1.3k views10 days ago
Commander
Size: 100Salt sum: 38.57
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Cards_McGee

1.3k views10 days ago
Commander
Size: 100Salt sum: 38.57

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{"ops":[{"insert":"This is one of my favorite decks.\n\n"},{"attributes":{"underline":true},"insert":"The Goal:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The goal of this deck is to die. You. Yes, you. The player. You die. "},{"attributes":{"italic":true},"insert":"Right now"},{"insert":". In game, of course.\n\nThis deck puts the game on a timer. In anywhere from 1 to 7 turns, you are blessed with the "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"glorious opportunity"},{"insert":" to lose the game on purpose!\n\n\"But why would I do "},{"attributes":{"italic":true},"insert":"that"},{"insert":"? The whole concept sounds ridiculous!\", the self-preservationist in you might say.\nTo which I respond,\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"PHOO-EY!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYour "},{"attributes":{"underline":true,"italic":true},"insert":"entire"},{"insert":" goal with this deck is to kill yourself (in game).\nYour opponents' goal is to "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"save"},{"insert":" you from killing yourself (by killing you first)!\n\nYour opponents need to understand this before you start.\nIf something you control causes you to die or lose the game, "},{"attributes":{"underline":true,"italic":true},"insert":"you win"},{"insert":". If your opponent(s) kill you, "},{"attributes":{"underline":true,"italic":true},"insert":"they win"},{"insert":"."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFor example, in 7 turns, you cast your commander and lose the game by default ("},{"attributes":{"italic":true},"insert":"buh-womp"},{"insert":"), meaning you "},{"attributes":{"underline":true,"bold":true},"insert":"WIN!"},{"insert":"\n- Any of the "},{"attributes":{"underline":true,"bold":true},"insert":"24"},{"insert":" spells added to the deck are included to help you kill yourself faster. Depending on your opponents' decks and their experience playing, you may or may not want the aforementioned spells in your starting hand. (Notable exceptions include Infernal Contract and Cruel Bargain, which are their to make it easier for slower, weaker decks to play, too.)\n- A turn 1 "},{"attributes":{"strike":true},"insert":"loss"},{"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"WIN"},{"insert":" is possible with Spoils of the Vault, Slaughter Pact (if your opponent goes first and plays a nonblack creature, you cast this and lose on your upkeep), or Dark Ritual into most of the spells with a mana cost of 3. \n- Another win could be casting Chimil, the Inner Sun and, on your endstep, Discover 5* your way to a \"victory\" that can't be countered! *(This does NOT include Lord of the Forsaken. Keep digging.)\n\nThis deck is a great way to train your opponent's preparedness and threat assessment.\n\n"},{"attributes":{"underline":true},"insert":"In addition, this deck is great for testing:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"(A) The speed of your opponents' decks.\n(B) How much interaction and removal your opponents run and keep in hand.\n(C) Your opponents' appreciation of dark humor.\n\n"},{"attributes":{"underline":true},"insert":"RULE ZER0:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ask your opponents if they would like to play an Archenemy-style game against you. (No Archenemy cards required)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ask your opponents how fast their decks can win, how much interaction they have, and how fast they think they can save/kill you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pick a starting hand that's close enough to what your opponents think they can play against."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let your opponents know how many turns you have until you die. Or don't. The suspense makes it fun. (All swamps, 7 turns. Plunge into Darkness, 2 turns, etc.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":"If you have a spell or a way to kill yourself in your hand (or enough mana to cast Phage), "},{"attributes":{"underline":true,"italic":true},"insert":"you need to play it"},{"insert":". As soon as you have enough mana to cast it, you need to play it before your next turn. If it's not an instant, you need to play the spell before you pass your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your opponents are newer to the game or would like a handicap, ask them if they would like a heads-up before you win (by killing yourself)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"ALSO:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"(OPTIONAL RULE) If your opponents counter, mill, exile, or remove "},{"attributes":{"italic":true},"insert":"all "},{"insert":"of your spells, they win.\n\nPlaying into the bit makes it way more fun. Dark humor is great while playing the deck. My personal favorites are \"I'm gonna do it this time\", \"The economy did this to me\", and \"I wonder if a fall from this height will be big enough to kill me.\"\n\n"},{"attributes":{"underline":true},"insert":"MOST IMPORTANTLY..."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHave fun! Also, don't actually kill yourself; it causes more damage than you realize and you're worth more than that.\n"}]}

Commander

Qty: 1 Price: $16.99
Phage the Untouchable
When Phage enters, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Legendary Creature - Avatar Minion
Phage the Untouchable (cns) 120

Commander

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Counters

Qty: 1 Price: $4.99
Unspeakable Symbol
Pay 3 life: Put a +1/+1 counter on target creature.
Enchantment
Unspeakable Symbol (scg) 79

Counters

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Drain

Qty: 1 Price: $0.79
Archfiend of the Dross
Flying
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
Creature - Demon Phyrexian
Archfiend of the Dross (one) 304

Drain

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Draw

Qty: 9 Price: $102.71
Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (2xm) 76
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Chimil, the Inner Sun (lci) 249
Cruel Bargain
Draw four cards. You lose half your life, rounded up.
Sorcery
Cruel Bargain (por) 86
Demonic Pact
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Enchantment
Demonic Pact (fdn) 602
Infernal Contract
Draw four cards. You lose half your life, rounded up.
Sorcery
Infernal Contract (mir) 129
Necrodominance
Skip your draw step.
At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.
Your maximum hand size is five.
If a card or token would be put into your graveyard from anywhere, exile it instead.
Legendary Enchantment
Necrodominance (mh3) 102
Necrologia
Cast this spell only during your end step.
As an additional cost to cast this spell, pay X life.
Draw X cards.
Instant
Necrologia (exo) 68
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ima) 98
Pain's Reward
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
Sorcery
Pain's Reward (sok) 85

Draw

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Enchantment

Qty: 1 Price: $0.49
Mornsong Aria
Players can't draw cards or gain life.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Legendary Enchantment
Mornsong Aria (ecl) 111

Enchantment

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Instant

Qty: 2 Price: $60.48
Dark Ritual
Add
.
Instant
Dark Ritual (usg) 127
Hatred
As an additional cost to cast this spell, pay X life.
Target creature gets +X/+0 until end of turn.
Instant
Hatred (exo) 64

Instant

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Land

Qty: 75 Price: $36.75
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (znr) 274

Land

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Mill

Qty: 1 Price: $8.49
Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Demon Nightmare
Doom Whisperer (grn) 69

Mill

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Protection

Qty: 1 Price: $4.99
Abyssal Persecutor
Flying, trample
You can't win the game and your opponents can't lose the game.
Creature - Demon
Abyssal Persecutor (c14) 132

Protection

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Pump

Qty: 1 Price: $1.99
Wall of Blood
Defender (This creature can't attack.)
Pay 1 life: This creature gets +1/+1 until end of turn.
Creature - Wall
Wall of Blood (mrd) 82

Pump

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Ramp

Qty: 1 Price: $0.99
Lord of the Forsaken
Flying, trample
, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add
. Spend this mana only to cast a spell from your graveyard.
Creature - Demon
Lord of the Forsaken (mid) 110

Ramp

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Removal

Qty: 2 Price: $9.48
Slaughter Pact
Destroy target nonblack creature.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Slaughter Pact (tsr) 138
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277

Removal

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Sorcery

Qty: 1 Price: $4.99
Doomsday
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Sorcery
Doomsday (plst) WTH-66

Sorcery

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Tokens

Qty: 1 Price: $1.49
Phyrexian Processor
As this artifact enters, pay any amount of life.
,
: Create an X/X black Phyrexian Minion creature token, where X is the life paid as this artifact entered.
Artifact
Phyrexian Processor (dde) 29

Tokens

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Tutor

Qty: 2 Price: $24.28
Plunge into Darkness
Choose one —
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Plunge into Darkness (5dn) 57
Spoils of the Vault
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Instant
Spoils of the Vault (uma) 116

Tutor

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Maybeboard

Qty: 62 Price: $270.44
Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Creature - Demon
Archfiend of Despair (cmm) 137
Draco
Domain — This spell costs
less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay
. This cost is reduced by
for each basic land type among lands you control.
Creature Artifact - Dragon
Draco (pls) 131
Emrakul, the Promised End
This spell costs
less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi
Emrakul, the Promised End (inr) 5
Emrakul, the World Anew
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six
.
Legendary Creature - Eldrazi
Emrakul, the World Anew (mh3) 6
Font of Agonies
Whenever you pay life, put that many blood counters on this enchantment.
, Remove four blood counters from this enchantment: Destroy target creature.
Enchantment
Font of Agonies (rna) 74
Fraying Omnipotence
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
Sorcery
Fraying Omnipotence (m19) 97
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature - Eldrazi
It That Betrays (cmm) 805
K'rrik, Son of Yawgmoth
(
can be paid with either
or 2 life.)
Lifelink
For each
in a cost, you may pay 2 life rather than pay that mana.
Whenever you cast a black spell, put a +1/+1 counter on K'rrik.
Legendary Creature - Horror Minion Phyrexian
K'rrik, Son of Yawgmoth (mh3) 274
Krumar Initiate
,
, Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)
Creature - Human Cleric
Krumar Initiate (tdm) 84
Magus of the Mirror
, Sacrifice this creature: Exchange life totals with target opponent. Activate only during your upkeep.
Creature - Human Wizard
Magus of the Mirror (cns) 117
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (eoc) 85
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
Creature Artifact - Angel
Platinum Angel (mrd) 228
Repay in Kind
Each player's life total becomes the lowest life total among all players.
Sorcery
Repay in Kind (roe) 125
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (dsc) 156
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (khm) 281
Soul Conduit
,
: Two target players exchange life totals.
Artifact
Soul Conduit (nph) 158
Sower of Discord
Flying
As this creature enters, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
Creature - Demon
Sower of Discord (cmm) 187
Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Tainted Pact (sta) 33
Tainted Remedy
If an opponent would gain life, that player loses that much life instead.
Enchantment
Tainted Remedy (ori) 120
Vilis, Broker of Blood
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Legendary Creature - Demon
Vilis, Broker of Blood (m20) 122
Wound Reflection
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment
Wound Reflection (who) 223

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
45 pips - 22 cards
78 mana - 76 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is one of my favorite decks.\n\n"},{"attributes":{"underline":true},"insert":"The Goal:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The goal of this deck is to die. You. Yes, you. The player. You die. "},{"attributes":{"italic":true},"insert":"Right now"},{"insert":". In game, of course.\n\nThis deck puts the game on a timer. In anywhere from 1 to 7 turns, you are blessed with the "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"glorious opportunity"},{"insert":" to lose the game on purpose!\n\n\"But why would I do "},{"attributes":{"italic":true},"insert":"that"},{"insert":"? The whole concept sounds ridiculous!\", the self-preservationist in you might say.\nTo which I respond,\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"PHOO-EY!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYour "},{"attributes":{"underline":true,"italic":true},"insert":"entire"},{"insert":" goal with this deck is to kill yourself (in game).\nYour opponents' goal is to "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"save"},{"insert":" you from killing yourself (by killing you first)!\n\nYour opponents need to understand this before you start.\nIf something you control causes you to die or lose the game, "},{"attributes":{"underline":true,"italic":true},"insert":"you win"},{"insert":". If your opponent(s) kill you, "},{"attributes":{"underline":true,"italic":true},"insert":"they win"},{"insert":"."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFor example, in 7 turns, you cast your commander and lose the game by default ("},{"attributes":{"italic":true},"insert":"buh-womp"},{"insert":"), meaning you "},{"attributes":{"underline":true,"bold":true},"insert":"WIN!"},{"insert":"\n- Any of the "},{"attributes":{"underline":true,"bold":true},"insert":"24"},{"insert":" spells added to the deck are included to help you kill yourself faster. Depending on your opponents' decks and their experience playing, you may or may not want the aforementioned spells in your starting hand. (Notable exceptions include Infernal Contract and Cruel Bargain, which are their to make it easier for slower, weaker decks to play, too.)\n- A turn 1 "},{"attributes":{"strike":true},"insert":"loss"},{"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"WIN"},{"insert":" is possible with Spoils of the Vault, Slaughter Pact (if your opponent goes first and plays a nonblack creature, you cast this and lose on your upkeep), or Dark Ritual into most of the spells with a mana cost of 3. \n- Another win could be casting Chimil, the Inner Sun and, on your endstep, Discover 5* your way to a \"victory\" that can't be countered! *(This does NOT include Lord of the Forsaken. Keep digging.)\n\nThis deck is a great way to train your opponent's preparedness and threat assessment.\n\n"},{"attributes":{"underline":true},"insert":"In addition, this deck is great for testing:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"(A) The speed of your opponents' decks.\n(B) How much interaction and removal your opponents run and keep in hand.\n(C) Your opponents' appreciation of dark humor.\n\n"},{"attributes":{"underline":true},"insert":"RULE ZER0:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ask your opponents if they would like to play an Archenemy-style game against you. (No Archenemy cards required)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ask your opponents how fast their decks can win, how much interaction they have, and how fast they think they can save/kill you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pick a starting hand that's close enough to what your opponents think they can play against."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let your opponents know how many turns you have until you die. Or don't. The suspense makes it fun. (All swamps, 7 turns. Plunge into Darkness, 2 turns, etc.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":"If you have a spell or a way to kill yourself in your hand (or enough mana to cast Phage), "},{"attributes":{"underline":true,"italic":true},"insert":"you need to play it"},{"insert":". As soon as you have enough mana to cast it, you need to play it before your next turn. If it's not an instant, you need to play the spell before you pass your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your opponents are newer to the game or would like a handicap, ask them if they would like a heads-up before you win (by killing yourself)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"ALSO:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"(OPTIONAL RULE) If your opponents counter, mill, exile, or remove "},{"attributes":{"italic":true},"insert":"all "},{"insert":"of your spells, they win.\n\nPlaying into the bit makes it way more fun. Dark humor is great while playing the deck. My personal favorites are \"I'm gonna do it this time\", \"The economy did this to me\", and \"I wonder if a fall from this height will be big enough to kill me.\"\n\n"},{"attributes":{"underline":true},"insert":"MOST IMPORTANTLY..."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHave fun! Also, don't actually kill yourself; it causes more damage than you realize and you're worth more than that.\n"}]}
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