Khurzad
340 views15 days ago
Commander
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{"ops":[{"insert":"This originally started as an "},{"insert":{"card-link":"Anzrag, the Quake-Mole"}},{"insert":" deck that was sort of a furry little guys tribal, with every wolverine creature type card printed in the game, plus some badgers and moles. However, I had exactly one creature with reach, and my pod includes an Ur-Dragon deck, plus an angels deck, and other various flyers I was just getting the floor wiped with me, truly dead by turn 6 and then the three other guys played the rest of the game that took another 45 minutes to an hour while I hung out. That deck was a forced combat engine that was fun but made me a serious target. I decided to switch to "},{"insert":{"card-link":"Wolverine, Best There Is"}},{"insert":" as the commander to prevent insta-targets, which helped me not attract immediate heat. I phased the deck from forced combats into a +1/+1 counter engine, which works okay but with Wolverine at the helm, I tend to get to an okay place and then there's not enough card draw to keep my hand full, and he just stalls out. Difficult time to finish games, though all of the \"fight\" mechanic stuff is a lot of fun and nice to get around hex proof, shroud, etc. I've switched over to "},{"insert":{"card-link":"Grand Warlord Radha"}},{"insert":" to try and build out some mana generation to develop a more combat trick focused commander with all the big amount of mana she can help produce. \n"}]}
Anthem
Cactusfolk Sureshot
Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Creature - Plant Mercenary

Anthem
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Copy
Wulfgar of Icewind Dale
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Barbarian

Copy
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Counters
Halana and Alena, Partners
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger

Counters
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Finisher
Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Finisher
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Land
Land
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Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Pump
Pump
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Ramp
Jolene, the Plunder Queen
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
Legendary Creature - Human Warrior

Roxanne, Starfall Savant
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and ": Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Legendary Creature - Druid Cat

Ramp
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Removal
Removal
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This originally started as an "},{"insert":{"card-link":"Anzrag, the Quake-Mole"}},{"insert":" deck that was sort of a furry little guys tribal, with every wolverine creature type card printed in the game, plus some badgers and moles. However, I had exactly one creature with reach, and my pod includes an Ur-Dragon deck, plus an angels deck, and other various flyers I was just getting the floor wiped with me, truly dead by turn 6 and then the three other guys played the rest of the game that took another 45 minutes to an hour while I hung out. That deck was a forced combat engine that was fun but made me a serious target. I decided to switch to "},{"insert":{"card-link":"Wolverine, Best There Is"}},{"insert":" as the commander to prevent insta-targets, which helped me not attract immediate heat. I phased the deck from forced combats into a +1/+1 counter engine, which works okay but with Wolverine at the helm, I tend to get to an okay place and then there's not enough card draw to keep my hand full, and he just stalls out. Difficult time to finish games, though all of the \"fight\" mechanic stuff is a lot of fun and nice to get around hex proof, shroud, etc. I've switched over to "},{"insert":{"card-link":"Grand Warlord Radha"}},{"insert":" to try and build out some mana generation to develop a more combat trick focused commander with all the big amount of mana she can help produce. \n"}]}
























































































