SSHaft
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Commander
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{"ops":[{"insert":"(Master of Game Actions)\nMill-reanimator Control Toolbox w/ Esper enchantments"},{"attributes":{"header":3},"insert":"\n"},{"insert":"No infinite combos included; creates overwhelming advantage w/ "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" as a wincon."},{"attributes":{"header":3},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Play this if:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You like library digging (and tutors) to get the right cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like building a fortified farm and reaping per-turn benefits."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like scaling into a late-game control/prison monster."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like stealing opponent's creatures from their graveyards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Don't play this if:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You encounter lots of graveyard hate. We run "},{"insert":{"card-link":"Perpetual Timepiece"}},{"insert":" and especially "},{"insert":{"card-link":"Enhanced Surveillance"}},{"insert":" to offer some protection, but we're never immune to a blowout."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want early game control. This list only runs 5 counterspells and some other control spells, but we're often spending our mana early anyways to setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want to end the game quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don't want to use "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"Mystic Remora"}},{"insert":", and/or "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" as a crutch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"color":"#cce0f5","bold":true},"insert":"Main Gameplan:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We want to start & continue milling lots of cards as soon as possible, play our commander, and then setup needed engines, pillowfort and other control pieces. After milling out 'the hard way', we recursion a "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" with something like "},{"insert":{"card-link":"Necromancy"}},{"insert":" and win at our draw step or on an "},{"insert":{"card-link":"Attunement"}},{"insert":" activation. Additionally, our long, grindy gameplan requires us to hit our land drops; aside from "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" (aka white omniscience), we don't have anything that can bail us out of missing lands. Any sort of card engine is good (e.g. "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":", "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"insert":{"card-link":"Mystic Remora"}},{"insert":"). We've got "},{"insert":{"card-link":"Otherworldly Gaze"}},{"insert":" for some cantrip filtering and there are also 12 lands that can fetch/play a 'surveil 1' effect, giving us additional filtering for hitting consecutive land drops (especially when paired with "},{"insert":{"card-link":"Enhanced Surveillance"}},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The deck's play pattern tends to gravitate towards playing engines & investing resources for long-term value. From there, our commander serves as a general payoff for the milling we do and it becomes easier to assemble whatever we need to survive or win."},{"insert":"\n————————————————————————————————\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Notable Synergies:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Chakra Meditation"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Estrid's Invocation"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"return instant/sorcery from graveyard to hand at your upkeep"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"To setup fast, we can tutor for Chakra Meditation, play Chakra Meditation returning the tutor to hand, then tutor for Estrid's Invocation."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"A Copy Enchantment can copy Estrid's Invocation to gain Chakra Meditation's abilities in addition to the powerful flicker ability of Estrid's Invocation."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Enhanced Surveillance"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Doom Whisperer"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"double surveil value"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Doom Whisperer already good for filtering/shaving cards. With Enhanced Surveillance, Doom Whisper becomes top candidate for milling to the finish line."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Esper Sentinel"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Dance of the Dead"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"recursion an Esper Sentinel and boost its power to 2"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Solitary Confinement"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Greater Auramancy"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"resilient soft lock against damage threats"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Solitary Confinement has shroud that then gives us shroud. Resists very powerful effects against this deck (e.g. Bojuka Bog, Blood Artist, Mindslaver)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Greater Auramancy"}},{"attributes":{"bold":true},"insert":" + Copy Enchantment"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"each enchantment you control has shroud"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Gravebreaker Lamia"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Estrid's Invocation"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"entomb for free at your upkeep, {2} mana reduction for GY casts"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"To setup fast, tutor Estrid's Invocation after Gravebreaker Lamia's first ETB."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Attunement"}},{"attributes":{"bold":true},"insert":" + Cost Reducer OR "},{"attributes":{"bold":true},"insert":{"card-link":"Darkblast"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"boost a repeatable cantrip's power"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chains of Mephistopheles"}},{"insert":" "},{"attributes":{"bold":true},"insert":"+"},{"insert":" "},{"insert":{"card-link":"Darkblast"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"asymmetrical stax"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Chains is a stax piece that replaces non-natural draws with rummages. Prevents players from easily refilling their hands."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"When combined with something like Rhystic Study, each draw trigger can be replaced with discarding/dredging Darkblast to mill 3. I call this Rhystic Milling."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Copying Chains will replace every non-natural card draw with discard, discard, then draw. We will be dredging and keeping hand-size, everybody else will loathe drawing."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"You can turn Attunement into a mill 9 and discard 4 (sometimes worth doing)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"italic":true},"insert":"\"When they play pillow fort, they're just gonna be, you know, safe and zerking off cause no one's going to be bothering them.\""},{"insert":"\n—Quips&Guac\n"}]}
Commander
The Master of Keys
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Legendary Creature Enchantment - Horror

Commander
(CTRL to add secondary)
a) Economy
Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment

Mirror-Mad Phantasm
Flying
: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Creature - Spirit

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Out of the Tombs
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Enchantment

The Tale of Tamiyo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
Legendary Enchantment - Saga

a) Economy
(CTRL to add secondary)
b) Control
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Chains of Mephistopheles
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Enchantment

Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare

b) Control
(CTRL to add secondary)
c) Defense
c) Defense
(CTRL to add secondary)
d) Land
d) Land
(CTRL to add secondary)
e) Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Chakra Meditation
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Enchantment

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

e) Recursion
(CTRL to add secondary)
f) Copy
f) Copy
(CTRL to add secondary)
g) Tutor
g) Tutor
(CTRL to add secondary)
h) Ramp
Stenn, Paranoid Partisan
As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Human Wizard

h) Ramp
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"(Master of Game Actions)\nMill-reanimator Control Toolbox w/ Esper enchantments"},{"attributes":{"header":3},"insert":"\n"},{"insert":"No infinite combos included; creates overwhelming advantage w/ "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" as a wincon."},{"attributes":{"header":3},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"color":"#66b966","bold":true},"insert":"Play this if:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You like library digging (and tutors) to get the right cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like building a fortified farm and reaping per-turn benefits."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like scaling into a late-game control/prison monster."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You like stealing opponent's creatures from their graveyards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#f06666","bold":true},"insert":"Don't play this if:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You encounter lots of graveyard hate. We run "},{"insert":{"card-link":"Perpetual Timepiece"}},{"insert":" and especially "},{"insert":{"card-link":"Enhanced Surveillance"}},{"insert":" to offer some protection, but we're never immune to a blowout."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want early game control. This list only runs 5 counterspells and some other control spells, but we're often spending our mana early anyways to setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You want to end the game quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You don't want to use "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"Mystic Remora"}},{"insert":", and/or "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" as a crutch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"color":"#cce0f5","bold":true},"insert":"Main Gameplan:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"We want to start & continue milling lots of cards as soon as possible, play our commander, and then setup needed engines, pillowfort and other control pieces. After milling out 'the hard way', we recursion a "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" with something like "},{"insert":{"card-link":"Necromancy"}},{"insert":" and win at our draw step or on an "},{"insert":{"card-link":"Attunement"}},{"insert":" activation. Additionally, our long, grindy gameplan requires us to hit our land drops; aside from "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":" (aka white omniscience), we don't have anything that can bail us out of missing lands. Any sort of card engine is good (e.g. "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":", "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"insert":{"card-link":"Mystic Remora"}},{"insert":"). We've got "},{"insert":{"card-link":"Otherworldly Gaze"}},{"insert":" for some cantrip filtering and there are also 12 lands that can fetch/play a 'surveil 1' effect, giving us additional filtering for hitting consecutive land drops (especially when paired with "},{"insert":{"card-link":"Enhanced Surveillance"}},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The deck's play pattern tends to gravitate towards playing engines & investing resources for long-term value. From there, our commander serves as a general payoff for the milling we do and it becomes easier to assemble whatever we need to survive or win."},{"insert":"\n————————————————————————————————\n"},{"attributes":{"color":"#66a3e0","bold":true},"insert":"Notable Synergies:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Chakra Meditation"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Estrid's Invocation"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"return instant/sorcery from graveyard to hand at your upkeep"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"To setup fast, we can tutor for Chakra Meditation, play Chakra Meditation returning the tutor to hand, then tutor for Estrid's Invocation."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"A Copy Enchantment can copy Estrid's Invocation to gain Chakra Meditation's abilities in addition to the powerful flicker ability of Estrid's Invocation."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Enhanced Surveillance"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Doom Whisperer"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"double surveil value"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Doom Whisperer already good for filtering/shaving cards. With Enhanced Surveillance, Doom Whisper becomes top candidate for milling to the finish line."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Esper Sentinel"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Dance of the Dead"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"recursion an Esper Sentinel and boost its power to 2"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Solitary Confinement"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Greater Auramancy"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"resilient soft lock against damage threats"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Solitary Confinement has shroud that then gives us shroud. Resists very powerful effects against this deck (e.g. Bojuka Bog, Blood Artist, Mindslaver)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Greater Auramancy"}},{"attributes":{"bold":true},"insert":" + Copy Enchantment"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"each enchantment you control has shroud"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Gravebreaker Lamia"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Estrid's Invocation"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"entomb for free at your upkeep, {2} mana reduction for GY casts"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"To setup fast, tutor Estrid's Invocation after Gravebreaker Lamia's first ETB."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Attunement"}},{"attributes":{"bold":true},"insert":" + Cost Reducer OR "},{"attributes":{"bold":true},"insert":{"card-link":"Darkblast"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"boost a repeatable cantrip's power"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Chains of Mephistopheles"}},{"insert":" "},{"attributes":{"bold":true},"insert":"+"},{"insert":" "},{"insert":{"card-link":"Darkblast"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"asymmetrical stax"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Chains is a stax piece that replaces non-natural draws with rummages. Prevents players from easily refilling their hands."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"When combined with something like Rhystic Study, each draw trigger can be replaced with discarding/dredging Darkblast to mill 3. I call this Rhystic Milling."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Copying Chains will replace every non-natural card draw with discard, discard, then draw. We will be dredging and keeping hand-size, everybody else will loathe drawing."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"You can turn Attunement into a mill 9 and discard 4 (sometimes worth doing)."},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"————————————————————————————————\n"},{"attributes":{"italic":true},"insert":"\"When they play pillow fort, they're just gonna be, you know, safe and zerking off cause no one's going to be bothering them.\""},{"insert":"\n—Quips&Guac\n"}]}




















































































