Sopot_Cw_0000999
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Commander
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{"ops":[{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"Gornog, the Red Reaper"},{"insert":" and focuses on aggressive Warrior combat and increasing the power of the entire attacking board.\n\nThe main strategy is to establish several Warriors before casting Gornog. Whenever Warriors attack an opponent, Gornog turns one of that player's creatures into a Coward. Cowards cannot block Warriors, and every attacking Warrior gets +1/+0 for each Coward controlled by your opponents. As more opponents' creatures become Cowards, every future attack becomes significantly stronger.\n\nThe deck contains a large number of cheap Warriors such as "},{"attributes":{"bold":true},"insert":"Zurgo Bellstriker, Rograkh, Fireblade Charger, Kargan Intimidator, Dwarven Mauler, Radha's Firebrand, and Dáin Ironfoot"},{"insert":" to establish attackers quickly.\nCards such as "},{"attributes":{"bold":true},"insert":"Shared Animosity, Banner of Kinship, Tears of Rage, Devilish Valet, and Moria Marauder"},{"insert":" provide additional ways to increase combat damage. "},{"attributes":{"bold":true},"insert":"Berserkers' Onslaught, Embercleave, Isengard Unleashed, and Gratuitous Violence"},{"insert":" multiply that damage further and allow relatively small Warriors to become lethal threats.\n\n"},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":" can increase Gornog's Warrior-based triggered abilities, allowing additional creatures to become Cowards and accelerating the deck's power growth.\nCard advantage comes from "},{"attributes":{"bold":true},"insert":"Mask of Memory, Skullclamp, Horn of the Mark, Professional Face-Breaker, Wheel of Fortune, Reckless Impulse, and Wrenn's Resolve"},{"insert":".\n\nThe primary win condition is combat damage. The deck aims to develop Warriors early, cast Gornog once opponents have creatures available to convert into Cowards, and use Gornog's global power increase alongside other combat multipliers to kill opponents quickly.\n"}]}
Commander
Gornog, the Red Reaper
Haste
Cowards can't block Warriors.
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Cowards can't block Warriors.
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Legendary Creature - Warrior Minotaur

Commander
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Anthem
Anthem
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Bounce
Bounce
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Burn
Sardian Avenger
First strike, trample
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
Creature - Goblin Warrior

Star Athlete
Menace
Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature - Human Warrior

Burn
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Copy
Copy
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Counters
Death-Greeter's Champion
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike
Creature - Human Warrior

Counters
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Creature
Dáin Ironfoot
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip . When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
Legendary Creature - Warrior Dwarf

Creature
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Draw
Neheb, Dreadhorde Champion
Trample
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Warrior Minotaur Zombie

Draw
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Evasion
Radha's Firebrand
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn.
Domain — : This creature gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.
Domain — : This creature gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.
Creature - Human Warrior

Evasion
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Finisher
Isengard Unleashed
Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Finisher
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Land
Land
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Proliferate
Cacophony Scamp
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature dies, it deals damage equal to its power to any target.
When this creature dies, it deals damage equal to its power to any target.
Creature - Goblin Warrior Phyrexian

Proliferate
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Protection
Protection
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Pump
Pump
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Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Removal
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Removal
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Tokens
Rosnakht, Heir of Rohgahh
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Heroic — Whenever you cast a spell that targets Rosnakht, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Heroic — Whenever you cast a spell that targets Rosnakht, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Creature - Warrior Kobold

Stadium Headliner
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Creature - Goblin Warrior

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"Gornog, the Red Reaper"},{"insert":" and focuses on aggressive Warrior combat and increasing the power of the entire attacking board.\n\nThe main strategy is to establish several Warriors before casting Gornog. Whenever Warriors attack an opponent, Gornog turns one of that player's creatures into a Coward. Cowards cannot block Warriors, and every attacking Warrior gets +1/+0 for each Coward controlled by your opponents. As more opponents' creatures become Cowards, every future attack becomes significantly stronger.\n\nThe deck contains a large number of cheap Warriors such as "},{"attributes":{"bold":true},"insert":"Zurgo Bellstriker, Rograkh, Fireblade Charger, Kargan Intimidator, Dwarven Mauler, Radha's Firebrand, and Dáin Ironfoot"},{"insert":" to establish attackers quickly.\nCards such as "},{"attributes":{"bold":true},"insert":"Shared Animosity, Banner of Kinship, Tears of Rage, Devilish Valet, and Moria Marauder"},{"insert":" provide additional ways to increase combat damage. "},{"attributes":{"bold":true},"insert":"Berserkers' Onslaught, Embercleave, Isengard Unleashed, and Gratuitous Violence"},{"insert":" multiply that damage further and allow relatively small Warriors to become lethal threats.\n\n"},{"attributes":{"bold":true},"insert":"Roaming Throne"},{"insert":" can increase Gornog's Warrior-based triggered abilities, allowing additional creatures to become Cowards and accelerating the deck's power growth.\nCard advantage comes from "},{"attributes":{"bold":true},"insert":"Mask of Memory, Skullclamp, Horn of the Mark, Professional Face-Breaker, Wheel of Fortune, Reckless Impulse, and Wrenn's Resolve"},{"insert":".\n\nThe primary win condition is combat damage. The deck aims to develop Warriors early, cast Gornog once opponents have creatures available to convert into Cowards, and use Gornog's global power increase alongside other combat multipliers to kill opponents quickly.\n"}]}






























































