Cards_McGee
1.3k views10 days ago
Commander
Size: 100Salt sum: 38.57
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{"ops":[{"insert":"This is one of my favorite decks.\n\n"},{"attributes":{"underline":true},"insert":"The Goal:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The goal of this deck is to die. You. Yes, you. The player. You die. "},{"attributes":{"italic":true},"insert":"Right now"},{"insert":". In game, of course.\n\nThis deck puts the game on a timer. In anywhere from 1 to 7 turns, you are blessed with the "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"glorious opportunity"},{"insert":" to lose the game on purpose!\n\n\"But why would I do "},{"attributes":{"italic":true},"insert":"that"},{"insert":"? The whole concept sounds ridiculous!\", the self-preservationist in you might say.\nTo which I respond,\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"PHOO-EY!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYour "},{"attributes":{"underline":true,"italic":true},"insert":"entire"},{"insert":" goal with this deck is to kill yourself (in game).\nYour opponents' goal is to "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"save"},{"insert":" you from killing yourself (by killing you first)!\n\nYour opponents need to understand this before you start.\nIf something you control causes you to die or lose the game, "},{"attributes":{"underline":true,"italic":true},"insert":"you win"},{"insert":". If your opponent(s) kill you, "},{"attributes":{"underline":true,"italic":true},"insert":"they win"},{"insert":"."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFor example, in 7 turns, you cast your commander and lose the game by default ("},{"attributes":{"italic":true},"insert":"buh-womp"},{"insert":"), meaning you "},{"attributes":{"underline":true,"bold":true},"insert":"WIN!"},{"insert":"\n- Any of the "},{"attributes":{"underline":true,"bold":true},"insert":"24"},{"insert":" spells added to the deck are included to help you kill yourself faster. Depending on your opponents' decks and their experience playing, you may or may not want the aforementioned spells in your starting hand. (Notable exceptions include Infernal Contract and Cruel Bargain, which are their to make it easier for slower, weaker decks to play, too.)\n- A turn 1 "},{"attributes":{"strike":true},"insert":"loss"},{"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"WIN"},{"insert":" is possible with Spoils of the Vault, Slaughter Pact (if your opponent goes first and plays a nonblack creature, you cast this and lose on your upkeep), or Dark Ritual into most of the spells with a mana cost of 3. \n- Another win could be casting Chimil, the Inner Sun and, on your endstep, Discover 5* your way to a \"victory\" that can't be countered! *(This does NOT include Lord of the Forsaken. Keep digging.)\n\nThis deck is a great way to train your opponent's preparedness and threat assessment.\n\n"},{"attributes":{"underline":true},"insert":"In addition, this deck is great for testing:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"(A) The speed of your opponents' decks.\n(B) How much interaction and removal your opponents run and keep in hand.\n(C) Your opponents' appreciation of dark humor.\n\n"},{"attributes":{"underline":true},"insert":"RULE ZER0:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ask your opponents if they would like to play an Archenemy-style game against you. (No Archenemy cards required)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ask your opponents how fast their decks can win, how much interaction they have, and how fast they think they can save/kill you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pick a starting hand that's close enough to what your opponents think they can play against."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let your opponents know how many turns you have until you die. Or don't. The suspense makes it fun. (All swamps, 7 turns. Plunge into Darkness, 2 turns, etc.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":"If you have a spell or a way to kill yourself in your hand (or enough mana to cast Phage), "},{"attributes":{"underline":true,"italic":true},"insert":"you need to play it"},{"insert":". As soon as you have enough mana to cast it, you need to play it before your next turn. If it's not an instant, you need to play the spell before you pass your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your opponents are newer to the game or would like a handicap, ask them if they would like a heads-up before you win (by killing yourself)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"ALSO:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"(OPTIONAL RULE) If your opponents counter, mill, exile, or remove "},{"attributes":{"italic":true},"insert":"all "},{"insert":"of your spells, they win.\n\nPlaying into the bit makes it way more fun. Dark humor is great while playing the deck. My personal favorites are \"I'm gonna do it this time\", \"The economy did this to me\", and \"I wonder if a fall from this height will be big enough to kill me.\"\n\n"},{"attributes":{"underline":true},"insert":"MOST IMPORTANTLY..."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHave fun! Also, don't actually kill yourself; it causes more damage than you realize and you're worth more than that.\n"}]}
Commander
Phage the Untouchable
When Phage enters, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Legendary Creature - Avatar Minion

Commander
(CTRL to add secondary)
Drain
Archfiend of the Dross
Flying
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
Creature - Demon Phyrexian

Drain
(CTRL to add secondary)
Draw
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Draw
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Plunge into Darkness
Choose one —
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
Entwine (Choose both if you pay the entwine cost.)
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
Entwine (Choose both if you pay the entwine cost.)
Instant

Tutor
(CTRL to add secondary)
Maybeboard
Draco
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.
Creature Artifact - Dragon

Emrakul, the Promised End
This spell costs less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi

Emrakul, the World Anew
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .
Legendary Creature - Eldrazi

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is one of my favorite decks.\n\n"},{"attributes":{"underline":true},"insert":"The Goal:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The goal of this deck is to die. You. Yes, you. The player. You die. "},{"attributes":{"italic":true},"insert":"Right now"},{"insert":". In game, of course.\n\nThis deck puts the game on a timer. In anywhere from 1 to 7 turns, you are blessed with the "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"glorious opportunity"},{"insert":" to lose the game on purpose!\n\n\"But why would I do "},{"attributes":{"italic":true},"insert":"that"},{"insert":"? The whole concept sounds ridiculous!\", the self-preservationist in you might say.\nTo which I respond,\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"PHOO-EY!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYour "},{"attributes":{"underline":true,"italic":true},"insert":"entire"},{"insert":" goal with this deck is to kill yourself (in game).\nYour opponents' goal is to "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"save"},{"insert":" you from killing yourself (by killing you first)!\n\nYour opponents need to understand this before you start.\nIf something you control causes you to die or lose the game, "},{"attributes":{"underline":true,"italic":true},"insert":"you win"},{"insert":". If your opponent(s) kill you, "},{"attributes":{"underline":true,"italic":true},"insert":"they win"},{"insert":"."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFor example, in 7 turns, you cast your commander and lose the game by default ("},{"attributes":{"italic":true},"insert":"buh-womp"},{"insert":"), meaning you "},{"attributes":{"underline":true,"bold":true},"insert":"WIN!"},{"insert":"\n- Any of the "},{"attributes":{"underline":true,"bold":true},"insert":"24"},{"insert":" spells added to the deck are included to help you kill yourself faster. Depending on your opponents' decks and their experience playing, you may or may not want the aforementioned spells in your starting hand. (Notable exceptions include Infernal Contract and Cruel Bargain, which are their to make it easier for slower, weaker decks to play, too.)\n- A turn 1 "},{"attributes":{"strike":true},"insert":"loss"},{"insert":" "},{"attributes":{"underline":true,"bold":true},"insert":"WIN"},{"insert":" is possible with Spoils of the Vault, Slaughter Pact (if your opponent goes first and plays a nonblack creature, you cast this and lose on your upkeep), or Dark Ritual into most of the spells with a mana cost of 3. \n- Another win could be casting Chimil, the Inner Sun and, on your endstep, Discover 5* your way to a \"victory\" that can't be countered! *(This does NOT include Lord of the Forsaken. Keep digging.)\n\nThis deck is a great way to train your opponent's preparedness and threat assessment.\n\n"},{"attributes":{"underline":true},"insert":"In addition, this deck is great for testing:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"(A) The speed of your opponents' decks.\n(B) How much interaction and removal your opponents run and keep in hand.\n(C) Your opponents' appreciation of dark humor.\n\n"},{"attributes":{"underline":true},"insert":"RULE ZER0:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ask your opponents if they would like to play an Archenemy-style game against you. (No Archenemy cards required)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ask your opponents how fast their decks can win, how much interaction they have, and how fast they think they can save/kill you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pick a starting hand that's close enough to what your opponents think they can play against."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let your opponents know how many turns you have until you die. Or don't. The suspense makes it fun. (All swamps, 7 turns. Plunge into Darkness, 2 turns, etc.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":"If you have a spell or a way to kill yourself in your hand (or enough mana to cast Phage), "},{"attributes":{"underline":true,"italic":true},"insert":"you need to play it"},{"insert":". As soon as you have enough mana to cast it, you need to play it before your next turn. If it's not an instant, you need to play the spell before you pass your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If your opponents are newer to the game or would like a handicap, ask them if they would like a heads-up before you win (by killing yourself)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"ALSO:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"(OPTIONAL RULE) If your opponents counter, mill, exile, or remove "},{"attributes":{"italic":true},"insert":"all "},{"insert":"of your spells, they win.\n\nPlaying into the bit makes it way more fun. Dark humor is great while playing the deck. My personal favorites are \"I'm gonna do it this time\", \"The economy did this to me\", and \"I wonder if a fall from this height will be big enough to kill me.\"\n\n"},{"attributes":{"underline":true},"insert":"MOST IMPORTANTLY..."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHave fun! Also, don't actually kill yourself; it causes more damage than you realize and you're worth more than that.\n"}]}







































