Ourrosis
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Commander
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{"ops":[{"insert":"Birds may not be real irl, but in magic they are far and away the greatest of the creatures Magic: The Gathering has to offer. Without the overwhelming favoritism provided to dragons, elves, and goblins, this flighty fleet is angry and raring to strike back. Take to the skies with Kastral and her mighty flock and prove your aerial supremacy with a decklist full of exclusively birds. The deck includes plenty of the typal/kindred support one may expect from an azorius avian assault force, combined with the best birds MtG has to offer. The decklist includes bird-themed removal and a small blink package to remove pesky finality counters from your more powerful avian assets. \n\n"},{"attributes":{"underline":true},"insert":"Game Plan (Simple):"},{"insert":"\nStep 1: Play Birds\nStep 2: Hit Your Opponents to get more/bigger birds*\nStep 3: Repeat until victory\n \n*remove/counter threats and anti-bird measures from opponents' boards as necessary\n\n"},{"attributes":{"underline":true},"insert":"Game Plan (Complex):"},{"insert":"\nTurns 1-4: Get mall birds on the board, ramping and setting up as necessary.\nTurns 4-6: Deploy Kastral. (Note: do not Kastral into an empty board. You should have at least 2 other birds on board and be able to hit at least two opponents for combat damage to get value the turn Kastral comes in)\nRemaining Turns: Play around your opponents and assert your aerial supremacy through either natural evasion, targeted removal, or politics to maintain a healthy board.\nToolbox birds (cartographer’s hawk, mockingbird, etc.) and powerful bird-specific support provide adaptive solutions to most problems not solved by powerful removal effects. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect Kastral as best as possible and use "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" , "},{"insert":{"card-link":"Hall of Echoes"}},{"insert":" , and "},{"insert":{"card-link":"Thrummingbird"}},{"insert":" to maximize the value of Kastral’s triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Close out the game using "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" or asymmetrical board wipes like"},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" , "},{"insert":{"card-link":"Kindred Judgment"}},{"insert":" , or "},{"insert":{"card-link":"Avatar's Wrath"}},{"insert":" +"},{"insert":{"card-link":"Urza's Incubator"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have fun cracking bird-themed jokes as you peck away at your opponents’ life totals"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Kastral, the Windcrested
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
Legendary Creature - Bird Scout

Commander
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Anthem
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Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Legendary Creature - Wizard Bird

Blink
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Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Copy
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Counters
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Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Enchantment

Draw
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Miner's Guidewing
Flying, vigilance
When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Creature - Bird

Evasion
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

The Eagles Are Coming!
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant

Protection
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Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact

Ramp
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Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Removal
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Tokens
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Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Birds may not be real irl, but in magic they are far and away the greatest of the creatures Magic: The Gathering has to offer. Without the overwhelming favoritism provided to dragons, elves, and goblins, this flighty fleet is angry and raring to strike back. Take to the skies with Kastral and her mighty flock and prove your aerial supremacy with a decklist full of exclusively birds. The deck includes plenty of the typal/kindred support one may expect from an azorius avian assault force, combined with the best birds MtG has to offer. The decklist includes bird-themed removal and a small blink package to remove pesky finality counters from your more powerful avian assets. \n\n"},{"attributes":{"underline":true},"insert":"Game Plan (Simple):"},{"insert":"\nStep 1: Play Birds\nStep 2: Hit Your Opponents to get more/bigger birds*\nStep 3: Repeat until victory\n \n*remove/counter threats and anti-bird measures from opponents' boards as necessary\n\n"},{"attributes":{"underline":true},"insert":"Game Plan (Complex):"},{"insert":"\nTurns 1-4: Get mall birds on the board, ramping and setting up as necessary.\nTurns 4-6: Deploy Kastral. (Note: do not Kastral into an empty board. You should have at least 2 other birds on board and be able to hit at least two opponents for combat damage to get value the turn Kastral comes in)\nRemaining Turns: Play around your opponents and assert your aerial supremacy through either natural evasion, targeted removal, or politics to maintain a healthy board.\nToolbox birds (cartographer’s hawk, mockingbird, etc.) and powerful bird-specific support provide adaptive solutions to most problems not solved by powerful removal effects. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect Kastral as best as possible and use "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" , "},{"insert":{"card-link":"Hall of Echoes"}},{"insert":" , and "},{"insert":{"card-link":"Thrummingbird"}},{"insert":" to maximize the value of Kastral’s triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Close out the game using "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" or asymmetrical board wipes like"},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" , "},{"insert":{"card-link":"Kindred Judgment"}},{"insert":" , or "},{"insert":{"card-link":"Avatar's Wrath"}},{"insert":" +"},{"insert":{"card-link":"Urza's Incubator"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Have fun cracking bird-themed jokes as you peck away at your opponents’ life totals"},{"attributes":{"list":"bullet"},"insert":"\n"}]}








































































