ItsJustMax090
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Commander
Size: 100Salt sum: 32.38
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Commander
Commander
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Anthem
Anthem
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Artifact
Artifact
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Burn
Burn
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Copy
Krark, the Thumbless
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Goblin

Copy
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Creature
Goblin Heelcutter
Whenever this creature attacks, target creature can't block this turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Goblin Berserker

Zoyowa Lava-Tongue
Deathtouch
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Creature - Goblin Warlock

Creature
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Draw
Draw
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Enchantment
Enchantment
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Instant
Instant
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Land
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
: Add .
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Ramp
Ramp
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Removal
Zagras, Thief of Heartbeats
This spell costs less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Legendary Creature - Vampire Rogue

Removal
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Sorcery
Sorcery
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Tokens
Boggart Mob
Champion a Goblin (When this enters, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
Creature - Goblin Warrior

Krenko, Baron of Tin Street
Haste
, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
Legendary Creature - Goblin

Tokens
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Tutor
Tutor
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Sideboard
Sideboard
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Maybeboard
Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"IMPORTANT NOTICE:"},{"insert":" You should understand going in that goblins are weak creatures, and so you gotta either do "},{"attributes":{"italic":true},"insert":"combos "},{"insert":"to make 'em stronger, or rely on "},{"attributes":{"italic":true},"insert":"card draw"},{"insert":" to overwhelm your opponents. \n\nThe alternate win con has to do with coin flips - I figured it would be a fun little side function to the deck, so the cards that involve it are labeled with tags. \n\nI also have labeled all the intended combos with "},{"attributes":{"italic":true},"insert":"Conjurer's Closet"},{"insert":" (this is the bouncing combo). Most of them have to do with token generation. What's important to mention here is that if you use "},{"attributes":{"italic":true},"insert":"Trigger Happy"},{"insert":" on one of those labeled cards, you gain the ability to create goblins at will. The way that works is that it lets you trigger the chosen triggered ability without it having to have actually triggered. This means that if you play "},{"attributes":{"italic":true},"insert":"Trigger Happy"},{"insert":", you have literally infinite goblin creature tokens, and will likely win the game. \n\nThe last bit I want to talk about here is First Strike/Double Strike, Death Touch, and Trample. There are ways to grant these abilities (aside from trample) to all of your creatures at once, so I figured I'd explain briefly why that's really important: \n1) if your creatures have First Strike and Death Touch, you won't really be losing creatures that frequently on defense or attack \n2) if your creatures have Double Strike and Death Touch, you won't be losing creatures frequently, and when you attack you're likely to get damage through \n3) if your creature(s) have Death Touch and Trample, the way that works is you declare the lethal damage (1 point of damage) and the rest goes through \n4) if your creature(s) have First Strike/Double Strike, Death Touch, AND Trample - you will be a very serious problem for your opponents \n\n"},{"attributes":{"bold":true},"insert":"IMPORTANT TIP: "},{"insert":"\nI would recommend using "},{"attributes":{"italic":true},"insert":"That Which Was Taken"},{"insert":" to make important combo cards indestructible. Cards like "},{"attributes":{"italic":true},"insert":"Rage Reflection, Wound Reflection, Trading Post, Zagras, Thief of Heartbeats"},{"insert":", or any of your Tribal Buff artifacts or Tutor artifacts. These are all very good options to make indestructible. Also, "},{"attributes":{"italic":true},"insert":"Slobad, Goblin Tinkerer"},{"insert":" can be used to sacrifice token artifacts from "},{"attributes":{"italic":true},"insert":"Transmutation Font"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Tamiyo's Journal"},{"insert":" for temporary indestructibility, so there's some more combo material there. And lastly, I want to stress the significance of the Side Board here - when I was making the deck I found a lot of good cards, and what's in the Sideboard is what's left. One card that I think might be a good one to add would be "},{"attributes":{"italic":true},"insert":"Nesting Grounds"},{"insert":", so that you can put a "},{"attributes":{"italic":true,"bold":true},"insert":"Divinity counter"},{"insert":" onto "},{"attributes":{"italic":true},"insert":"That Which Was Taken"},{"insert":". I also encourage experimentation with new cards. \n"}]}





























































































































