147 views12 months ago
Commander
Size: 100Salt sum: 33.48
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Albion3385

147 views12 months ago
Commander
Size: 100Salt sum: 33.48

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Calix, Guided by Fate
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
Legendary Creature Enchantment - Human Druid
Calix, Guided by Fate (mat) 26

Commander

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Anthem of Champions
Creatures you control get +1/+1.
Enchantment
Anthem of Champions (fdn) 116
Archetype of Courage
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Creature Enchantment - Human Soldier
Archetype of Courage (bng) 4
Glorious Anthem
Creatures you control get +1/+1.
Enchantment
Glorious Anthem (m21) 21
Knighthood
Creatures you control have first strike.
Enchantment
Knighthood (7ed) 25
Serra's Blessing
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Enchantment
Serra's Blessing (9ed) 44

Anthem

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Weaver of Harmony
Other enchantment creatures you control get +1/+1.
,
: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature Enchantment - Druid Snake
Weaver of Harmony (neo) 213

Copy

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Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment - Class
Hunter's Talent (blb) 179
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (dsc) 68
Satyr Enchanter
Whenever you cast an enchantment spell, draw a card.
Creature - Druid Satyr
Satyr Enchanter (cmm) 936
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (j25) 256
Tanglespan Lookout
Whenever an Aura you control enters, draw a card.
Creature - Satyr
Tanglespan Lookout (woe) 188
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
United Battlefront
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery
United Battlefront (tdm) 32

Draw

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Audacity
Enchant creature
Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this Aura is put into a graveyard from the battlefield, draw a card.
Enchantment - Aura
Audacity (j25) 631
Aura Gnarlid
Creatures with power less than this creature's power can't block it.
This creature gets +1/+1 for each Aura on the battlefield.
Creature - Beast
Aura Gnarlid (woc) 120
Dragon Fangs
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Enchantment - Aura
Dragon Fangs (scg) 117
Nyx Herald
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
Creature Enchantment - Shaman Centaur
Nyx Herald (thb) 189
Rune of Might
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Enchantment - Aura Rune
Rune of Might (khm) 191
Setessan Training
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment - Aura
Setessan Training (m21) 205
Skarrgan Pit-Skulk
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Creatures with power less than this creature's power can't block it.
Creature - Human Warrior
Skarrgan Pit-Skulk (dds) 50
Talons of Wildwood
Enchant creature
Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
: Return this card from your graveyard to your hand.
Enchantment - Aura
Talons of Wildwood (plst) M19-202
Unflinching Courage
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment - Aura
Unflinching Courage (fdn) 722
Vow of Wildness
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Wildness (cmr) 262

Evasion

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Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (tdm) 251
Botanical Plaza
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Botanical Plaza (snc) 247
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (fic) 378
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (eoc) 158
Forest
(
: Add
.)
Basic Land - Forest
Forest (tla) 286
New Benalia
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
New Benalia (plst) C18-270
Plains
(
: Add
.)
Basic Land - Plains
Plains (tle) 304
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (fic) 437
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (eoc) 62
Tranquil Expanse
This land enters tapped.
: Add
or
.
Land
Tranquil Expanse (scd) 330
Windurst, Federation Center
This land enters tapped.
: Add
or
.
Land - Town
Windurst, Federation Center (fin) 292

Land

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Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creature Enchantment - Boar
Archetype of Endurance (plst) BNG-116
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (woc) 123
Felidar Umbra
Enchant creature
Enchanted creature has lifelink.
: Attach this Aura to target creature you control.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Felidar Umbra (plst) PCA-6
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (tdc) 116
Hyena Umbra
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Hyena Umbra (2x2) 13
Leyline of Sanctity
If this card is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Enchantment
Leyline of Sanctity (mb2) 14
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (plst) DDO-20
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
Pariah (otp) 5
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (tdc) 129
Spirit Mantle
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Enchantment - Aura
Spirit Mantle (cmr) 385
Timely Ward
You may cast this spell as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Enchantment - Aura
Timely Ward (dsc) 107
Together Forever
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Enchantment
Together Forever (c20) 105
Unquestioned Authority
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Enchantment - Aura
Unquestioned Authority (cmr) 389

Protection

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All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (eld) 2
Ancestral Mask
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchantment - Aura
Ancestral Mask (plst) EMA-157
Battle Mastery
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment - Aura
Battle Mastery (plst) BBD-89
Ethereal Armor
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchantment - Aura
Ethereal Armor (dsk) 7
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Enchantment
Felidar Retreat (fdn) 574
Halvar, God of Battle
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
Legendary Creature - God
Halvar, God of Battle // Sword of the Realms (khm) 15Halvar, God of Battle // Sword of the Realms (khm) 15
Oath of the Ancient Wood
Whenever this enchantment or another enchantment you control enters, you may put a +1/+1 counter on target creature.
Enchantment
Oath of the Ancient Wood (m14) 187
Spellbook Vendor
Vigilance
At the beginning of combat on your turn, you may pay
. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature - Human Peasant
Spellbook Vendor (woe) 31
Yavimaya Enchantress
This creature gets +1/+1 for each enchantment on the battlefield.
Creature - Human Druid
Yavimaya Enchantress (c18) 167

Pump

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Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (pip) 198
Grafted Growth
Enchant land
When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
Grafted Growth (neo) 188
Herald of the Pantheon
Enchantment spells you cast cost
less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
Creature - Shaman Centaur
Herald of the Pantheon (cmm) 898
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Jukai Naturalist
Lifelink
Enchantment spells you cast cost
less to cast.
Creature Enchantment - Human Monk
Jukai Naturalist (woc) 140
Llanowar Visionary
When this creature enters, draw a card.
: Add
.
Creature - Elf Druid
Llanowar Visionary (j25) 684
Nessian Wanderer
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Creature - Scout Satyr
Nessian Wanderer (cmm) 905
New Horizons
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has "
: Add two mana of any one color."
Enchantment - Aura
New Horizons (fdn) 557
Sagu Wildling
Flying
When this creature enters, you gain 3 life.
Creature - Dragon
Sagu Wildling // Roost Seek (tdm) 306
Starnheim Courser
Flying
Artifact and enchantment spells you cast cost
less to cast.
Creature - Pegasus
Starnheim Courser (j25) 261
The Birth of Meletis
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.
Enchantment - Saga
The Birth of Meletis (plst) THB-5
Transcendent Envoy
Flying
Aura spells you cast cost
less to cast.
Creature Enchantment - Griffin
Transcendent Envoy (woc) 81

Ramp

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Danitha, New Benalia's Light
Vigilance, trample, lifelink
Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
Legendary Creature - Human Knight
Danitha, New Benalia's Light (mat) 29
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (c19) 76

Recursion

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Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (eoe) 6
Seal from Existence
Ward
(Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Seal from Existence (mom) 35
Stormplain Detainment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Stormplain Detainment (tdm) 28
Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
Sorcery
Winds of Rath (mkc) 93

Removal

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Clarion Conqueror
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
Creature - Dragon
Clarion Conqueror (tdm) 5
Containment Priest
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Creature - Human Cleric
Containment Priest (m21) 13
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (iko) 11
Overwhelming Splendor
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Enchantment - Aura Curse
Overwhelming Splendor (hou) 19
Spark Rupture
When this enchantment enters, draw a card.
Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
Enchantment
Spark Rupture (mat) 5
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33

Shut down

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Heliod's Pilgrim
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Creature - Human Cleric
Heliod's Pilgrim (thb) 20
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34

Tutor

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Deck Info

Deck stats

57 pips - 46 cards
25 mana - 20 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
35 pips - 33 cards
23 mana - 18 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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