970 views6 months ago
Commander
Size: 100Salt sum: 29.14
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leptontraveler

970 views6 months ago
Commander
Size: 100Salt sum: 29.14

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{"ops":[{"insert":"It is probably less obvious on here than it is with the rest of my online presence, but I really love outer space and science fantasy content. I grew up watching Star Wars and am still a dedicated fan to this day. So, when I heard that Magic was doing a space opera set, I was hyped. Then, I when heard that not only was WoTC introducing Spacecraft, but that Legendary ships could also be a Commander, I knew that I had to channel my inner Thrawn/Johnathan Archer/Alexander Koing and build a space navy deck. Finally, I fell in love with the lore and worldbuilding of Edge of Eternities - especially the Pinnacle.\n\nThis deck is the result.\n\nAfter a few "},{"attributes":{"link":"https://archidekt.com/decks/14376832/never_fear_the_pinnacle_is_here"},"insert":"failed starts"},{"insert":" early on in spoiler season, I decided to take the Counter Intelligence precon and use it as a base. I cut "},{"insert":{"card-link":"Kilo, Apogee Mind"}},{"insert":" right away - as I have "},{"attributes":{"link":"https://archidekt.com/decks/14130161/sonic_knuckles"},"insert":"other plans"},{"insert":" for him - and made "},{"insert":{"card-link":"Inspirit, Flagship Vessel"}},{"insert":" my... well flagship. Inspirit's primary value comes from its ability to quickly charge other Spacecraft (and anything that functions via charge counters) or boost up artifact creatures with +1/+1 counters. The precon's focus is spilt between both kinds of counters, but I decided to focus more on charge counters to go along with my version's larger focus on Spacecraft. When fully charged, Inspirit is also a defensive powerhouse, protecting all of our artifacts from removal - but Inspirit is actually one of the hardest Spacecraft in the deck to fully charge since it cannot target itself. So, both that protection and its 5/5 Flying body are useful - but not always guaranteed.\n\nThe rest of the craft in Inspirit's task force are primarily offensive in nature, as most of the Spacecraft we have seen so far in Jeskai colors want to either damage or destroy opposing fleets. "},{"insert":{"card-link":"Warmaker Gunship"}},{"insert":", "},{"insert":{"card-link":"Dawnsire, Sunstar Dreadnought"}},{"insert":" and "},{"insert":{"card-link":"Debris Field Crusher"}},{"insert":" all do varying amounts of damage to our opponents'' creatrues - and Crusher can go face if needed. "},{"insert":{"card-link":"Extinguisher Battleship"}},{"insert":" is a supped up version of this the Pinnacle have barrowed from the Kav (I think), which is both a board wipe and a destroy effect for any noncreature permanent. Rounding out the aggressive part of our task force is the "},{"insert":{"card-link":"Specimen Freighter"}},{"insert":", which bounces two non-Spacecraft targets on ETB and charges into 4/7 Flyer that can mill people out in longer games.\n\nThere are also some ships in the task force that take a page out of Inspirit's book and support the rest of the fleet. "},{"insert":{"card-link":"Uthros Research Craft"}},{"insert":" draws us cards when we play artifacts (of which there are 40 in the deck) and charges itself into a Flying beater that scales with those same artifacts. "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" helps us get to our Spacecraft by ramping us - usually for three colorless but in some cases for 20+ mana of our choice. "},{"insert":{"card-link":"The Seriema"}},{"insert":" finds and protects our best ships and pilots, while "},{"insert":{"card-link":"Rescue Skiff"}},{"insert":" can grab any pilots or modifications that end up in our graveyard for one reason or another.\n\nYes, that is only 10 Spacecraft... but it is 10 of 12 we can legally play in Jeskai colors, and 10 out of 16 total as of the end of the first week of spoiler season. Hopefully we will either get more as spoiler season continues, or in future sets.\n\nThe remaining 90% of the deck is here to either support our Spacecraft, take advantage of Inspirit's first charge tier or turn this pile into a functioning Commander deck.\n\nIn terms of support for our Spacecraft, we have a variety of pilots who give us benefits for becoming tapped by Stationing our ships. "},{"insert":{"card-link":"Reluctant Role Model"}},{"insert":" and "},{"insert":{"card-link":"Glimmer Seeker"}},{"insert":" - two survivors of Duskmorne - help us by increasing the amount of power we have on the field and allowing us to conserve and acquire resources respectively. Glimmer Seeker also inspired the addition of "},{"insert":{"card-link":"Volatile Wanderglyph"}},{"insert":", "},{"insert":{"card-link":"Hangar Scrounger"}},{"insert":" and "},{"insert":{"card-link":"Reckless Racer"}},{"insert":", who also draw us a card when they are tapped. "},{"insert":{"card-link":"Sami, Ship's Engineer"}},{"insert":" is also here because of Glimmer Seeker, and they give us more tokens to leverage in anyway we need.\n\nWe also run a variety of other charge counter cards to take full advantage of Inspirit's trigger and - thanks to "},{"insert":{"card-link":"Moxite Refinery"}},{"insert":", "},{"insert":{"card-link":"Power Conduit"}},{"insert":" and "},{"insert":{"card-link":"Resourceful Defense"}},{"insert":" - act as batteries for our Spacecraft. My favorites have to be "},{"insert":{"card-link":"Astral Cornucopia"}},{"insert":" and "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":". Normally, I am very much not a fan of these cards - and I cut "},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":" because of that sentiment - but here they redeem themselves by being able to be cast for 0 and then be charged to add mana by either Inspirit, the above mentioned counter movers or "},{"insert":{"card-link":"Surge Node"}},{"insert":"/"},{"insert":{"card-link":"Coretapper"}},{"insert":"/"},{"insert":{"card-link":"Energy Chamber"}},{"insert":". "},{"insert":{"card-link":"Pentad Prism"}},{"insert":" is another similar source of ramp, while "},{"insert":{"card-link":"Golem Foundry"}},{"insert":" and "},{"insert":{"card-link":"Titan Forge"}},{"insert":" can churn out tokens to Station Spacecraft or defend our life total. "},{"insert":{"card-link":"Reckoner Bankbuster"}},{"insert":", "},{"insert":{"card-link":"Insight Engine"}},{"insert":" and "},{"insert":{"card-link":"Long-Range Sensor"}},{"insert":" all turn charge counters into card draw, while "},{"insert":{"card-link":"Lux Cannon"}},{"insert":" turns them into the Death Star superlaser.\n\nFinally, we have two charge counter based wincons in the form of "},{"insert":{"card-link":"Darksteel Reactor"}},{"insert":" and "},{"insert":{"card-link":"Magistrate's Scepter"}},{"insert":". Darksteel Reactor isn't overly complicated, we can either wait for it to charge up naturally while distracting our opponents with Spacecraft, or we can pile all of our charge counters onto it with Inspirit, the counter movers and the batteries. Magistrate's Scepter is where it gets spicey - because with it, Coretapper and either Inspirit or "},{"insert":{"card-link":"Emry, Lurker of the Loch"}},{"insert":" (or it, a Spacecraft, a 3+ power creature and a counter mover), we can achieve infinite turns fairly easily. IDK why Archidekt thinks this is Bracket 2, as that is clearly at least Bracket 3 if not 4, but tbf I did build the rest of the deck like it was a 2... so sue me I guess.\n\nAs for the \"functional commander deck\" side of the pile, we have robust draw, land, proliferate, ramp and removal packages to support the above superstructure.\n\nThe deck runs 15 pieces of card draw - including the above mentioned pilot, Spacecraft and charge counter card draw engines. "},{"insert":{"card-link":"Staff of Compleation"}},{"insert":" and "},{"insert":{"card-link":"Tezzeret's Gambit"}},{"insert":" are my favorites, as they can also proliferate our counters and help us in other ways. Meanwhile, "},{"insert":{"card-link":"Jhoira, Weatherlight Captain"}},{"insert":" - who has a "},{"insert":{"card-link":"Thirst for Knowledge"}},{"insert":" - is doing her best Uthros Research Craft impersonation, and "},{"insert":{"card-link":"Thought Monitor"}},{"insert":" is here to keep an eye on crew morale.\n\nI am currently on 36 lands - which is less than the 40 the precon comes with - but that count has served me well so far. Given the color intensity of Inspirit and some of the other cards in the deck, I built a fetch/shock/surveil/check land manabase with some additions from the precon - in the form of the tango lands - and the main set/Stellar Sights bonus sheet - in the form of "},{"insert":{"card-link":"Adagia, Windswept Bastion"}},{"insert":", "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":", "},{"insert":{"card-link":"Mana Confluence"}},{"insert":", "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":", "},{"insert":{"card-link":"Power Depot"}},{"insert":" and "},{"insert":{"card-link":"Uthros, Titanic Godcore"}},{"insert":".\n\nWhile I did cut Kilo - which is a great Proliferate card - that wasn't for powerlevel or synergy reasons, so the deck still has nine remaining pieces of proliferation. There are the above mentioned Staff and Gambit, as well as "},{"insert":{"card-link":"Experimental Augury"}},{"insert":", that serve a dual purpose as sources of card advantage. Then there is "},{"insert":{"card-link":"Grateful Apparition"}},{"insert":", "},{"insert":{"card-link":"Thrummingbird"}},{"insert":", "},{"insert":{"card-link":"Patrolling Peacemaker"}},{"insert":" and "},{"insert":{"card-link":"Surge Conductor"}},{"insert":", who are creatures that reward us for taking normal game actions by proliferating, and can also tap to Station Spacecraft. Finally, "},{"insert":{"card-link":"Ripples of Potential"}},{"insert":" is more of a protection piece, but it does proliferate, and "},{"insert":{"card-link":"Inexorable Tide"}},{"insert":" is here to kick the "},{"attributes":{"strike":true},"insert":"compleation"},{"insert":" "},{"attributes":{"italic":true},"insert":"cough"},{"insert":" charging into high gear.\n\nRamp wise, aside from the above mentioned Spacecraft and charged rocks, the deck runs a fairly standard package. There are 14 pieces - to get us up to 50 mana sources - that range from rocks like "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" and the new "},{"insert":{"card-link":"Solar Array"}},{"insert":", to dorks like "},{"insert":{"card-link":"Crystalline Crawler"}},{"insert":", to cost reducers like "},{"insert":{"card-link":"Enthusiastic Mechanaut"}},{"insert":" and "},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":".\n\nIn terms of removal, we take our cues from the original precon - keeping staples and deck specific all-stars such as "},{"insert":{"card-link":"Dispatch"}},{"insert":", "},{"insert":{"card-link":"Swan Song"}},{"insert":", "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":", "},{"insert":{"card-link":"Angel of the Ruins"}},{"insert":", "},{"insert":{"card-link":"Chaos Warp"}},{"insert":", "},{"insert":{"card-link":"Alibou, Ancient Witness"}},{"insert":" and "},{"insert":{"card-link":"Organic Extinction"}},{"insert":". I did swap Chain Reaction for "},{"insert":{"card-link":"Delete"}},{"insert":" - which spares our artifact creatures (and charged Spacecraft) while also burning our opponents "},{"attributes":{"strike":true},"insert":"(just imagine it with a fully charged Eternity Elevator)"},{"insert":" - and added the various removal Spacecraft.\n\nAnd that - more or less - is my second stab at a Spacecraft deck. I am really enjoying every aspect of our visit to the Edge, and I hope we can return soon to get more Spacecraft for Inspirit's task force.\n"}]}

Commander

Qty: 1 Price: $2.79
Inspirit, Flagship Vessel
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact.
8+ | Flying
Other artifacts you control have hexproof and indestructible.
Legendary Artifact - Spacecraft
Inspirit, Flagship Vessel (eoc) 2

Commander

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Adaptive Upgrades

Qty: 7 Price: $15.39
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (eoc) 73
Grateful Apparition
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Spirit
Grateful Apparition (cmm) 824
Inexorable Tide
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Inexorable Tide (mm2) 49
Patrolling Peacemaker
This creature enters with two +1/+1 counters on it.
Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Soldier Robot
Patrolling Peacemaker (eoc) 5
Staff of Compleation
, Pay 1 life: Destroy target permanent you own.
, Pay 2 life: Add one mana of any color.
, Pay 3 life: Proliferate.
, Pay 4 life: Draw a card.
: Untap this artifact.
Artifact
Staff of Compleation (tdc) 326
Surge Conductor
Whenever another nontoken artifact you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Robot
Surge Conductor (eoc) 19
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (eoc) 80

Adaptive Upgrades

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Chrono Drive

Qty: 1 Price: $3.49
Magistrate's Scepter
,
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Take an extra turn after this one.
Artifact
Magistrate's Scepter (m19) 238

Chrono Drive

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Core Systems

Qty: 9 Price: $85.69
Coretapper
: Put a charge counter on target artifact.
Sacrifice this creature: Put two charge counters on target artifact.
Creature Artifact - Myr
Coretapper (eoc) 132
Energy Chamber
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
Artifact
Energy Chamber (ddf) 64
Moxite Refinery
,
, Remove X counters from an artifact or creature you control: Choose one. Activate only as a sorcery.
• Put X charge counters on target artifact.
• Put X +1/+1 counters on target creature.
Artifact
Moxite Refinery (eoc) 17
Power Conduit
, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Artifact
Power Conduit (ncc) 376
Reluctant Role Model
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Creature - Human Survivor
Reluctant Role Model (dsk) 26
Resourceful Defense
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
: Move any number of counters from target permanent you control onto a second target permanent you control.
Enchantment
Resourceful Defense (eoc) 67
Surge Node
This artifact enters with six charge counters on it.
,
, Remove a charge counter from this artifact: Put a charge counter on target artifact.
Artifact
Surge Node (2xm) 294
Systems Override
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. If it's a Spacecraft, put ten charge counters on it. If you do, remove ten charge counters from it at the beginning of the next end step.
Sorcery
Systems Override (eoe) 161
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237

Core Systems

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Deflector Array

Qty: 2 Price: $7.98
Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken
Padeem, Consul of Innovation (cmm) 109
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (eoc) 77

Deflector Array

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Fabrication Deck

Qty: 3 Price: $1.19
Golem Foundry
Whenever you cast an artifact spell, you may put a charge counter on this artifact.
Remove three charge counters from this artifact: Create a 3/3 colorless Golem artifact creature token.
Artifact
Golem Foundry (eoc) 138
Sami, Ship's Engineer
At the beginning of your end step, if you control two or more tapped creatures, create a tapped 2/2 colorless Robot artifact creature token.
Legendary Creature - Human Artificer
Sami, Ship's Engineer (eoe) 225
Titan Forge
,
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Create a 9/9 colorless Golem artifact creature token.
Artifact
Titan Forge (eoc) 146

Fabrication Deck

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Internal Scan

Qty: 1 Price: $1.49
The Seriema
When The Seriema enters, search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Other tapped legendary creatures you control have indestructible.
Legendary Artifact - Spacecraft
The Seriema (eoe) 35

Internal Scan

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Moxite Reserves

Qty: 35 Price: $413.35
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 250
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (eoc) 155
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (eoc) 160
Glittering Massif
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain
Glittering Massif (eoc) 22
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (unf) 277
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (eos) 21
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (eoc) 162
Island
(
: Add
.)
Basic Land - Island
Island (eoe) 270
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (eos) 25
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (eoe) 274
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (eos) 31
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 268
Power Depot
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Artifact Land
Power Depot (eos) 34
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (tdc) 384
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (eoc) 23
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 251
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (eoc) 183
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (unf) 283
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (eoc) 184
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Uthros, Titanic Godcore
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each artifact you control.
Land - Planet
Uthros, Titanic Godcore (eoe) 260

Moxite Reserves

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Reactor Core

Qty: 10 Price: $11.86
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Astral Cornucopia
This artifact enters with X charge counters on it.
: Choose a color. Add one mana of that color for each charge counter on this artifact.
Artifact
Astral Cornucopia (eoc) 131
Crystalline Crawler
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Remove a +1/+1 counter from this creature: Add one mana of any color.
: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Crystalline Crawler (eoc) 133
Enthusiastic Mechanaut
Flying
Artifact spells you cast cost
less to cast.
Creature Artifact - Goblin Artificer
Enthusiastic Mechanaut (eoc) 114
Etherium Sculptor
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Vedalken
Etherium Sculptor (eoc) 72
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (eoc) 137
Pentad Prism
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from this artifact: Add one mana of any color.
Artifact
Pentad Prism (eoc) 56
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Solar Array
: Add one mana of any color. When you next cast an artifact spell this turn, that spell gains sunburst. (If it's a creature, it enters with a +1/+1 counter on it for each color of mana spent to cast it. Otherwise, it enters with that many charge counters on it.)
Artifact
Solar Array (eoc) 18
The Eternity Elevator
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ |
: Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft
The Eternity Elevator (eoe) 241

Reactor Core

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Reactor Sync

Qty: 1 Price: $3.99
Unstoppable Plan
At the beginning of your end step, untap all nonland permanents you control.
Enchantment
Unstoppable Plan (dft) 72

Reactor Sync

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Recovery Bay

Qty: 2 Price: $2.14
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk
Emry, Lurker of the Loch (eoc) 71
Rescue Skiff
When this Spacecraft enters, return target creature or enchantment card from your graveyard to the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Artifact - Spacecraft
Rescue Skiff (eoe) 32

Recovery Bay

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Superweapons

Qty: 1 Price: $0.49
Darksteel Reactor
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on this artifact.
When this artifact has twenty or more charge counters on it, you win the game.
Artifact
Darksteel Reactor (eoc) 134

Superweapons

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Turbolasers

Qty: 15 Price: $56.77
Alibou, Ancient Witness
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
Legendary Creature Artifact - Golem
Alibou, Ancient Witness (eoc) 113
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (eoc) 63
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (eoc) 49
Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft
Dawnsire, Sunstar Dreadnought (eoe) 238
Debris Field Crusher
When this Spacecraft enters, it deals 3 damage to any target.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying
: This Spacecraft gets +2/+0 until end of turn.
Artifact - Spacecraft
Debris Field Crusher (eoe) 131
Delete
Delete deals X damage to each nonartifact creature and each player.
Sorcery
Delete (who) 81
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (eoc) 64
Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft
Extinguisher Battleship (eoe) 242
Lux Cannon
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Destroy target permanent.
Artifact
Lux Cannon (eoc) 141
Organic Extinction
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Destroy all nonartifact creatures.
Sorcery
Organic Extinction (eoc) 66
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Specimen Freighter
When this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
9+ | Flying
Whenever this Spacecraft attacks, defending player mills four cards.
Artifact - Spacecraft
Specimen Freighter (eoe) 76
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
Warmaker Gunship
When this Spacecraft enters, it deals damage equal to the number of artifacts you control to target creature an opponent controls.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying
Artifact - Spacecraft
Warmaker Gunship (eoe) 167

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All Will Be One
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Enchantment
All Will Be One (one) 118
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale
Dreamtide Whale (mh3) 59
Galvanizing Sawship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.)
3+ | Flying, haste
Artifact - Spacecraft
Galvanizing Sawship (eoe) 136
Lumen-Class Frigate
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
2+ | Other creatures you control get +1/+1.
12+ | Flying, lifelink
Artifact - Spacecraft
Lumen-Class Frigate (eoe) 25
Pinnacle Kill-Ship
When this Spacecraft enters, it deals 10 damage to up to one target creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Artifact - Spacecraft
Pinnacle Kill-Ship (eoe) 244
Pulsar Squadron Ace
When this creature enters, look at the top five cards of your library. You may reveal a Spacecraft card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Creature - Human Pilot
Pulsar Squadron Ace (eoe) 28
Synthesizer Labship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
2+ | At the beginning of combat on your turn, up to one other target artifact you control becomes an artifact creature with base power and toughness 2/2 and gains flying until end of turn.
9+ | Flying, vigilance
Artifact - Spacecraft
Synthesizer Labship (eoe) 81
Uthros Scanship
When this Spacecraft enters, draw two cards, then discard a card.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying
Artifact - Spacecraft
Uthros Scanship (eoe) 85
Wedgelight Rammer
When this Spacecraft enters, create a 2/2 colorless Robot artifact creature token.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
9+ | Flying, first strike
Artifact - Spacecraft
Wedgelight Rammer (eoe) 43
Wurmwall Sweeper
When this Spacecraft enters, surveil 2.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.)
4+ | Flying
Artifact - Spacecraft
Wurmwall Sweeper (eoe) 249

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Deck Info

Deck stats

17 pips - 14 cards
25 mana - 25 cards
21 pips - 19 cards
27 mana - 26 cards
0 pips - 0 cards
0 mana - 11 cards
15 pips - 14 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
11 mana - 8 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"It is probably less obvious on here than it is with the rest of my online presence, but I really love outer space and science fantasy content. I grew up watching Star Wars and am still a dedicated fan to this day. So, when I heard that Magic was doing a space opera set, I was hyped. Then, I when heard that not only was WoTC introducing Spacecraft, but that Legendary ships could also be a Commander, I knew that I had to channel my inner Thrawn/Johnathan Archer/Alexander Koing and build a space navy deck. Finally, I fell in love with the lore and worldbuilding of Edge of Eternities - especially the Pinnacle.\n\nThis deck is the result.\n\nAfter a few "},{"attributes":{"link":"https://archidekt.com/decks/14376832/never_fear_the_pinnacle_is_here"},"insert":"failed starts"},{"insert":" early on in spoiler season, I decided to take the Counter Intelligence precon and use it as a base. I cut "},{"insert":{"card-link":"Kilo, Apogee Mind"}},{"insert":" right away - as I have "},{"attributes":{"link":"https://archidekt.com/decks/14130161/sonic_knuckles"},"insert":"other plans"},{"insert":" for him - and made "},{"insert":{"card-link":"Inspirit, Flagship Vessel"}},{"insert":" my... well flagship. Inspirit's primary value comes from its ability to quickly charge other Spacecraft (and anything that functions via charge counters) or boost up artifact creatures with +1/+1 counters. The precon's focus is spilt between both kinds of counters, but I decided to focus more on charge counters to go along with my version's larger focus on Spacecraft. When fully charged, Inspirit is also a defensive powerhouse, protecting all of our artifacts from removal - but Inspirit is actually one of the hardest Spacecraft in the deck to fully charge since it cannot target itself. So, both that protection and its 5/5 Flying body are useful - but not always guaranteed.\n\nThe rest of the craft in Inspirit's task force are primarily offensive in nature, as most of the Spacecraft we have seen so far in Jeskai colors want to either damage or destroy opposing fleets. "},{"insert":{"card-link":"Warmaker Gunship"}},{"insert":", "},{"insert":{"card-link":"Dawnsire, Sunstar Dreadnought"}},{"insert":" and "},{"insert":{"card-link":"Debris Field Crusher"}},{"insert":" all do varying amounts of damage to our opponents'' creatrues - and Crusher can go face if needed. "},{"insert":{"card-link":"Extinguisher Battleship"}},{"insert":" is a supped up version of this the Pinnacle have barrowed from the Kav (I think), which is both a board wipe and a destroy effect for any noncreature permanent. Rounding out the aggressive part of our task force is the "},{"insert":{"card-link":"Specimen Freighter"}},{"insert":", which bounces two non-Spacecraft targets on ETB and charges into 4/7 Flyer that can mill people out in longer games.\n\nThere are also some ships in the task force that take a page out of Inspirit's book and support the rest of the fleet. "},{"insert":{"card-link":"Uthros Research Craft"}},{"insert":" draws us cards when we play artifacts (of which there are 40 in the deck) and charges itself into a Flying beater that scales with those same artifacts. "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":" helps us get to our Spacecraft by ramping us - usually for three colorless but in some cases for 20+ mana of our choice. "},{"insert":{"card-link":"The Seriema"}},{"insert":" finds and protects our best ships and pilots, while "},{"insert":{"card-link":"Rescue Skiff"}},{"insert":" can grab any pilots or modifications that end up in our graveyard for one reason or another.\n\nYes, that is only 10 Spacecraft... but it is 10 of 12 we can legally play in Jeskai colors, and 10 out of 16 total as of the end of the first week of spoiler season. Hopefully we will either get more as spoiler season continues, or in future sets.\n\nThe remaining 90% of the deck is here to either support our Spacecraft, take advantage of Inspirit's first charge tier or turn this pile into a functioning Commander deck.\n\nIn terms of support for our Spacecraft, we have a variety of pilots who give us benefits for becoming tapped by Stationing our ships. "},{"insert":{"card-link":"Reluctant Role Model"}},{"insert":" and "},{"insert":{"card-link":"Glimmer Seeker"}},{"insert":" - two survivors of Duskmorne - help us by increasing the amount of power we have on the field and allowing us to conserve and acquire resources respectively. Glimmer Seeker also inspired the addition of "},{"insert":{"card-link":"Volatile Wanderglyph"}},{"insert":", "},{"insert":{"card-link":"Hangar Scrounger"}},{"insert":" and "},{"insert":{"card-link":"Reckless Racer"}},{"insert":", who also draw us a card when they are tapped. "},{"insert":{"card-link":"Sami, Ship's Engineer"}},{"insert":" is also here because of Glimmer Seeker, and they give us more tokens to leverage in anyway we need.\n\nWe also run a variety of other charge counter cards to take full advantage of Inspirit's trigger and - thanks to "},{"insert":{"card-link":"Moxite Refinery"}},{"insert":", "},{"insert":{"card-link":"Power Conduit"}},{"insert":" and "},{"insert":{"card-link":"Resourceful Defense"}},{"insert":" - act as batteries for our Spacecraft. My favorites have to be "},{"insert":{"card-link":"Astral Cornucopia"}},{"insert":" and "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":". Normally, I am very much not a fan of these cards - and I cut "},{"insert":{"card-link":"Empowered Autogenerator"}},{"insert":" because of that sentiment - but here they redeem themselves by being able to be cast for 0 and then be charged to add mana by either Inspirit, the above mentioned counter movers or "},{"insert":{"card-link":"Surge Node"}},{"insert":"/"},{"insert":{"card-link":"Coretapper"}},{"insert":"/"},{"insert":{"card-link":"Energy Chamber"}},{"insert":". "},{"insert":{"card-link":"Pentad Prism"}},{"insert":" is another similar source of ramp, while "},{"insert":{"card-link":"Golem Foundry"}},{"insert":" and "},{"insert":{"card-link":"Titan Forge"}},{"insert":" can churn out tokens to Station Spacecraft or defend our life total. "},{"insert":{"card-link":"Reckoner Bankbuster"}},{"insert":", "},{"insert":{"card-link":"Insight Engine"}},{"insert":" and "},{"insert":{"card-link":"Long-Range Sensor"}},{"insert":" all turn charge counters into card draw, while "},{"insert":{"card-link":"Lux Cannon"}},{"insert":" turns them into the Death Star superlaser.\n\nFinally, we have two charge counter based wincons in the form of "},{"insert":{"card-link":"Darksteel Reactor"}},{"insert":" and "},{"insert":{"card-link":"Magistrate's Scepter"}},{"insert":". Darksteel Reactor isn't overly complicated, we can either wait for it to charge up naturally while distracting our opponents with Spacecraft, or we can pile all of our charge counters onto it with Inspirit, the counter movers and the batteries. Magistrate's Scepter is where it gets spicey - because with it, Coretapper and either Inspirit or "},{"insert":{"card-link":"Emry, Lurker of the Loch"}},{"insert":" (or it, a Spacecraft, a 3+ power creature and a counter mover), we can achieve infinite turns fairly easily. IDK why Archidekt thinks this is Bracket 2, as that is clearly at least Bracket 3 if not 4, but tbf I did build the rest of the deck like it was a 2... so sue me I guess.\n\nAs for the \"functional commander deck\" side of the pile, we have robust draw, land, proliferate, ramp and removal packages to support the above superstructure.\n\nThe deck runs 15 pieces of card draw - including the above mentioned pilot, Spacecraft and charge counter card draw engines. "},{"insert":{"card-link":"Staff of Compleation"}},{"insert":" and "},{"insert":{"card-link":"Tezzeret's Gambit"}},{"insert":" are my favorites, as they can also proliferate our counters and help us in other ways. Meanwhile, "},{"insert":{"card-link":"Jhoira, Weatherlight Captain"}},{"insert":" - who has a "},{"insert":{"card-link":"Thirst for Knowledge"}},{"insert":" - is doing her best Uthros Research Craft impersonation, and "},{"insert":{"card-link":"Thought Monitor"}},{"insert":" is here to keep an eye on crew morale.\n\nI am currently on 36 lands - which is less than the 40 the precon comes with - but that count has served me well so far. Given the color intensity of Inspirit and some of the other cards in the deck, I built a fetch/shock/surveil/check land manabase with some additions from the precon - in the form of the tango lands - and the main set/Stellar Sights bonus sheet - in the form of "},{"insert":{"card-link":"Adagia, Windswept Bastion"}},{"insert":", "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":", "},{"insert":{"card-link":"Mana Confluence"}},{"insert":", "},{"insert":{"card-link":"Nesting Grounds"}},{"insert":", "},{"insert":{"card-link":"Power Depot"}},{"insert":" and "},{"insert":{"card-link":"Uthros, Titanic Godcore"}},{"insert":".\n\nWhile I did cut Kilo - which is a great Proliferate card - that wasn't for powerlevel or synergy reasons, so the deck still has nine remaining pieces of proliferation. There are the above mentioned Staff and Gambit, as well as "},{"insert":{"card-link":"Experimental Augury"}},{"insert":", that serve a dual purpose as sources of card advantage. Then there is "},{"insert":{"card-link":"Grateful Apparition"}},{"insert":", "},{"insert":{"card-link":"Thrummingbird"}},{"insert":", "},{"insert":{"card-link":"Patrolling Peacemaker"}},{"insert":" and "},{"insert":{"card-link":"Surge Conductor"}},{"insert":", who are creatures that reward us for taking normal game actions by proliferating, and can also tap to Station Spacecraft. Finally, "},{"insert":{"card-link":"Ripples of Potential"}},{"insert":" is more of a protection piece, but it does proliferate, and "},{"insert":{"card-link":"Inexorable Tide"}},{"insert":" is here to kick the "},{"attributes":{"strike":true},"insert":"compleation"},{"insert":" "},{"attributes":{"italic":true},"insert":"cough"},{"insert":" charging into high gear.\n\nRamp wise, aside from the above mentioned Spacecraft and charged rocks, the deck runs a fairly standard package. There are 14 pieces - to get us up to 50 mana sources - that range from rocks like "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":" and the new "},{"insert":{"card-link":"Solar Array"}},{"insert":", to dorks like "},{"insert":{"card-link":"Crystalline Crawler"}},{"insert":", to cost reducers like "},{"insert":{"card-link":"Enthusiastic Mechanaut"}},{"insert":" and "},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":".\n\nIn terms of removal, we take our cues from the original precon - keeping staples and deck specific all-stars such as "},{"insert":{"card-link":"Dispatch"}},{"insert":", "},{"insert":{"card-link":"Swan Song"}},{"insert":", "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":", "},{"insert":{"card-link":"Angel of the Ruins"}},{"insert":", "},{"insert":{"card-link":"Chaos Warp"}},{"insert":", "},{"insert":{"card-link":"Alibou, Ancient Witness"}},{"insert":" and "},{"insert":{"card-link":"Organic Extinction"}},{"insert":". I did swap Chain Reaction for "},{"insert":{"card-link":"Delete"}},{"insert":" - which spares our artifact creatures (and charged Spacecraft) while also burning our opponents "},{"attributes":{"strike":true},"insert":"(just imagine it with a fully charged Eternity Elevator)"},{"insert":" - and added the various removal Spacecraft.\n\nAnd that - more or less - is my second stab at a Spacecraft deck. I am really enjoying every aspect of our visit to the Edge, and I hope we can return soon to get more Spacecraft for Inspirit's task force.\n"}]}
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