ItsMalte
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Commander
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Urza, Chief Artificer
Affinity for artifact creatures (This spell costs less to cast for each artifact creature you control.)
Artifact creatures you control have menace.
At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Artifact creatures you control have menace.
At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Legendary Creature - Human Artificer

Commander
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Anthem
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Hulking Metamorph
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.
You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.
Creature Artifact - Shapeshifter

Copy
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Karn, Scion of Urza
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Legendary Planeswalker - Karn

Draw
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Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Ramp
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Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Recursion
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Removal
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Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Tawnos, Solemn Survivor
, : Create a token that's a copy of up to one target artifact token you control. Mill two cards.
, , Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.
, , Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.
Legendary Creature - Human Artificer

Tokens
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Tutor
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Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Cyberman

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Esper artifact deck leverages Urza, Chief Artificer as a potent token generator and menace enabler, creating overwhelming board states through artifact creature swarms and token multipliers. The primary strategy involves ramping into cost-reducing artifacts, deploying token producers, and utilizing powerful synergies like Anointed Procession/Mondrak to exponentially grow Construct/Thopter armies. Win conditions include combat overruns, infinite turn loops with Time Sieve, and value-based attrition. Urza is central to the strategy, providing inevitability through end-step tokens and enabling explosive turns with affinity cost reduction.\n\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Strategy Execution:\nEarly Setup (Turns 1-3): Deploy artifact mana (Sol Ring, Dimir Signet, artifact lands) and cost reducers (Etherium Sculptor, Foundry Inspector). Prioritize Esper Sentinel or Rhystic Study for early card advantage. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Token Engine Activation (Turns 3-5): Cast Urza (often discounted via affinity) to start generating Constructs. Deploy token doublers (Anointed Procession, Mondrak) or enablers like Sai, Master Thopterist, Efficient Construction, or Digsite Engineer. Use Master Transmuter to cheat high-cost artifacts. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo/Lock Setup (Turns 4-7):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infinite Turns: Assemble Time Sieve + token producers creating ≥5 artifacts per turn (e.g., Urza + Mondrak). Sacrifice tokens for extra turns. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thopter Sword: Pair Thopter Foundry + Sword of the Meek + sac outlet (Krark-Clan Ironworks/Grinding Station) for infinite life/thopters/mana. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overrun: Deploy Master of Etherium, Bronze Guardian, or Akroma's Will to swing with massive, evasive artifact creatures. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late-Game Dominance: Recur key artifacts via Emry, Lurker of the Loch, Scrap Trawler, or Academy Ruins. Resolve Darksteel Forge for indestructibility or Cyclonic Rift to clear the way. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mulligan Priorities:\nKeep hands with 2-3 lands (including artifact lands) and 1-2 ramp pieces (e.g., Sol Ring, Signet). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prioritize hands containing Urza, a token doubler, OR a cost reducer + card draw engine (Rhystic Study, Esper Sentinel). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands lacking early plays or reliant solely on 4+ CMC artifacts without ramp. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Tips:\nMaximize Tokens: Stridehangar Automaton doubles Urza’s Constructs and Thopters. March of Progress overloaded copies all artifact creatures. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect Critical Pieces: Use Swiftfoot Boots, Teferi's Protection, or counterspells to shield Urza, doublers, or combo artifacts. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Synergy: Krark-Clan Ironworks and Grinding Station turn tokens into mana/card advantage. Thopter Shop draws on artifact deaths. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutor Wisely: Whir of Invention, Fabricate, and Urza's Saga find Time Sieve, Sword of the Meek, or Darksteel Forge as needed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage Copy Effects: Phyrexian Metamorph, Hulking Metamorph, and The Mycosynth Gardens clone key artifacts like Mondrak or doublers. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Critical\nArtifact Wipes: Vandalblast, Farewell, or Consulate Crackdown cripple the board with minimal recovery options. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anti-Token Effects: Torpor Orb/Hushbringer disable ETB token generation (Urza, Sai, Myr Battlesphere). Cursed Totem shuts off activated abilities (Master Transmuter, Grinding Station). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moderate\nGraveyard Hate: Rest in Peace/Leyline of the Void disrupt recursion (Emry, Scrap Trawler, Dance of the Manse). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stack Interaction: Lacks protection against back-to-back counterspells targeting key combo pieces or doublers. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minor\nSpot Removal: Targeted exile (Swords to Plowshares) on Urza slows the engine but is mitigated by recast discounts. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Base Vulnerability: Non-basic land hate (Blood Moon) can disrupt color fixing, but artifact mana provides redundancy. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most Important Cards:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Urza, Chief Artificer "},{"attributes":{"italic":true},"insert":"(Token generation, menace enabler, affinity cost reduction)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anointed Procession/Mondrak "},{"attributes":{"italic":true},"insert":"(Token doubling for exponential board growth)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Time Sieve "},{"attributes":{"italic":true},"insert":"(Infinite turns with sufficient token production)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thopter Foundry + Sword of the Meek "},{"attributes":{"italic":true},"insert":"(Infinite life/thopters with a sac outlet)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Krark-Clan Ironworks "},{"attributes":{"italic":true},"insert":"(Mana acceleration, sac outlet for combos)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Darksteel Forge "},{"attributes":{"italic":true},"insert":"(Indestructibility for artifacts, seals late-game dominance)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whir of Invention "},{"attributes":{"italic":true},"insert":"(Tutors key artifacts at instant speed)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Master Transmuter "},{"attributes":{"italic":true},"insert":"(Cheats high-cost artifacts, protects key pieces)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smothering Tithe "},{"attributes":{"italic":true},"insert":"(Ramp/draw engine, fuels artifact count)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cyclonic Rift "},{"attributes":{"italic":true},"insert":"(Board reset, enables alpha strikes)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Speed: 7/10\nCan achieve infinite turns or lethal combat by turns 5-6 with optimal draws (e.g., T1 ramp → T3 Urza + doubler → T5 Time Sieve). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilience: 6/10\nRecursion (Emry, Academy Ruins) and protection (Teferi’s Protection) offer recovery, but heavy reliance on artifacts makes it vulnerable to sweeping hate. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consistency: 8/10\n12+ tutors (including Whir, Fabricate, Urza’s Saga), abundant card draw (Rhystic, Sai, Thopter Spy Network), and functional redundancy in token generation ensure key pieces are found. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction: 7/10\nEfficient removal (Swords, Path, Vindicate), counterspells (Counterspell, Dovin's Veto), and stax (Ethersworn Canonist) disrupt opponents effectively."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
















































































