Cucumber
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Commander
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{"ops":[{"insert":"A \"hidden commander\" deck that seeks to emphasize "},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":" 's authority over life and death. "},{"insert":{"card-link":"Terra, Herald of Hope"}},{"insert":", "},{"insert":{"card-link":"Carmen, Cruel Skymarcher"}},{"insert":", and "},{"insert":{"card-link":"Squall, SeeD Mercenary"}},{"insert":" share an ability with Alesha and since "},{"insert":{"card-link":"Alesha, Who Laughs at Fate"}},{"insert":" is also in the list, you essentially have FIVE additional commanders to consistently and effectively dominate the battlefield with your cult of creatures! Good luck melding into "},{"insert":{"card-link":"Brisela, Voice of Nightmares"}},{"insert":"! I can usually manage it in half of my games so I know you can too. \n\n"},{"insert":{"card-link":"Liliana the Repentant"}},{"insert":" can be sacrificed with "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" for later resurrection which will reset her exhaust ability once you've used it~\n\nMulligan aggressively for all three colors to ensure you can cast "},{"insert":{"card-link":"Dihada, Binder of Wills"}},{"insert":" on Turn 4 (or earlier!) so she can start digging for one of her lieutenants. You're ALWAYS going to use her -3 ability as soon as you cast her for the first time. Act like this is bad, but Dihada will likely get removed soon after. This is actually good for you because you'll already have the treasures necessary to cast her again next turn and dig again with her -3. Allowing her to die a second time is potentially bad but usually not. By this point, you should have plenty of reanimation targets to choose from. This is also why "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" is a HUGE priority for this deck with "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" being second behind that.\n\nWhen Dihada is not digging, use her +2 ability to target your main recursion engine attacker like Terra or either Alesha. They'll attack, trigger their reanimation abilities and serve as EXCELLENT defenders for Dihada. If you can manage to build her loyalty to 11, her ultimate ability will end the game when used correctly. That's harder to build up to, but it's definitely possible!\n\nMill yourself aggressively and often. Discard "},{"insert":{"card-link":"Dakmor Salvage"}},{"insert":" when you can for its Dredge ability. Recur your creatures for value. "},{"insert":{"card-link":"Shenanigans"}},{"insert":" can be used turn after turn thanks to Dredge. After blowing up an artifact, simply Dredge on your next draw step and now you can blow something else up! "},{"insert":{"card-link":"Ayli, Eternal Pilgrim"}},{"insert":" and "},{"insert":{"card-link":"Angel of the Ruins"}},{"insert":" can deal with "},{"insert":{"card-link":"The One Ring"}},{"insert":", otherwise "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":", "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":", and "},{"insert":{"card-link":"Vandalblast"}},{"insert":" are there for targeted additional removal when you need it. "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" can "},{"attributes":{"italic":true},"insert":"technically"},{"insert":" force a player to sacrifice the Ring themselves but there are hoops to jump through first so I can't count on her for that. \n"}]}
Commander
Dihada, Binder of Wills
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Legendary Planeswalker - Dihada

Commander
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Draw/Card Advantage
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Draw/Card Advantage
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Enhancer (beware!)
Ardbert, Warrior of Darkness
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Legendary Creature - Warrior Spirit

Enhancer (beware!)
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Finisher
Finisher
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Hidden Commander
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior

Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Legendary Creature - Human Wizard Warrior

Hidden Commander
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Land
Land
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Lifegain
Lifegain
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Mass Disruption
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Mass Disruption
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Mill
Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Legendary Creature - Human Warlock

Mill
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Protection
Ayli, Eternal Pilgrim
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Legendary Creature - Cleric Kor

Protection
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Punishment
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Punishment
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Ramp/Mana Advantage
Ramp/Mana Advantage
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Recursion
Carmen, Cruel Skymarcher
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
Legendary Creature - Vampire Soldier

Chainer, Nightmare Adept
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Legendary Creature - Human Minion

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Moseo, Vein's New Dean
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Skeleton Bird Warlock

Rakdos Joins Up
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
Legendary Enchantment

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Squall, SeeD Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature - Human Knight Mercenary

Recursion
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Stax
Drana and Linvala
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature - Vampire Angel

Stax
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Targeted Disruption
Phlage, Titan of Fire's Fury
When Phlage enters, sacrifice it unless it escaped.
Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Targeted Disruption
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Tutor
Tutor
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Maybeboard
Drana and Linvala
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
Legendary Creature - Vampire Angel

Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Way of the Mentor
When Way of the Mentor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Whenever you gain life, put a loyalty counter on each planeswalker you control.
Whenever you gain life, put a loyalty counter on each planeswalker you control.
Legendary Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"A \"hidden commander\" deck that seeks to emphasize "},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":" 's authority over life and death. "},{"insert":{"card-link":"Terra, Herald of Hope"}},{"insert":", "},{"insert":{"card-link":"Carmen, Cruel Skymarcher"}},{"insert":", and "},{"insert":{"card-link":"Squall, SeeD Mercenary"}},{"insert":" share an ability with Alesha and since "},{"insert":{"card-link":"Alesha, Who Laughs at Fate"}},{"insert":" is also in the list, you essentially have FIVE additional commanders to consistently and effectively dominate the battlefield with your cult of creatures! Good luck melding into "},{"insert":{"card-link":"Brisela, Voice of Nightmares"}},{"insert":"! I can usually manage it in half of my games so I know you can too. \n\n"},{"insert":{"card-link":"Liliana the Repentant"}},{"insert":" can be sacrificed with "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" for later resurrection which will reset her exhaust ability once you've used it~\n\nMulligan aggressively for all three colors to ensure you can cast "},{"insert":{"card-link":"Dihada, Binder of Wills"}},{"insert":" on Turn 4 (or earlier!) so she can start digging for one of her lieutenants. You're ALWAYS going to use her -3 ability as soon as you cast her for the first time. Act like this is bad, but Dihada will likely get removed soon after. This is actually good for you because you'll already have the treasures necessary to cast her again next turn and dig again with her -3. Allowing her to die a second time is potentially bad but usually not. By this point, you should have plenty of reanimation targets to choose from. This is also why "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" is a HUGE priority for this deck with "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" being second behind that.\n\nWhen Dihada is not digging, use her +2 ability to target your main recursion engine attacker like Terra or either Alesha. They'll attack, trigger their reanimation abilities and serve as EXCELLENT defenders for Dihada. If you can manage to build her loyalty to 11, her ultimate ability will end the game when used correctly. That's harder to build up to, but it's definitely possible!\n\nMill yourself aggressively and often. Discard "},{"insert":{"card-link":"Dakmor Salvage"}},{"insert":" when you can for its Dredge ability. Recur your creatures for value. "},{"insert":{"card-link":"Shenanigans"}},{"insert":" can be used turn after turn thanks to Dredge. After blowing up an artifact, simply Dredge on your next draw step and now you can blow something else up! "},{"insert":{"card-link":"Ayli, Eternal Pilgrim"}},{"insert":" and "},{"insert":{"card-link":"Angel of the Ruins"}},{"insert":" can deal with "},{"insert":{"card-link":"The One Ring"}},{"insert":", otherwise "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":", "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":", and "},{"insert":{"card-link":"Vandalblast"}},{"insert":" are there for targeted additional removal when you need it. "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" can "},{"attributes":{"italic":true},"insert":"technically"},{"insert":" force a player to sacrifice the Ring themselves but there are hoops to jump through first so I can't count on her for that. \n"}]}



























































































