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Commander
Size: 100Salt sum: 22.12
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Market_Gnome

1.5k views3 months ago
Commander
Size: 100Salt sum: 22.12

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{"ops":[{"insert":"Abzan has a lot of great options to choose from, and as usual, I wanted to build something a little different than what you'd expect to see from this color combination. I went with a partner pairing this time, using partners that were designed to go together.\n\n"},{"insert":{"card-link":"Nikara, Lair Scavenger"}},{"insert":" mostly acts as a payoff for creatures with counters leaving the battlefield, providing consistent card draw. She can also focus herself on one opponent, collecting +1/+1 counters throughout the game, and swinging hard with menace for commander damage.\n\n"},{"insert":{"card-link":"Yannik, Scavenging Sentinel"}},{"insert":" is our consistent source of the mechanic that I'll be referring to as \"haven\". This mechanic involves safely exiling a creature you control until Yannik leaves the battlefield. What makes Yannik special is that she converts the power of the exiled creature into +1/+1 counters that can be distributed to any number of creatures, including herself. These two commanders create the backbone of a powerful value engine.\n\nSince we're in green, I went with a pretty standard land ramp package, including staples like "},{"insert":{"card-link":"Farseek"}},{"insert":" and "},{"insert":{"card-link":"Cultivate"}},{"insert":", as well as lesser played options, like "},{"insert":{"card-link":"Beneath the Sands"}},{"insert":" and "},{"insert":{"card-link":"Path to the Festival"}},{"insert":". Creatures also fill this role, with cards like "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":", "},{"insert":{"card-link":"Farhaven Elf"}},{"insert":", and "},{"insert":{"card-link":"Sutina, Speaker of the Tajuru"}},{"insert":". What I didn't include is cheap mana dorks and mana rocks, and yes, there is a good reason for this. I've avoided using any artifacts or enchantments, so I could confidently run wipes like "},{"insert":{"card-link":"Fade from History"}},{"insert":" and "},{"insert":{"card-link":"Bane of Progress"}},{"insert":". This will severely punish certain strategies and put us in a much better position on the board. I've also avoided including any nonland permanent under 3 CMC, so I could safely run "},{"insert":{"card-link":"Culling Ritual"}},{"insert":", which typically catapults you into the lead if your deck is built around it.\n\nI used a few tricks to help use that turn one and turn two mana, while keeping every creature at 3 or more CMC. "},{"insert":{"card-link":"Rift Sower"}},{"insert":" can be suspended on turn 1 and come down on turn 3 with haste to provide ramp. "},{"insert":{"card-link":"Beastbond Outcaster"}},{"insert":" can be plotted on turn 2 in order to be cast on a later turn, when we need the card draw. "},{"insert":{"card-link":"Sarulf's Packmate"}},{"insert":" does something similar, while using the \"Foretell\" mechanic.\n\nMidgame should consist of building up your board state and drawing cards in the process. The nice thing about the \"haven\" mechanic is its resilience. If you have a couple of creatures exiled by other creatures, a board wipe from your opponents is only going to \"release the hounds\", if you will. Most of the haven targets have great ETBs, so watching them hop back onto the battlefield after a board wipe is going to be quite demoralizing for whoever cast it.\n\nThere is a backup win condition in this deck, if combat damage doesn't look feasible. Four separate infinite combos can put you at a great advantage and help close out games. The first combo involves "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Restoration Angel"}},{"insert":". It's pretty self-explanatory; you let each creature bounce the other one an infinite number of times. You'll still need an ETB payoff to make use of the combo. Our first option is "},{"insert":{"card-link":"Ketramose, the New Dawn"}},{"insert":" for card draw. You'll have to be careful with this option though, since he'll drain your life total for each card drawn. The other option is "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":", which will receive an infinite number of +1/+1 counters and become unlockable.\n\nThe second combo involves either "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" or "},{"insert":{"card-link":"Restoration Angel"}},{"insert":" and two haven creatures. The eight haven creatures you can choose from are "},{"insert":{"card-link":"Yannik, Scavenging Sentinel"}},{"insert":", "},{"insert":{"card-link":"Glorious Protector"}},{"insert":", "},{"insert":{"card-link":"Werefox Bodyguard"}},{"insert":", "},{"insert":{"card-link":"All-Fates Stalker"}},{"insert":", "},{"insert":{"card-link":"Faceless Butcher"}},{"insert":", "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":", "},{"insert":{"card-link":"Changeling Titan"}},{"insert":", and "},{"insert":{"card-link":"Lumbering Battlement"}},{"insert":". Start off by having your first haven creature exile the blinker (Felidar Guardian or Restoration Angel). Next, cast your second haven creature and use its ETB to exile your first haven creature. This will release your blinker back onto the battlefield. Use it to blink your second haven creature. Since both haven creatures will now enter the battlefield, they'll both trigger. Resolve the first haven creature's ability by exiling your blinker. Let your second haven creature's ability resolve, exiling your first haven creature. Repeat the process and infinite number of times. If "},{"insert":{"card-link":"Yannik, Scavenging Sentinel"}},{"insert":" is used as one of your haven creatures, you'll be able to distribute an infinite number of +1/+1 counters to any number of creatures. If "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" is used as one of your haven creatures, you'll get an infinite number of Soldier creature tokens. If "},{"insert":{"card-link":"Glorious Protector"}},{"insert":" or "},{"insert":{"card-link":"Lumbering Battlement"}},{"insert":" are used as one of your haven creatures, you'll be able to exile an additional creature and return it to the battle field an infinite number of times, which works great with creatures like "},{"insert":{"card-link":"Knight of Autumn"}},{"insert":", "},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":", "},{"insert":{"card-link":"Skirmish Rhino"}},{"insert":", among many others.\n\nThe third combo uses a one of your blinkers (Felidar Guardian or Restoration Angel), one of your haven creatures (preferably Yannik or Abdel Adrian), and a one-time blink spell ("},{"insert":{"card-link":"Ephemerate"}},{"insert":", "},{"insert":{"card-link":"Acrobatic Maneuver"}},{"insert":", or "},{"insert":{"card-link":"Pegasus Guardian // Rescue the Foal"}},{"insert":"). Start off the combo by using your haven creature to exile your blinker. Then, cast your one time blink spell on the haven creature. Both creatures will enter the battlefield and trigger. Resolve your haven creature first by exiling your blinker. Then, resolve your blinker's trigger by blinking your haven creature. Repeat the process an infinite number of times.\n\nThe last combo is simply using 3 of your haven creatures to exile themselves in a loop. Creature A exiles B. B exiles C, which releases A. A comes down to exile B, etc. You can keep repeating this cycle as many times as you'd like. This one is best used with "},{"insert":{"card-link":"Yannik, Scavenging Sentinel"}},{"insert":" to put infinite +1/+1 counters on your other creatures or "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" to generate an infinite number of soldier creature tokens. If neither of those are available, you could also make this combo work with a haven creature that exiles additional creatures, like "},{"insert":{"card-link":"Lumbering Battlement"}},{"insert":". It can scoop up any one of the useful ETB creatures, like "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":" to ramp out all your lands, "},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":" to clear your opponents' creatures off the board, or "},{"insert":{"card-link":"Skirmish Rhino"}},{"insert":" to win you the game.\n\nFinally, I'd like to highlight some cards we haven't covered yet and explain why they work so well in this deck. "},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" works surprising well here, considering we are trying to spread counters out onto multiple creatures with Yannik. "},{"insert":{"card-link":"Minthara, Merciless Soul"}},{"insert":" capitalizes on our blink strategy, helps boost the number of +1/+1 counters we get from Yannik, and ensure we're getting card draw from "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":". "},{"insert":{"card-link":"Ketramose, the New Dawn"}},{"insert":" acts as a backup commander to replace Nikara, and reaching his seven or more exile prerequisite is very easy with the number of haven, warp, plot, foretell, adventure, and suspend creatures in the deck, along with cards like "},{"insert":{"card-link":"Boggart Trawler // Boggart Bog"}},{"insert":" and "},{"insert":{"card-link":"Abzan Charm"}},{"insert":". "},{"insert":{"card-link":"Purestrain Genestealer"}},{"insert":" is a powerhouse in this deck, providing consistent ramp and an ideal haven target, since it comes with +1/+1 counters. "},{"insert":{"card-link":"Sutina, Speaker of the Tajuru"}},{"insert":"'s use for ramp is obvious, but her second ability can really come in handy when you want to pull one of the MDFC lands back into your hand.\n\nI was admittedly spectacle at first about whether or not this deck could function in a bracket 3 game. After thorough testing and refining, it feels like a resilient machine that doesn't even rely on the graveyard, which is something you've come to expect with this color combination. Nikara and Yannik are a home-run design in my book, and we have a lot of old and new cards in the game that really let them showcase what they're capable of.\n"}]}

Commander

Qty: 2 Price: $5.48
Nikara, Lair Scavenger
Partner with Yannik, Scavenging Sentinel (When this creature enters, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Legendary Creature - Human Cleric
Nikara, Lair Scavenger (c20) 3
Yannik, Scavenging Sentinel
Partner with Nikara, Lair Scavenger
Vigilance
When Yannik enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
Legendary Creature - Beast Hyena
Yannik, Scavenging Sentinel (c20) 19

Commander

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Artifact Removal

Qty: 4 Price: $16.96
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
Bane of Progress (plst) C15-175
Dismantling Wave
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Sorcery
Dismantling Wave (tdc) 112
Fade from History
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
Sorcery
Fade from History (bro) 345
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Artifact Removal

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Counter Collector

Qty: 2 Price: $1.28
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (blc) 217
Knight of Autumn
When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
Creature - Knight Dryad
Knight of Autumn (grn) 183

Counter Collector

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Counter Distributor

Qty: 1 Price: $0.59
Good-Fortune Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Creature - Unicorn
Good-Fortune Unicorn (fdn) 240

Counter Distributor

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Counter Payoff

Qty: 1 Price: $0.99
Abzan Falconer
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creature - Human Soldier
Abzan Falconer (cm2) 15

Counter Payoff

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Creature Removal

Qty: 9 Price: $22.67
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (otp) 34
Abzan Charm
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Instant
Abzan Charm (2x2) 166
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (mh2) 80
Mythos of Nethroi
Destroy target nonland permanent if it's a creature or if
was spent to cast this spell.
Instant
Mythos of Nethroi (iko) 323
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Ravenous Chupacabra
When this creature enters, destroy target creature an opponent controls.
Creature - Beast Horror
Ravenous Chupacabra (plst) RIX-82
Werefox Bodyguard
Flash
When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.
, Sacrifice this creature: You gain 2 life.
Creature - Knight Elf Fox
Werefox Bodyguard (woe) 329

Creature Removal

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Drain

Qty: 1 Price: $0.35
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
Creature - Rhino
Skirmish Rhino (tdm) 224

Drain

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Draw

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Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi
Anticausal Vestige (eoe) 1
Beastbond Outcaster
When this creature enters, if you control a creature with power 4 or greater, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid
Beastbond Outcaster (otj) 154
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Legendary Creature - God
Ketramose, the New Dawn (dft) 209
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Painful Truths
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Sorcery
Painful Truths (onc) 95
Sarulf's Packmate
When this creature enters, draw a card.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Wolf
Sarulf's Packmate (khm) 192
That's Rough Buddy
Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn.
Draw a card.
Instant - Lesson
That's Rough Buddy (tle) 87

Draw

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Evasion

Qty: 1 Price: $4.49
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293

Evasion

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Graveyard Hate

Qty: 2 Price: $4.18
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Urborg Scavengers
Whenever this creature enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on this creature.
This creature has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Creature - Spirit
Urborg Scavengers (mat) 158

Graveyard Hate

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Haven

Qty: 4 Price: $1.82
Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior
Abdel Adrian, Gorion's Ward (clb) 2
Changeling Titan
Changeling (This card is every creature type.)
Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Creature - Shapeshifter
Changeling Titan (plst) LRW-200
Faceless Butcher
When this creature enters, exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Horror Nightmare
Faceless Butcher (dmr) 84
Lumbering Battlement
Vigilance
When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield.
This creature gets +2/+2 for each card exiled with it.
Creature - Beast
Lumbering Battlement (rna) 15

Haven

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Land

Qty: 35 (39 w/ MDFC)Price: $105.41
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (znr) 284Branchloft Pathway // Boulderloft Pathway (znr) 284
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (znr) 285Brightclimb Pathway // Grimclimb Pathway (znr) 285
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (otc) 280
Darkbore Pathway
: Add
.
Land
Darkbore Pathway // Slitherbore Pathway (khm) 292Darkbore Pathway // Slitherbore Pathway (khm) 292
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (vow) 261
Deceptive Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Deceptive Landscape (mh3) 219
Desolate Mire
,
: Add
.
Land
Desolate Mire (otc) 287
Endless Sands
: Add
.
,
: Exile target creature you control.
,
, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Land - Desert
Endless Sands (c20) 272
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (drc) 155
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 246
Forest
(
: Add
.)
Basic Land - Forest
Forest (iko) 273
Gavony Township
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Gavony Township (moc) 406
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (gtc) 242
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (tdc) 381
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (grn) 253
Plains
(
: Add
.)
Basic Land - Plains
Plains (iko) 260
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (tdm) 266
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (mkc) 286
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (tdc) 391
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (ncc) 430
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (tdc) 399
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (iko) 268
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 290
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (dsc) 312
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (eoc) 190

Land

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LTB Payoff

Qty: 1 Price: $0.35
Minthara, Merciless Soul
Minthara has ward
, where X is the number of experience counters you have.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.
Creatures you control get +1/+0 for each experience counter you have.
Legendary Creature - Cleric Elf
Minthara, Merciless Soul (clb) 286

LTB Payoff

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Protection

Qty: 5 Price: $6.75
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (afr) 103
Glorious Protector
Flash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell
Creature - Cleric Angel
Glorious Protector (khm) 335
Ready
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Ready // Willing (dgm) 132
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Selfless Squire
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Creature - Human Soldier
Selfless Squire (mkc) 82

Protection

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Ramp

Qty: 14 Price: $12.46
Beneath the Sands
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Beneath the Sands (hou) 111
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (blb) 168
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (dsc) 85
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (blc) 212
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (cmr) 225
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (lcc) 242
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (tdc) 261
Path to the Festival
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Path to the Festival (mid) 191
Purestrain Genestealer
This creature enters with two +1/+1 counters on it.
Vanguard Species — Whenever this creature attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Tyranid
Purestrain Genestealer (40k) 97
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (dsc) 193
Rift Sower
: Add one mana of any color.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Elf Druid
Rift Sower (mh2) 170
Rishkar, Peema Renegade
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "
: Add
."
Legendary Creature - Elf Druid
Rishkar, Peema Renegade (cmm) 317
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196
Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout
Sutina, Speaker of the Tajuru (j25) 56

Ramp

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Recursion

Qty: 1 Price: $0.35
Deadwood Treefolk
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
Creature - Treefolk
Deadwood Treefolk (dmr) 155

Recursion

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Deck Info

Deck stats

36 pips - 30 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 3 cards
20 pips - 17 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 3 cards
35 pips - 32 cards
23 mana - 23 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Abzan has a lot of great options to choose from, and as usual, I wanted to build something a little different than what you'd expect to see from this color combination. I went with a partner pairing this time, using partners that were designed to go together.\n\n"},{"insert":{"card-link":"Nikara, Lair Scavenger"}},{"insert":" mostly acts as a payoff for creatures with counters leaving the battlefield, providing consistent card draw. She can also focus herself on one opponent, collecting +1/+1 counters throughout the game, and swinging hard with menace for commander damage.\n\n"},{"insert":{"card-link":"Yannik, Scavenging Sentinel"}},{"insert":" is our consistent source of the mechanic that I'll be referring to as \"haven\". This mechanic involves safely exiling a creature you control until Yannik leaves the battlefield. What makes Yannik special is that she converts the power of the exiled creature into +1/+1 counters that can be distributed to any number of creatures, including herself. These two commanders create the backbone of a powerful value engine.\n\nSince we're in green, I went with a pretty standard land ramp package, including staples like "},{"insert":{"card-link":"Farseek"}},{"insert":" and "},{"insert":{"card-link":"Cultivate"}},{"insert":", as well as lesser played options, like "},{"insert":{"card-link":"Beneath the Sands"}},{"insert":" and "},{"insert":{"card-link":"Path to the Festival"}},{"insert":". Creatures also fill this role, with cards like "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":", "},{"insert":{"card-link":"Farhaven Elf"}},{"insert":", and "},{"insert":{"card-link":"Sutina, Speaker of the Tajuru"}},{"insert":". What I didn't include is cheap mana dorks and mana rocks, and yes, there is a good reason for this. I've avoided using any artifacts or enchantments, so I could confidently run wipes like "},{"insert":{"card-link":"Fade from History"}},{"insert":" and "},{"insert":{"card-link":"Bane of Progress"}},{"insert":". This will severely punish certain strategies and put us in a much better position on the board. I've also avoided including any nonland permanent under 3 CMC, so I could safely run "},{"insert":{"card-link":"Culling Ritual"}},{"insert":", which typically catapults you into the lead if your deck is built around it.\n\nI used a few tricks to help use that turn one and turn two mana, while keeping every creature at 3 or more CMC. "},{"insert":{"card-link":"Rift Sower"}},{"insert":" can be suspended on turn 1 and come down on turn 3 with haste to provide ramp. "},{"insert":{"card-link":"Beastbond Outcaster"}},{"insert":" can be plotted on turn 2 in order to be cast on a later turn, when we need the card draw. "},{"insert":{"card-link":"Sarulf's Packmate"}},{"insert":" does something similar, while using the \"Foretell\" mechanic.\n\nMidgame should consist of building up your board state and drawing cards in the process. The nice thing about the \"haven\" mechanic is its resilience. If you have a couple of creatures exiled by other creatures, a board wipe from your opponents is only going to \"release the hounds\", if you will. Most of the haven targets have great ETBs, so watching them hop back onto the battlefield after a board wipe is going to be quite demoralizing for whoever cast it.\n\nThere is a backup win condition in this deck, if combat damage doesn't look feasible. Four separate infinite combos can put you at a great advantage and help close out games. The first combo involves "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" and "},{"insert":{"card-link":"Restoration Angel"}},{"insert":". It's pretty self-explanatory; you let each creature bounce the other one an infinite number of times. You'll still need an ETB payoff to make use of the combo. Our first option is "},{"insert":{"card-link":"Ketramose, the New Dawn"}},{"insert":" for card draw. You'll have to be careful with this option though, since he'll drain your life total for each card drawn. The other option is "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":", which will receive an infinite number of +1/+1 counters and become unlockable.\n\nThe second combo involves either "},{"insert":{"card-link":"Felidar Guardian"}},{"insert":" or "},{"insert":{"card-link":"Restoration Angel"}},{"insert":" and two haven creatures. The eight haven creatures you can choose from are "},{"insert":{"card-link":"Yannik, Scavenging Sentinel"}},{"insert":", "},{"insert":{"card-link":"Glorious Protector"}},{"insert":", "},{"insert":{"card-link":"Werefox Bodyguard"}},{"insert":", "},{"insert":{"card-link":"All-Fates Stalker"}},{"insert":", "},{"insert":{"card-link":"Faceless Butcher"}},{"insert":", "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":", "},{"insert":{"card-link":"Changeling Titan"}},{"insert":", and "},{"insert":{"card-link":"Lumbering Battlement"}},{"insert":". Start off by having your first haven creature exile the blinker (Felidar Guardian or Restoration Angel). Next, cast your second haven creature and use its ETB to exile your first haven creature. This will release your blinker back onto the battlefield. Use it to blink your second haven creature. Since both haven creatures will now enter the battlefield, they'll both trigger. Resolve the first haven creature's ability by exiling your blinker. Let your second haven creature's ability resolve, exiling your first haven creature. Repeat the process and infinite number of times. If "},{"insert":{"card-link":"Yannik, Scavenging Sentinel"}},{"insert":" is used as one of your haven creatures, you'll be able to distribute an infinite number of +1/+1 counters to any number of creatures. If "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" is used as one of your haven creatures, you'll get an infinite number of Soldier creature tokens. If "},{"insert":{"card-link":"Glorious Protector"}},{"insert":" or "},{"insert":{"card-link":"Lumbering Battlement"}},{"insert":" are used as one of your haven creatures, you'll be able to exile an additional creature and return it to the battle field an infinite number of times, which works great with creatures like "},{"insert":{"card-link":"Knight of Autumn"}},{"insert":", "},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":", "},{"insert":{"card-link":"Skirmish Rhino"}},{"insert":", among many others.\n\nThe third combo uses a one of your blinkers (Felidar Guardian or Restoration Angel), one of your haven creatures (preferably Yannik or Abdel Adrian), and a one-time blink spell ("},{"insert":{"card-link":"Ephemerate"}},{"insert":", "},{"insert":{"card-link":"Acrobatic Maneuver"}},{"insert":", or "},{"insert":{"card-link":"Pegasus Guardian // Rescue the Foal"}},{"insert":"). Start off the combo by using your haven creature to exile your blinker. Then, cast your one time blink spell on the haven creature. Both creatures will enter the battlefield and trigger. Resolve your haven creature first by exiling your blinker. Then, resolve your blinker's trigger by blinking your haven creature. Repeat the process an infinite number of times.\n\nThe last combo is simply using 3 of your haven creatures to exile themselves in a loop. Creature A exiles B. B exiles C, which releases A. A comes down to exile B, etc. You can keep repeating this cycle as many times as you'd like. This one is best used with "},{"insert":{"card-link":"Yannik, Scavenging Sentinel"}},{"insert":" to put infinite +1/+1 counters on your other creatures or "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" to generate an infinite number of soldier creature tokens. If neither of those are available, you could also make this combo work with a haven creature that exiles additional creatures, like "},{"insert":{"card-link":"Lumbering Battlement"}},{"insert":". It can scoop up any one of the useful ETB creatures, like "},{"insert":{"card-link":"Clifftop Lookout"}},{"insert":" to ramp out all your lands, "},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":" to clear your opponents' creatures off the board, or "},{"insert":{"card-link":"Skirmish Rhino"}},{"insert":" to win you the game.\n\nFinally, I'd like to highlight some cards we haven't covered yet and explain why they work so well in this deck. "},{"insert":{"card-link":"Abzan Falconer"}},{"insert":" works surprising well here, considering we are trying to spread counters out onto multiple creatures with Yannik. "},{"insert":{"card-link":"Minthara, Merciless Soul"}},{"insert":" capitalizes on our blink strategy, helps boost the number of +1/+1 counters we get from Yannik, and ensure we're getting card draw from "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":". "},{"insert":{"card-link":"Ketramose, the New Dawn"}},{"insert":" acts as a backup commander to replace Nikara, and reaching his seven or more exile prerequisite is very easy with the number of haven, warp, plot, foretell, adventure, and suspend creatures in the deck, along with cards like "},{"insert":{"card-link":"Boggart Trawler // Boggart Bog"}},{"insert":" and "},{"insert":{"card-link":"Abzan Charm"}},{"insert":". "},{"insert":{"card-link":"Purestrain Genestealer"}},{"insert":" is a powerhouse in this deck, providing consistent ramp and an ideal haven target, since it comes with +1/+1 counters. "},{"insert":{"card-link":"Sutina, Speaker of the Tajuru"}},{"insert":"'s use for ramp is obvious, but her second ability can really come in handy when you want to pull one of the MDFC lands back into your hand.\n\nI was admittedly spectacle at first about whether or not this deck could function in a bracket 3 game. After thorough testing and refining, it feels like a resilient machine that doesn't even rely on the graveyard, which is something you've come to expect with this color combination. Nikara and Yannik are a home-run design in my book, and we have a lot of old and new cards in the game that really let them showcase what they're capable of.\n"}]}
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