focused on playing on our board, so we lack some interaction. However, we have some creatures that can mulch problematic cards on our opponents boards. Boilerbilges and carnosaur can deal direct damage, colossal Sky turtle can bounce problematic creatures, bane of progress to reset the board of Artifacts and enchantments, summon bahamut and woodfall primus are our high end to snipe pieces away. Kogla and mindflyer to punish creature decks and snipe key creatures. In the face of strong interaction we have a few recursion pieces. Eternal Witness, greenwarden of murasa to reclaim what was lost. These guys can also recur our cheat pieces for even more explosive turns.\n\nI could ramble on about every small synergy that takes place in this deck for hours and even write a love novel about it, but those are the main ways to win in the deck. This deck generates insane value and onboard presence is left unchecked for even a turn, and even in the face of stiff competition, can rise above and slam tables in dominating prowess. Incredible what 600$ of creatures can do together. \n\nHowever, this deck can fall flat to some strategies. Stax, boardwipe tribal, and aggro can stamp this deck out before it even gets going. Although we are playing blue this deck struggles on the stack with its lack of counter magic and protection. It comes with the territory of playing for value. If you are playing against a deck that aims to win in the first 4 turns, you are going to be hard pressed to come out on top. It's not impossible, Turn 4 Kodama is a very possible thing with the ramp structure of the deck. This is why I brewed for bracket 2. The deck can be slow at times and the Magic Gods are only so forgiving. You can also suffer from success with the card draw as well. Sometime Vaultborn can drill you to the end of your deck. I'm embarrassed to say that it's happened on a few occasions, stacking triggers is your friends in this situation.\n\nbut...\n\nif you like spilling your hand, spilling your deck, Insane vaule, managing 100s of triggers, playing some of the meanest creatures and just going absolutely sicko mode on turn 5-7 this is the deck for you. It takes a steady hand sometimes but once you grab the reigns confidently this deck is absurdly fun. Don't let the price of this deck scare you. a Printer or staples is much cheaper then this. also shout out to bootleg mage and MPC Fill for keeping commander CHEAP. It's not the size of you wallet that wins games, it's what you do with it.\n\nGoing from Bracket 2 to 3 I have a small list of game changers. Geae's cradle can be tutored with Ulvenwald Hydra and late game value is unmatched, One ring is just too good and Conscrated Sphinx is just the goat of drawing cards. I shy away from all of the tutors because all in all this is still a theme deck and the theme is random encounters. meaning the creatures that are drawn and played are in random fashion. Tutors such as worldly and Natural order only take away from the experience for the player and potential victims. all it takes is the right creature and the right amount of mana and this deck is firing on all 8 cylinders. \n"}]}
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