ducktective
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Commander
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Commander
Tannuk, Steadfast Second
Other creatures you control have haste.
Artifact cards and red creature cards in your hand have warp . (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
Artifact cards and red creature cards in your hand have warp . (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Kavu Pilot

Commander
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Burn
Flaming Tyrannosaurus
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to each opponent.
Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 3 damage to any target. Then put a +1/+1 counter on this creature.
When this creature dies, it deals damage equal to its power to each opponent.
Creature - Dinosaur

Burn
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Card advantage
Cavalier of Flame
: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Creature - Knight Elemental

Clive, Ifrit's Dominant
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble


Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Legendary Creature - Dragon Bird

Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Card advantage
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Copy
Nalfeshnee
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Creature - Beast Demon

Copy
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Draw
Draw
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Finisher
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon

Finisher
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Keepin stuff around
Keepin stuff around
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Mass disruption
Mass disruption
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Boar God

Ramp
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Removal
Balor
Flying
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Creature - Demon

Incinerator of the Guilty
Flying, trample
Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
Creature - Dragon

Sarkhan's Unsealing
Whenever you cast a creature spell with power 4, 5, or 6, this enchantment deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.
Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.
Enchantment

Removal
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Targeted disruption
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Targeted disruption
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Overview:"},{"insert":"\nThis deck is a heavy-hitting, Mono-Red stompy and exile-synergy strategy helmed by Tannuk, Steadfast Second. The primary game plan revolves around using Tannuk's \"Warp\" ability to cheat massive, game-ending threats like Bloodthirster, Drakuseth, Maw of Flames, and Balor into play for just three mana. Tannuk grants these behemoths haste, allowing for immediate, devastating combat phases. At the end of the turn, the warped permanents are exiled, setting up the deck's secondary engine: casting spells from exile. By casting these exiled titans on subsequent turns, the deck triggers powerful payoffs like Nalfeshnee, Keeper of Secrets, and Passionate Archaeologist to double spells and burn opponents out. The deck also employs clever stack manipulation with Sundial of the Infinite and Conjurer's Closet to bypass the warp exile trigger entirely, keeping the cheated threats permanently. It is an explosive, combat-centric deck that turns temporary mana advantages into overwhelming, inevitable victories.\n\n"},{"attributes":{"bold":true},"insert":"Primer:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\nRamp and Setup: Deploy early mana rocks (Arcane Signet, Ruby Medallion) and setup pieces like Passionate Archaeologist or Charred Foyer // Warped Space."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy Tannuk: Cast Tannuk, Steadfast Second as early as Turn 3 to enable the Warp mechanic and grant your board haste."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Warp Massive Threats: Pay {2}{R} to warp in high-impact creatures like Bloodthirster or Combustible Gearhulk. Attack immediately to apply immense pressure and generate ETB/attack value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bypass or Leverage Exile: Use Sundial of the Infinite (ending the turn in response to the end-step exile trigger) or Conjurer's Closet to keep your warped creatures permanently. Alternatively, let them exile and cast them on later turns to trigger Nalfeshnee and Keeper of Secrets for massive damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\nKeep: 3 lands, 1-2 ramp pieces (Sol Ring, Mind Stone), and at least one massive threat to Warp (Balor, Scourge of the Throne)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid: Hands clogged with 6+ CMC creatures but no ramp or early interaction, as you will be unable to cast Tannuk or Warp efficiently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nSundial Trick: Activate Sundial of the Infinite in response to the Warp delayed triggered ability at the beginning of your end step. The trigger is exiled, and you keep the creature forever."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stacking Triggers: When casting a warped creature from exile with Nalfeshnee out, the copy resolves first and gains haste, allowing you to double up on attack triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Warping Artifacts: Tannuk also allows you to warp artifacts. Warping Coveted Jewel draws 3 cards and nets 3 mana, and it exiles itself before opponents can attack you to steal it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Free Casts: Use the Warped Space half of Charred Foyer // Warped Space to cast your exiled, high-CMC warped creatures for {0}, completely breaking parity."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blink to Save: Blinking a warped creature with Conjurer's Closet at the beginning of your end step makes it a new object, causing the Warp exile trigger to lose track of it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\nCommander Dependency: The deck relies heavily on Tannuk to cheat mana costs. If Tannuk is repeatedly removed, the deck is forced to hard-cast its 6-8 CMC threats, significantly slowing down its game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Restrictions: Stax pieces like Drannith Magistrate or Rule of Law completely shut down the ability to cast spells from exile, neutralizing half of the deck's synergy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\nAggressive Board Wipes: Frequent board wipes can keep Tannuk off the field and destroy the mana rocks needed to rebuild, stalling the deck's explosive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\nGraveyard Hate: While the deck primarily operates from exile, it loses access to the flashback on Faithless Looting and the recursion of Cavalier of Flame or Incinerator of the Guilty's collect evidence mechanic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards:"},{"insert":"\nSundial of the Infinite: Bypasses the Warp exile trigger, allowing you to permanently keep a 6+ CMC creature for just 3 mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Conjurer's Closet: Blinks warped creatures at the end step, resetting them as new objects that dodge the exile trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nalfeshnee: Copies every spell you cast from exile, doubling your massive threats and their ETB/attack triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Passionate Archaeologist: Turns casting your high-CMC warped creatures from exile into massive, direct burn damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bloodthirster: A premier Warp target that can generate up to three combat phases in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coveted Jewel: Warping this draws 3 cards and nets 3 mana, and it exiles itself before opponents can attack you to steal it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keeper of Secrets: Deals massive damage to opponents whenever you cast your exiled threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Charred Foyer // Warped Space: The Warped Space room allows you to cast one of your exiled, high-CMC warped cards for free each turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deflecting Swat: Premium free protection to keep Tannuk alive when you tap out to Warp a creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will: Provides explosive mana to cast your exiled threats and exiles more cards to trigger your synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}


















































