Unified_Theory
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{"ops":[{"insert":"My Craziest Idea Yet...\nThe Deck's not listed as commander because Rusko isn't legal, he *conjures* "},{"insert":{"card-link":"Midnight Clock"}},{"insert":"s on the battlefield. These conjures act as a new card which can change zones and enter your library/hand (unlike tokens which cease to exist when they change zones). For game's sake I just pretend that his conjures are just tokens, there's times where I make too many clocktowers than I have actual cards and I am simply forced to concede via disqualification. \n\nAnyways, how does this deck win? Ummm you kinda just play cards and prepare your hands for the mass amounts of shuffling this deck requires. The deck is full of clones, my personal favorite being "},{"insert":{"card-link":"Spark Double"}},{"insert":" and "},{"insert":{"card-link":"Dance of Many"}},{"insert":". The deck also has a bunch of blink spells, clones and blinks trigger Rusko's etb, making a clock each time (even if its a legendary copy that gets removed via legend rule). \nOne important rule is to try and spread out your etbs, most blink spells are instants, use them on your opponents turn and keep clones at sorcery speed. This is because we want to stagger your midnight clocks, abuse the stack and trigger all your clocks on your turn and you'll play with a good fraction of your deck. If you don't follow this simple rule you're gonna end up blowing 3 or 4 clocks at once, usually rendering them all pretty useless. \n\nI think the deck is pretty optimized, the main thing I would like to add is maybe some Delve mechanics or more exiling effects. For the amount that I'm wheeling, selective exiles would help keep the bad cards out of the pool to improve the overall quality of my draws. "},{"attributes":{"italic":true},"insert":"(The problem about delve is that there's times where its a completely dead card as each Midnight Clock shuffles your graveyard, so timing is key! Get it? timing, clocks?)"},{"insert":"\n\n*Light blue color tags are cards that result in an extra clock. \n"}]}
Commander
Rusko, Clockmaker
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Artificer

Commander
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Blink
Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Blink
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Clones
Clones
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Copy
Dance of Many
When this enchantment enters, create a token that's a copy of target nontoken creature.
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
Enchantment

Copy
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Creature
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken

Creature
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Draw
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Enchantment
Enchantment
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Instant
Instant
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mill
Mill
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Protection
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Instant

Protection
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Ramp
Case of the Ransacked Lab
Instant and sorcery spells you cast cost less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Enchantment - Case

Ramp
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Removal
Removal
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Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Stax
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Tokens
Tokens
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Tutor
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Tutor
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Maybeboard
Maybeboard
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Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"My Craziest Idea Yet...\nThe Deck's not listed as commander because Rusko isn't legal, he *conjures* "},{"insert":{"card-link":"Midnight Clock"}},{"insert":"s on the battlefield. These conjures act as a new card which can change zones and enter your library/hand (unlike tokens which cease to exist when they change zones). For game's sake I just pretend that his conjures are just tokens, there's times where I make too many clocktowers than I have actual cards and I am simply forced to concede via disqualification. \n\nAnyways, how does this deck win? Ummm you kinda just play cards and prepare your hands for the mass amounts of shuffling this deck requires. The deck is full of clones, my personal favorite being "},{"insert":{"card-link":"Spark Double"}},{"insert":" and "},{"insert":{"card-link":"Dance of Many"}},{"insert":". The deck also has a bunch of blink spells, clones and blinks trigger Rusko's etb, making a clock each time (even if its a legendary copy that gets removed via legend rule). \nOne important rule is to try and spread out your etbs, most blink spells are instants, use them on your opponents turn and keep clones at sorcery speed. This is because we want to stagger your midnight clocks, abuse the stack and trigger all your clocks on your turn and you'll play with a good fraction of your deck. If you don't follow this simple rule you're gonna end up blowing 3 or 4 clocks at once, usually rendering them all pretty useless. \n\nI think the deck is pretty optimized, the main thing I would like to add is maybe some Delve mechanics or more exiling effects. For the amount that I'm wheeling, selective exiles would help keep the bad cards out of the pool to improve the overall quality of my draws. "},{"attributes":{"italic":true},"insert":"(The problem about delve is that there's times where its a completely dead card as each Midnight Clock shuffles your graveyard, so timing is key! Get it? timing, clocks?)"},{"insert":"\n\n*Light blue color tags are cards that result in an extra clock. \n"}]}














































































