273 views13 months ago
Commander
Size: 100Salt sum: 32.39
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jogadorpedrao

273 views13 months ago
Commander
Size: 100Salt sum: 32.39

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Commander

Qty: 1 Price: $23.99
Esika, God of the Tree
Vigilance
: Add one mana of any color.
Other legendary creatures you control have vigilance and "
: Add one mana of any color."
Legendary Creature - God
Esika, God of the Tree // The Prismatic Bridge (khm) 168Esika, God of the Tree // The Prismatic Bridge (khm) 168

Commander

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Artifact

Qty: 1 Price: $0.35
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270

Artifact

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Creature

Qty: 3 Price: $30.34
Gladiolus Amicitia
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Creature - Human Warrior
Gladiolus Amicitia (fin) 224
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Titania, Gaea Incarnate
Reach, vigilance, trample, haste
Titania's power and toughness are each equal to the number of lands you control.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
Legendary Creature - Avatar Elemental
Titania, Gaea Incarnate (bro) 256b

Creature

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Draw

Qty: 2 Price: $2.34
Collector's Vault
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Collector's Vault (woe) 244
Guild Summit
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.
Enchantment
Guild Summit (grn) 41

Draw

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Land

Qty: 26 Price: $95.20
Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (fdn) 683
Baldur's Gate
: Add
.
,
: Add X mana of any one color, where X is the number of other Gates you control.
Legendary Land - Gate
Baldur's Gate (clb) 345
Basilisk Gate
: Add
.
,
: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Land - Gate
Basilisk Gate (clb) 346
Black Dragon Gate
This land enters tapped.
As this land enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land - Gate
Black Dragon Gate (clb) 347
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (fdn) 684
Citadel Gate
This land enters tapped.
As this land enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land - Gate
Citadel Gate (clb) 349
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (fdn) 688
Gateway Plaza
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land - Gate
Gateway Plaza (war) 246
Golgari Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Golgari Guildgate (fdn) 689
Gond Gate
Gates you control enter untapped.
: Add
.
: Add one mana of any color that a Gate you control could produce.
Land - Gate
Gond Gate (clb) 353
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (fdn) 690
Heap Gate
: Add
.
,
: Add one mana of any color.
,
, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Land - Gate
Heap Gate (clb) 354
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (fdn) 691
Manor Gate
This land enters tapped.
As this land enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land - Gate
Manor Gate (clb) 356
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (fdn) 727
Orzhov Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Orzhov Guildgate (clu) 242
Planar Nexus
This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
: Add
.
,
: Add one mana of any color.
Land
Planar Nexus (m3c) 132
Rakdos Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Rakdos Guildgate (fdn) 693
Sea Gate
This land enters tapped.
As this land enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land - Gate
Sea Gate (clb) 359
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (fdn) 694
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (fdn) 695
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 82
The Black Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
,
: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land - Gate
The Black Gate (ltc) 80
Thran Portal
This land enters tapped unless you control two or fewer other lands.
As this land enters, choose a basic land type.
This land is the chosen type in addition to its other types.
Mana abilities of this land cost an additional 1 life to activate.
Land - Gate
Thran Portal (dmu) 259
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234

Land

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Mill

Qty: 7 Price: $15.23
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Druidic Ritual
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Druidic Ritual (clb) 227
Eccentric Farmer
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature - Human Peasant
Eccentric Farmer (inr) 194
Grapple with the Past
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Grapple with the Past (tdc) 257
Pothole Mole
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature - Mole
Pothole Mole (dft) 176
Say Its Name
Mill three cards. Then you may return a creature or land card from your graveyard to your hand.
Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.
Sorcery
Say Its Name (dsk) 197
Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Legendary Creature - Dragon Spirit
Teval, the Balanced Scale (tdc) 8

Mill

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Protection

Qty: 2 Price: $12.48
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (tdc) 116
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (otc) 108

Protection

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Ramp

Qty: 42 Price: $448.02
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (plst) WWK-121
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery
Animist's Awakening (c20) 166
Blossoming Tortoise
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.
Land creatures you control get +1/+1.
Creature - Turtle
Blossoming Tortoise (woe) 163
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Circuitous Route
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Circuitous Route (fdn) 635
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (ncc) 81
Disorienting Choice
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Disorienting Choice (dsc) 32
District Guide
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Creature - Elf Scout
District Guide (grn) 128
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (cmm) 891
Erinis, Gloom Stalker
Deathtouch
Whenever Erinis attacks, return target land card from your graveyard to the battlefield.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Halfling Ranger
Erinis, Gloom Stalker (clb) 230
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Explore the Underdark
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
Sorcery
Explore the Underdark (clb) 232
Gatecreeper Vine
Defender
When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Creature - Plant
Gatecreeper Vine (ddm) 48
Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Sorcery
Hour of Promise (otc) 195
Invasion of Ergamon
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, create a Treasure token. Then you may discard a card. If you do, draw a card.
Battle - Siege
Invasion of Ergamon // Truga Cliffcharger (mom) 233Invasion of Ergamon // Truga Cliffcharger (mom) 233
Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit
Kura, the Boundless Sky (neo) 200
Mox Tantalite
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add one mana of any color.
Artifact
Mox Tantalite (mh1) 226
Navigation Orb
,
, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Artifact
Navigation Orb (clb) 329
Nine-Fingers Keene
Menace
Ward—Pay 9 life.
Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
Legendary Creature - Human Rogue
Nine-Fingers Keene (clb) 289
Nylea's Intervention
Choose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
Sorcery
Nylea's Intervention (thb) 188
Omenpath Journey
When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
Enchantment
Omenpath Journey (big) 18
Open the Gates
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Gates (rvr) 151
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (mat) 23
Pir's Whim
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Sorcery
Pir's Whim (bbd) 73
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Realms Uncharted
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Realms Uncharted (roe) 206
Reap and Sow
Choose one —
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Reap and Sow (dst) 81
Reshape the Earth
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Reshape the Earth (cmr) 249
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (tdc) 270
Sowing Mycospawn
Devoid (This card has no color.)
Kicker
(You may pay an additional
as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi
Sowing Mycospawn (mh3) 170
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (bfz) 192
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (c19) 183
Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery
Titania's Command (bro) 194
Ulvenwald Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Hydra
Ulvenwald Hydra (jmp) 439
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (2x2) 34
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Zombie
Wight of the Reliquary (mh3) 207
Will of the Sultai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Sorcery
Will of the Sultai (tdc) 49
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (otc) 214
Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn
Wrenn and Seven (inr) 226

Ramp

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Recursion

Qty: 11 Price: $57.83
Cartographer
When this creature enters, you may return target land card from your graveyard to your hand.
Creature - Human
Cartographer (ody) 232
Floral Evoker
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.
Creature - Druid Snake
Floral Evoker (tdc) 46
Grim Discovery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Sorcery
Grim Discovery (ddr) 51
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Lumra, Bellow of the Woods
Reach, vigilance
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 183
Pulse of Murasa
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Instant
Pulse of Murasa (c21) 202
Roots of Wisdom
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Roots of Wisdom (khm) 190
Slogurk, the Overslime
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Legendary Creature - Ooze
Slogurk, the Overslime (mid) 242
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (eoc) 108
Stoic Builder
When this creature enters, you may return target land card from your graveyard to your hand.
Creature - Human
Stoic Builder (soi) 231
Undergrowth Recon
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
Enchantment
Undergrowth Recon (mkm) 181

Recursion

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Removal

Qty: 1 Price: $13.99
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151

Removal

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Tutor

Qty: 4 Price: $7.66
Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Sorcery
Analyze the Pollen (mkm) 150
Dig Up
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Sorcery
Dig Up (vow) 197
Elvish Reclaimer
This creature gets +2/+2 as long as there are three or more land cards in your graveyard.
,
, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Warrior Elf
Elvish Reclaimer (m20) 169
Selective Memory
Search your library for any number of nonland cards, exile them, then shuffle.
Sorcery
Selective Memory (wwk) 37

Tutor

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Deck Info

Deck stats

3 pips - 3 cards
17 mana - 15 cards
8 pips - 8 cards
17 mana - 15 cards
5 pips - 5 cards
18 mana - 16 cards
3 pips - 3 cards
17 mana - 15 cards
78 pips - 59 cards
17 mana - 15 cards
0 pips - 0 cards
8 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"italic":true},"insert":"\"How many lands do you need?\""},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYou need ten. If they are "},{"attributes":{"underline":true},"insert":"gates"},{"insert":", "},{"insert":{"card-link":"Maze's End"}},{"insert":" will win the game.\nBut, how feasible is it to go for this alternative wincon if you only have 26 lands, which mostly come tapped and probably aren't of the colors you need? That's what this deck aims to find!\n\nAs an additional and arbitrary challenge, there are no mana dorks besides the commander, "},{"insert":{"card-link":"Esika, God of the Tree // The Prismatic Bridge"}},{"insert":" . Once you have her on play, which is hard, then, and only then, your legendary creatures can pitch in to help pay for the war efforts; and you have only two mana rocks, one being "},{"insert":{"card-link":"Chrome Mox"}},{"insert":" (which requires you to permanently remove a card you own from the game) and "},{"insert":{"card-link":"Mox Tantalite"}},{"insert":" (it's free but you must wait 3 whole turns to actually benefit).\n\n"},{"attributes":{"color":"#008a00","bold":true},"insert":"Gameplan"},{"insert":": you mostly have cards that will mill your deck and then return lands to your hand/battlefield, cards that will fetch lands for you, and draw. Therefore,"},{"attributes":{"bold":true},"insert":" mill away"},{"insert":"! It's fine even if you mill the lands (you are aiming for that), because you are likely to return them. Just beware of graveyard hate, they will absolutely wreck your gameplan.\n\nTo assist you find cards (and profit while doing so), you have "},{"insert":{"card-link":"Collector's Vault"}},{"insert":" (the treasure tokens add any mana, will help you in a pinch) and "},{"insert":{"card-link":"Currency Converter"}},{"insert":" (treasures and bodies to soak damage). They synergize really well with each other.\n\n"},{"attributes":{"bold":true},"insert":"The commander: "},{"insert":{"card-link":"Esika, God of the Tree // The Prismatic Bridge"}},{"insert":" was chosen because 1) she has 5-colors identity 2) will add much needed mana, you have 9 legendary creatures to pitch in, and 3) her back face will cheat various creatures to aid you, every turn. Besides that, there isn't much going for her on this specific deck. Out of the 5-colors commander, she seems the best option that I found to achieve the alternative wincon.\n\n"},{"attributes":{"bold":true},"insert":"The lands: "},{"insert":"there are 23 gate cards (of which you need ten to win) and 3 nonbasic lands. Gates and nongates.\n\n"},{"attributes":{"bold":true},"insert":"Nongate lands"},{"insert":":\n\n"},{"insert":{"card-link":"Planar Nexus"}},{"insert":" - is EVERY land type (honorary gate)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" - fetch land capable of finding gates."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Maze's End"}},{"insert":" - deck is built around this singular card. Once you reach 9 (NINE) gates, use it's activated ability to add a tenth one, and you win on the spot, then and there."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Notable Gate lands:"},{"insert":"\n\n"},{"insert":{"card-link":"Baldur's Gate"}},{"insert":" - once you have three gate cards (this one included), Baldue's Gate starts shining. For 2 generic mana, you gain mana equal the number of gates you control. It adds up very quickly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Basilisk Gate"}},{"insert":" - this one helps you block threats, or make allies (and enemies). Target creature gains +X/+X for every gate you control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gateway Plaza"}},{"insert":" - adds mana of any color."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gond Gate"}},{"insert":" - adds mana of any color that gates you control can produce."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Heap Gate"}},{"insert":" - save unspent mana from untapped gates by creating Treasure tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" - mana fix, phases one target creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Black Gate"}},{"insert":" - another gate that may create allies and enemies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The creatures: "},{"insert":"each creature have the purpose help you find and/or recover lands. Some may be a tad expensive, but you will ramp in no time. Noteworthy creatures are:\n\n"},{"insert":{"card-link":"Weathered Wayfarer"}},{"insert":" - costs a single mana to play, and a single mana to activate it's ability. 99% of the time your opponents will have more lands than you, so it's activation condition is irrelevant."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":" - this will fix your mana base, excellent choice for any 5-colors deck. You're welcome."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Icetill Explorer"}},{"insert":" - helps you play lands, and mill cards so maybe another land shows up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The enchantments: "},{"insert":"your enchantments will have long lasting effects thorough the game. There are only 6, but they are VERY useful.\n\n"},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" and "},{"insert":{"card-link":"Propaganda"}},{"insert":" will try to keep you safe. Opponents are less likely to attack you if they must spend mana to do so, and even if they pay, their attack is limited by how much they have to spare."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Guild Summit"}},{"insert":" will give you draw everytime you play a gate land. It's like landfall, but gatefall instead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Omenpath Journey"}},{"insert":" will fetch 5 (FIVE) gates, you just need to wait."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Undergrowth Recon"}},{"insert":" will bring back gates from the graveyard every turn, for \"free\"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Virtue of Strength // Garenbrig Growth"}},{"insert":" - Virtue of Strength is a huge boon to have when you have so few lands to play. By the time you play it you probably are already done playing this match, but it's possible an opponent makes you cast it for free, so it's nice to have virtue around."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The instants and sorceries:"},{"insert":" they mostly help you fetch lands or return lands from the graveyard, but some are more interesting than this. Note worthy are:\n\n"},{"insert":{"card-link":"Realms Uncharted"}},{"insert":" - this one gives the illusion that you lost lands, but you will get them back, sooner than later!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Analyze the Pollen"}},{"insert":" - super cheap! Just make sure you collect evidence first, and that opponents don't have graveyard hate around."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Open the Gates"}},{"insert":" - perfect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Open the Way"}},{"insert":" - giga busted. The more opponents you have, the harder this hits."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Disorienting Choice"}},{"insert":" - a very niche removal. Green players already ramp, so opponents are likely to keep their permanents anyway; but if they know what is your wincon, they might actually exile their toys!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scapeshift"}},{"insert":" - you have so many ways to get lands back from the graveyard that the cost of being able to fix your mana is... doubling your mana?!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Selective Memory"}},{"insert":" - IMHO the best card for spellslinging decks. You exile everything that isn't a sorcery or instant and go to town on the oppoent's faces; except in this deck you will exile all the nonlands!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reshape the Earth"}},{"insert":" - overkill. If you manage to cast this, please record it in video so I can watch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGood luck and have fun!\n\n"}]}
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