jank_rising
3.3k views2 days ago
Commander
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{"ops":[{"insert":"what began as a meme has evolved into a surprisingly consistent Rube Goldberg deck-shuffling machine, capable of infinitely burning out our opponents as early as the fourth turn cycle.\n\noh, and the deck is also capable of bricking horribly, leaving us twiddling our thumbs waiting for something to start our engine. \n\nwelcome to non-deterministic madness, Warp World edition.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Intro:"},{"insert":"\nthe original goal of this deck was to loop [[Warp World]] , because I thought it would be funny.\n\nby filling our deck with effects that return sorceries from our graveyard to our hand and a bunch of mountains, I figured it would be possible to cast Warp World multiple times in a row — as long as we had sufficient permanents on board to start with.\n\nas the deck continued to fill out, I realized that not only was it possible to loop Warp World forever, it could actually be a viable win condition to do so.\n\nbecause the vast majority (96 of 99) of the cards in our deck are permanents, we are not only likely to maintain our permanent count with every Warp World cast, but due to a large number of cards in the deck being capable of producing tokens, we are actually progressively likely to INCREASE our permanent count with every successfully cast Warp World.\n\nwhile our permanent count continues to increase, our opponents will likely experience the opposite effect.\n\nmost other decks which go through a Warp actually come out of it with fewer permanents than when they entered. Instants, Sorceries, Battles, Planeswalkers... every one of those cards that our opponents flip represents one fewer permanent that will be counted for future Warps.\n\nnow that you understand the vision of the deck, every card should be viewed through that lens. protect Warp World at all costs.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why Ragavan:"},{"insert":"\nwhile there are certainly other commanders you could use for this strategy, to me Ragavan seems like the perfect fit.\n\nafter playing him on turn 1, we should hopefully generate at least a few bonus permanents before we attempt to Warp.\n\nI have found that opponents really do not like having the top cards of their library stolen. I very rarely actually cast the spells that Ragavan flips, so they will likely remain exiled. I would like to cast ramp spells if I hit them, but casting permanents off of our opponents libraries will likely only benefit them later as it will be an additional permanent for their count when we Warp World.\n\nunfortunately, Ragavan often catches quite a bit of aggro. should he perish however, do not be concerned. if he was able to generate even a couple treasures, he will have done his early-game job.\n\nnow, he will have another mission: being a 1cmc spell in the command zone. we are abusing Cascade and Discover, which allows us to access our second warp effect, the oft-forgotten [[Glimpse of Tomorrow]]. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Glimpse of Tomorrow:"},{"insert":"\nGlimpse of Tomorrow is actually a more powerful Warp effect in many ways.\n\nby deliberately running no cards in the 1cmc slot ("},{"attributes":{"italic":true},"insert":"screw you, [[Sol Ring]]"},{"insert":"), we ensure that Glimpse is our only viable hit when using our Cascade and Discover effects, of which we run almost every possible option.\n\nalso by only warping our own board at the start, we remove the risk of flipping our opponents into some unbeatable stax piece. that will still be possible later though, don't you worry.\n\nwe do want to loop Glimpse a few times as well, but we need to get creative to get around its null cmc restriction.\n\nour path to the next Glimpse will always vary, depending on what we have flipped into. you will need to determine whether Glimpse should be put from the graveyard on top of our library (via [[Biblioplex Assistant]]), on the bottom of our library (via [[Vessel of Endless Rest]], [[Tomb Trawler]], and [[Barkform Harvester]]), or back into our hand via one of the [[Anarchist]] creatures.\n\nthe correct choice will depend on what our next method to cast it will be.\n\ncan we cast off the top of our library with [[Sunbird's Invocation]] or [[Breaching Dragonstorm]]? if yes, likely pursue this line\n\nif we will need to cascade/discover into Glimpse again, of course put it on the bottom of the library.\n\nand if we have access to something that lets us cast it from hand, such as [[Twinning Glass]] or [[Electrodominance]], then we should pursue that route.\n\na number of permanent-based tutors in our deck make pursuing these options more consistent as well. if you flip in to a [[Ring of Three Wishes]] and you have 5 spare mana available, you may want to tutor Electrodominance or Warp World to your hand, just to reduce the number of bad hits the deck is capable of.\n\nevery successive warp makes the next one easier.\n\nthe more permanents we begin flipping with, the more likely we are to find some combination which enables the loop.\n\neventually we should flip into something from the 'many_tokens' category, and the fun can really begin.\n\n[wip]\n"}]}
Commander
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Commander
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✨warp
Glimpse of Tomorrow
Suspend 3—
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Sorcery

Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Sorcery

✨warp
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anarchists
The Immortal Weapons
When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Warrior Hero

anarchists
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draw
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


draw
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glimpse_enabler
glimpse_enabler
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many_tokens
Toggo, Goblin Weaponsmith
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has ', , Sacrifice Rock: This creature deals 2 damage to any target'" and equip .
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Artificer

many_tokens
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path_to_warp
Bloodbraid Marauder
This creature can't block.
Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Human Berserker

Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Dark Apostle
Gift of Chaos — , : The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Warlock Astartes

Flamekin Herald
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Wizard Elemental

Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Rain of Riches
When this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment

TARDIS
Flying
Whenever this Vehicle attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Zoyowa's Justice
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
Instant

path_to_warp
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ramp
Fable of the Mirror-Breaker
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


ramp
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spell_protection
Apple of Eden, Isu Relic
, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
Legendary Artifact

Dire Fleet Daredevil
First strike
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Creature - Human Pirate

spell_protection
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time_lords
Stalactite Dagger
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 and is all creature types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

time_lords
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top_caster
Breaching Dragonstorm
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment

Sunbird's Invocation
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Enchantment

top_caster
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top_stacker
top_stacker
(CTRL to add secondary)
Maybeboard
Clive, Ifrit's Dominant
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble


Grinning Totem
, , Sacrifice this artifact: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Artifact

Hithlain Rope
This artifact can't be sacrificed.
, : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
, : Draw a card. The player to your right gains control of this artifact.
, : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact.
, : Draw a card. The player to your right gains control of this artifact.
Artifact

Magda, Brazen Outlaw
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Legendary Creature - Berserker Dwarf

Tersa Lightshatter
Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Legendary Creature - Wizard Orc

The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Saga

Maybeboard
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Stickers
Stickers
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"what began as a meme has evolved into a surprisingly consistent Rube Goldberg deck-shuffling machine, capable of infinitely burning out our opponents as early as the fourth turn cycle.\n\noh, and the deck is also capable of bricking horribly, leaving us twiddling our thumbs waiting for something to start our engine. \n\nwelcome to non-deterministic madness, Warp World edition.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Intro:"},{"insert":"\nthe original goal of this deck was to loop [[Warp World]] , because I thought it would be funny.\n\nby filling our deck with effects that return sorceries from our graveyard to our hand and a bunch of mountains, I figured it would be possible to cast Warp World multiple times in a row — as long as we had sufficient permanents on board to start with.\n\nas the deck continued to fill out, I realized that not only was it possible to loop Warp World forever, it could actually be a viable win condition to do so.\n\nbecause the vast majority (96 of 99) of the cards in our deck are permanents, we are not only likely to maintain our permanent count with every Warp World cast, but due to a large number of cards in the deck being capable of producing tokens, we are actually progressively likely to INCREASE our permanent count with every successfully cast Warp World.\n\nwhile our permanent count continues to increase, our opponents will likely experience the opposite effect.\n\nmost other decks which go through a Warp actually come out of it with fewer permanents than when they entered. Instants, Sorceries, Battles, Planeswalkers... every one of those cards that our opponents flip represents one fewer permanent that will be counted for future Warps.\n\nnow that you understand the vision of the deck, every card should be viewed through that lens. protect Warp World at all costs.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Why Ragavan:"},{"insert":"\nwhile there are certainly other commanders you could use for this strategy, to me Ragavan seems like the perfect fit.\n\nafter playing him on turn 1, we should hopefully generate at least a few bonus permanents before we attempt to Warp.\n\nI have found that opponents really do not like having the top cards of their library stolen. I very rarely actually cast the spells that Ragavan flips, so they will likely remain exiled. I would like to cast ramp spells if I hit them, but casting permanents off of our opponents libraries will likely only benefit them later as it will be an additional permanent for their count when we Warp World.\n\nunfortunately, Ragavan often catches quite a bit of aggro. should he perish however, do not be concerned. if he was able to generate even a couple treasures, he will have done his early-game job.\n\nnow, he will have another mission: being a 1cmc spell in the command zone. we are abusing Cascade and Discover, which allows us to access our second warp effect, the oft-forgotten [[Glimpse of Tomorrow]]. \n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Glimpse of Tomorrow:"},{"insert":"\nGlimpse of Tomorrow is actually a more powerful Warp effect in many ways.\n\nby deliberately running no cards in the 1cmc slot ("},{"attributes":{"italic":true},"insert":"screw you, [[Sol Ring]]"},{"insert":"), we ensure that Glimpse is our only viable hit when using our Cascade and Discover effects, of which we run almost every possible option.\n\nalso by only warping our own board at the start, we remove the risk of flipping our opponents into some unbeatable stax piece. that will still be possible later though, don't you worry.\n\nwe do want to loop Glimpse a few times as well, but we need to get creative to get around its null cmc restriction.\n\nour path to the next Glimpse will always vary, depending on what we have flipped into. you will need to determine whether Glimpse should be put from the graveyard on top of our library (via [[Biblioplex Assistant]]), on the bottom of our library (via [[Vessel of Endless Rest]], [[Tomb Trawler]], and [[Barkform Harvester]]), or back into our hand via one of the [[Anarchist]] creatures.\n\nthe correct choice will depend on what our next method to cast it will be.\n\ncan we cast off the top of our library with [[Sunbird's Invocation]] or [[Breaching Dragonstorm]]? if yes, likely pursue this line\n\nif we will need to cascade/discover into Glimpse again, of course put it on the bottom of the library.\n\nand if we have access to something that lets us cast it from hand, such as [[Twinning Glass]] or [[Electrodominance]], then we should pursue that route.\n\na number of permanent-based tutors in our deck make pursuing these options more consistent as well. if you flip in to a [[Ring of Three Wishes]] and you have 5 spare mana available, you may want to tutor Electrodominance or Warp World to your hand, just to reduce the number of bad hits the deck is capable of.\n\nevery successive warp makes the next one easier.\n\nthe more permanents we begin flipping with, the more likely we are to find some combination which enables the loop.\n\neventually we should flip into something from the 'many_tokens' category, and the fun can really begin.\n\n[wip]\n"}]}








































































