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Commander
Size: 100Salt sum: 32.06
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Marsanz

539 views8 months ago
Commander
Size: 100Salt sum: 32.06

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Commander

Qty: 1 Price: $6.49
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Legendary Creature - Angel
Aurelia, the Law Above (mkm) 317

Commander

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Anthem

Qty: 9 Price: $31.09
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward
.
Nonlegendary creatures you control get +1/+1.
Legendary Enchantment
Flowering of the White Tree (ltr) 348
In the Trenches
Creatures you control get +1/+1.
: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
Enchantment
In the Trenches (bro) 8
Inspiring Veteran
Other Knights you control get +1/+1.
Creature - Human Knight
Inspiring Veteran (eld) 194
Kinsbaile Cavalier
Knight creatures you control have double strike.
Creature - Knight Kithkin
Kinsbaile Cavalier (mor) 15
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (lcc) 231
Syr Alin, the Lion's Claw
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
Legendary Creature - Human Knight
Syr Alin, the Lion's Claw (plst) ELD-32
The Circle of Loyalty
Affinity for Knights (This spell costs
less to cast for each Knight you control.)
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
,
: Create a 2/2 white Knight creature token with vigilance.
Legendary Artifact
The Circle of Loyalty (j22) 166
Tori D'Avenant, Fury Rider
Vigilance, trample
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Legendary Creature - Human Knight
Tori D'Avenant, Fury Rider (dmu) 223
Valiant Knight
Other Knights you control get +1/+1.
: Knights you control gain double strike until end of turn.
Creature - Human Knight
Valiant Knight (m19) 42

Anthem

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Draw

Qty: 6 Price: $49.24
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (moc) 73
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (blc) 145
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (m19) 27
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost
less to cast.
Creatures you control get +1/+1.
Legendary Artifact
The Immortal Sun (cmm) 393
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (tdc) 135
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174

Draw

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Evasion

Qty: 2 Price: $3.28
Invasion Plans
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Enchantment
Invasion Plans (sth) 89
Stand or Fall
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Enchantment
Stand or Fall (inv) 171

Evasion

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Land

Qty: 37 (38 w/ MDFC)Price: $94.79
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (c19) 233
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (lcc) 324
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 349
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (plst) OTC-280
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (xln) 254
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (j25) 766
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (cmd) 277
Meteor Crater
: Choose a color of a permanent you control. Add one mana of that color.
Land
Meteor Crater (pls) 140
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (otj) 283
Plains
(
: Add
.)
Basic Land - Plains
Plains (otj) 278
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Restless Bivouac
This land enters tapped.
: Add
or
.
: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever this land attacks, put a +1/+1 counter on target creature you control.
Land
Restless Bivouac (woe) 257
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (otc) 314
Sanctum of Eternity
: Add
.
,
: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Land
Sanctum of Eternity (c19) 59
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (arc) 133
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (onc) 165
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (tdc) 407
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (pcmr) 361p

Land

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Landfall

Qty: 1 Price: $2.29
Geode Rager
First strike
Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Elemental
Geode Rager (znc) 6

Landfall

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Lifegain

Qty: 1 Price: $3.99
Angelic Skirmisher
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Creature - Angel
Angelic Skirmisher (gtc) 3

Lifegain

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Protection

Qty: 11 Price: $69.19
Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays
for each of those creatures.
Creature - Angel
Archangel of Tithes (ori) 4
Aurification
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Enchantment
Aurification (ons) 6
Baird, Steward of Argive
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Legendary Creature - Human Soldier
Baird, Steward of Argive (blc) 135
Basandra, Battle Seraph
Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.
Legendary Creature - Angel
Basandra, Battle Seraph (cns) 184
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (gk1) 84
Harsh Justice
Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Instant
Harsh Justice (por) 18
Knight Exemplar
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Creature - Human Knight
Knight Exemplar (m11) 20
Legion's Initiative
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Enchantment
Legion's Initiative (2x2) 242
Surge of Salvation
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Instant
Surge of Salvation (plst) MOM-41
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (brr) 121
Taunt from the Rampart
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Taunt from the Rampart (ltc) 71

Protection

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Pump

Qty: 1 Price: $5.49
Márton Stromgald
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
Legendary Creature - Human Knight
Márton Stromgald (ice) 199

Pump

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Ramp

Qty: 7 Price: $34.23
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (fic) 230
Baeloth Barrityl, Entertainer
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Elf Shaman
Baeloth Barrityl, Entertainer (clb) 655
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (who) 226
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (mic) 88
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Enchantment
Monologue Tax (dsc) 100
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (fic) 362
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (mkc) 240

Ramp

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Recursion

Qty: 2 Price: $4.78
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel
Serra Paragon (pdmu) 32p
Valkyrie's Call
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Enchantment
Valkyrie's Call (fdn) 27

Recursion

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Removal

Qty: 11 Price: $26.36
Aggravate
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Instant
Aggravate (avr) 125
Aurelia's Fury
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Instant
Aurelia's Fury (gtc) 144
Aurelia's Vindicator
Flying, lifelink, ward

Disguise

When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Creature - Angel
Aurelia's Vindicator (mkm) 4
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (plst) LRW-3
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (cmm) 1067
Fight to the Death
Destroy all blocking creatures and all blocked creatures.
Instant
Fight to the Death (arb) 97
Heliod's Intervention
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Instant
Heliod's Intervention (plst) OTC-81
Oracle en-Vec
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
Creature - Human Wizard
Oracle en-Vec (tmp) 31
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (omb) 4
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (xln) 34
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (plst) C16-78

Removal

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Stax

Qty: 1 Price: $1.79
Angel's Trumpet
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
Artifact
Angel's Trumpet (ulg) 121

Stax

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Tokens

Qty: 10 Price: $83.66
Assemble the Legion
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Enchantment
Assemble the Legion (onc) 115
Baird, Argivian Recruiter
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Legendary Creature - Human Soldier
Baird, Argivian Recruiter (dmu) 195
Dion, Bahamut's Dominant
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
,
: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Knight Noble
Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 16Dion, Bahamut's Dominant // Bahamut, Warden of Light (fin) 16
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature - Human Knight
Hero of Bladehold (tdc) 119
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (bro) 18
Riders of Rohan
When this creature enters, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Knight
Riders of Rohan (ltc) 148
Sigiled Sword of Valeron
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip
Artifact - Equipment
Sigiled Sword of Valeron (moc) 377
Silverwing Squadron
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Creature - Human Knight
Silverwing Squadron (moc) 207
Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga
Summon: Knights of Round (fin) 36
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33

Tokens

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Deck Info

Deck stats

66 pips - 47 cards
27 mana - 24 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
27 pips - 22 cards
21 mana - 18 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
10 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"“Tired of slow, passive tables? With Aurelia leading the charge, this deck turns every game into an arena—forcing everyone to fight, multiplying combat steps, and rallying an unstoppable knightly army until chaos and glory decide the victor.”"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"⚔️ Identity and Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The commander is "},{"attributes":{"bold":true},"insert":"Aurelia, the Law Above"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Boros chaos-combat deck"},{"insert":", designed not just to attack but to "},{"attributes":{"italic":true},"insert":"force the entire table into constant battles"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Perfect against players who turtle up or play passively—the game turns into an arena from turn one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"⚙️ Main Strategy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Forcing Combat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Angel’s Trumpet"},{"insert":", "},{"attributes":{"italic":true},"insert":"Grand Melee"},{"insert":", "},{"attributes":{"italic":true},"insert":"Disrupt Decorum"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These enchantments and sorceries ensure creatures don’t sit back—they must attack, creating chaos across the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Knight Army and Honor Theme"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Adriana, Captain of the Guard"},{"insert":", "},{"attributes":{"italic":true},"insert":"Inspiring Veteran"},{"insert":", "},{"attributes":{"italic":true},"insert":"Knight Exemplar"},{"insert":", "},{"attributes":{"italic":true},"insert":"Kinsbaile Cavalier"},{"insert":", "},{"attributes":{"italic":true},"insert":"Valiant Knight"},{"insert":", plus token-makers like "},{"attributes":{"italic":true},"insert":"Riders of Rohan"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Silverwing Squadron"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buffed-up knights embody the “honorable duel” flavor while swinging harder in every battle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasion and Swing Enablers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"War Cadence"},{"insert":", "},{"attributes":{"italic":true},"insert":"Goblin War Cry"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ember Gale"},{"insert":", "},{"attributes":{"italic":true},"insert":"Stand or Fall"},{"insert":", "},{"attributes":{"italic":true},"insert":"Invasion Plans"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These tip combat math in your favor, ensuring your army connects while opponents are forced into bad trades."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection and Recovery"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Aurification"},{"insert":", "},{"attributes":{"italic":true},"insert":"Promise of Tomorrow"},{"insert":", "},{"attributes":{"italic":true},"insert":"Legion’s Initiative"},{"insert":", "},{"attributes":{"italic":true},"insert":"Twilight Shepherd"},{"insert":", "},{"attributes":{"italic":true},"insert":"Serra Paragon"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Safeguard your knights or rebuild after wipes so the battle never truly ends."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🕹️ Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" Ramp with "},{"attributes":{"italic":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"italic":true},"insert":"Curse of Opulence"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Herald of War"},{"insert":". Deploy a few knights or token engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid game:"},{"insert":" Drop chaos pieces ("},{"attributes":{"italic":true},"insert":"Angel’s Trumpet"},{"insert":", "},{"attributes":{"italic":true},"insert":"Grand Melee"},{"insert":") to make everyone swing. Layer anthems so your side benefits most from the forced combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" Chain extra combat steps with Aurelia and Moraug. At this stage, the table can’t afford the constant attacks and wipes itself out while your army snowballs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🎯 Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Overwhelm opponents with "},{"attributes":{"bold":true},"insert":"buffed knight armies"},{"insert":" in repeated combats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploit chaos: force others to crash into each other while you clean up with stronger creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra combats escalate pressure until Aurelia’s army tramples through the last defenses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🔥 Summary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Aurelia deck is built for "},{"attributes":{"bold":true},"insert":"maximum chaos and honorable battles"},{"insert":". It punishes pacifist tables, forces everyone into combat, and turns every knight and token into part of an unstoppable war machine. Victory doesn’t come from subtlety—it comes from "},{"attributes":{"bold":true},"insert":"relentless combat, wave after wave, until no one is left standing"},{"insert":".\n"}]}
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