Robbyrobrob_MTG
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Commander
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{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Jeskai artifact deck is commanded by Kilo, Apogee Mind, an aggressive engine that proliferates whenever it taps. The strategy leverages dense low-cost acceleration, including charge-counter rocks like Everflowing Chalice and Astral Cornucopia, to establish an accelerated mana base. Kilo's innate haste ensures immediate proliferate triggers upon deployment, compounding value on charge artifacts, planeswalkers, and +1/+1 counters. The deck transitions from early resource generation into decisive mid-game pressure around Turn 5, deploying high-impact centerpieces such as All Will Be One, Urza, Lord High Artificer, or Tezzeret the Seeker. Game closure is achieved on Turn 7 through direct counter-burn, animated artifact swarms via Cyberdrive Awakener, or a lethal Walking Ballista. While the deck includes the compact Isochron Scepter and Dramatic Reversal infinite combo as an alternate win route, its primary path relies on overwhelming permanent-based synergy, supported by efficient white removal and blue countermagic.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\nDeploy 1-2 CMC mana rocks and initial charge-counter permanents during Turns 1-3 to build early velocity."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Kilo, Apogee Mind on Turn 4 and attack immediately to proliferate counters onto your mana sources and utility engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve a primary engine on Turn 5, using All Will Be One, Urza, Lord High Artificer, or Tezzeret the Seeker to dominate the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Close the game on Turn 7 by burning out opponents with proliferated counters, animating artifacts with Cyberdrive Awakener, or firing Walking Ballista."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" Hands with 2-3 colored lands, at least two 1-2 CMC ramp pieces or charge sources (such as Everflowing Chalice or Talismans), and a mid-game card engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands without early acceleration, hands missing colored sources for Kilo's Jeskai identity, or hands clogged exclusively with 4+ CMC payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nUse Kilo's haste to attack opponents who cannot cleanly block, ensuring you get an immediate proliferate trigger the turn it enters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold Ripples of Potential or Silence when preparing to deploy high-commitment payoffs to protect your artifact board from sweepers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember that Clock of Omens, Relic of Legends, and Urza can tap Kilo outside of combat, enabling proliferate triggers without risking it in battle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\nMass artifact sweepers such as Farewell, Vandalblast, or Bane of Progress wipe both the deck's mana base and win engines simultaneously."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\nArtifact nullification effects like Collector Ouphe or Null Rod shut down charge rocks, combo pieces, and card-draw artifacts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor limitations leave key non-artifact win conditions like All Will Be One and Dramatic Reversal difficult to find on demand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\nTargeted early creature removal on Kilo, Apogee Mind forces repeated commander tax payments before charge engines become fully autonomous."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kilo, Apogee Mind:"},{"insert":" Hasty commander that proliferates every time it becomes tapped, fueling all counter-based engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Astral Cornucopia:"},{"insert":" Scalable charge-counter rock that generates massive colored mana when repeatedly proliferated."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Everflowing Chalice:"},{"insert":" Efficient colorless mana accelerator that compounds rapidly under Kilo's proliferate triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Insight Engine:"},{"insert":" Repeatable card draw permanent that scales in throughput with accumulated charge counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Urza, Lord High Artificer:"},{"insert":" Taps artifacts for blue mana, taps Kilo safely outside of combat, and provides a continuous card-advantage sink."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"All Will Be One:"},{"insert":" Primary damage engine that converts every counter placed on permanents into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cyberdrive Awakener:"},{"insert":" Overwhelming combat finisher that animates the entire noncreature artifact board into 4/4 flying creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Walking Ballista:"},{"insert":" Versatile threat and win condition that weaponizes +1/+1 counters and infinite mana into direct table damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Isochron Scepter:"},{"insert":" Combo centerpiece that imprints Dramatic Reversal to produce infinite mana and untaps."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dramatic Reversal:"},{"insert":" Untaps all nonland permanents, functioning as ritual velocity or an infinite combo piece with Scepter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tezzeret the Seeker:"},{"insert":" Planeswalker that untaps mana rocks, tutors key artifacts directly into play, and threatens an artifact overrun."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ripples of Potential:"},{"insert":" Premier defensive instant that proliferates and phases out all counter-laden permanents to evade removal and sweepers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Inspirit, Flagship Vessel
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
Legendary Artifact - Spacecraft

Long-Range Sensor
Whenever you attack a player, put a charge counter on this artifact.
, Remove two charge counters from this artifact: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
, Remove two charge counters from this artifact: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact

Solar Array
: Add one mana of any color. When you next cast an artifact spell this turn, that spell gains sunburst. (If it's a creature, it enters with a +1/+1 counter on it for each color of mana spent to cast it. Otherwise, it enters with that many charge counters on it.)
Artifact

Artifact
(Ctrl to add secondary)
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale

Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Patrolling Peacemaker
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Soldier Robot

Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Creature
(Ctrl to add secondary)
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Enchantment
(Ctrl to add secondary)
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Instant
(Ctrl to add secondary)
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
(Ctrl to add secondary)
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Tezzeret, Betrayer of Flesh
The first activated ability of an artifact you activate each turn costs less to activate.
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Legendary Planeswalker - Tezzeret

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Planeswalker
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Sorcery
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Maybeboard
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Deck Info
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Description
{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Jeskai artifact deck is commanded by Kilo, Apogee Mind, an aggressive engine that proliferates whenever it taps. The strategy leverages dense low-cost acceleration, including charge-counter rocks like Everflowing Chalice and Astral Cornucopia, to establish an accelerated mana base. Kilo's innate haste ensures immediate proliferate triggers upon deployment, compounding value on charge artifacts, planeswalkers, and +1/+1 counters. The deck transitions from early resource generation into decisive mid-game pressure around Turn 5, deploying high-impact centerpieces such as All Will Be One, Urza, Lord High Artificer, or Tezzeret the Seeker. Game closure is achieved on Turn 7 through direct counter-burn, animated artifact swarms via Cyberdrive Awakener, or a lethal Walking Ballista. While the deck includes the compact Isochron Scepter and Dramatic Reversal infinite combo as an alternate win route, its primary path relies on overwhelming permanent-based synergy, supported by efficient white removal and blue countermagic.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\nDeploy 1-2 CMC mana rocks and initial charge-counter permanents during Turns 1-3 to build early velocity."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Kilo, Apogee Mind on Turn 4 and attack immediately to proliferate counters onto your mana sources and utility engines."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve a primary engine on Turn 5, using All Will Be One, Urza, Lord High Artificer, or Tezzeret the Seeker to dominate the board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Close the game on Turn 7 by burning out opponents with proliferated counters, animating artifacts with Cyberdrive Awakener, or firing Walking Ballista."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" Hands with 2-3 colored lands, at least two 1-2 CMC ramp pieces or charge sources (such as Everflowing Chalice or Talismans), and a mid-game card engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands without early acceleration, hands missing colored sources for Kilo's Jeskai identity, or hands clogged exclusively with 4+ CMC payoffs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nUse Kilo's haste to attack opponents who cannot cleanly block, ensuring you get an immediate proliferate trigger the turn it enters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold Ripples of Potential or Silence when preparing to deploy high-commitment payoffs to protect your artifact board from sweepers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Remember that Clock of Omens, Relic of Legends, and Urza can tap Kilo outside of combat, enabling proliferate triggers without risking it in battle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\nMass artifact sweepers such as Farewell, Vandalblast, or Bane of Progress wipe both the deck's mana base and win engines simultaneously."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\nArtifact nullification effects like Collector Ouphe or Null Rod shut down charge rocks, combo pieces, and card-draw artifacts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor limitations leave key non-artifact win conditions like All Will Be One and Dramatic Reversal difficult to find on demand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\nTargeted early creature removal on Kilo, Apogee Mind forces repeated commander tax payments before charge engines become fully autonomous."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kilo, Apogee Mind:"},{"insert":" Hasty commander that proliferates every time it becomes tapped, fueling all counter-based engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Astral Cornucopia:"},{"insert":" Scalable charge-counter rock that generates massive colored mana when repeatedly proliferated."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Everflowing Chalice:"},{"insert":" Efficient colorless mana accelerator that compounds rapidly under Kilo's proliferate triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Insight Engine:"},{"insert":" Repeatable card draw permanent that scales in throughput with accumulated charge counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Urza, Lord High Artificer:"},{"insert":" Taps artifacts for blue mana, taps Kilo safely outside of combat, and provides a continuous card-advantage sink."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"All Will Be One:"},{"insert":" Primary damage engine that converts every counter placed on permanents into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cyberdrive Awakener:"},{"insert":" Overwhelming combat finisher that animates the entire noncreature artifact board into 4/4 flying creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Walking Ballista:"},{"insert":" Versatile threat and win condition that weaponizes +1/+1 counters and infinite mana into direct table damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Isochron Scepter:"},{"insert":" Combo centerpiece that imprints Dramatic Reversal to produce infinite mana and untaps."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dramatic Reversal:"},{"insert":" Untaps all nonland permanents, functioning as ritual velocity or an infinite combo piece with Scepter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tezzeret the Seeker:"},{"insert":" Planeswalker that untaps mana rocks, tutors key artifacts directly into play, and threatens an artifact overrun."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ripples of Potential:"},{"insert":" Premier defensive instant that proliferates and phases out all counter-laden permanents to evade removal and sweepers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}


















































































