Marsanz
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Commander
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Commander
Commander
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Anthem
The Circle of Loyalty
Affinity for Knights (This spell costs less to cast for each Knight you control.)
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
, : Create a 2/2 white Knight creature token with vigilance.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
, : Create a 2/2 white Knight creature token with vigilance.
Legendary Artifact

Tori D'Avenant, Fury Rider
Vigilance, trample
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Legendary Creature - Human Knight

Anthem
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Draw
Draw
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Evasion
Evasion
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Land
Land
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Landfall
Landfall
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Protection
Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
Creature - Angel

Aurification
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Enchantment

Legion's Initiative
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
White creatures you control get +0/+1.
, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Enchantment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Márton Stromgald
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
Legendary Creature - Human Knight

Pump
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Ramp
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Baeloth Barrityl, Entertainer
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Elf Shaman

Ramp
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Recursion
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Creature - Angel

Recursion
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Removal
Aurelia's Vindicator
Flying, lifelink, ward
Disguise
When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Disguise
When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Creature - Angel

Oracle en-Vec
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
Creature - Human Wizard

Removal
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Stax
Stax
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Tokens
Dion, Bahamut's Dominant
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
When Dion enters, create a 2/2 white Knight creature token.
, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Knight Noble


Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Riders of Rohan
When this creature enters, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Knight

Silverwing Squadron
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Creature - Human Knight

Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"“Tired of slow, passive tables? With Aurelia leading the charge, this deck turns every game into an arena—forcing everyone to fight, multiplying combat steps, and rallying an unstoppable knightly army until chaos and glory decide the victor.”"},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"⚔️ Identity and Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The commander is "},{"attributes":{"bold":true},"insert":"Aurelia, the Law Above"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Boros chaos-combat deck"},{"insert":", designed not just to attack but to "},{"attributes":{"italic":true},"insert":"force the entire table into constant battles"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Perfect against players who turtle up or play passively—the game turns into an arena from turn one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"⚙️ Main Strategy"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Forcing Combat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Angel’s Trumpet"},{"insert":", "},{"attributes":{"italic":true},"insert":"Grand Melee"},{"insert":", "},{"attributes":{"italic":true},"insert":"Disrupt Decorum"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These enchantments and sorceries ensure creatures don’t sit back—they must attack, creating chaos across the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Knight Army and Honor Theme"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Adriana, Captain of the Guard"},{"insert":", "},{"attributes":{"italic":true},"insert":"Inspiring Veteran"},{"insert":", "},{"attributes":{"italic":true},"insert":"Knight Exemplar"},{"insert":", "},{"attributes":{"italic":true},"insert":"Kinsbaile Cavalier"},{"insert":", "},{"attributes":{"italic":true},"insert":"Valiant Knight"},{"insert":", plus token-makers like "},{"attributes":{"italic":true},"insert":"Riders of Rohan"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Silverwing Squadron"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Buffed-up knights embody the “honorable duel” flavor while swinging harder in every battle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasion and Swing Enablers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"War Cadence"},{"insert":", "},{"attributes":{"italic":true},"insert":"Goblin War Cry"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ember Gale"},{"insert":", "},{"attributes":{"italic":true},"insert":"Stand or Fall"},{"insert":", "},{"attributes":{"italic":true},"insert":"Invasion Plans"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These tip combat math in your favor, ensuring your army connects while opponents are forced into bad trades."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection and Recovery"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Aurification"},{"insert":", "},{"attributes":{"italic":true},"insert":"Promise of Tomorrow"},{"insert":", "},{"attributes":{"italic":true},"insert":"Legion’s Initiative"},{"insert":", "},{"attributes":{"italic":true},"insert":"Twilight Shepherd"},{"insert":", "},{"attributes":{"italic":true},"insert":"Serra Paragon"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Safeguard your knights or rebuild after wipes so the battle never truly ends."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🕹️ Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" Ramp with "},{"attributes":{"italic":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"italic":true},"insert":"Curse of Opulence"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Herald of War"},{"insert":". Deploy a few knights or token engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid game:"},{"insert":" Drop chaos pieces ("},{"attributes":{"italic":true},"insert":"Angel’s Trumpet"},{"insert":", "},{"attributes":{"italic":true},"insert":"Grand Melee"},{"insert":") to make everyone swing. Layer anthems so your side benefits most from the forced combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" Chain extra combat steps with Aurelia and Moraug. At this stage, the table can’t afford the constant attacks and wipes itself out while your army snowballs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🎯 Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Overwhelm opponents with "},{"attributes":{"bold":true},"insert":"buffed knight armies"},{"insert":" in repeated combats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploit chaos: force others to crash into each other while you clean up with stronger creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra combats escalate pressure until Aurelia’s army tramples through the last defenses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🔥 Summary"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Aurelia deck is built for "},{"attributes":{"bold":true},"insert":"maximum chaos and honorable battles"},{"insert":". It punishes pacifist tables, forces everyone into combat, and turns every knight and token into part of an unstoppable war machine. Victory doesn’t come from subtlety—it comes from "},{"attributes":{"bold":true},"insert":"relentless combat, wave after wave, until no one is left standing"},{"insert":".\n"}]}

































































