3k views9 days ago
Commander
Size: 100Salt sum: 49.88
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SSHaft

3k views9 days ago
Commander
Size: 100Salt sum: 49.88

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{"ops":[{"insert":"Self-mill rechantimator Control Toolbox"},{"attributes":{"header":2},"insert":"\n"},{"insert":"!!! HIGH QUALITY CARDS !!! NO BUDGET !!!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"No infinite combos included; creates overwhelming advantage w/ "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" as a hard wincon."},{"attributes":{"header":3},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Play this if:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You like library digging (and tutors) to get the right cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like building a fortified farm and reaping per-turn benefits."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like scaling into a late-game control/prison monster."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like stealing opponent's creatures from their graveyards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Don't play this if:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You encounter lots of graveyard hate. "},{"insert":{"card-link":"Perpetual Timepiece"}},{"insert":" & "},{"insert":{"card-link":"Enhanced Surveillance"}},{"insert":" offer some protection, but not ideal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want early game control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want to end the game quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don't want to use "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"Mystic Remora"}},{"insert":", and/or "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" as a crutch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"color":"#cce0f5","bold":true},"insert":"The Gist of It:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Main goal is to setup engines to start farming resources while gradually whittling away our library. Eventually, we want to land either "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" (best) or "},{"insert":{"card-link":"Angel of Suffering"}},{"insert":" (alternative) to help keep us from dying. Admittedly, the biggest obstacle to our deck is mana; we cannot make a lot of it fast. That being said, "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" is the best at solving our mana problems if we can manage to find/copy it. Lastly, "},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":" unlocks our deck during our opponents' turns & enables us to play much more reactively."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We have multiple repeatable tutor lines (see Synergies 1, 2 & 3 below) to help setup our bunker. Alternatively, we can use mill/rhystic engines to see multiple cards each turn until we find something to our liking. We also have recurrable interaction, allowing us to repeatedly dip into: "},{"insert":{"card-link":"Seal of Cleansing"}},{"insert":", "},{"insert":{"card-link":"Seal of Removal"}},{"insert":", "},{"insert":{"card-link":"Sinister Concoction"}},{"insert":", "},{"insert":{"card-link":"Dress Down"}},{"insert":", & even "},{"insert":{"card-link":"Fear of Impostors"}},{"insert":" with some setup. We can also repeatedly recur counterspells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We win on an empty library by reanimating LabMan, usually via "},{"insert":{"card-link":"Necromancy"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Synergies (semi-exhaustive):"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"(Some require commander or other additional recursion)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Chakra Meditation"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Estrid's Invocation"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"return instant/sorcery from graveyard to hand at your upkeep"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"To setup fast, we can tutor for Chakra Meditation, play Chakra Meditation returning the tutor to hand, then tutor for Estrid's Invocation. Tutor has to be an instant/sorcery."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"A Copy Enchantment can copy Estrid's Invocation to gain Chakra Meditation's abilities in addition to the powerful flicker ability of Estrid's Invocation, allowing two instants and/or sorceries to be returned at upkeep."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Gravebreaker Lamia"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Estrid's Invocation"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"entomb for free at your upkeep, {2} mana reduction for GY casts"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"To setup fast, tutor Estrid's Invocation after Gravebreaker Lamia's first ETB."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" + "},{"insert":{"card-link":"Static Prison"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"tutor any-to-hand once on each of your turns"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Activate/resolve Wishclaw first, then play/escape Static Prison to exile it. Sacrifice Static Prison to its own triggered ability to return Wishclaw. Repeat."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"To setup fast, tutor Static Prison after Wishclaw's first activation."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Court of Ardenvale"}},{"insert":" + "},{"insert":{"card-link":"Angel of Suffering"}},{"insert":" "},{"attributes":{"bold":true},"insert":"OR "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"you become a wise king, live safely in a castle & your graveyard pays you taxes"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Queen of Dale"}},{"insert":" + "},{"insert":{"card-link":"Darkblast"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"rhystic/toll mill effect + chump blockers"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Dredge/discard Darkblast."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Attunement"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"underline":true,"bold":true},"insert":"Cost Reducers"},{"attributes":{"bold":true},"insert":" AND/OR "},{"attributes":{"bold":true},"insert":{"card-link":"Darkblast"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"boost a repeatable cantrip's power"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Dredge/discard Darkblast."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Cost Reducers"},{"insert":":"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gravebreaker Lamia"}},{"insert":", "},{"insert":{"card-link":"Inquisitive Glimmer"}},{"insert":","},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Starfield Mystic"}},{"insert":", "},{"insert":{"card-link":"Stenn, Paranoid Partisan"}},{"insert":","},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Geist of Saint Thalia"}},{"insert":" "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Enhanced Surveillance"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Doom Whisperer"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"double surveil value"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Solitary Confinement"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Greater Auramancy"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"resilient soft lock against damage threats"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Solitary Confinement has shroud that then gives us shroud. Resists very powerful effects against this deck (e.g. Bojuka Bog, Blood Artist, Mindslaver)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Solitary Confinement is easy to maintain with any sort of card engine."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Greater Auramancy"}},{"attributes":{"bold":true},"insert":" + Copy Enchantment"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"each enchantment you control has shroud"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fear of Impostors"}},{"insert":" + "},{"attributes":{"underline":true,"bold":true},"insert":"Repeatable Removal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"repeatable counterspell"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play/escape Fear of Impostors, then bounce/destroy it. Repeat."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Repeatable Removal:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sinister Concoction"}},{"insert":","},{"attributes":{"bold":true},"insert":" "},{"insert":{"card-link":"Seal of Cleansing"}},{"insert":", "},{"insert":{"card-link":"Seal of Removal"}},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Angel of Suffering"}},{"insert":" + "},{"attributes":{"underline":true,"bold":true},"insert":"Pain Land"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"mill"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Angel of Suffering can also be used as a one-turn fog effect with "},{"insert":{"card-link":"Necromancy"}},{"insert":" to aikido into a big mill."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Pain Lands:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Caves of Koilos"}},{"insert":", "},{"insert":{"card-link":"Adarkar Wastes"}},{"insert":","},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"City of Brass"}},{"insert":", "},{"insert":{"card-link":"Underground River"}},{"insert":","},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tarnished Citadel"}},{"insert":", "},{"insert":{"card-link":"Cephalid Coliseum"}},{"insert":" "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Esper Sentinel"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Dance of the Dead"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"recursion an Esper Sentinel and boost its power to 2"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"————————————————————————————————\nRidiculous Cards:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Replenish"}},{"insert":", "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":", "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" (by proxy)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dress Down"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"————————————————————————————————\nOther Notes:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\"Target player\" effects don't work on us (including some of our self-mill cards) while we control "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Darkblast"}},{"insert":" can easily snipe a creature with 2 toughness (cast in upkeep, dredge, cast again). Scalable with card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":" drastically enables our control potential."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Since this deck can steal creatures and clone enchantments/artifacts, it's possible to create an infinite using an opponent's card. Examples below (not exhaustive):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Steal "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" with Animate Dead / Necromancy / Dance of the Dead."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Steal/clone "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" OR "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" with two Smothering Tithes in play."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Clone "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" with Mesmeric Orb in play."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"italic":true},"insert":"\"When they play pillow fort, they're just gonna be, you know, safe and zerking off cause no one's going to be bothering them.\""},{"insert":"\n—Quips&Guac\n\nMaster of Game Actions\n"}]}
The Master of Keys
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Legendary Creature Enchantment - Horror
The Master of Keys (dsc) 4

Commander

(Ctrl to add secondary)
Ashiok, Dream Render
Spells and abilities your opponents control can't cause their controller to search their library.
−1: Target player mills four cards. Then exile each opponent's graveyard.
Legendary Planeswalker - Ashiok
Ashiok, Dream Render (war) 228
Attunement
Return this enchantment to its owner's hand: Draw three cards, then discard four cards.
Enchantment
Attunement (usg) 61
Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment
Cemetery Tampering (dsc) 135
Chronic Flooding
Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.
Enchantment - Aura
Chronic Flooding (rtr) 32
Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Demon Nightmare
Doom Whisperer (mkc) 128
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Glimpse the Unthinkable
Target player mills ten cards.
Sorcery
Glimpse the Unthinkable (2x2) 218
Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Crab
Hedron Crab (tdc) 155
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (mrd) 204
Mirror-Mad Phantasm
Flying
: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Creature - Spirit
Mirror-Mad Phantasm (isd) 68
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 59
Otherworldly Gaze
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Otherworldly Gaze (mkc) 115
Out of the Tombs
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Enchantment
Out of the Tombs (40k) 46
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Stillness in Motion
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
Enchantment
Stillness in Motion (ptdm) 59p
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Legendary Creature - Human Noble
The Queen of Dale (hob) 24

a) Card Economy

(Ctrl to add secondary)
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (dsc) 110
Darkblast
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Instant
Darkblast (plst) GK1-51
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (plst) MH2-39
Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare
Fear of Impostors (dsk) 57
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (inr) 69
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (cmr) 80
Seal of Cleansing
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Cleansing (mkc) 80
Seal of Removal
Sacrifice this enchantment: Return target creature to its owner's hand.
Enchantment
Seal of Removal (mh2) 269
Sinister Concoction
, Pay 1 life, Mill a card, Discard a card, Sacrifice this enchantment: Destroy target creature.
Enchantment
Sinister Concoction (soi) 135
Static Prison
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get
(two energy counters).
At the beginning of your first main phase, sacrifice this enchantment unless you pay
.
Enchantment
Static Prison (mh3) 44
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

b) Removal

(Ctrl to add secondary)
Angel of Suffering
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
Creature - Angel Nightmare
Angel of Suffering (snc) 67
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fdn) 137
Enhanced Surveillance
You may look at an additional two cards each time you surveil.
Exile this enchantment: Shuffle your graveyard into your library.
Enchantment
Enhanced Surveillance (mkc) 102
Greater Auramancy
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
Enchantment
Greater Auramancy (shm) 7
Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (m20) 64
Perpetual Timepiece
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Artifact
Perpetual Timepiece (soc) 354
Solitary Confinement
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Enchantment
Solitary Confinement (mh2) 265

c) Defense

(Ctrl to add secondary)
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (frc) 66
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (tdc) 349
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 321
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 323
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (peoe) 254p
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 130
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (pmkm) 264p
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (frc) 76
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (frc) 23
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (30a) 277
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 268
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Sunken Ruins
: Add
.
,
: Add
,
, or
.
Land
Sunken Ruins (frc) 86
Tarnished Citadel
: Add
.
: Add one mana of any color. This land deals 3 damage to you.
Land
Tarnished Citadel (ody) 329
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (30a) 280
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (frc) 87
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (30a) 281
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235

d) Land

(Ctrl to add secondary)
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (mkc) 125
Chakra Meditation
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Enchantment
Chakra Meditation (tle) 91
Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment
Court of Ardenvale (woc) 21
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Founding the Third Path
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Enchantment - Saga
Founding the Third Path (dmu) 50
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (mkc) 131
Replenish
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery
Replenish (uds) 15
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170

e) Recursion

(Ctrl to add secondary)
Copy Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Enchantment
Copy Enchantment (rvr) 39
Estrid's Invocation
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchantment
Estrid's Invocation (mh3) 269
Mirrormade
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Enchantment
Mirrormade (eld) 55

f) Copy Stuff

(Ctrl to add secondary)
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Gravebreaker Lamia
Lifelink
When this creature enters, search your library for a card, put it into your graveyard, then shuffle.
Spells you cast from your graveyard cost
less to cast.
Creature Enchantment - Snake Lamia
Gravebreaker Lamia (thb) 98
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (m20) 113
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617
Zur the Enchanter
Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Legendary Creature - Human Wizard
Zur the Enchanter (dmr) 206

g) Totor

(Ctrl to add secondary)
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 214
Inquisitive Glimmer
Enchantment spells you cast cost
less to cast.
Unlock costs you pay cost
less.
Creature Enchantment - Fox Glimmer
Inquisitive Glimmer (dsk) 217
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (ltr) 213
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305
Starfield Mystic
Enchantment spells you cast cost
less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Creature - Human Cleric
Starfield Mystic (j25) 260
Stenn, Paranoid Partisan
As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost
less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Human Wizard
Stenn, Paranoid Partisan (dmu) 221

h) Ramp & "Ramp"

(Ctrl to add secondary)
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 71

i) Win Man

(Ctrl to add secondary)

Deck Info

Deck stats

18 pips - 17 cards
26 mana - 24 cards
38 pips - 32 cards
30 mana - 26 cards
23 pips - 20 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Self-mill rechantimator Control Toolbox"},{"attributes":{"header":2},"insert":"\n"},{"insert":"!!! HIGH QUALITY CARDS !!! NO BUDGET !!!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"No infinite combos included; creates overwhelming advantage w/ "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" as a hard wincon."},{"attributes":{"header":3},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Play this if:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You like library digging (and tutors) to get the right cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like building a fortified farm and reaping per-turn benefits."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like scaling into a late-game control/prison monster."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like stealing opponent's creatures from their graveyards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Don't play this if:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You encounter lots of graveyard hate. "},{"insert":{"card-link":"Perpetual Timepiece"}},{"insert":" & "},{"insert":{"card-link":"Enhanced Surveillance"}},{"insert":" offer some protection, but not ideal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want early game control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want to end the game quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don't want to use "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"Mystic Remora"}},{"insert":", and/or "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" as a crutch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"color":"#cce0f5","bold":true},"insert":"The Gist of It:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Main goal is to setup engines to start farming resources while gradually whittling away our library. Eventually, we want to land either "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" (best) or "},{"insert":{"card-link":"Angel of Suffering"}},{"insert":" (alternative) to help keep us from dying. Admittedly, the biggest obstacle to our deck is mana; we cannot make a lot of it fast. That being said, "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" is the best at solving our mana problems if we can manage to find/copy it. Lastly, "},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":" unlocks our deck during our opponents' turns & enables us to play much more reactively."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We have multiple repeatable tutor lines (see Synergies 1, 2 & 3 below) to help setup our bunker. Alternatively, we can use mill/rhystic engines to see multiple cards each turn until we find something to our liking. We also have recurrable interaction, allowing us to repeatedly dip into: "},{"insert":{"card-link":"Seal of Cleansing"}},{"insert":", "},{"insert":{"card-link":"Seal of Removal"}},{"insert":", "},{"insert":{"card-link":"Sinister Concoction"}},{"insert":", "},{"insert":{"card-link":"Dress Down"}},{"insert":", & even "},{"insert":{"card-link":"Fear of Impostors"}},{"insert":" with some setup. We can also repeatedly recur counterspells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"We win on an empty library by reanimating LabMan, usually via "},{"insert":{"card-link":"Necromancy"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Synergies (semi-exhaustive):"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"(Some require commander or other additional recursion)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Chakra Meditation"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Estrid's Invocation"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"return instant/sorcery from graveyard to hand at your upkeep"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"To setup fast, we can tutor for Chakra Meditation, play Chakra Meditation returning the tutor to hand, then tutor for Estrid's Invocation. Tutor has to be an instant/sorcery."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"A Copy Enchantment can copy Estrid's Invocation to gain Chakra Meditation's abilities in addition to the powerful flicker ability of Estrid's Invocation, allowing two instants and/or sorceries to be returned at upkeep."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Gravebreaker Lamia"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Estrid's Invocation"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"entomb for free at your upkeep, {2} mana reduction for GY casts"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"To setup fast, tutor Estrid's Invocation after Gravebreaker Lamia's first ETB."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" + "},{"insert":{"card-link":"Static Prison"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"tutor any-to-hand once on each of your turns"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Activate/resolve Wishclaw first, then play/escape Static Prison to exile it. Sacrifice Static Prison to its own triggered ability to return Wishclaw. Repeat."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"To setup fast, tutor Static Prison after Wishclaw's first activation."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Court of Ardenvale"}},{"insert":" + "},{"insert":{"card-link":"Angel of Suffering"}},{"insert":" "},{"attributes":{"bold":true},"insert":"OR "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"you become a wise king, live safely in a castle & your graveyard pays you taxes"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Queen of Dale"}},{"insert":" + "},{"insert":{"card-link":"Darkblast"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"rhystic/toll mill effect + chump blockers"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Dredge/discard Darkblast."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Attunement"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"underline":true,"bold":true},"insert":"Cost Reducers"},{"attributes":{"bold":true},"insert":" AND/OR "},{"attributes":{"bold":true},"insert":{"card-link":"Darkblast"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"boost a repeatable cantrip's power"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Dredge/discard Darkblast."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Cost Reducers"},{"insert":":"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Gravebreaker Lamia"}},{"insert":", "},{"insert":{"card-link":"Inquisitive Glimmer"}},{"insert":","},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Starfield Mystic"}},{"insert":", "},{"insert":{"card-link":"Stenn, Paranoid Partisan"}},{"insert":","},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Geist of Saint Thalia"}},{"insert":" "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Enhanced Surveillance"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Doom Whisperer"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"double surveil value"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Solitary Confinement"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Greater Auramancy"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"resilient soft lock against damage threats"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Solitary Confinement has shroud that then gives us shroud. Resists very powerful effects against this deck (e.g. Bojuka Bog, Blood Artist, Mindslaver)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Solitary Confinement is easy to maintain with any sort of card engine."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Greater Auramancy"}},{"attributes":{"bold":true},"insert":" + Copy Enchantment"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"each enchantment you control has shroud"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fear of Impostors"}},{"insert":" + "},{"attributes":{"underline":true,"bold":true},"insert":"Repeatable Removal"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"repeatable counterspell"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Play/escape Fear of Impostors, then bounce/destroy it. Repeat."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Repeatable Removal:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Sinister Concoction"}},{"insert":","},{"attributes":{"bold":true},"insert":" "},{"insert":{"card-link":"Seal of Cleansing"}},{"insert":", "},{"insert":{"card-link":"Seal of Removal"}},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Angel of Suffering"}},{"insert":" + "},{"attributes":{"underline":true,"bold":true},"insert":"Pain Land"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"mill"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Angel of Suffering can also be used as a one-turn fog effect with "},{"insert":{"card-link":"Necromancy"}},{"insert":" to aikido into a big mill."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true},"insert":"Pain Lands:"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Caves of Koilos"}},{"insert":", "},{"insert":{"card-link":"Adarkar Wastes"}},{"insert":","},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"City of Brass"}},{"insert":", "},{"insert":{"card-link":"Underground River"}},{"insert":","},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tarnished Citadel"}},{"insert":", "},{"insert":{"card-link":"Cephalid Coliseum"}},{"insert":" "},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Esper Sentinel"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Dance of the Dead"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"recursion an Esper Sentinel and boost its power to 2"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"————————————————————————————————\nRidiculous Cards:"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Replenish"}},{"insert":", "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":", "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":" (by proxy)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dress Down"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"————————————————————————————————\nOther Notes:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\"Target player\" effects don't work on us (including some of our self-mill cards) while we control "},{"insert":{"card-link":"Solitary Confinement"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Darkblast"}},{"insert":" can easily snipe a creature with 2 toughness (cast in upkeep, dredge, cast again). Scalable with card draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":" drastically enables our control potential."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Since this deck can steal creatures and clone enchantments/artifacts, it's possible to create an infinite using an opponent's card. Examples below (not exhaustive):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Steal "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" with Animate Dead / Necromancy / Dance of the Dead."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Steal/clone "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" OR "},{"insert":{"card-link":"Gleaming Splendor"}},{"insert":" with two Smothering Tithes in play."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Clone "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" with Mesmeric Orb in play."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"italic":true},"insert":"\"When they play pillow fort, they're just gonna be, you know, safe and zerking off cause no one's going to be bothering them.\""},{"insert":"\n—Quips&Guac\n\nMaster of Game Actions\n"}]}
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