Feared
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Commander
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Commander
Vadrok, Apex of Thunder
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Legendary Creature - Elemental Dinosaur Cat

Commander
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Animate
Sarkhan the Masterless
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
Legendary Planeswalker - Sarkhan

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Animate
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Bounce
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace

Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Bounce
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Card Advantage
Ancestral Vision
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Target player draws three cards.
Sorcery

The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace

Card Advantage
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Copy
Copy
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Defense/Recursion
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Defense/Recursion
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Disruption
Ajani Unrelenting
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
Legendary Planeswalker - Ajani

Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct

Disruption
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Loot
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi

Loot
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Mutate
Cubwarden
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Creature - Cat

Lore Drakkis
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
Creature - Beast Lizard

Porcuparrot
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
: This creature deals X damage to any target, where X is the number of times this creature has mutated.
: This creature deals X damage to any target, where X is the number of times this creature has mutated.
Creature - Beast Bird

Pouncing Shoreshark
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Creature - Beast Shark

Sea-Dasher Octopus
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
Flash
Whenever this creature deals combat damage to a player, draw a card.
Creature - Octopus

Mutate
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PW
Chandra, Awakened Inferno
This spell can't be countered.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Legendary Planeswalker - Chandra

Chandra, Chill of Compliance
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add . Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
+1: Add . Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
Legendary Planeswalker - Chandra

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Legendary Planeswalker - Ral

The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment

PW
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Ramp
Lotus Bloom
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
, Sacrifice this artifact: Add three mana of any one color.
Artifact

Ramp
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Utility
Utility
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Sideboard
Jace, Cunning Castaway
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
−2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, except they're not legendary.
−2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, except they're not legendary.
Legendary Planeswalker - Jace

Jace's Machinations
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.
Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Instant

Jaya's Phoenix
Flying, haste
Whenever this creature deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.
Whenever you cast a planeswalker spell, you may return this card from your graveyard to the battlefield.
Whenever this creature deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.
Whenever you cast a planeswalker spell, you may return this card from your graveyard to the battlefield.
Creature - Phoenix

Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli

Theorist's Proxy
Flash
When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
, Sacrifice this creature: The next spell you cast this turn can't be countered.
When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
, Sacrifice this creature: The next spell you cast this turn can't be countered.
Creature - Illusion

Way of the Cryomancer
When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."
Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."
Legendary Enchantment

Way of the Mind Sculptor
When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.
Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.
Legendary Enchantment

Way of the Pyromancer
When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Planeswalkers you control have "[+1]: Add ."
Planeswalkers you control have "[+1]: Add ."
Legendary Enchantment

Sideboard
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Maybeboard
Ajani, Outland Chaperone
+1: Create a 1/1 green and white Kithkin creature token.
−2: Ajani deals 4 damage to target tapped creature.
−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
−2: Ajani deals 4 damage to target tapped creature.
−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
Legendary Planeswalker - Ajani

Consult the Star Charts
Kicker (You may pay an additional as you cast this spell.)
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Look at the top X cards of your library, where X is the number of lands you control. Put one of those cards into your hand. If this spell was kicked, put two of those cards into your hand instead. Put the rest on the bottom of your library in a random order.
Instant

Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Jace Reawakened
You can't cast Jace Reawakened during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Legendary Planeswalker - Jace

Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Sparkshaper Visionary
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
Creature - Human Wizard

Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Maybeboard
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Deck Info
Deck stats
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Description
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Especially if a flying thundercat and his mutate friends abuse you to make more copies of you.\n\n"},{"attributes":{"bold":true},"insert":"Deck Strategy:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMutate onto a planeswalker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"???"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n1. Set up"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nMulligan:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Try to keep a hand with some of the \"combo\" pieces, utility ("},{"insert":{"card-link":"Fable of the Mirror-Breaker // Reflection of Kiki-Jiki"}},{"insert":", "},{"insert":{"card-link":"Crystal Shard"}},{"insert":" etc.), BUT most importantly keep 2-3 lands (3 are best) and 1 Looter (at worst CA). The cheaper the better. This helps you to durdle around a little bit to draw and loot some cards until you find everything you need to go off. Usually you get everything around the 30 cards mark (so pretty much 23 cards drawn). This is about turn 7. You can and should use Vadrok to support this, build your board, try to stay out of trouble and set everything up.\n\n"},{"attributes":{"bold":true},"insert":"2. Mutate onto a planeswalker"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFor this we need to do the following:\n\nHave a planeswalker "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Animate planeswalker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mutate with non-legendary creature onto planeswalker creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Copy planeswalker creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce original planeswalker to regain the mutate..."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nUsually we want to do this via Vadrok since we can recast the planeswalkers and/or some of the things we need for this.\n\nIn order to do this we need the following:\nPlaneswalker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mutate Creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Copy Spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTutors get us:\n"},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" : Mutate, Animator, Utility, Bounce\n"},{"insert":{"card-link":"Search for Glory"}},{"insert":" : Animator, Planeswalker\n"},{"insert":{"card-link":"Long-Term Plans"}},{"insert":" : Anything.\n\nObviously this involves quite a bit of effort and opens us up to a lot of (instant) speed (targeted) removal.\n\nWhat to do against removal?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To counter this we have protection ("},{"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" ,"},{"insert":{"card-link":"Final Showdown"}},{"insert":" ,"},{"insert":{"card-link":"Valorous Stance"}},{"insert":") , flash ("},{"insert":{"card-link":"Tidal Barracuda"}},{"insert":") and counters ("},{"insert":{"card-link":"Archmage's Charm"}},{"insert":", "},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":", "},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":"). Also a viable way of dealing with that is bouncing the targeted creature, so that we can save the pile ("},{"insert":{"card-link":"Curfew"}},{"insert":", "},{"insert":{"card-link":"Snap"}},{"insert":" , "},{"insert":{"card-link":"Crystal Shard"}},{"insert":", "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":"). Although this sets us back (by a lot), it is definitely better than losing the whole pile.\n\nIn total we can count 11 protection pieces.\n\nProtect the Planeswalkers:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Usually I try to play them the turn i can animate them to prevent them from getting killed via combat damage. However some planeswalker offer some good utility to draw into the \"combo\" pieces / utility. To prevent this we try to play very diplomatic for most of the game to keep our planeswalkers alive. Always try to put a body on the board or try to keep the loyality at a high level. Besides the planeswalkers itselves, we have some ways to get some bodies and blockers on the board: "},{"insert":{"card-link":"Third Path Iconoclast"}},{"insert":" , "},{"insert":{"card-link":"Kykar, Wind's Fury"}},{"insert":", "},{"insert":{"card-link":"Saheeli, Sublime Artificer"}},{"insert":", "},{"insert":{"card-link":"God-Eternal Oketra"}},{"insert":". \n\nDisruption:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The disruption package can serve as an additional way to protect your planeswalkers and kill key pieces on the board. For this I wanted to have a mixture of instant-speed interaction and value pieces which I can recast with Vadrok. \n\nInstant:\n"},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" , "},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" , "},{"insert":{"card-link":"Get Lost"}},{"insert":", "},{"insert":{"card-link":"Snap"}},{"insert":", "},{"insert":{"card-link":"Valorous Stance"}},{"insert":", \n"},{"insert":{"card-link":"Pouncing Shoreshark"}},{"insert":", "},{"insert":{"card-link":"Sink into Stupor // Soporific Springs"}},{"insert":", "},{"insert":{"card-link":"Archmage's Charm"}},{"insert":", "},{"insert":{"card-link":"Flame of Anor"}},{"insert":", "},{"insert":{"card-link":"Prismari Command"}},{"insert":"\n\nValue: "},{"insert":{"card-link":"Amphibian Downpour"}},{"insert":", "},{"insert":{"card-link":"Equilibrium"}},{"insert":", "},{"insert":{"card-link":"Grasp of Fate"}},{"insert":", "},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" , "},{"insert":{"card-link":"Elspeth, Sun's Champion"}},{"insert":" \n\nRecursion:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I dont have a lot of recursion since there just isn't a lot out there. But what I do have is "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" and "},{"insert":{"card-link":"Lore Drakkis"}},{"insert":". This are fine for now. The 4 mana planeswalker, if they die, they are permanently dead, but you can always recast the 3 mana ones. But only "},{"insert":{"card-link":"Kaito, Cunning Infiltrator"}},{"insert":" is really only able to finish a game.\n\n"},{"attributes":{"bold":true},"insert":"3. Finish in the Lategame: Worst Case using The Loop"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHave a Mutate Creature"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mutate Vadrok "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Vadrok Trigger: Copy Skywing Aven (Vadrok underneath) using "},{"insert":{"card-link":"Quasiduplicate"}},{"insert":" from GY"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce original Vadrok with "},{"insert":{"card-link":"Snap"}},{"insert":" from Hand"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mutate Vadrok onto (nonlegendary) Vadrok Copy "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Vadrok Trigger 2 times: Copy Vadrok "},{"insert":{"card-link":"Quasiduplicate"}},{"insert":" from GY + Bounce Vadrok using "},{"insert":{"card-link":"Snap"}},{"insert":" from GY"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mutate Vadrok and this time for something that gives mana e.g. "},{"insert":{"card-link":"Lotus Bloom"}},{"insert":" /"},{"insert":{"card-link":"Frantic Search"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nIf we already have the mutate creature we need: \n\nMutate Vadrok (4 Mana) + Copy Pile (from GY) + Bounce (2 Mana) + Recast Vadrok onto copied pile (4 Mana) + Copy (from GY) + Bounce (from GY) + Recast Vadrok (4 Mana) = "},{"attributes":{"bold":true},"insert":"14 Mana "},{"insert":"(and a lot of red)\nFor this to go infinite you need another cost reducer /mana producer for Vadrok ("},{"insert":{"card-link":"Snap"}},{"insert":" , "},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":" , "},{"insert":{"card-link":"Pollywog Symbiote"}},{"insert":", "},{"insert":{"card-link":"Kykar, Wind's Fury"}},{"insert":" ).\n\nAfter the third trigger - if you collected all your pieces -, you can cast all the necessary cards into a loop and do whatever from there. \n"}]}

























































































