MisterMisplay
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Commander
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Drizzt Do'Urden
Double strike
When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
Legendary Creature - Elf Ranger

Commander
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Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment

Sword of Once and Future
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
Artifact - Equipment

Sword of Truth and Justice
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
Artifact - Equipment

Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment

Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
Artifact - Equipment

Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat

Icingdeath, Frost Tyrant
Flying, vigilance
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip .
When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip .
Legendary Creature - Dragon

Creature
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Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Enchantment
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Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Instant
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This Drizzt Do'Urden Commander deck is a finely tuned engine designed to transform your commander into an unstoppable force, primarily through a unique strategy dubbed \"Guenhwyvar's Gambit.\" At its heart, this deck is a Selesnya (Green/White) Equipment Voltron build, leveraging Drizzt's innate abilities to rapidly accumulate +1/+1 counters and deliver lethal commander damage.\n"},{"attributes":{"bold":true},"insert":"Understanding the \"Guenhwyvar's Gambit\""},{"insert":" Your commander, Drizzt Do'Urden, is a 3/3 Elf Ranger with Double Strike. When Drizzt enters the battlefield, he creates Guenhwyvar, a legendary 4/1 green Cat token with Trample. The \"Guenhwyvar's Gambit\" capitalizes on Drizzt's third ability: whenever a creature with power greater than Drizzt's dies, Drizzt gains +1/+1 counters equal to the power difference. The gambit involves intentionally boosting Guenhwyvar's power, then orchestrating its demise to transfer a massive number of counters to Drizzt, making him a formidable threat. This is a proactive strategy, turning Guenhwyvar into a \"power battery\" for Drizzt's rapid growth. \n\n"},{"attributes":{"bold":true},"insert":"How to Play the Deck"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1-4): Setting the Stage"},{"insert":" Your initial turns are crucial for establishing your mana base and drawing into key pieces. Focus on playing lands and deploying mana dorks like Birds of Paradise, Delighted Halfling, and Llanowar Elves. These accelerate your mana, allowing you to cast Drizzt and your powerful equipment ahead of schedule. Simultaneously, aim to get card advantage engines like Esper Sentinel, Puresteel Paladin, or Sram, Senior Edificer onto the battlefield. These creatures ensure you replenish your hand as you play equipment, maintaining momentum. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 5-8): Executing the Gambit"},{"insert":" This is where \"Guenhwyvar's Gambit\" comes alive. Cast Drizzt Do'Urden to create Guenhwyvar. Then, use equipment like Colossus Hammer or Blackblade Reforged to temporarily inflate Guenhwyvar's power. Once Guenhwyvar is sufficiently large, you can either send it into combat to die or use a sacrifice outlet like Berserk (which also provides a temporary power boost) or High Market. The goal is to maximize the power difference when Guenhwyvar dies, giving Drizzt a significant number of +1/+1 counters. Continue equipping Drizzt with evasion (e.g., Swords of X&Y, Prowler's Helm) and protection (e.g., Lightning Greaves, Mithril Coat) to make him difficult to block and remove. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game (Turns 9+): Closing Out"},{"insert":" With Drizzt now a colossal threat thanks to accumulated counters and powerful equipment, focus on eliminating opponents one by one through commander damage. Drizzt's Double Strike means he only needs 11 power to defeat an opponent in two hits (22 total damage). Utilize Rogue's Passage to make Drizzt unblockable for the final blow. Be mindful of opponents' board wipes and targeted removal; hold up protection spells like Tamiyo's Safekeeping or Heroic Intervention to safeguard Drizzt. The inherent resilience of equipment, which remains on the battlefield even if the creature dies, allows for quick re-establishment of your threat. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards for Your Opening Hand"},{"insert":" An ideal opening hand for this deck should provide a balance of mana, card advantage, and early setup for your strategy:\n\nLands (2-3): Ensure you have at least one green and one white source, such as Temple Garden or Brushland, to cast your early spells. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp (1-2): Cards like Sol Ring, Arcane Signet, Birds of Paradise, or Llanowar Elves are crucial for accelerating your game plan and casting Drizzt early. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card Draw/Equipment Enablers (1): Esper Sentinel, Puresteel Paladin, Sram, Senior Edificer, or Sigarda's Aid are excellent for ensuring you maintain hand advantage and efficiently deploy your equipment. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guenhwyvar's Gambit Enabler (Optional but ideal): While not strictly necessary in every opener, having a card like Phyrexian Dreadnought or a powerful equipment like Colossus Hammer can set up an explosive mid-game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBy consistently executing \"Guenhwyvar's Gambit\" and leveraging your robust equipment suite, your Drizzt Do'Urden deck will prove to be a formidable and engaging force at any Commander table.\n"}]}
















































































